| |
| #include <stdio.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #ifndef WIN32 |
| #include <unistd.h> |
| #include <signal.h> |
| #endif |
| |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| |
| #include "readtex.c" |
| |
| |
| #define TEXTURE_FILE "../images/bw.rgb" |
| |
| unsigned show_fps = 0; |
| unsigned int frame_cnt = 0; |
| void alarmhandler(int); |
| static const char *filename = NULL; |
| |
| static void usage(char *name) |
| { |
| fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); |
| #ifndef WIN32 |
| fprintf(stderr, "\n" ); |
| fprintf(stderr, "options:\n"); |
| fprintf(stderr, " -fps show frames per second\n"); |
| #endif |
| } |
| |
| #ifndef WIN32 |
| void alarmhandler (int sig) |
| { |
| if (sig == SIGALRM) { |
| printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt, |
| frame_cnt / 5.0); |
| |
| frame_cnt = 0; |
| } |
| signal(SIGALRM, alarmhandler); |
| alarm(5); |
| } |
| #endif |
| |
| static void args(int argc, char *argv[]) |
| { |
| GLint i; |
| |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-fps") == 0) { |
| show_fps = 1; |
| } |
| else if (i == argc - 1) { |
| filename = argv[i]; |
| } |
| else { |
| usage(argv[0]); |
| exit(1); |
| } |
| } |
| |
| if (!filename) { |
| usage(argv[0]); |
| exit(1); |
| } |
| } |
| |
| static void Init( void ) |
| { |
| GLuint Texture; |
| GLint errno; |
| GLuint prognum; |
| char buf[50000]; |
| GLuint sz; |
| FILE *f; |
| |
| if ((f = fopen(filename, "r")) == NULL) { |
| fprintf(stderr, "Couldn't open %s\n", filename); |
| exit(1); |
| } |
| |
| sz = fread(buf, 1, sizeof(buf), f); |
| if (!feof(f)) { |
| fprintf(stderr, "file too long\n"); |
| exit(1); |
| } |
| fprintf(stderr, "%.*s\n", sz, buf); |
| |
| if (!GLEW_ARB_fragment_program) { |
| printf("Error: GL_ARB_fragment_program not supported!\n"); |
| exit(1); |
| } |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| |
| /* Setup the fragment program */ |
| glGenProgramsARB(1, &prognum); |
| glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum); |
| glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, |
| sz, (const GLubyte *)buf); |
| |
| errno = glGetError(); |
| printf("glGetError = 0x%x\n", errno); |
| if (errno != GL_NO_ERROR) { |
| GLint errorpos; |
| |
| glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos); |
| printf("errorpos: %d\n", errorpos); |
| printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n", |
| (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB)); |
| } |
| glEnable(GL_FRAGMENT_PROGRAM_ARB); |
| |
| |
| /* Load texture */ |
| glGenTextures(1, &Texture); |
| glBindTexture(GL_TEXTURE_2D, Texture); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) { |
| printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE); |
| exit(1); |
| } |
| |
| |
| glGenTextures(1, &Texture); |
| glActiveTextureARB(GL_TEXTURE0_ARB + 1); |
| glBindTexture(GL_TEXTURE_2D, Texture); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| { |
| GLubyte data[32][32]; |
| int width = 32; |
| int height = 32; |
| int i; |
| int j; |
| |
| for (i = 0; i < 32; i++) |
| for (j = 0; j < 32; j++) |
| { |
| /** |
| ** +-----------+ |
| ** | W | |
| ** | +-----+ | |
| ** | | | | |
| ** | | B | | |
| ** | | | | |
| ** | +-----+ | |
| ** | | |
| ** +-----------+ |
| **/ |
| int i2 = i - height / 2; |
| int j2 = j - width / 2; |
| int h8 = height / 8; |
| int w8 = width / 8; |
| if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) { |
| data[i][j] = 0x00; |
| } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) { |
| data[i][j] = 0x55; |
| } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) { |
| data[i][j] = 0xaa; |
| } else { |
| data[i][j] = 0xff; |
| } |
| } |
| |
| glTexImage2D( GL_TEXTURE_2D, 0, |
| GL_ALPHA8, |
| 32, 32, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, data ); |
| } |
| |
| |
| { |
| const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 }; |
| const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 }; |
| const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 }; |
| const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 }; |
| glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular); |
| glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission); |
| } |
| |
| glClearColor(.1, .3, .5, 0); |
| } |
| |
| static void Reshape(int width, int height) |
| { |
| |
| glViewport(0, 0, (GLint)width, (GLint)height); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| static void Key(unsigned char key, int x, int y) |
| { |
| |
| switch (key) { |
| case 27: |
| exit(1); |
| default: |
| break; |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| static void Display(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0); |
| glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0); |
| glBegin(GL_TRIANGLES); |
| |
| glColor3f(0,0,1); |
| glTexCoord3f(1,1,0); |
| glVertex3f( 0.9, -0.9, -30.0); |
| |
| glColor3f(1,0,0); |
| glTexCoord3f(1,-1,0); |
| glVertex3f( 0.9, 0.9, -30.0); |
| |
| glColor3f(0,1,0); |
| glTexCoord3f(-1,0,0); |
| glVertex3f(-0.9, 0.0, -30.0); |
| glEnd(); |
| |
| glFlush(); |
| if (show_fps) { |
| ++frame_cnt; |
| glutPostRedisplay(); |
| } |
| } |
| |
| |
| int main(int argc, char **argv) |
| { |
| glutInit(&argc, argv); |
| glutInitWindowPosition(0, 0); |
| glutInitWindowSize(250, 250); |
| glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH); |
| args(argc, argv); |
| glutCreateWindow(filename); |
| glewInit(); |
| glutReshapeFunc(Reshape); |
| glutKeyboardFunc(Key); |
| glutDisplayFunc(Display); |
| Init(); |
| #ifndef WIN32 |
| if (show_fps) { |
| signal(SIGALRM, alarmhandler); |
| alarm(5); |
| } |
| #endif |
| glutMainLoop(); |
| return 0; |
| } |