| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| /* accanti.c |
| */ |
| #include <stdlib.h> |
| #include <GL/glut.h> |
| #include "jitter.h" |
| |
| /* Initialize lighting and other values. |
| */ |
| void myinit(void) |
| { |
| GLfloat mat_ambient[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_position[] = { 0.0, 0.0, 10.0, 1.0 }; |
| GLfloat lm_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; |
| |
| glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); |
| glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); |
| glMaterialf(GL_FRONT, GL_SHININESS, 50.0); |
| glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lm_ambient); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glDepthFunc(GL_LESS); |
| glEnable(GL_DEPTH_TEST); |
| glShadeModel (GL_FLAT); |
| |
| glClearColor(0.0, 0.0, 0.0, 0.0); |
| glClearAccum(0.0, 0.0, 0.0, 0.0); |
| } |
| |
| void displayObjects(void) |
| { |
| GLfloat torus_diffuse[] = { 0.7, 0.7, 0.0, 1.0 }; |
| GLfloat cube_diffuse[] = { 0.0, 0.7, 0.7, 1.0 }; |
| GLfloat sphere_diffuse[] = { 0.7, 0.0, 0.7, 1.0 }; |
| GLfloat octa_diffuse[] = { 0.7, 0.4, 0.4, 1.0 }; |
| |
| glPushMatrix (); |
| glRotatef (30.0, 1.0, 0.0, 0.0); |
| |
| glPushMatrix (); |
| glTranslatef (-0.80, 0.35, 0.0); |
| glRotatef (100.0, 1.0, 0.0, 0.0); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, torus_diffuse); |
| glutSolidTorus (0.275, 0.85, 16, 16); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (-0.75, -0.50, 0.0); |
| glRotatef (45.0, 0.0, 0.0, 1.0); |
| glRotatef (45.0, 1.0, 0.0, 0.0); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, cube_diffuse); |
| glutSolidCube (1.5); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (0.75, 0.60, 0.0); |
| glRotatef (30.0, 1.0, 0.0, 0.0); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, sphere_diffuse); |
| glutSolidSphere (1.0, 16, 16); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (0.70, -0.90, 0.25); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, octa_diffuse); |
| glutSolidOctahedron (); |
| glPopMatrix (); |
| |
| glPopMatrix (); |
| } |
| |
| #define ACSIZE 8 |
| |
| void display(void) |
| { |
| GLint viewport[4]; |
| int jitter; |
| |
| glGetIntegerv (GL_VIEWPORT, viewport); |
| |
| glClear(GL_ACCUM_BUFFER_BIT); |
| for (jitter = 0; jitter < ACSIZE; jitter++) { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glPushMatrix (); |
| /* Note that 4.5 is the distance in world space between |
| * left and right and bottom and top. |
| * This formula converts fractional pixel movement to |
| * world coordinates. |
| */ |
| glTranslatef (j8[jitter].x*4.5/viewport[2], |
| j8[jitter].y*4.5/viewport[3], 0.0); |
| displayObjects (); |
| glPopMatrix (); |
| glAccum(GL_ACCUM, 1.0/ACSIZE); |
| } |
| glAccum (GL_RETURN, 1.0); |
| glFlush(); |
| } |
| |
| void myReshape(int w, int h) |
| { |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= h) |
| glOrtho (-2.25, 2.25, -2.25*h/w, 2.25*h/w, -10.0, 10.0); |
| else |
| glOrtho (-2.25*w/h, 2.25*w/h, -2.25, 2.25, -10.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| static void |
| key(unsigned char k, int x, int y) |
| { |
| switch (k) { |
| case 27: /* Escape */ |
| exit(0); |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* Main Loop |
| * Open window with initial window size, title bar, |
| * RGBA display mode, and handle input events. |
| */ |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB |
| | GLUT_ACCUM | GLUT_DEPTH); |
| glutInitWindowSize (250, 250); |
| glutCreateWindow (argv[0]); |
| myinit(); |
| glutReshapeFunc (myReshape); |
| glutDisplayFunc(display); |
| glutKeyboardFunc(key); |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |