| <html><head><title>Mesa fbdev/DRI Environment</title> |
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| <link rel="stylesheet" type="text/css" href="mesa.css"></head> |
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| <center><h1>Mesa fbdev/DRI Drivers</h1></center> |
| <br> |
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| <h1>1. Introduction</h1> |
| |
| <p> |
| The fbdev/DRI environment supports hardware-accelerated 3D rendering without |
| the X window system. This is typically used for embedded applications. |
| </p> |
| |
| <p> |
| Contributors to this project include Jon Smirl, Keith Whitwell and Dave Airlie. |
| </p> |
| |
| <p> |
| Applications in the fbdev/DRI environment use |
| the <a href="http://www.nabble.com/file/p15480666/MiniGXL.html"> MiniGLX</a> interface to choose pixel |
| formats, create rendering contexts, etc. It's a subset of the GLX and |
| Xlib interfaces allowing some degree of application portability between |
| the X and X-less environments. |
| </p> |
| |
| <p> |
| Note that this environment is not well-supported and these instructions |
| may not be completely up to date. |
| </p> |
| <br> |
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| <h1>2. Compilation</h1> |
| <p> |
| |
| <h2>2.1 glxproto</h2> |
| |
| Get <a href="http://cvsweb.xfree86.org/cvsweb/*checkout*/xc/include/GL/glxproto.h?rev=1.9">glxproto.h</a>. Copy it to the /mesa/include/GL/ directory. |
| </p> |
| |
| <h2>2.2 libpciaccess</h2> |
| <p> |
| Check if you have libpciaccess installed: |
| </p> |
| |
| <pre>pkg-config --modversion pciaccess |
| </pre> |
| <p> |
| If not you can download the latest code from: |
| </p> |
| <pre> git clone git://anongit.freedesktop.org/git/xorg/lib/libpciaccess |
| </pre> |
| <p> |
| Run autogen.sh to generate a configure file. autogen.sh uses autoconf |
| utility. This utility may not be installed with your linux distro, |
| check if it is available. if not you can use your package manager or |
| type: |
| </p> |
| <pre>sudo apt-get install autoconf |
| </pre> |
| The next step is to install the libpciaccess library. |
| <pre>make |
| make install |
| </pre> |
| <p> Now your libpciaccess.a file is saved into /usr/local/lib |
| directory. If you have a libpciaccess.a in /usr/lib you may simply copy |
| and overwrite these files. Don't forget to copy libpciaccess.pc file to |
| /usr/lib/pkgconfig, which is also located in /usr/local/lib/pkgconfig/. |
| Or you may use the following system variables: |
| </p> |
| <pre>export LD_LIBRARY_PATH=/usr/local/lib |
| export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig |
| </pre> |
| |
| <h2>2.3 drm</h2> |
| |
| <p>The next step is to compile the drm. DRM consists of two seperate parts, |
| the DRM client library(lindrm.so) and kernel device module(such as |
| radeon.ko). We need to make a small change in kernel device module. So |
| you need to download the kernel source. You may choose the nearest |
| mirror from www.kernel.org, or you are using Fedora Core 5, for |
| example, you may need to install RPMs such as: |
| kernel-smp-devel-2.16.15-1.2054_FC5.i686.rpm |
| kernel-devel-2.6.15-1.2054_FC5.i686.rpm |
| etc. You can find a detailed information <a href="http://www.howtoforge.com/kernel_compilation_fedora">here.</a> |
| </p> |
| |
| <p>You will find drm_drv.c at /usr/src/LINUX-VERSION/drivers/char/drm/. Edit this code and comment out the following part: |
| </p> |
| |
| <pre> |
| /* || |
| ((ioctl->flags & DRM_MASTER) && !priv->master)*/ |
| </pre> |
| Now you are ready to compile your kernel. If your kernel version is |
| identical to the version you have compiled, you can simply over write |
| your new "ko" files over older ones. If you have compiled a different |
| kernel, you must configure your grub or lilo to be able to boot your |
| new kernel. <p> |
| You'll need fbdev header files. Check with: |
| </p> |
| <pre> |
| ls -l /usr/include/linux/fb. |
| </pre> |
| <p>This file may be missing if you have not installed linux header files. |
| |
| |
| <h2>2.4 Mesa</h2> |
| |
| </p><p>Get latest development Mesa sources from git repository |
| (currently 7.1-prerelease) |
| </p> |
| <pre> |
| git clone git://anongit.freedesktop.org/git/mesa/mesa |
| </pre> |
| |
| <p>You will need the makedepend utility which is a part of mesa project |
| to build your linux-solo. You probably wont have this utility. You can |
| download its source from following git repulsitory: |
| </p> |
| <pre> |
| git clone git://anongit.freedesktop.org/git/xorg/util/makedepend |
| </pre> |
| |
| <p>Get the latest stable mesa version from SourceForge (currently 7.0.3) |
| <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/showfiles.php?group_id=3</a> |
| </p> |
| |
| <p>Copy the miniglx folder from 7.1-prerelease to 7.0.3. |
| You may also extract GLUT to 7.0.3 version at this step. |
| </p> |
| |
| <p>Edit linux-solo.conf at /conf directory, just only compile the |
| graphics driver you need, delete the unwanted drivers names from the |
| list(some drivers are causing problems...) |
| </p> |
| <pre> |
| while(build==0) |
| { |
| make linux-solo |
| |
| There will be some missing header files, copy them from 7.1-prerelease |
| } |
| </pre> |
| |
| <p> |
| When complete you should have the following: |
| </p> |
| <ul> |
| <li>lib/libGL.so - the GL library which applications link with |
| </li><li>lib/*_dri_so - DRI drivers |
| </li><li>lib/miniglx.conf - sample MiniGLX config file |
| </li><li>progs/miniglx/* - several MiniGLX sample programs |
| </li></ul> |
| |
| To install these files into appropriate locations in system: |
| <pre> |
| make install |
| </pre> |
| |
| Now your openGL libraries are copied to /usr/local/lib and |
| miniglx.conf is copied to /etc. You may copy them to /usr/lib and |
| overwrite your old GL libraries. Or you may export following variable: |
| |
| <pre> |
| export LIBGL_DRIVERS_PATH=/usr/local/lib |
| </pre> |
| <br> |
| |
| |
| <h1>3. Using fbdev/DRI</h1> |
| |
| <p> |
| If an X server currently running, exit/stop it so you're working from |
| the console. Following command shuts down the x window and also the multi user support. |
| </p> |
| <pre> |
| init 1 |
| </pre> |
| |
| <p>Also you may define the runlevel as 1 in "/etc/inittab". Your system |
| will always start in single user mode and without x-window with this |
| option set. |
| </p><h2>3.1 Load Kernel Modules</h2> |
| |
| <p> |
| You'll need to load the kernel modules specific to your graphics hardware. |
| Typically, this consists of the agpgart module, an fbdev driver module |
| and the DRM kernel module. |
| </p> |
| <p> |
| As root, the kernel modules can be loaded as follows: |
| </p> |
| |
| <p> |
| If you have Intel i915/i945 hardware: |
| </p> |
| <pre> modprobe agpgart # the AGP GART module |
| modprobe intelfb # the Intel fbdev driver |
| modprobe i915 # the i915/945 DRI kernel module |
| </pre> |
| |
| <p> |
| If you have ATI Radeon/R200 hardware: |
| </p> |
| <pre> modprobe agpgart # the AGP GART module |
| modprobe radeonfb # the Radeon fbdev driver |
| modprobe radeon # the Radeon DRI kernel module |
| </pre> |
| |
| <p> |
| If you have ATI Rage 128 hardware: |
| </p> |
| <pre> modprobe agpgart # the AGP GART module |
| modprobe aty128fb # the Rage 128 fbdev driver |
| modprobe r128 # the Rage 128 DRI kernel module |
| </pre> |
| |
| <p> |
| If you have Matrox G200/G400 hardware: |
| </p> |
| <pre> modprobe agpgart # the AGP GART module |
| modprobe mgafb # the Matrox fbdev driver |
| modprobe mga # the Matrox DRI kernel module |
| </pre> |
| |
| <p> |
| To verify that the agpgart, fbdev and drm modules are loaded: |
| </p> |
| <pre> ls -l /dev/agpgart /dev/fb* /dev/dri |
| </pre> |
| <p> |
| Alternately, use lsmod to inspect the currently installed modules. |
| If you have problems, look at the output of dmesg. |
| </p> |
| |
| |
| <h2>3.2 Configuration File</h2> |
| |
| <p> |
| review/edit /etc/miniglx.conf. |
| Alternately, the MINIGLX_CONF environment variable can be used to |
| indicate the location of miniglx.conf |
| </p> |
| |
| To determine the pciBusID value, run lspci and examine the output. |
| For example: |
| <p></p> |
| <pre> /sbin/lspci: |
| 00:02.0 VGA compatible controller: Intel Corporation 82915G/GV/910GL Express Chipset Family Graphics Controller (rev 04) |
| </pre> |
| <p> |
| 00:02.0 indicates that pciBusID should be PCI:0:2:0 |
| </p> |
| |
| |
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| |
| <h2>3.3 Running fbdev/DRI Programs</h2> |
| |
| <p> |
| Make sure your LD_LIBRARY_PATH environment variable is set to the |
| location of the libGL.so library. You may need to append other paths |
| to LD_LIBRARY_PATH if libpciaccess.so is in a non-standard location, |
| for example. |
| </p> |
| |
| <p> |
| Change to the <code>Mesa/progs/miniglx/</code> directory and |
| start the sample_server program in the background: |
| </p> |
| <pre> ./sample_server & |
| </pre> |
| |
| <p> |
| Then try running the <code>miniglxtest</code> program: |
| </p> |
| <pre> ./miniglxtest |
| </pre> |
| <p> |
| You should see a rotating quadrilateral which changes color as it rotates. |
| It will exit automatically after a bit. |
| </p> |
| |
| <p> |
| If you run other tests in the miniglx/ directory, you may want to run |
| them from a remote shell so that you can stop them with ctrl-C. |
| </p> |
| <br> |
| |
| |
| <h1>4.0 Troubleshooting</h1> |
| |
| <ol> |
| <li> |
| If you try to run miniglxtest and get the following: |
| <br> |
| <pre> [miniglx] failed to probe chipset |
| connect: Connection refused |
| server connection lost |
| </pre> |
| It means that the sample_server process is not running. |
| <br> |
| <br> |
| </li> |
| </ol> |
| |
| |
| <h1>5.0 Programming Information</h1> |
| |
| <p> |
| OpenGL/Mesa is interfaced to fbdev via the <a href="http://www.nabble.com/file/p15480666/MiniGLX.html">MiniGLX</a> |
| interface. |
| MiniGLX is a subset of Xlib and GLX API functions which provides just |
| enough functionality to setup OpenGL rendering and respond to simple |
| input events. |
| </p> |
| |
| <p> |
| Since MiniGLX is a subset of the usual Xlib and GLX APIs, programs written |
| to the MiniGLX API can also be run on full Xlib/GLX implementations. |
| This allows some degree of flexibility for software development and testing. |
| </p> |
| |
| <p> |
| However, the MiniGLX API is not binary-compatible with full Xlib/GLX. |
| Some of the structures are different and some macros/functions work |
| differently. |
| See the <code>GL/miniglx.h</code> header file for details. |
| </p> |
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| </body> |
| </html> |