| /* |
| * Copyright (c) 1993-1997, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* |
| * movelight.c |
| * This program demonstrates when to issue lighting and |
| * transformation commands to render a model with a light |
| * which is moved by a modeling transformation (rotate or |
| * translate). The light position is reset after the modeling |
| * transformation is called. The eye position does not change. |
| * |
| * A sphere is drawn using a grey material characteristic. |
| * A single light source illuminates the object. |
| * |
| * Interaction: pressing the left mouse button alters |
| * the modeling transformation (x rotation) by 30 degrees. |
| * The scene is then redrawn with the light in a new position. |
| */ |
| #include <GL/glut.h> |
| #include <stdlib.h> |
| |
| static int spin = 0; |
| |
| /* Initialize material property, light source, lighting model, |
| * and depth buffer. |
| */ |
| void init(void) |
| { |
| glClearColor (0.0, 0.0, 0.0, 0.0); |
| glShadeModel (GL_SMOOTH); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| } |
| |
| /* Here is where the light position is reset after the modeling |
| * transformation (glRotated) is called. This places the |
| * light at a new position in world coordinates. The cube |
| * represents the position of the light. |
| */ |
| void display(void) |
| { |
| GLfloat position[] = { 0.0, 0.0, 1.5, 1.0 }; |
| |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glPushMatrix (); |
| gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); |
| |
| glPushMatrix (); |
| glRotated ((GLdouble) spin, 1.0, 0.0, 0.0); |
| glLightfv (GL_LIGHT0, GL_POSITION, position); |
| |
| glTranslated (0.0, 0.0, 1.5); |
| glDisable (GL_LIGHTING); |
| glColor3f (0.0, 1.0, 1.0); |
| glutWireCube (0.1); |
| glEnable (GL_LIGHTING); |
| glPopMatrix (); |
| |
| glutSolidTorus (0.275, 0.85, 8, 15); |
| glPopMatrix (); |
| glFlush (); |
| } |
| |
| void reshape (int w, int h) |
| { |
| glViewport (0, 0, (GLsizei) w, (GLsizei) h); |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity(); |
| gluPerspective(40.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| /* ARGSUSED2 */ |
| void mouse(int button, int state, int x, int y) |
| { |
| switch (button) { |
| case GLUT_LEFT_BUTTON: |
| if (state == GLUT_DOWN) { |
| spin = (spin + 30) % 360; |
| glutPostRedisplay(); |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| |
| /* ARGSUSED1 */ |
| void keyboard(unsigned char key, int x, int y) |
| { |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| } |
| |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
| glutInitWindowSize (500, 500); |
| glutInitWindowPosition (100, 100); |
| glutCreateWindow (argv[0]); |
| init (); |
| glutDisplayFunc(display); |
| glutReshapeFunc(reshape); |
| glutMouseFunc(mouse); |
| glutKeyboardFunc(keyboard); |
| glutMainLoop(); |
| return 0; |
| } |