| /* |
| * (C) Copyright IBM Corporation 2005 |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file interleave.c |
| * |
| * Simple test of glInterleavedArrays functionality. For each mode, two |
| * meshes are drawn. One is drawn using interleaved arrays and the othe is |
| * drawn using immediate mode. Both should look identical. |
| * |
| * \author Ian Romanick <idr@us.ibm.com> |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <time.h> |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| |
| static int Width = 400; |
| static int Height = 300; |
| static const GLfloat Near = 5.0, Far = 25.0; |
| |
| static const GLfloat t[][4] = { |
| { 0.5, 0.0, 0.0, 1.0 }, |
| |
| { 0.25, 0.5, 0.0, 1.0 }, |
| { 0.75, 0.5, 0.0, 1.0 }, |
| |
| { 0.0, 1.0, 0.0, 1.0 }, |
| { 0.5, 1.0, 0.0, 1.0 }, |
| { 1.0, 1.0, 0.0, 1.0 }, |
| }; |
| |
| static const GLfloat c_f[][4] = { |
| { 1.0, 0.0, 0.0, 1.0 }, |
| |
| { 0.0, 1.0, 0.0, 1.0 }, |
| { 0.0, 1.0, 0.0, 1.0 }, |
| |
| { 0.0, 0.0, 1.0, 1.0 }, |
| { 1.0, 0.0, 1.0, 1.0 }, |
| { 0.0, 0.0, 1.0, 1.0 }, |
| }; |
| |
| static const GLubyte c_ub[][4] = { |
| { 0xff, 0x00, 0x00, 0xff }, |
| |
| { 0x00, 0xff, 0x00, 0xff }, |
| { 0x00, 0xff, 0x00, 0xff }, |
| |
| { 0x00, 0x00, 0xff, 0xff }, |
| { 0xff, 0x00, 0xff, 0xff }, |
| { 0x00, 0x00, 0xff, 0xff }, |
| }; |
| |
| static const GLfloat n[][3] = { |
| { 0.0, 0.0, -1.0 }, |
| |
| { 0.0, 0.0, -1.0 }, |
| { 0.0, 0.0, -1.0 }, |
| |
| { 0.0, 0.0, -1.0 }, |
| { 0.0, 0.0, -1.0 }, |
| { 0.0, 0.0, -1.0 }, |
| }; |
| |
| static const GLfloat v[][4] = { |
| { 0.0, 1.0, 0.0, 1.0, }, |
| |
| { -0.5, 0.0, 0.0, 1.0, }, |
| { 0.5, 0.0, 0.0, 1.0, }, |
| |
| { -1.0, -1.0, 0.0, 1.0, }, |
| { 0.0, -1.0, 0.0, 1.0, }, |
| { 1.0, -1.0, 0.0, 1.0, }, |
| }; |
| |
| static const unsigned indicies[12] = { |
| 0, 1, 2, |
| 1, 3, 4, |
| 2, 4, 5, |
| 1, 4, 2 |
| }; |
| |
| #define NONE { NULL, 0, 0, 0, sizeof( NULL ) } |
| #define V2F { v, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } |
| #define V3F { v, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } |
| #define V4F { v, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( v[0] ) } |
| |
| #define C4UB { c_ub, 4, 4 * sizeof( GLubyte ), GL_UNSIGNED_BYTE, sizeof( c_ub[0] ) } |
| #define C3F { c_f, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } |
| #define C4F { c_f, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( c_f[0] ) } |
| |
| #define T2F { t, 2, 2 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } |
| #define T4F { t, 4, 4 * sizeof( GLfloat ), GL_FLOAT, sizeof( t[0] ) } |
| |
| #define N3F { n, 3, 3 * sizeof( GLfloat ), GL_FLOAT, sizeof( n[0] ) } |
| |
| struct interleave_info { |
| const void * data; |
| unsigned count; |
| unsigned size; |
| GLenum type; |
| unsigned stride; |
| }; |
| |
| #define NUM_MODES 14 |
| #define INVALID_MODE 14 |
| #define INVALID_STRIDE 15 |
| |
| struct interleave_info info[ NUM_MODES ][4] = { |
| { NONE, NONE, NONE, V2F }, |
| { NONE, NONE, NONE, V3F }, |
| { NONE, C4UB, NONE, V2F }, |
| { NONE, C4UB, NONE, V3F }, |
| { NONE, C3F, NONE, V3F }, |
| |
| { NONE, NONE, N3F, V3F }, |
| { NONE, C4F, N3F, V3F }, |
| |
| { T2F, NONE, NONE, V3F }, |
| { T4F, NONE, NONE, V4F }, |
| |
| { T2F, C4UB, NONE, V3F }, |
| { T2F, C3F, NONE, V3F }, |
| { T2F, NONE, N3F, V3F }, |
| { T2F, C4F, N3F, V3F }, |
| { T4F, C4F, N3F, V4F }, |
| }; |
| |
| const char * const mode_names[ NUM_MODES ] = { |
| "GL_V2F", |
| "GL_V3F", |
| "GL_C4UB_V2F", |
| "GL_C4UB_V3F", |
| "GL_C3F_V3F", |
| "GL_N3F_V3F", |
| "GL_C4F_N3F_V3F", |
| "GL_T2F_V3F", |
| "GL_T4F_V4F", |
| "GL_T2F_C4UB_V3F", |
| "GL_T2F_C3F_V3F", |
| "GL_T2F_N3F_V3F", |
| "GL_T2F_C4F_N3F_V3F", |
| "GL_T4F_C4F_N3F_V4F", |
| }; |
| |
| static unsigned interleave_mode = 0; |
| static GLboolean use_invalid_mode = GL_FALSE; |
| static GLboolean use_invalid_stride = GL_FALSE; |
| |
| #define DEREF(item,idx) (void *) & ((char *)curr_info[item].data)[idx * curr_info[item].stride] |
| |
| static void Display( void ) |
| { |
| const struct interleave_info * const curr_info = info[ interleave_mode ]; |
| |
| /* 4 floats for 12 verticies for 4 data elements. |
| */ |
| char data[ (sizeof( GLfloat ) * 4) * 12 * 4 ]; |
| |
| unsigned i; |
| unsigned offset; |
| GLenum err; |
| GLenum format; |
| GLsizei stride; |
| |
| |
| glClearColor(0.2, 0.2, 0.8, 0); |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| |
| glTranslatef(-1.5, 0, 0); |
| |
| glColor3fv( c_f[0] ); |
| |
| if ( curr_info[0].data != NULL ) { |
| glEnable( GL_TEXTURE_2D ); |
| } |
| else { |
| glDisable( GL_TEXTURE_2D ); |
| } |
| |
| |
| offset = 0; |
| glBegin(GL_TRIANGLES); |
| for ( i = 0 ; i < 12 ; i++ ) { |
| const unsigned index = indicies[i]; |
| |
| |
| /* Handle the vertex texture coordinate. |
| */ |
| if ( curr_info[0].data != NULL ) { |
| if ( curr_info[0].count == 2 ) { |
| glTexCoord2fv( DEREF(0, index) ); |
| } |
| else { |
| glTexCoord4fv( DEREF(0, index) ); |
| } |
| |
| (void) memcpy( & data[ offset ], DEREF(0, index), |
| curr_info[0].size ); |
| offset += curr_info[0].size; |
| } |
| |
| |
| /* Handle the vertex color. |
| */ |
| if ( curr_info[1].data != NULL ) { |
| if ( curr_info[1].type == GL_FLOAT ) { |
| if ( curr_info[1].count == 3 ) { |
| glColor3fv( DEREF(1, index) ); |
| } |
| else { |
| glColor4fv( DEREF(1, index) ); |
| } |
| } |
| else { |
| glColor4ubv( DEREF(1, index) ); |
| } |
| |
| (void) memcpy( & data[ offset ], DEREF(1, index), |
| curr_info[1].size ); |
| offset += curr_info[1].size; |
| } |
| |
| |
| /* Handle the vertex normal. |
| */ |
| if ( curr_info[2].data != NULL ) { |
| glNormal3fv( DEREF(2, index) ); |
| |
| (void) memcpy( & data[ offset ], DEREF(2, index), |
| curr_info[2].size ); |
| offset += curr_info[2].size; |
| } |
| |
| |
| switch( curr_info[3].count ) { |
| case 2: |
| glVertex2fv( DEREF(3, index) ); |
| break; |
| case 3: |
| glVertex3fv( DEREF(3, index) ); |
| break; |
| case 4: |
| glVertex4fv( DEREF(3, index) ); |
| break; |
| } |
| |
| (void) memcpy( & data[ offset ], DEREF(3, index), |
| curr_info[3].size ); |
| offset += curr_info[3].size; |
| } |
| glEnd(); |
| |
| |
| glTranslatef(3.0, 0, 0); |
| |
| /* The masking with ~0x2A00 is a bit of a hack to make sure that format |
| * ends up with an invalid value no matter what rand() returns. |
| */ |
| format = (use_invalid_mode) |
| ? (rand() & ~0x2A00) : GL_V2F + interleave_mode; |
| stride = (use_invalid_stride) ? -abs(rand()) : 0; |
| |
| (void) glGetError(); |
| glInterleavedArrays( format, stride, data ); |
| err = glGetError(); |
| if ( err ) { |
| printf("glInterleavedArrays(0x%04x, %d, %p) generated the error 0x%04x\n", |
| format, stride, data, err ); |
| } |
| else { |
| glDrawArrays( GL_TRIANGLES, 0, 12 ); |
| } |
| |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| GLfloat ar = (float) width / (float) height; |
| Width = width; |
| Height = height; |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -ar, ar, -1.0, 1.0, Near, Far ); |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -15.0 ); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void ModeMenu( int entry ) |
| { |
| if ( entry == INVALID_MODE ) { |
| use_invalid_mode = GL_TRUE; |
| use_invalid_stride = GL_FALSE; |
| } |
| else if ( entry == INVALID_STRIDE ) { |
| use_invalid_mode = GL_FALSE; |
| use_invalid_stride = GL_TRUE; |
| } |
| else { |
| use_invalid_mode = GL_FALSE; |
| use_invalid_stride = GL_FALSE; |
| interleave_mode = entry; |
| } |
| } |
| |
| static void Init( void ) |
| { |
| const char * const ver_string = (const char * const) |
| glGetString( GL_VERSION ); |
| const GLubyte tex[16] = { |
| 0xff, 0x00, 0xff, 0x00, |
| 0x00, 0xff, 0x00, 0xff, |
| 0xff, 0x00, 0xff, 0x00, |
| 0x00, 0xff, 0x00, 0xff, |
| }; |
| |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", ver_string); |
| |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); |
| glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, tex ); |
| |
| printf("Use the context menu (right click) to select the interleaved array mode.\n"); |
| printf("Press ESCAPE to exit.\n\n"); |
| printf("NOTE: This is *NOT* a very good test of the modes that use normals.\n"); |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| unsigned i; |
| |
| srand( time( NULL ) ); |
| |
| glutInit( &argc, argv ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitWindowSize( Width, Height ); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| glutCreateWindow( "glInterleavedArrays test" ); |
| glewInit(); |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutDisplayFunc( Display ); |
| |
| glutCreateMenu( ModeMenu ); |
| for ( i = 0 ; i < NUM_MODES ; i++ ) { |
| glutAddMenuEntry( mode_names[i], i); |
| } |
| |
| glutAddMenuEntry( "Random invalid mode", INVALID_MODE); |
| glutAddMenuEntry( "Random invalid stride", INVALID_STRIDE); |
| |
| glutAttachMenu(GLUT_RIGHT_BUTTON); |
| |
| Init(); |
| glutMainLoop(); |
| return 0; |
| } |