| /* |
| * Copyright (c) 1993-1997, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* |
| * alpha3D.c |
| * This program demonstrates how to intermix opaque and |
| * alpha blended polygons in the same scene, by using |
| * glDepthMask. Press the 'a' key to animate moving the |
| * transparent object through the opaque object. Press |
| * the 'r' key to reset the scene. |
| */ |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <GL/glut.h> |
| |
| #define MAXZ 8.0 |
| #define MINZ -8.0 |
| #define ZINC 4. |
| |
| static float solidZ = MAXZ; |
| static float transparentZ = MINZ; |
| static GLuint sphereList, cubeList; |
| |
| static void init(void) |
| { |
| GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 }; |
| GLfloat mat_shininess[] = { 100.0 }; |
| GLfloat position[] = { 0.5, 0.5, 1.0, 0.0 }; |
| |
| glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); |
| glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); |
| glLightfv(GL_LIGHT0, GL_POSITION, position); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| |
| sphereList = glGenLists(1); |
| glNewList(sphereList, GL_COMPILE); |
| glutSolidSphere (0.4, 16, 16); |
| glEndList(); |
| |
| cubeList = glGenLists(1); |
| glNewList(cubeList, GL_COMPILE); |
| glutSolidCube (0.6); |
| glEndList(); |
| } |
| |
| void display(void) |
| { |
| GLfloat mat_solid[] = { 0.75, 0.75, 0.0, 1.0 }; |
| GLfloat mat_zero[] = { 0.0, 0.0, 0.0, 1.0 }; |
| GLfloat mat_transparent[] = { 0.0, 0.8, 0.8, 0.6 }; |
| GLfloat mat_emission[] = { 0.0, 0.3, 0.3, 0.6 }; |
| |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix (); |
| glTranslatef (-0.15, -0.15, solidZ); |
| glMaterialfv(GL_FRONT, GL_EMISSION, mat_zero); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_solid); |
| glCallList (sphereList); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (0.15, 0.15, transparentZ); |
| glRotatef (15.0, 1.0, 1.0, 0.0); |
| glRotatef (30.0, 0.0, 1.0, 0.0); |
| glMaterialfv(GL_FRONT, GL_EMISSION, mat_emission); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_transparent); |
| glEnable (GL_BLEND); |
| glDepthMask (GL_FALSE); |
| glBlendFunc (GL_SRC_ALPHA, GL_ONE); |
| glCallList (cubeList); |
| glDepthMask (GL_TRUE); |
| glDisable (GL_BLEND); |
| glPopMatrix (); |
| |
| glutSwapBuffers(); |
| } |
| |
| void reshape(int w, int h) |
| { |
| glViewport(0, 0, (GLint) w, (GLint) h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= h) |
| glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w, |
| 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0); |
| else |
| glOrtho (-1.5*(GLfloat)w/(GLfloat)h, |
| 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| void animate(void) |
| { |
| static double t0 = -1.; |
| if (solidZ <= MINZ || transparentZ >= MAXZ) |
| { |
| glutIdleFunc(NULL); |
| t0 = -1.; |
| } |
| else { |
| double t, dt; |
| t = glutGet(GLUT_ELAPSED_TIME) / 1000.; |
| if (t0 < 0.) |
| t0 = t; |
| dt = t - t0; |
| t0 = t; |
| solidZ -= ZINC*dt; |
| transparentZ += ZINC*dt; |
| glutPostRedisplay(); |
| } |
| } |
| |
| /* ARGSUSED1 */ |
| void keyboard(unsigned char key, int x, int y) |
| { |
| switch (key) { |
| case 'a': |
| case 'A': |
| solidZ = MAXZ; |
| transparentZ = MINZ; |
| glutIdleFunc(animate); |
| break; |
| case 'r': |
| case 'R': |
| solidZ = MAXZ; |
| transparentZ = MINZ; |
| glutPostRedisplay(); |
| break; |
| case 27: |
| exit(0); |
| } |
| } |
| |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); |
| glutInitWindowSize(500, 500); |
| glutCreateWindow(argv[0]); |
| init(); |
| glutReshapeFunc(reshape); |
| glutKeyboardFunc(keyboard); |
| glutDisplayFunc(display); |
| glutMainLoop(); |
| return 0; |
| } |