| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* mipmap_comp |
| * Test compressed texture mipmaps |
| * |
| * Based on mipmap_limits |
| */ |
| |
| #include <string.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| |
| #define SIZE 16 /* not larger then 16 */ |
| |
| static GLint BaseLevel = 0, MaxLevel = 9; |
| static GLfloat MinLod = -1, MaxLod = 9; |
| static GLfloat LodBias = 0.0; |
| static GLboolean NearestFilter = GL_TRUE; |
| static GLuint texImage; |
| |
| |
| static void |
| initValues(void) |
| { |
| BaseLevel = 0; |
| MaxLevel = 9; |
| MinLod = -1; |
| MaxLod = 2; |
| LodBias = 5.0; |
| NearestFilter = GL_TRUE; |
| } |
| |
| |
| static void |
| makeImage(int level, int width, int height) |
| { |
| #if 0 |
| GLubyte img[SIZE*SIZE*3]; |
| int i, j; |
| |
| (void)size; |
| for (i = 0; i < height; i++) { |
| for (j = 0; j < width; j++) { |
| int k = (i * width + j) * 3; |
| img[k + 0] = 255 * ((level + 1) % 2); |
| img[k + 1] = 255 * ((level + 1) % 2); |
| img[k + 2] = 255 * ((level + 1) % 2); |
| } |
| } |
| |
| glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, width, height, 0, |
| GL_RGB, GL_UNSIGNED_BYTE, img); |
| #else |
| GLubyte img[128]; |
| GLint size[] = { |
| 128, /* 16x16 */ |
| 32, /* 8x8 */ |
| 8, /* 4x4 */ |
| 8, /* 2x2 */ |
| 8, /* 1x1 */ |
| }; |
| int i; |
| int value = ((level + 1) % 2) * 0xffffffff; |
| memset(img, 0, 128); |
| |
| /* generate black and white mipmap levels */ |
| if (value) |
| for (i = 0; i < size[level] / 4; i += 2) |
| ((int*)img)[i] = value; |
| |
| glCompressedTexImage2D(GL_TEXTURE_2D, level, |
| GL_COMPRESSED_RGB_S3TC_DXT1_EXT, |
| width, height, 0, |
| size[level], img); |
| #endif |
| } |
| |
| |
| static void |
| makeImages(void) |
| { |
| int i, sz; |
| |
| for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) { |
| makeImage(i, sz, sz); |
| printf("Level %d size: %d x %d\n", i, sz, sz); |
| } |
| } |
| |
| |
| static void |
| myInit(void) |
| { |
| |
| initValues(); |
| |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_LESS); |
| glShadeModel(GL_FLAT); |
| |
| glTranslatef(0.0, 0.0, -3.6); |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| glGenTextures(1, &texImage); |
| glBindTexture(GL_TEXTURE_2D, texImage); |
| makeImages(); |
| |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
| glEnable(GL_TEXTURE_2D); |
| } |
| |
| |
| static void |
| display(void) |
| { |
| GLfloat tcm = 1.0; |
| glBindTexture(GL_TEXTURE_2D, texImage); |
| |
| printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n", |
| BaseLevel, MaxLevel, MinLod, MaxLod, LodBias, |
| NearestFilter ? "NEAREST" : "LINEAR"); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel); |
| |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod); |
| |
| if (NearestFilter) { |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| GL_NEAREST_MIPMAP_NEAREST); |
| } |
| else { |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
| GL_LINEAR_MIPMAP_LINEAR); |
| } |
| |
| glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glBegin(GL_QUADS); |
| glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0); |
| glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0); |
| glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0); |
| glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0); |
| glEnd(); |
| glFlush(); |
| } |
| |
| |
| static void |
| myReshape(int w, int h) |
| { |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| |
| static void |
| key(unsigned char k, int x, int y) |
| { |
| (void) x; |
| (void) y; |
| switch (k) { |
| case 'b': |
| BaseLevel--; |
| if (BaseLevel < 0) |
| BaseLevel = 0; |
| break; |
| case 'B': |
| BaseLevel++; |
| if (BaseLevel > 10) |
| BaseLevel = 10; |
| break; |
| case 'm': |
| MaxLevel--; |
| if (MaxLevel < 0) |
| MaxLevel = 0; |
| break; |
| case 'M': |
| MaxLevel++; |
| if (MaxLevel > 10) |
| MaxLevel = 10; |
| break; |
| case 'l': |
| LodBias -= 0.25; |
| break; |
| case 'L': |
| LodBias += 0.25; |
| break; |
| case 'n': |
| MinLod -= 0.25; |
| break; |
| case 'N': |
| MinLod += 0.25; |
| break; |
| case 'x': |
| MaxLod -= 0.25; |
| break; |
| case 'X': |
| MaxLod += 0.25; |
| break; |
| case 'f': |
| NearestFilter = !NearestFilter; |
| break; |
| case ' ': |
| initValues(); |
| break; |
| case 27: /* Escape */ |
| exit(0); |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void |
| usage(void) |
| { |
| printf("usage:\n"); |
| printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n"); |
| printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n"); |
| printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n"); |
| printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n"); |
| printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n"); |
| printf(" f toggle nearest/linear filtering\n"); |
| printf(" SPACE reset values\n"); |
| } |
| |
| |
| int |
| main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
| glutInitWindowSize (600, 600); |
| glutCreateWindow (argv[0]); |
| glewInit(); |
| |
| if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) { |
| fprintf(stderr, "This test requires GL_EXT_texture_compression_s3tc.\n"); |
| exit(1); |
| } |
| |
| myInit(); |
| glutReshapeFunc (myReshape); |
| glutDisplayFunc(display); |
| glutKeyboardFunc(key); |
| usage(); |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |