| |
| Status of OpenGL 3.x features in Mesa |
| |
| |
| Note: when an item is marked as "DONE" it means all the core Mesa |
| infrastructure is complete but it may be the case that few (if any) drivers |
| implement the features. |
| |
| |
| Feature Status |
| ----------------------------------------------------- ------------------------ |
| |
| GL 3.0: |
| |
| GLSL changes (GL_EXT_gpu_shader4, etc) not started |
| Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) |
| Map buffer subranges (GL_APPLE_flush_buffer_range) not started |
| Float textures, renderbuffers some infrastructure done |
| Framebuffer objects (GL_EXT_framebuffer_object) DONE |
| Half-float some infrastructure done |
| Multisample blit DONE |
| Non-normalized Integer texture/framebuffer formats not started |
| 1D/2D Texture arrays mostly done |
| Packed depth/stencil formats DONE |
| Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE |
| GL_EXT_texture_compression_rgtc not started |
| Red and red/green texture formats Ian? |
| Transform feedback (GL_EXT_transform_feedback) not started |
| Vertex array objects (GL_APPLE_vertex_array_object) DONE |
| sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started |
| glClearBuffer commands DONE, except for dispatch |
| glGetStringi command DONE, except for dispatch |
| glTexParameterI, glGetTexParameterI commands DONE, except for dispatch |
| glVertexAttribI commands not started |
| glBindFragDataLocation, glGetFragDataLocation cmds not started |
| glBindBufferRange, glBindBufferBase commands not started |
| |
| |
| GL 3.1: |
| |
| GLSL 1.30 and 1.40 not started |
| Instanced drawing (GL_ARB_draw_instanced) not started |
| Buffer copying (GL_ARB_copy_buffer) DONE |
| Primitive restart (GL_NV_primitive_restart) not started |
| 16 vertex texture image units not started |
| Texture buffer objs (GL_ARB_textur_buffer_object) not started |
| Rectangular textures (GL_ARB_texture_rectangle) DONE |
| Uniform buffer objs (GL_ARB_uniform_buffer_object) not started |
| Signed normalized texture formats not started |
| |
| |
| GL 3.2: |
| |
| Core/compatibility profiles not started |
| GLSL 1.50 not started |
| Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) |
| BGRA vertex order (GL_ARB_vertex_array_bgra) DONE |
| Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE |
| Frag shader coord (GL_ARB_fragment_coord_conventions) not started |
| Provoking vertex (GL_ARB_provoking_vertex) DONE |
| Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? |
| Multisample textures (GL_ARB_texture_multisample) not started |
| Frag depth clamp (GL_ARB_depth_clamp) DONE |
| Fence objects (GL_ARB_sync) DONE |
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| More info about these features and the work involved can be found at |
| http://dri.freedesktop.org/wiki/MissingFunctionality |