blob: a024831d60a3c4b9a5b27390da276497fe6e701d [file] [log] [blame]
#include "nvc0_context.h"
#include "os/os_time.h"
static void
nvc0_validate_zcull(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
struct nouveau_bo *bo = mt->base.bo;
uint32_t size;
uint32_t offset = align(mt->total_size, 1 << 17);
unsigned width, height;
size = mt->total_size * 2;
height = align(fb->height, 32);
width = fb->width % 224;
if (width)
width = fb->width + (224 - width);
else
width = fb->width;
BEGIN_RING(chan, RING_3D_(0x1590), 1); /* ZCULL_REGION_INDEX (bits 0x3f) */
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x07e8), 2); /* ZCULL_ADDRESS_A_HIGH */
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
offset += 1 << 17;
BEGIN_RING(chan, RING_3D_(0x07f0), 2); /* ZCULL_ADDRESS_B_HIGH */
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
BEGIN_RING(chan, RING_3D_(0x07e0), 2);
OUT_RING (chan, size);
OUT_RING (chan, size >> 16);
BEGIN_RING(chan, RING_3D_(0x15c8), 1); /* bits 0x3 */
OUT_RING (chan, 2);
BEGIN_RING(chan, RING_3D_(0x07c0), 4); /* ZCULL dimensions */
OUT_RING (chan, width);
OUT_RING (chan, height);
OUT_RING (chan, 1);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D_(0x15fc), 2);
OUT_RING (chan, 0); /* bits 0xffff */
OUT_RING (chan, 0); /* bits 0xffff */
BEGIN_RING(chan, RING_3D_(0x1958), 1);
OUT_RING (chan, 0); /* bits ~0 */
}
static void
nvc0_validate_fb(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct pipe_framebuffer_state *fb = &nvc0->framebuffer;
unsigned i;
nvc0_bufctx_reset(nvc0, NVC0_BUFCTX_FRAME);
BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
OUT_RING (chan, (076543210 << 4) | fb->nr_cbufs);
BEGIN_RING(chan, RING_3D(SCREEN_SCISSOR_HORIZ), 2);
OUT_RING (chan, fb->width << 16);
OUT_RING (chan, fb->height << 16);
for (i = 0; i < fb->nr_cbufs; ++i) {
struct nvc0_miptree *mt = nvc0_miptree(fb->cbufs[i]->texture);
struct nouveau_bo *bo = mt->base.bo;
unsigned offset = fb->cbufs[i]->offset;
BEGIN_RING(chan, RING_3D(RT_ADDRESS_HIGH(i)), 8);
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, fb->cbufs[i]->width);
OUT_RING (chan, fb->cbufs[i]->height);
OUT_RING (chan, nvc0_format_table[fb->cbufs[i]->format].rt);
OUT_RING (chan, mt->level[fb->cbufs[i]->level].tile_mode);
OUT_RING (chan, 1);
OUT_RING (chan, 0);
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
}
if (fb->zsbuf) {
struct nvc0_miptree *mt = nvc0_miptree(fb->zsbuf->texture);
struct nouveau_bo *bo = mt->base.bo;
unsigned offset = fb->zsbuf->offset;
BEGIN_RING(chan, RING_3D(ZETA_ADDRESS_HIGH), 5);
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
OUT_RING (chan, nvc0_format_table[fb->zsbuf->format].rt);
OUT_RING (chan, mt->level[fb->zsbuf->level].tile_mode);
OUT_RING (chan, 0);
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 1);
BEGIN_RING(chan, RING_3D(ZETA_HORIZ), 3);
OUT_RING (chan, fb->zsbuf->width);
OUT_RING (chan, fb->zsbuf->height);
OUT_RING (chan, (1 << 16) | 1);
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_FRAME, &mt->base,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
} else {
BEGIN_RING(chan, RING_3D(ZETA_ENABLE), 1);
OUT_RING (chan, 0);
}
BEGIN_RING(chan, RING_3D(VIEWPORT_HORIZ(0)), 2);
OUT_RING (chan, fb->width << 16);
OUT_RING (chan, fb->height << 16);
}
static void
nvc0_validate_blend_colour(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
BEGIN_RING(chan, RING_3D(BLEND_COLOR(0)), 4);
OUT_RINGf (chan, nvc0->blend_colour.color[0]);
OUT_RINGf (chan, nvc0->blend_colour.color[1]);
OUT_RINGf (chan, nvc0->blend_colour.color[2]);
OUT_RINGf (chan, nvc0->blend_colour.color[3]);
}
static void
nvc0_validate_stencil_ref(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
BEGIN_RING(chan, RING_3D(STENCIL_FRONT_FUNC_REF), 1);
OUT_RING (chan, nvc0->stencil_ref.ref_value[0]);
BEGIN_RING(chan, RING_3D(STENCIL_BACK_FUNC_REF), 1);
OUT_RING (chan, nvc0->stencil_ref.ref_value[1]);
}
static void
nvc0_validate_stipple(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
unsigned i;
BEGIN_RING(chan, RING_3D(POLYGON_STIPPLE_PATTERN(0)), 32);
for (i = 0; i < 32; ++i)
OUT_RING(chan, util_bswap32(nvc0->stipple.stipple[i]));
}
static void
nvc0_validate_scissor(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct pipe_scissor_state *s = &nvc0->scissor;
if (!(nvc0->dirty & NVC0_NEW_SCISSOR) &&
nvc0->state.scissor == nvc0->rast->pipe.scissor)
return;
nvc0->state.scissor = nvc0->rast->pipe.scissor;
if (nvc0->state.scissor) {
BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
OUT_RING (chan, (s->maxx << 16) | s->minx);
OUT_RING (chan, (s->maxy << 16) | s->miny);
} else {
BEGIN_RING(chan, RING_3D(SCISSOR_HORIZ(0)), 2);
OUT_RING (chan, nvc0->framebuffer.width << 16);
OUT_RING (chan, nvc0->framebuffer.height << 16);
}
}
static void
nvc0_validate_viewport(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSLATE_X(0)), 3);
OUT_RINGf (chan, nvc0->viewport.translate[0]);
OUT_RINGf (chan, nvc0->viewport.translate[1]);
OUT_RINGf (chan, nvc0->viewport.translate[2]);
BEGIN_RING(chan, RING_3D(VIEWPORT_SCALE_X(0)), 3);
OUT_RINGf (chan, nvc0->viewport.scale[0]);
OUT_RINGf (chan, nvc0->viewport.scale[1]);
OUT_RINGf (chan, nvc0->viewport.scale[2]);
}
static void
nvc0_validate_clip(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
uint32_t clip;
clip = nvc0->clip.depth_clamp ? 0x201a : 0x0002;
BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
OUT_RING (chan, clip);
}
static void
nvc0_validate_blend(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
WAIT_RING(chan, nvc0->blend->size);
OUT_RINGp(chan, nvc0->blend->state, nvc0->blend->size);
}
static void
nvc0_validate_zsa(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
WAIT_RING(chan, nvc0->zsa->size);
OUT_RINGp(chan, nvc0->zsa->state, nvc0->zsa->size);
}
static void
nvc0_validate_rasterizer(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
WAIT_RING(chan, nvc0->rast->size);
OUT_RINGp(chan, nvc0->rast->state, nvc0->rast->size);
}
static void
nvc0_constbufs_validate(struct nvc0_context *nvc0)
{
struct nouveau_channel *chan = nvc0->screen->base.channel;
struct nouveau_bo *bo;
unsigned s;
for (s = 0; s < 5; ++s) {
struct nvc0_resource *res;
int i, j;
while (nvc0->constbuf_dirty[s]) {
unsigned offset = 0;
i = ffs(nvc0->constbuf_dirty[s]) - 1;
nvc0->constbuf_dirty[s] &= ~(1 << i);
res = nvc0_resource(nvc0->constbuf[s][i]);
if (!res) {
BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
OUT_RING (chan, (i << 4) | 0);
continue;
}
if (i == 0 && !nvc0_resource_mapped_by_gpu(&res->base)) {
offset = s << 16;
bo = nvc0->screen->uniforms;
} else {
bo = res->bo;
nvc0_bufctx_add_resident(nvc0, NVC0_BUFCTX_CONSTANT, res,
NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
}
BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
OUT_RING (chan, align(res->base.width0, 0x100));
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
BEGIN_RING(chan, RING_3D(CB_BIND(s)), 1);
OUT_RING (chan, (i << 4) | 1);
BEGIN_RING(chan, RING_3D(CB_SIZE), 4);
OUT_RING (chan, align(res->base.width0, 0x100));
OUT_RELOCh(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RELOCl(chan, bo, offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
OUT_RING (chan, 0);
BEGIN_RING_NI(chan, RING_3D(CB_DATA(0)), res->base.width0 / 4);
for (j = 0; j < res->base.width0 / 4; ++j)
OUT_RING(chan, ((uint32_t *)res->data)[j]);
}
}
}
static struct state_validate {
void (*func)(struct nvc0_context *);
uint32_t states;
} validate_list[] = {
{ nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER },
{ nvc0_validate_blend, NVC0_NEW_BLEND },
{ nvc0_validate_zsa, NVC0_NEW_ZSA },
{ nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER },
{ nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR },
{ nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF },
{ nvc0_validate_stipple, NVC0_NEW_STIPPLE },
{ nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_FRAMEBUFFER |
NVC0_NEW_RASTERIZER },
{ nvc0_validate_viewport, NVC0_NEW_VIEWPORT },
{ nvc0_validate_clip, NVC0_NEW_CLIP },
{ nvc0_vertprog_validate, NVC0_NEW_VERTPROG },
{ nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG },
{ nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG },
{ nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG },
{ nvc0_fragprog_validate, NVC0_NEW_FRAGPROG },
{ nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS },
{ nvc0_validate_textures, NVC0_NEW_TEXTURES },
{ nvc0_validate_samplers, NVC0_NEW_SAMPLERS },
{ nvc0_constbufs_validate, NVC0_NEW_CONSTBUF }
};
#define validate_list_len (sizeof(validate_list) / sizeof(validate_list[0]))
boolean
nvc0_state_validate(struct nvc0_context *nvc0)
{
unsigned i;
#if 0
if (nvc0->screen->cur_ctx != nvc0) /* FIXME: not everything is valid */
nvc0->dirty = 0xffffffff;
#endif
nvc0->screen->cur_ctx = nvc0;
if (nvc0->dirty) {
FIRE_RING(nvc0->screen->base.channel);
for (i = 0; i < validate_list_len; ++i) {
struct state_validate *validate = &validate_list[i];
if (nvc0->dirty & validate->states)
validate->func(nvc0);
}
nvc0->dirty = 0;
}
nvc0_bufctx_emit_relocs(nvc0);
return TRUE;
}