blob: 122d157949a86dd5a79e3fb14e431e47c6c874a3 [file] [log] [blame]
/* Copyright (c) Mark J. Kilgard, 1994. */
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
/* mipmap_comp
* Test compressed texture mipmaps
*
* Based on mipmap_limits
*/
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <GL/glew.h>
#include <GL/glut.h>
#define SIZE 16 /* not larger then 16 */
static GLint BaseLevel = 0, MaxLevel = 9;
static GLfloat MinLod = -1, MaxLod = 9;
static GLfloat LodBias = 0.0;
static GLboolean NearestFilter = GL_TRUE;
static GLuint texImage;
static void
initValues(void)
{
BaseLevel = 0;
MaxLevel = 9;
MinLod = -1;
MaxLod = 2;
LodBias = 5.0;
NearestFilter = GL_TRUE;
}
static void
makeImage(int level, int width, int height)
{
#if 0
GLubyte img[SIZE*SIZE*3];
int i, j;
(void)size;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
int k = (i * width + j) * 3;
img[k + 0] = 255 * ((level + 1) % 2);
img[k + 1] = 255 * ((level + 1) % 2);
img[k + 2] = 255 * ((level + 1) % 2);
}
}
glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, img);
#else
GLubyte img[128];
GLint size[] = {
128, /* 16x16 */
32, /* 8x8 */
8, /* 4x4 */
8, /* 2x2 */
8, /* 1x1 */
};
int i;
int value = ((level + 1) % 2) * 0xffffffff;
memset(img, 0, 128);
/* generate black and white mipmap levels */
if (value)
for (i = 0; i < size[level] / 4; i += 2)
((int*)img)[i] = value;
glCompressedTexImage2D(GL_TEXTURE_2D, level,
GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
width, height, 0,
size[level], img);
#endif
}
static void
makeImages(void)
{
int i, sz;
for (i = 0, sz = SIZE; sz >= 1; i++, sz /= 2) {
makeImage(i, sz, sz);
printf("Level %d size: %d x %d\n", i, sz, sz);
}
}
static void
myInit(void)
{
initValues();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_FLAT);
glTranslatef(0.0, 0.0, -3.6);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &texImage);
glBindTexture(GL_TEXTURE_2D, texImage);
makeImages();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glEnable(GL_TEXTURE_2D);
}
static void
display(void)
{
GLfloat tcm = 1.0;
glBindTexture(GL_TEXTURE_2D, texImage);
printf("BASE_LEVEL=%d MAX_LEVEL=%d MIN_LOD=%.2g MAX_LOD=%.2g Bias=%.2g Filter=%s\n",
BaseLevel, MaxLevel, MinLod, MaxLod, LodBias,
NearestFilter ? "NEAREST" : "LINEAR");
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, BaseLevel);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, MaxLevel);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, MinLod);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, MaxLod);
if (NearestFilter) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST);
}
else {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
}
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0);
glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
glEnd();
glFlush();
}
static void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void
key(unsigned char k, int x, int y)
{
(void) x;
(void) y;
switch (k) {
case 'b':
BaseLevel--;
if (BaseLevel < 0)
BaseLevel = 0;
break;
case 'B':
BaseLevel++;
if (BaseLevel > 10)
BaseLevel = 10;
break;
case 'm':
MaxLevel--;
if (MaxLevel < 0)
MaxLevel = 0;
break;
case 'M':
MaxLevel++;
if (MaxLevel > 10)
MaxLevel = 10;
break;
case 'l':
LodBias -= 0.25;
break;
case 'L':
LodBias += 0.25;
break;
case 'n':
MinLod -= 0.25;
break;
case 'N':
MinLod += 0.25;
break;
case 'x':
MaxLod -= 0.25;
break;
case 'X':
MaxLod += 0.25;
break;
case 'f':
NearestFilter = !NearestFilter;
break;
case ' ':
initValues();
break;
case 27: /* Escape */
exit(0);
break;
default:
return;
}
glutPostRedisplay();
}
static void
usage(void)
{
printf("usage:\n");
printf(" b/B decrease/increase GL_TEXTURE_BASE_LEVEL\n");
printf(" m/M decrease/increase GL_TEXTURE_MAX_LEVEL\n");
printf(" n/N decrease/increase GL_TEXTURE_MIN_LOD\n");
printf(" x/X decrease/increase GL_TEXTURE_MAX_LOD\n");
printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
printf(" f toggle nearest/linear filtering\n");
printf(" SPACE reset values\n");
}
int
main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize (600, 600);
glutCreateWindow (argv[0]);
glewInit();
if (!glutExtensionSupported("GL_EXT_texture_compression_s3tc")) {
fprintf(stderr, "This test requires GL_EXT_texture_compression_s3tc.\n");
exit(1);
}
myInit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
glutKeyboardFunc(key);
usage();
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}