| /* |
| * Create N GLX windows/contexts and render to them in round-robin order. |
| * Also, have the contexts share all texture objects. |
| * Press 'd' to delete a texture, 'u' to unbind it. |
| * |
| * Copyright (C) 2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #include <GL/gl.h> |
| #include <GL/glx.h> |
| #include <assert.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <X11/keysym.h> |
| |
| |
| /* |
| * Each display/window/context: |
| */ |
| struct head { |
| char DisplayName[1000]; |
| Display *Dpy; |
| Window Win; |
| GLXContext Context; |
| float Angle; |
| char Renderer[1000]; |
| char Vendor[1000]; |
| char Version[1000]; |
| }; |
| |
| |
| #define MAX_HEADS 200 |
| static struct head Heads[MAX_HEADS]; |
| static int NumHeads = 0; |
| static GLboolean SwapSeparate = GL_TRUE; |
| static GLuint TexObj = 0; |
| |
| |
| static void |
| Error(const char *display, const char *msg) |
| { |
| fprintf(stderr, "Error on display %s - %s\n", XDisplayName(display), msg); |
| exit(1); |
| } |
| |
| |
| static struct head * |
| AddHead(const char *displayName, const char *name) |
| { |
| Display *dpy; |
| Window win; |
| GLXContext ctx; |
| int attrib[] = { GLX_RGBA, |
| GLX_RED_SIZE, 1, |
| GLX_GREEN_SIZE, 1, |
| GLX_BLUE_SIZE, 1, |
| GLX_DOUBLEBUFFER, |
| None }; |
| int scrnum; |
| XSetWindowAttributes attr; |
| unsigned long mask; |
| Window root; |
| XVisualInfo *visinfo; |
| int width = 90, height = 90; |
| int xpos = 0, ypos = 0; |
| |
| if (NumHeads >= MAX_HEADS) |
| return NULL; |
| |
| dpy = XOpenDisplay(displayName); |
| if (!dpy) { |
| Error(displayName, "Unable to open display"); |
| return NULL; |
| } |
| |
| scrnum = DefaultScreen(dpy); |
| root = RootWindow(dpy, scrnum); |
| |
| visinfo = glXChooseVisual(dpy, scrnum, attrib); |
| if (!visinfo) { |
| Error(displayName, "Unable to find RGB, double-buffered visual"); |
| return NULL; |
| } |
| |
| /* window attributes */ |
| xpos = (NumHeads % 10) * 100; |
| ypos = (NumHeads / 10) * 100; |
| printf("%d, %d\n", xpos, ypos); |
| attr.background_pixel = 0; |
| attr.border_pixel = 0; |
| attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone); |
| attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask; |
| mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask; |
| |
| win = XCreateWindow(dpy, root, xpos, ypos, width, height, |
| 0, visinfo->depth, InputOutput, |
| visinfo->visual, mask, &attr); |
| if (!win) { |
| Error(displayName, "Couldn't create window"); |
| return NULL; |
| } |
| |
| { |
| XSizeHints sizehints; |
| sizehints.x = xpos; |
| sizehints.y = ypos; |
| sizehints.width = width; |
| sizehints.height = height; |
| sizehints.flags = USSize | USPosition; |
| XSetNormalHints(dpy, win, &sizehints); |
| XSetStandardProperties(dpy, win, name, name, |
| None, (char **)NULL, 0, &sizehints); |
| } |
| |
| if (NumHeads == 0) { |
| ctx = glXCreateContext(dpy, visinfo, NULL, True); |
| } |
| else { |
| /* share textures & dlists with 0th context */ |
| printf("sharing\n"); |
| ctx = glXCreateContext(dpy, visinfo, Heads[0].Context, True); |
| } |
| if (!ctx) { |
| Error(displayName, "Couldn't create GLX context"); |
| return NULL; |
| } |
| |
| XMapWindow(dpy, win); |
| |
| if (!glXMakeCurrent(dpy, win, ctx)) { |
| Error(displayName, "glXMakeCurrent failed"); |
| printf("glXMakeCurrent failed in Redraw()\n"); |
| return NULL; |
| } |
| |
| if (NumHeads == 0) { |
| /* create texture object now */ |
| static const GLubyte checker[2][2][4] = { |
| { {255, 255, 255, 255}, { 0, 0, 0, 255} }, |
| { { 0, 0, 0, 0}, {255, 255, 255, 255} } |
| }; |
| glGenTextures(1, &TexObj); |
| assert(TexObj); |
| glBindTexture(GL_TEXTURE_2D, TexObj); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGB, |
| GL_UNSIGNED_BYTE, checker); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| } |
| else { |
| /* bind 0th context's texture in this context too */ |
| assert(TexObj); |
| glBindTexture(GL_TEXTURE_2D, TexObj); |
| } |
| glEnable(GL_TEXTURE_2D); |
| |
| /* save the info for this head */ |
| { |
| struct head *h = &Heads[NumHeads]; |
| strcpy(h->DisplayName, name); |
| h->Dpy = dpy; |
| h->Win = win; |
| h->Context = ctx; |
| h->Angle = 0.0; |
| strcpy(h->Version, (char *) glGetString(GL_VERSION)); |
| strcpy(h->Vendor, (char *) glGetString(GL_VENDOR)); |
| strcpy(h->Renderer, (char *) glGetString(GL_RENDERER)); |
| NumHeads++; |
| return &Heads[NumHeads-1]; |
| } |
| |
| } |
| |
| |
| static void |
| DestroyHeads(void) |
| { |
| int i; |
| for (i = 0; i < NumHeads; i++) { |
| XDestroyWindow(Heads[i].Dpy, Heads[i].Win); |
| glXDestroyContext(Heads[i].Dpy, Heads[i].Context); |
| XCloseDisplay(Heads[i].Dpy); |
| } |
| } |
| |
| |
| static void |
| Redraw(struct head *h) |
| { |
| if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
| Error(h->DisplayName, "glXMakeCurrent failed"); |
| printf("glXMakeCurrent failed in Redraw()\n"); |
| return; |
| } |
| |
| h->Angle += 1.0; |
| |
| glShadeModel(GL_FLAT); |
| glClearColor(0.5, 0.5, 0.5, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| /* draw green triangle */ |
| glColor3f(0.0, 1.0, 0.0); |
| glPushMatrix(); |
| glRotatef(h->Angle, 0, 0, 1); |
| glBegin(GL_TRIANGLES); |
| glTexCoord2f(0.5, 1.0); glVertex2f(0, 0.8); |
| glTexCoord2f(0.0, 0.0); glVertex2f(-0.8, -0.7); |
| glTexCoord2f(1.0, 0.0); glVertex2f(0.8, -0.7); |
| glEnd(); |
| glPopMatrix(); |
| |
| if (!SwapSeparate) |
| glXSwapBuffers(h->Dpy, h->Win); |
| } |
| |
| |
| static void |
| Swap(struct head *h) |
| { |
| glXSwapBuffers(h->Dpy, h->Win); |
| } |
| |
| |
| static void |
| Resize(const struct head *h, unsigned int width, unsigned int height) |
| { |
| if (!glXMakeCurrent(h->Dpy, h->Win, h->Context)) { |
| Error(h->DisplayName, "glXMakeCurrent failed in Resize()"); |
| return; |
| } |
| glFlush(); |
| glViewport(0, 0, width, height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); |
| } |
| |
| |
| |
| static void |
| EventLoop(void) |
| { |
| while (1) { |
| int i; |
| for (i = 0; i < NumHeads; i++) { |
| struct head *h = &Heads[i]; |
| while (XPending(h->Dpy) > 0) { |
| XEvent event; |
| XNextEvent(h->Dpy, &event); |
| if (event.xany.window == h->Win) { |
| switch (event.type) { |
| case Expose: |
| Redraw(h); |
| if (SwapSeparate) |
| Swap(h); |
| break; |
| case ConfigureNotify: |
| Resize(h, event.xconfigure.width, event.xconfigure.height); |
| break; |
| case KeyPress: |
| { |
| char buf[100]; |
| KeySym keySym; |
| XComposeStatus stat; |
| XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat); |
| switch (keySym) { |
| case XK_Escape: |
| return; |
| break; |
| case XK_d: |
| case XK_D: |
| printf("Delete Texture in window %d\n", i); |
| glXMakeCurrent(h->Dpy, h->Win, h->Context); |
| glDeleteTextures(1, &TexObj); |
| break; |
| case XK_u: |
| case XK_U: |
| printf("Unbind Texture in window %d\n", i); |
| glXMakeCurrent(h->Dpy, h->Win, h->Context); |
| glBindTexture(GL_TEXTURE_2D, 0); |
| break; |
| } |
| } |
| break; |
| default: |
| /*no-op*/ ; |
| } |
| } |
| else { |
| printf("window mismatch\n"); |
| } |
| } |
| } |
| |
| /* redraw all windows */ |
| for (i = 0; i < NumHeads; i++) { |
| Redraw(&Heads[i]); |
| } |
| /* swapbuffers on all windows, if not already done */ |
| if (SwapSeparate) { |
| for (i = 0; i < NumHeads; i++) { |
| Swap(&Heads[i]); |
| } |
| } |
| usleep(1); |
| } |
| } |
| |
| |
| |
| static void |
| PrintInfo(const struct head *h) |
| { |
| printf("Name: %s\n", h->DisplayName); |
| printf(" Display: %p\n", (void *) h->Dpy); |
| printf(" Window: 0x%x\n", (int) h->Win); |
| printf(" Context: 0x%lx\n", (long) h->Context); |
| printf(" GL_VERSION: %s\n", h->Version); |
| printf(" GL_VENDOR: %s\n", h->Vendor); |
| printf(" GL_RENDERER: %s\n", h->Renderer); |
| } |
| |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| char *dpyName = NULL; |
| int i; |
| |
| if (argc == 1) { |
| printf("manywin: open N simultaneous glx windows\n"); |
| printf("Usage:\n"); |
| printf(" manywin [-s] numWindows\n"); |
| printf("Options:\n"); |
| printf(" -s = swap immediately after drawing (see src code)\n"); |
| printf("Example:\n"); |
| printf(" manywin 10\n"); |
| return 0; |
| } |
| else { |
| int n = 3; |
| for (i = 1; i < argc; i++) { |
| if (strcmp(argv[i], "-s") == 0) { |
| SwapSeparate = GL_FALSE; |
| } |
| else if (strcmp(argv[i], "-display") == 0 && i < argc) { |
| dpyName = argv[i+1]; |
| i++; |
| } |
| else { |
| n = atoi(argv[i]); |
| } |
| } |
| if (n < 1) |
| n = 1; |
| |
| printf("%d windows\n", n); |
| for (i = 0; i < n; i++) { |
| char name[100]; |
| struct head *h; |
| sprintf(name, "%d", i); |
| h = AddHead(dpyName, name); |
| if (h) { |
| PrintInfo(h); |
| } |
| } |
| } |
| |
| EventLoop(); |
| DestroyHeads(); |
| return 0; |
| } |