| |
| /* uglpoint.c - WindML/Mesa example program */ |
| |
| /* Copyright (C) 2001 by Wind River Systems, Inc */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * The MIT License |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Authors: |
| * Stephane Raimbault <stephane.raimbault@windriver.com> |
| */ |
| |
| /* |
| DESCRIPTION |
| Draw a single point. |
| */ |
| |
| #include <stdio.h> |
| #include <math.h> |
| |
| #include <ugl/ugl.h> |
| #include <ugl/uglevent.h> |
| #include <ugl/uglinput.h> |
| |
| #include <GL/uglmesa.h> |
| |
| #define DOUBLE_BUFFER GL_TRUE |
| |
| enum { |
| BLACK = 0, |
| RED, |
| GREEN, |
| BLUE, |
| WHITE |
| }; |
| |
| UGL_LOCAL GLuint rgb; |
| UGL_LOCAL UGL_EVENT_SERVICE_ID eventServiceId; |
| UGL_LOCAL UGL_EVENT_Q_ID qId; |
| UGL_LOCAL UGL_MESA_CONTEXT umc; |
| UGL_LOCAL GLint angleT; |
| |
| UGL_LOCAL void initGL (void) |
| { |
| /* By passed in RGB mode */ |
| uglMesaSetColor(BLACK, 0.0, 0.0, 0.0); |
| uglMesaSetColor(RED, 1.0, 0.0, 0.0); |
| uglMesaSetColor(GREEN, 0.0, 1.0, 0.0); |
| uglMesaSetColor(BLUE, 0.0, 0.0, 1.0); |
| uglMesaSetColor(WHITE, 1.0, 1.0, 1.0); |
| |
| glOrtho(0.0, 1.0, 0.0, 1.0, -20.0, 20.0); |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClearIndex(BLACK); |
| } |
| |
| UGL_LOCAL void drawGL (void) |
| { |
| GLint i; |
| GLfloat x, y; |
| |
| /* Avoid blinking in single buffer */ |
| |
| if (DOUBLE_BUFFER) |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| /* Random points */ |
| |
| glBegin(GL_POINTS); |
| (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED); |
| |
| for (i=0; i<150; i++) |
| { |
| x = rand() / (RAND_MAX+1.0); |
| y = rand() / (RAND_MAX+1.0); |
| glVertex2f(x, y); |
| } |
| |
| (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN); |
| |
| for (i=0; i<150; i++) |
| { |
| x = (rand() / (RAND_MAX+1.0)); |
| y = (rand() / (RAND_MAX+1.0)); |
| glVertex2f(x, y); |
| } |
| |
| (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE); |
| glVertex2f(0.5,0.5); |
| |
| for (i=0; i<150; i++) |
| { |
| x = rand() / (RAND_MAX+1.0); |
| y = rand() / (RAND_MAX+1.0); |
| glVertex2f(x, y); |
| } |
| |
| glEnd(); |
| |
| /* Smooth triangle */ |
| |
| glPushMatrix(); |
| glTranslatef(0.5, 0.5, 0); |
| glRotatef(angleT, 1.0, -1.0, 0.0); |
| angleT = angleT++ % 360; |
| glBegin(GL_TRIANGLES); |
| (rgb) ? glColor3f(1.0, 0.0, 0.0): glIndexi(RED); |
| glVertex2f(0.75, 0.25); |
| (rgb) ? glColor3f(0.0, 1.0, 0.0): glIndexi(GREEN); |
| glVertex2f(0.75, 0.75); |
| (rgb) ? glColor3f(0.0, 0.0, 1.0): glIndexi(BLUE); |
| glVertex2f(0.25, 0.75); |
| glEnd(); |
| glPopMatrix(); |
| |
| /* Flush and swap */ |
| |
| glFlush(); |
| |
| uglMesaSwapBuffers(); |
| } |
| |
| /************************************************************************ |
| * |
| * getEvent |
| * |
| * RETURNS: true or false |
| * |
| * NOMANUAL |
| * |
| */ |
| |
| UGL_LOCAL int getEvent(void) |
| { |
| UGL_EVENT event; |
| UGL_STATUS status; |
| int retVal = 0; |
| |
| status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| |
| while (status != UGL_STATUS_Q_EMPTY) |
| { |
| UGL_INPUT_EVENT * pInputEvent = (UGL_INPUT_EVENT *)&event; |
| |
| if (pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN) |
| retVal = 1; |
| |
| status = uglEventGet (qId, &event, sizeof (event), UGL_NO_WAIT); |
| } |
| |
| return(retVal); |
| } |
| |
| void windMLPoint (UGL_BOOL windMLMode); |
| |
| void uglpoint (void) |
| { |
| taskSpawn ("tPoint", 210, VX_FP_TASK, 100000, |
| (FUNCPTR)windMLPoint, UGL_FALSE,1,2,3,4,5,6,7,8,9); |
| } |
| |
| void windMLPoint (UGL_BOOL windMLMode) |
| { |
| GLubyte pPixels[4]; |
| GLsizei width, height; |
| UGL_INPUT_DEVICE_ID keyboardDevId; |
| |
| angleT = 0; |
| |
| uglInitialize(); |
| |
| uglDriverFind (UGL_KEYBOARD_TYPE, 0, (UGL_UINT32 *)&keyboardDevId); |
| |
| if (uglDriverFind (UGL_EVENT_SERVICE_TYPE, 0, |
| (UGL_UINT32 *)&eventServiceId) == UGL_STATUS_OK) |
| { |
| qId = uglEventQCreate (eventServiceId, 100); |
| } |
| else |
| { |
| eventServiceId = UGL_NULL; |
| } |
| |
| if (DOUBLE_BUFFER) |
| { |
| if (windMLMode) |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE |
| | UGL_MESA_WINDML_EXCLUSIVE, NULL); |
| else |
| umc = uglMesaCreateNewContext(UGL_MESA_DOUBLE, NULL); |
| } |
| else |
| { |
| if (windMLMode) |
| umc = uglMesaCreateNewContext(UGL_MESA_SINGLE |
| | UGL_MESA_WINDML_EXCLUSIVE, NULL); |
| else |
| umc = uglMesaCreateNewContext(UGL_MESA_SINGLE, NULL); |
| } |
| |
| if (umc == NULL) |
| { |
| uglDeinitialize(); |
| return; |
| } |
| |
| /* Fullscreen */ |
| |
| uglMesaMakeCurrentContext(umc, 0, 0, UGL_MESA_FULLSCREEN_WIDTH, |
| UGL_MESA_FULLSCREEN_HEIGHT); |
| |
| /* RGB or CI ? */ |
| |
| uglMesaGetIntegerv(UGL_MESA_RGB, &rgb); |
| |
| initGL(); |
| |
| while (!getEvent()) |
| drawGL(); |
| |
| uglMesaGetIntegerv(UGL_MESA_WIDTH, &width); |
| uglMesaGetIntegerv(UGL_MESA_HEIGHT, &height); |
| |
| printf ("glReadPixel return "); |
| if (rgb) |
| { |
| glReadPixels(width/2, height/2, |
| 1, 1, GL_RGB, |
| GL_UNSIGNED_BYTE, pPixels); |
| glFlush(); |
| printf ("R:%i G:%i B:%i (RGB)", pPixels[0], pPixels[1], pPixels[2]); |
| } |
| else |
| { |
| glReadPixels(width/2, height/2, |
| 1, 1, GL_COLOR_INDEX, |
| GL_UNSIGNED_BYTE, pPixels); |
| glFlush(); |
| if (pPixels[0] == BLUE) |
| printf ("BLUE (CI)"); |
| else |
| printf ("%i (CI))", pPixels[0]); |
| } |
| |
| printf(" for %ix%i\n", width/2, height/2); |
| |
| if (eventServiceId != UGL_NULL) |
| uglEventQDestroy (eventServiceId, qId); |
| |
| uglMesaDestroyContext(); |
| uglDeinitialize(); |
| |
| return; |
| } |