| /* |
| * GL_ARB_multitexture demo |
| * |
| * Command line options: |
| * -info print GL implementation information |
| * |
| * |
| * Brian Paul November 1998 This program is in the public domain. |
| * Modified on 12 Feb 2002 for > 2 texture units. |
| */ |
| |
| |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <GL/glew.h> |
| #include <GL/glut.h> |
| |
| #include "readtex.h" |
| |
| #define TEXTURE_1_FILE "../images/girl.rgb" |
| #define TEXTURE_2_FILE "../images/reflect.rgb" |
| |
| #define TEX0 1 |
| #define TEX7 8 |
| #define ANIMATE 10 |
| #define QUIT 100 |
| |
| static GLboolean Animate = GL_TRUE; |
| static GLint NumUnits = 1; |
| static GLboolean TexEnabled[8]; |
| |
| static GLfloat Drift = 0.0; |
| static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; |
| |
| |
| static void Idle( void ) |
| { |
| if (Animate) { |
| GLint i; |
| |
| Drift = glutGet(GLUT_ELAPSED_TIME) * 0.001; |
| |
| for (i = 0; i < NumUnits; i++) { |
| glActiveTextureARB(GL_TEXTURE0_ARB + i); |
| glMatrixMode(GL_TEXTURE); |
| glLoadIdentity(); |
| if (i == 0) { |
| glTranslatef(Drift, 0.0, 0.0); |
| glScalef(2, 2, 1); |
| } |
| else if (i == 1) { |
| glTranslatef(0.0, Drift, 0.0); |
| } |
| else { |
| float tx = 0.5, ty = 0.5; |
| glTranslatef(tx, ty, 0.0); |
| glRotatef(180.0 * Drift, 0, 0, 1); |
| glScalef(1.0/i, 1.0/i, 1.0/i); |
| glTranslatef(-tx, -ty + i * 0.1, 0.0); |
| } |
| } |
| glMatrixMode(GL_MODELVIEW); |
| |
| glutPostRedisplay(); |
| } |
| } |
| |
| |
| static void DrawObject(void) |
| { |
| static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 }; |
| static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 }; |
| GLint i, j; |
| |
| if (!TexEnabled[0] && !TexEnabled[1]) |
| glColor3f(0.1, 0.1, 0.1); /* add onto this */ |
| else |
| glColor3f(1, 1, 1); /* modulate this */ |
| |
| glBegin(GL_QUADS); |
| for (j = 0; j < 4; j++ ) { |
| for (i = 0; i < NumUnits; i++) { |
| if (TexEnabled[i]) |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, |
| tex_coords[j], tex_coords[j+1]); |
| } |
| glVertex2f( vtx_coords[j], vtx_coords[j+1] ); |
| } |
| glEnd(); |
| } |
| |
| |
| static void Display( void ) |
| { |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(Xrot, 1.0, 0.0, 0.0); |
| glRotatef(Yrot, 0.0, 1.0, 0.0); |
| glRotatef(Zrot, 0.0, 0.0, 1.0); |
| glScalef(5.0, 5.0, 5.0); |
| DrawObject(); |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); |
| /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -70.0 ); |
| } |
| |
| |
| static void ToggleUnit(int unit) |
| { |
| TexEnabled[unit] = !TexEnabled[unit]; |
| glActiveTextureARB(GL_TEXTURE0_ARB + unit); |
| if (TexEnabled[unit]) |
| glEnable(GL_TEXTURE_2D); |
| else |
| glDisable(GL_TEXTURE_2D); |
| printf("Enabled: "); |
| for (unit = 0; unit < NumUnits; unit++) |
| printf("%d ", (int) TexEnabled[unit]); |
| printf("\n"); |
| } |
| |
| |
| static void ModeMenu(int entry) |
| { |
| if (entry >= TEX0 && entry <= TEX7) { |
| /* toggle */ |
| GLint i = entry - TEX0; |
| ToggleUnit(i); |
| } |
| else if (entry==ANIMATE) { |
| Animate = !Animate; |
| if (Animate) |
| glutIdleFunc(Idle); |
| else |
| glutIdleFunc(NULL); |
| } |
| else if (entry==QUIT) { |
| exit(0); |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 'a': |
| Animate = !Animate; |
| break; |
| case '0': |
| ToggleUnit(0); |
| break; |
| case '1': |
| ToggleUnit(1); |
| break; |
| case '2': |
| ToggleUnit(2); |
| break; |
| case '3': |
| ToggleUnit(3); |
| break; |
| case '4': |
| ToggleUnit(4); |
| break; |
| case '5': |
| ToggleUnit(5); |
| break; |
| case '6': |
| ToggleUnit(6); |
| break; |
| case '7': |
| ToggleUnit(7); |
| break; |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void SpecialKey( int key, int x, int y ) |
| { |
| float step = 3.0; |
| (void) x; |
| (void) y; |
| |
| switch (key) { |
| case GLUT_KEY_UP: |
| Xrot += step; |
| break; |
| case GLUT_KEY_DOWN: |
| Xrot -= step; |
| break; |
| case GLUT_KEY_LEFT: |
| Yrot += step; |
| break; |
| case GLUT_KEY_RIGHT: |
| Yrot -= step; |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Init( int argc, char *argv[] ) |
| { |
| GLuint texObj[8]; |
| GLint size, i; |
| |
| const char *exten = (const char *) glGetString(GL_EXTENSIONS); |
| if (!strstr(exten, "GL_ARB_multitexture")) { |
| printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); |
| exit(1); |
| } |
| |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits); |
| printf("%d texture units supported\n", NumUnits); |
| if (NumUnits > 8) |
| NumUnits = 8; |
| |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size); |
| printf("%d x %d max texture size\n", size, size); |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| for (i = 0; i < NumUnits; i++) { |
| if (i < 2) |
| TexEnabled[i] = GL_TRUE; |
| else |
| TexEnabled[i] = GL_FALSE; |
| } |
| |
| /* allocate two texture objects */ |
| glGenTextures(NumUnits, texObj); |
| |
| /* setup the texture objects */ |
| for (i = 0; i < NumUnits; i++) { |
| |
| glActiveTextureARB(GL_TEXTURE0_ARB + i); |
| glBindTexture(GL_TEXTURE_2D, texObj[i]); |
| |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| if (i == 0) { |
| if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { |
| printf("Error: couldn't load texture image\n"); |
| exit(1); |
| } |
| } |
| else if (i == 1) { |
| if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { |
| printf("Error: couldn't load texture image\n"); |
| exit(1); |
| } |
| } |
| else { |
| /* checker */ |
| GLubyte image[8][8][3]; |
| GLint i, j; |
| for (i = 0; i < 8; i++) { |
| for (j = 0; j < 8; j++) { |
| if ((i + j) & 1) { |
| image[i][j][0] = 50; |
| image[i][j][1] = 50; |
| image[i][j][2] = 50; |
| } |
| else { |
| image[i][j][0] = 25; |
| image[i][j][1] = 25; |
| image[i][j][2] = 25; |
| } |
| } |
| } |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0, |
| GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image); |
| } |
| |
| /* Bind texObj[i] to ith texture unit */ |
| if (i < 2) |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| else |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD); |
| |
| if (TexEnabled[i]) |
| glEnable(GL_TEXTURE_2D); |
| } |
| |
| glShadeModel(GL_FLAT); |
| glClearColor(0.3, 0.3, 0.4, 1.0); |
| |
| if (argc > 1 && strcmp(argv[1], "-info")==0) { |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| } |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| GLint i; |
| |
| glutInit( &argc, argv ); |
| glutInitWindowSize( 300, 300 ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| glutCreateWindow(argv[0] ); |
| glewInit(); |
| |
| Init( argc, argv ); |
| |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutSpecialFunc( SpecialKey ); |
| glutDisplayFunc( Display ); |
| if (Animate) |
| glutIdleFunc(Idle); |
| |
| glutCreateMenu(ModeMenu); |
| |
| for (i = 0; i < NumUnits; i++) { |
| char s[100]; |
| sprintf(s, "Toggle Texture %d", i); |
| glutAddMenuEntry(s, TEX0 + i); |
| } |
| glutAddMenuEntry("Toggle Animation", ANIMATE); |
| glutAddMenuEntry("Quit", QUIT); |
| glutAttachMenu(GLUT_RIGHT_BUTTON); |
| |
| glutMainLoop(); |
| return 0; |
| } |