| |
| /* |
| * Example of using the X "shape" extension with OpenGL: render a spinning |
| * cube inside of a non-rectangular window. |
| * |
| * Press ESC to exit. Press up/down to change window shape. |
| * |
| * To compile add "shape" to the PROGS list in Makefile. |
| * |
| * Brian Paul |
| * June 16, 1997 |
| * |
| * This program is in the public domain. |
| */ |
| |
| |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <sys/time.h> |
| #include <time.h> |
| #include <unistd.h> |
| #include <X11/Xlib.h> |
| #include <X11/Xutil.h> |
| #include <X11/keysym.h> |
| #include <X11/extensions/shape.h> |
| #include <GL/glx.h> |
| |
| #ifndef PI |
| #define PI 3.1415926 |
| #endif |
| |
| |
| static int Width=500, Height=500; |
| |
| static float Xangle = 0.0, Yangle = 0.0; |
| static int Sides = 5; |
| static int MinSides = 3; |
| static int MaxSides = 20; |
| |
| |
| /* return current time (in seconds) */ |
| static double |
| current_time(void) |
| { |
| struct timeval tv; |
| #ifdef __VMS |
| (void) gettimeofday(&tv, NULL ); |
| #else |
| struct timezone tz; |
| (void) gettimeofday(&tv, &tz); |
| #endif |
| return (double) tv.tv_sec + tv.tv_usec / 1000000.0; |
| } |
| |
| |
| /* |
| * Draw the OpenGL stuff and do a SwapBuffers. |
| */ |
| static void display(Display *dpy, Window win) |
| { |
| float scale = 1.7; |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix(); |
| |
| glScalef(scale, scale, scale); |
| glRotatef(Xangle, 1.0, 0.0, 0.0); |
| glRotatef(Yangle, 0.0, 1.0, 0.0); |
| |
| /* |
| * wireframe box |
| */ |
| glColor3f(1.0, 1.0, 1.0); |
| glBegin(GL_LINE_LOOP); |
| glVertex3f(-1.0, -1.0, -1.0); |
| glVertex3f( 1.0, -1.0, -1.0); |
| glVertex3f( 1.0, 1.0, -1.0); |
| glVertex3f(-1.0, 1.0, -1.0); |
| glEnd(); |
| |
| glBegin(GL_LINE_LOOP); |
| glVertex3f(-1.0, -1.0, 1.0); |
| glVertex3f( 1.0, -1.0, 1.0); |
| glVertex3f( 1.0, 1.0, 1.0); |
| glVertex3f(-1.0, 1.0, 1.0); |
| glEnd(); |
| |
| glBegin(GL_LINES); |
| glVertex3f(-1.0, -1.0, -1.0); glVertex3f(-1.0, -1.0, 1.0); |
| glVertex3f( 1.0, -1.0, -1.0); glVertex3f( 1.0, -1.0, 1.0); |
| glVertex3f( 1.0, 1.0, -1.0); glVertex3f( 1.0, 1.0, 1.0); |
| glVertex3f(-1.0, 1.0, -1.0); glVertex3f(-1.0, 1.0, 1.0); |
| glEnd(); |
| |
| /* |
| * Solid box |
| */ |
| glPushMatrix(); |
| glScalef(0.75, 0.75, 0.75); |
| |
| glColor3f(1, 0, 0); |
| glBegin(GL_POLYGON); |
| glVertex3f(1, -1, -1); |
| glVertex3f(1, 1, -1); |
| glVertex3f(1, 1, 1); |
| glVertex3f(1, -1, 1); |
| glEnd(); |
| |
| glColor3f(0, 1, 1); |
| glBegin(GL_POLYGON); |
| glVertex3f(-1, -1, -1); |
| glVertex3f(-1, 1, -1); |
| glVertex3f(-1, 1, 1); |
| glVertex3f(-1, -1, 1); |
| glEnd(); |
| |
| glColor3f(0, 1, 0); |
| glBegin(GL_POLYGON); |
| glVertex3f(-1, 1, -1); |
| glVertex3f( 1, 1, -1); |
| glVertex3f( 1, 1, 1); |
| glVertex3f(-1, 1, 1); |
| glEnd(); |
| |
| glColor3f(1, 0, 1); |
| glBegin(GL_POLYGON); |
| glVertex3f(-1, -1, -1); |
| glVertex3f( 1, -1, -1); |
| glVertex3f( 1, -1, 1); |
| glVertex3f(-1, -1, 1); |
| glEnd(); |
| |
| glColor3f(0, 0, 1); |
| glBegin(GL_POLYGON); |
| glVertex3f(-1, -1, 1); |
| glVertex3f( 1, -1, 1); |
| glVertex3f( 1, 1, 1); |
| glVertex3f(-1, 1, 1); |
| glEnd(); |
| |
| glColor3f(1, 1, 0); |
| glBegin(GL_POLYGON); |
| glVertex3f(-1, -1, -1); |
| glVertex3f( 1, -1, -1); |
| glVertex3f( 1, 1, -1); |
| glVertex3f(-1, 1, -1); |
| glEnd(); |
| glPopMatrix(); |
| |
| |
| glPopMatrix(); |
| |
| glXSwapBuffers(dpy, win); |
| } |
| |
| |
| /* |
| * This is called when we have to recompute the window shape bitmask. |
| * We just generate an n-sided regular polygon here but any other shape |
| * would be possible. |
| */ |
| static void make_shape_mask(Display *dpy, Window win, int width, int height, |
| int sides) |
| { |
| Pixmap shapeMask; |
| XGCValues xgcv; |
| GC gc; |
| |
| /* allocate 1-bit deep pixmap and a GC */ |
| shapeMask = XCreatePixmap(dpy, win, width, height, 1); |
| gc = XCreateGC(dpy, shapeMask, 0, &xgcv); |
| |
| /* clear shapeMask to zeros */ |
| XSetForeground(dpy, gc, 0); |
| XFillRectangle(dpy, shapeMask, gc, 0, 0, width, height); |
| |
| /* draw mask */ |
| XSetForeground(dpy, gc, 1); |
| { |
| int cx = width / 2; |
| int cy = height / 2; |
| float angle = 0.0; |
| float step = 2.0 * PI / sides; |
| float radius = width / 2; |
| int i; |
| XPoint points[100]; |
| for (i=0;i<sides;i++) { |
| int x = cx + radius * sin(angle); |
| int y = cy - radius * cos(angle); |
| points[i].x = x; |
| points[i].y = y; |
| angle += step; |
| } |
| XFillPolygon(dpy, shapeMask, gc, points, sides, Convex, CoordModeOrigin); |
| } |
| |
| /* This is the only SHAPE extension call- simple! */ |
| XShapeCombineMask(dpy, win, ShapeBounding, 0, 0, shapeMask, ShapeSet); |
| |
| XFreeGC(dpy, gc); |
| XFreePixmap(dpy, shapeMask); |
| } |
| |
| |
| /* |
| * Called when window is resized. Do OpenGL viewport and projection stuff. |
| */ |
| static void reshape(int width, int height) |
| { |
| glViewport(0, 0, width, height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glFrustum(-1.0, 1.0, -1.0, 1.0, 3.0, 20.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glTranslatef(0.0, 0.0, -10.0); |
| |
| glEnable(GL_DEPTH_TEST); |
| } |
| |
| |
| /* |
| * Process X events. |
| */ |
| static void event_loop(Display *dpy, Window win) |
| { |
| while (1) { |
| XEvent event; |
| if (XPending(dpy)) { |
| XNextEvent(dpy, &event); |
| switch (event.type) { |
| case Expose: |
| display(dpy, event.xexpose.window); |
| break; |
| case ConfigureNotify: |
| Width = event.xconfigure.width; |
| Height = event.xconfigure.height, |
| make_shape_mask(dpy, win, Width, Height, Sides); |
| reshape(Width, Height); |
| break; |
| case KeyPress: |
| { |
| char buf[100]; |
| KeySym keySym; |
| XComposeStatus stat; |
| XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat); |
| switch (keySym) { |
| case XK_Escape: |
| exit(0); |
| break; |
| case XK_Up: |
| Sides++; |
| if (Sides>MaxSides) Sides = MaxSides; |
| make_shape_mask(dpy, win, Width, Height, Sides); |
| break; |
| case XK_Down: |
| Sides--; |
| if (Sides<MinSides) Sides = MinSides; |
| make_shape_mask(dpy, win, Width, Height, Sides); |
| break; |
| } |
| } |
| break; |
| default: |
| ;; |
| } |
| } |
| else { |
| static double t0 = -1.0; |
| double dt, t = current_time(); |
| if (t0 < 0.0) |
| t0 = t; |
| dt = t - t0; |
| Xangle += 90.0 * dt; /* 90 degrees per second */ |
| Yangle += 70.0 * dt; |
| t0 = t; |
| display(dpy, win); |
| } |
| } |
| } |
| |
| |
| /* |
| * Allocate a "nice" colormap. This could be better (HP-CR support, etc). |
| */ |
| static Colormap alloc_colormap(Display *dpy, Window parent, Visual *vis) |
| { |
| Screen *scr = DefaultScreenOfDisplay(dpy); |
| int scrnum = DefaultScreen(dpy); |
| |
| if (MaxCmapsOfScreen(scr)==1 && vis==DefaultVisual(dpy, scrnum)) { |
| /* The window and root are of the same visual type so */ |
| /* share the root colormap. */ |
| return DefaultColormap(dpy, scrnum); |
| } |
| else { |
| return XCreateColormap(dpy, parent, vis, AllocNone); |
| } |
| } |
| |
| |
| int main(int argc, char *argv[]) |
| { |
| static int glAttribs[] = { |
| GLX_DOUBLEBUFFER, |
| GLX_RGBA, |
| GLX_DEPTH_SIZE, 1, |
| None |
| }; |
| Display *dpy; |
| XVisualInfo *visInfo; |
| int scrn; |
| Window root; |
| Colormap cmap; |
| Window win; |
| XSetWindowAttributes winAttribs; |
| unsigned long winAttribsMask; |
| GLXContext glCtx; |
| int ignore; |
| const char *name = "OpenGL in a Shaped Window"; |
| |
| dpy = XOpenDisplay(NULL); |
| if (!dpy) { |
| fprintf(stderr, "Couldn't open default display\n"); |
| return 1; |
| } |
| |
| /* check that we can use the shape extension */ |
| if (!XQueryExtension(dpy, "SHAPE", &ignore, &ignore, &ignore )) { |
| fprintf(stderr, "Display doesn't support shape extension\n"); |
| return 1; |
| } |
| |
| scrn = DefaultScreen(dpy); |
| |
| root = RootWindow(dpy, scrn); |
| |
| visInfo = glXChooseVisual(dpy, scrn, glAttribs); |
| if (!visInfo) { |
| fprintf(stderr, "Couldn't get RGB, DB, Z visual\n"); |
| return 1; |
| } |
| |
| glCtx = glXCreateContext(dpy, visInfo, 0, True); |
| if (!glCtx) { |
| fprintf(stderr, "Couldn't create GL context\n"); |
| return 1; |
| } |
| |
| cmap = alloc_colormap(dpy, root, visInfo->visual); |
| if (!cmap) { |
| fprintf(stderr, "Couln't create colormap\n"); |
| return 1; |
| } |
| |
| winAttribs.border_pixel = 0; |
| winAttribs.colormap = cmap; |
| winAttribs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; |
| winAttribsMask = CWBorderPixel | CWColormap | CWEventMask; |
| win = XCreateWindow(dpy, root, 0, 0, Width, Height, 0, |
| visInfo->depth, InputOutput, |
| visInfo->visual, |
| winAttribsMask, &winAttribs); |
| |
| { |
| XSizeHints sizehints; |
| /* |
| sizehints.x = xpos; |
| sizehints.y = ypos; |
| sizehints.width = width; |
| sizehints.height = height; |
| */ |
| sizehints.flags = 0; |
| XSetNormalHints(dpy, win, &sizehints); |
| XSetStandardProperties(dpy, win, name, name, |
| None, (char **)NULL, 0, &sizehints); |
| } |
| |
| |
| XMapWindow(dpy, win); |
| |
| glXMakeCurrent(dpy, win, glCtx); |
| |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("Press ESC to exit.\n"); |
| printf("Press up/down to change window shape.\n"); |
| |
| event_loop(dpy, win); |
| |
| return 0; |
| } |