| |
| /* |
| * Demo of off-screen Mesa rendering |
| * |
| * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. |
| * |
| * If you want to render BIG images you'll probably have to increase |
| * MAX_WIDTH and MAX_HEIGHT in src/config.h. |
| * |
| * This program is in the public domain. |
| * |
| * Brian Paul |
| * |
| * PPM output provided by Joerg Schmalzl. |
| * ASCII PPM output added by Brian Paul. |
| * |
| * Usage: osdemo [-perf] [filename] |
| * |
| * -perf: Redraws the image 1000 times, displaying the FPS every 5 secs. |
| * filename: file to store the TGA or PPM output |
| */ |
| |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "GL/osmesa.h" |
| #include "GL/glut.h" |
| |
| |
| #define SAVE_TARGA |
| |
| |
| #define WIDTH 400 |
| #define HEIGHT 400 |
| |
| static GLint T0 = 0; |
| static GLint Frames = 0; |
| static int perf = 0; |
| |
| static void render_image( void ) |
| { |
| GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; |
| GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; |
| GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; |
| GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 }; |
| GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; |
| |
| |
| glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
| glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); |
| glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(20.0, 1.0, 0.0, 0.0); |
| |
| glPushMatrix(); |
| glTranslatef(-0.75, 0.5, 0.0); |
| glRotatef(90.0, 1.0, 0.0, 0.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); |
| glutSolidTorus(0.275, 0.85, 20, 20); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(-0.75, -0.5, 0.0); |
| glRotatef(270.0, 1.0, 0.0, 0.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); |
| glutSolidCone(1.0, 2.0, 16, 1); |
| glPopMatrix(); |
| |
| #ifdef GL_HP_occlusion_test |
| if (perf == 0) { |
| GLboolean bRet; |
| glDepthMask(GL_FALSE); |
| glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); |
| glEnable(GL_OCCLUSION_TEST_HP); |
| glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); |
| |
| glPushMatrix(); |
| glTranslatef(0.75, 0.0, -1.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); |
| glutSolidSphere(1.0, 20, 20); |
| glPopMatrix(); |
| |
| glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); |
| printf("Occlusion test 1 (result should be 1): %d\n",bRet); |
| |
| glDepthMask(GL_TRUE); |
| glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); |
| glDisable(GL_OCCLUSION_TEST_HP); |
| } |
| #endif |
| |
| glPushMatrix(); |
| glTranslatef(0.75, 0.0, -1.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); |
| glutSolidSphere(1.0, 20, 20); |
| glPopMatrix(); |
| |
| #ifdef GL_HP_occlusion_test |
| if (perf == 0){ |
| GLboolean bRet; |
| |
| glDepthMask(GL_FALSE); |
| glColorMask(GL_FALSE,GL_FALSE,GL_FALSE,GL_FALSE); |
| glEnable(GL_OCCLUSION_TEST_HP); |
| glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); |
| |
| /* draw a sphere inside the previous sphere */ |
| glPushMatrix(); |
| glTranslatef(0.75, 0.0, -1.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); |
| glutSolidSphere(0.5, 20, 20); |
| glPopMatrix(); |
| |
| glGetBooleanv(GL_OCCLUSION_TEST_RESULT_HP,&bRet); |
| printf("Occlusion test 2 (result should be 0): %d\n",bRet); |
| |
| glDepthMask(GL_TRUE); |
| glColorMask(GL_TRUE,GL_TRUE,GL_TRUE,GL_TRUE); |
| glDisable(GL_OCCLUSION_TEST_HP); |
| } |
| #endif |
| |
| glPopMatrix(); |
| |
| /* This is very important!!! |
| * Make sure buffered commands are finished!!! |
| */ |
| glFinish(); |
| |
| Frames++; |
| if (perf) { |
| GLint t = glutGet(GLUT_ELAPSED_TIME); |
| if (t - T0 >= 5000) { |
| GLfloat seconds = (t - T0) / 1000.0; |
| GLfloat fps = Frames / seconds; |
| printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); |
| T0 = t; |
| Frames = 0; |
| } |
| } |
| } |
| |
| |
| #ifdef SAVE_TARGA |
| |
| static void |
| write_targa(const char *filename, const GLubyte *buffer, int width, int height) |
| { |
| FILE *f = fopen( filename, "w" ); |
| if (f) { |
| int i, x, y; |
| const GLubyte *ptr = buffer; |
| printf ("osdemo, writing tga file \n"); |
| fputc (0x00, f); /* ID Length, 0 => No ID */ |
| fputc (0x00, f); /* Color Map Type, 0 => No color map included */ |
| fputc (0x02, f); /* Image Type, 2 => Uncompressed, True-color Image */ |
| fputc (0x00, f); /* Next five bytes are about the color map entries */ |
| fputc (0x00, f); /* 2 bytes Index, 2 bytes length, 1 byte size */ |
| fputc (0x00, f); |
| fputc (0x00, f); |
| fputc (0x00, f); |
| fputc (0x00, f); /* X-origin of Image */ |
| fputc (0x00, f); |
| fputc (0x00, f); /* Y-origin of Image */ |
| fputc (0x00, f); |
| fputc (WIDTH & 0xff, f); /* Image Width */ |
| fputc ((WIDTH>>8) & 0xff, f); |
| fputc (HEIGHT & 0xff, f); /* Image Height */ |
| fputc ((HEIGHT>>8) & 0xff, f); |
| fputc (0x18, f); /* Pixel Depth, 0x18 => 24 Bits */ |
| fputc (0x20, f); /* Image Descriptor */ |
| fclose(f); |
| f = fopen( filename, "ab" ); /* reopen in binary append mode */ |
| for (y=height-1; y>=0; y--) { |
| for (x=0; x<width; x++) { |
| i = (y*width + x) * 4; |
| fputc(ptr[i+2], f); /* write blue */ |
| fputc(ptr[i+1], f); /* write green */ |
| fputc(ptr[i], f); /* write red */ |
| } |
| } |
| } |
| } |
| |
| #else |
| |
| static void |
| write_ppm(const char *filename, const GLubyte *buffer, int width, int height) |
| { |
| const int binary = 0; |
| FILE *f = fopen( filename, "w" ); |
| if (f) { |
| int i, x, y; |
| const GLubyte *ptr = buffer; |
| if (binary) { |
| fprintf(f,"P6\n"); |
| fprintf(f,"# ppm-file created by osdemo.c\n"); |
| fprintf(f,"%i %i\n", width,height); |
| fprintf(f,"255\n"); |
| fclose(f); |
| f = fopen( filename, "ab" ); /* reopen in binary append mode */ |
| for (y=height-1; y>=0; y--) { |
| for (x=0; x<width; x++) { |
| i = (y*width + x) * 4; |
| fputc(ptr[i], f); /* write red */ |
| fputc(ptr[i+1], f); /* write green */ |
| fputc(ptr[i+2], f); /* write blue */ |
| } |
| } |
| } |
| else { |
| /*ASCII*/ |
| int counter = 0; |
| fprintf(f,"P3\n"); |
| fprintf(f,"# ascii ppm file created by osdemo.c\n"); |
| fprintf(f,"%i %i\n", width, height); |
| fprintf(f,"255\n"); |
| for (y=height-1; y>=0; y--) { |
| for (x=0; x<width; x++) { |
| i = (y*width + x) * 4; |
| fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); |
| counter++; |
| if (counter % 5 == 0) |
| fprintf(f, "\n"); |
| } |
| } |
| } |
| fclose(f); |
| } |
| } |
| |
| #endif |
| |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| void *buffer; |
| int i; |
| char *filename = NULL; |
| |
| /* Create an RGBA-mode context */ |
| #if OSMESA_MAJOR_VERSION * 100 + OSMESA_MINOR_VERSION >= 305 |
| /* specify Z, stencil, accum sizes */ |
| OSMesaContext ctx = OSMesaCreateContextExt( OSMESA_RGBA, 16, 0, 0, NULL ); |
| #else |
| OSMesaContext ctx = OSMesaCreateContext( OSMESA_RGBA, NULL ); |
| #endif |
| if (!ctx) { |
| printf("OSMesaCreateContext failed!\n"); |
| return 0; |
| } |
| |
| for ( i=1; i<argc; i++ ) { |
| if (argv[i][0] != '-') filename = argv[i]; |
| if (strcmp(argv[i], "-perf")==0) perf = 1; |
| } |
| |
| /* Allocate the image buffer */ |
| buffer = malloc( WIDTH * HEIGHT * 4 * sizeof(GLubyte) ); |
| if (!buffer) { |
| printf("Alloc image buffer failed!\n"); |
| return 0; |
| } |
| |
| /* Bind the buffer to the context and make it current */ |
| if (!OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT )) { |
| printf("OSMesaMakeCurrent failed!\n"); |
| return 0; |
| } |
| |
| |
| { |
| int z, s, a; |
| glGetIntegerv(GL_DEPTH_BITS, &z); |
| glGetIntegerv(GL_STENCIL_BITS, &s); |
| glGetIntegerv(GL_ACCUM_RED_BITS, &a); |
| printf("Depth=%d Stencil=%d Accum=%d\n", z, s, a); |
| } |
| |
| render_image(); |
| if (perf) |
| for(i=0; i< 1000; i++) |
| render_image(); |
| |
| if (filename != NULL) { |
| #ifdef SAVE_TARGA |
| write_targa(filename, buffer, WIDTH, HEIGHT); |
| #else |
| write_ppm(filename, buffer, WIDTH, HEIGHT); |
| #endif |
| } |
| else { |
| printf("Specify a filename if you want to make an image file\n"); |
| } |
| |
| printf("all done\n"); |
| |
| /* free the image buffer */ |
| free( buffer ); |
| |
| /* destroy the context */ |
| OSMesaDestroyContext( ctx ); |
| |
| return 0; |
| } |