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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
*/
/*
* glsurfeval.h
*
* $Date: 2003/10/15 21:11:13 $ $Revision: 1.5 $
* $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glsurfeval.h,v 1.5 2003/10/15 21:11:13 brianp Exp $
*/
#ifndef __gluglsurfeval_h_
#define __gluglsurfeval_h_
#include "basicsurfeval.h"
#include "bezierPatchMesh.h" //in case output triangles
#include <GL/gl.h>
#include <GL/glu.h>
class SurfaceMap;
class OpenGLSurfaceEvaluator;
class StoredVertex;
#define TYPECOORD 1
#define TYPEPOINT 2
/* Cache up to 3 vertices from tmeshes */
#define VERTEX_CACHE_SIZE 3
/*for internal evaluator callback stuff*/
#ifndef IN_MAX_BEZIER_ORDER
#define IN_MAX_BEZIER_ORDER 40 /*XXX should be bigger than machine order*/
#endif
#ifndef IN_MAX_DIMENSION
#define IN_MAX_DIMENSION 4
#endif
typedef struct surfEvalMachine{
REAL uprime;//cached previusly evaluated uprime.
REAL vprime;
int k; /*the dimension*/
REAL u1;
REAL u2;
int ustride;
int uorder;
REAL v1;
REAL v2;
int vstride;
int vorder;
REAL ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
REAL ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
REAL vcoeff[IN_MAX_BEZIER_ORDER];
REAL ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
REAL vcoeffDeriv[IN_MAX_BEZIER_ORDER];
} surfEvalMachine;
class StoredVertex {
public:
StoredVertex() { type = 0; }
~StoredVertex(void) {}
void saveEvalCoord(REAL x, REAL y)
{coord[0] = x; coord[1] = y; type = TYPECOORD; }
void saveEvalPoint(long x, long y)
{point[0] = x; point[1] = y; type = TYPEPOINT; }
void invoke(OpenGLSurfaceEvaluator *eval);
private:
int type;
REAL coord[2];
long point[2];
};
class OpenGLSurfaceEvaluator : public BasicSurfaceEvaluator {
public:
OpenGLSurfaceEvaluator();
virtual ~OpenGLSurfaceEvaluator( void );
void polymode( long style );
void range2f( long, REAL *, REAL * );
void domain2f( REAL, REAL, REAL, REAL );
void addMap( SurfaceMap * ) { }
void enable( long );
void disable( long );
void bgnmap2f( long );
void map2f( long, REAL, REAL, long, long,
REAL, REAL, long, long, REAL * );
void mapgrid2f( long, REAL, REAL, long, REAL, REAL );
void mapmesh2f( long, long, long, long, long );
void evalcoord2f( long, REAL, REAL );
void evalpoint2i( long, long );
void endmap2f( void );
void bgnline( void );
void endline( void );
void bgnclosedline( void );
void endclosedline( void );
void bgntmesh( void );
void swaptmesh( void );
void endtmesh( void );
void bgnqstrip( void );
void endqstrip( void );
void bgntfan( void );
void endtfan( void );
void evalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
int n_lower, REAL v_lower, REAL* lower_val);
void evalVStrip(int n_left, REAL u_left, REAL* left_val,
int n_right, REAL u_right, REAL* right_val);
void coord2f( REAL, REAL );
void point2i( long, long );
void newtmeshvert( REAL, REAL );
void newtmeshvert( long, long );
#ifdef _WIN32
void putCallBack(GLenum which, void (APIENTRY *fn)() );
#else
void putCallBack(GLenum which, _GLUfuncptr fn );
#endif
int get_vertices_call_back()
{
return output_triangles;
}
void put_vertices_call_back(int flag)
{
output_triangles = flag;
}
void put_callback_auto_normal(int flag)
{
callback_auto_normal = flag;
}
int get_callback_auto_normal()
{
return callback_auto_normal;
}
void set_callback_userData(void* data)
{
userData = data;
}
/**************begin for LOD_eval_list***********/
void LOD_eval_list(int level);
private:
StoredVertex *vertexCache[VERTEX_CACHE_SIZE];
int tmeshing;
int which;
int vcount;
GLint gl_polygon_mode[2];/*to save and restore so that
*no side effect
*/
bezierPatchMesh *global_bpm; //for output triangles
int output_triangles; //true 1 or false 0
void (GLAPIENTRY *beginCallBackN) (GLenum type);
void (GLAPIENTRY *endCallBackN) (void);
void (GLAPIENTRY *vertexCallBackN) (const GLfloat *vert);
void (GLAPIENTRY *normalCallBackN) (const GLfloat *normal);
void (GLAPIENTRY *colorCallBackN) (const GLfloat *color);
void (GLAPIENTRY *texcoordCallBackN) (const GLfloat *texcoord);
void (GLAPIENTRY *beginCallBackData) (GLenum type, void* data);
void (GLAPIENTRY *endCallBackData) (void* data);
void (GLAPIENTRY *vertexCallBackData) (const GLfloat *vert, void* data);
void (GLAPIENTRY *normalCallBackData) (const GLfloat *normal, void* data);
void (GLAPIENTRY *colorCallBackData) (const GLfloat *color, void* data);
void (GLAPIENTRY *texcoordCallBackData) (const GLfloat *texcoord, void* data);
void beginCallBack (GLenum type, void* data);
void endCallBack (void* data);
void vertexCallBack (const GLfloat *vert, void* data);
void normalCallBack (const GLfloat *normal, void* data);
void colorCallBack (const GLfloat *color, void* data);
void texcoordCallBack (const GLfloat *texcoord, void* data);
void* userData; //the opaque pointer for Data callback functions.
/*LOD evaluation*/
void LOD_triangle(REAL A[2], REAL B[2], REAL C[2],
int level);
void LOD_eval(int num_vert, REAL* verts, int type, int level);
int LOD_eval_level; //set by LOD_eval_list()
/*************begin for internal evaluators*****************/
/*the following global variables are only defined in this file.
*They are used to cache the precomputed Bezier polynomial values.
*These calues may be used consecutively in which case we don't have
*recompute these values again.
*/
int global_uorder; /*store the uorder in the previous evaluation*/
int global_vorder; /*store the vorder in the previous evaluation*/
REAL global_uprime;
REAL global_vprime;
REAL global_vprime_BV;
REAL global_uprime_BU;
int global_uorder_BV; /*store the uorder in the previous evaluation*/
int global_vorder_BV; /*store the vorder in the previous evaluation*/
int global_uorder_BU; /*store the uorder in the previous evaluation*/
int global_vorder_BU; /*store the vorder in the previous evaluation*/
REAL global_ucoeff[IN_MAX_BEZIER_ORDER]; /*cache the polynomial values*/
REAL global_vcoeff[IN_MAX_BEZIER_ORDER];
REAL global_ucoeffDeriv[IN_MAX_BEZIER_ORDER]; /*cache the polynomial derivatives*/
REAL global_vcoeffDeriv[IN_MAX_BEZIER_ORDER];
REAL global_BV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL global_PBV[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL global_BU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL global_PBU[IN_MAX_BEZIER_ORDER][IN_MAX_DIMENSION];
REAL* global_baseData;
int global_ev_k; /*the dimension*/
REAL global_ev_u1;
REAL global_ev_u2;
int global_ev_ustride;
int global_ev_uorder;
REAL global_ev_v1;
REAL global_ev_v2;
int global_ev_vstride;
int global_ev_vorder;
REAL global_ev_ctlPoints[IN_MAX_BEZIER_ORDER*IN_MAX_BEZIER_ORDER*IN_MAX_DIMENSION];
REAL global_grid_u0;
REAL global_grid_u1;
int global_grid_nu;
REAL global_grid_v0;
REAL global_grid_v1;
int global_grid_nv;
/*functions*/
void inDoDomain2WithDerivs(int k, REAL u, REAL v,
REAL u1, REAL u2, int uorder,
REAL v1, REAL v2, int vorder,
REAL *baseData,
REAL *retPoint, REAL *retdu, REAL *retdv);
void inPreEvaluate(int order, REAL vprime, REAL *coeff);
void inPreEvaluateWithDeriv(int order, REAL vprime, REAL *coeff, REAL *coeffDeriv);
void inComputeFirstPartials(REAL *p, REAL *pu, REAL *pv);
void inComputeNormal2(REAL *pu, REAL *pv, REAL *n);
void inDoEvalCoord2(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inDoEvalCoord2NOGE(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inMap2f(int k,
REAL ulower,
REAL uupper,
int ustride,
int uorder,
REAL vlower,
REAL vupper,
int vstride,
int vorder,
REAL *ctlPoints);
void inMapGrid2f(int nu, REAL u0, REAL u1,
int nv, REAL v0, REAL v1);
void inEvalMesh2(int lowU, int lowV, int highU, int highV);
void inEvalPoint2(int i, int j);
void inEvalCoord2f(REAL u, REAL v);
void inEvalULine(int n_points, REAL v, REAL* u_vals,
int stride, REAL ret_points[][3], REAL ret_normals[][3]);
void inEvalVLine(int n_points, REAL u, REAL* v_vals,
int stride, REAL ret_points[][3], REAL ret_normals[][3]);
void inEvalUStrip(int n_upper, REAL v_upper, REAL* upper_val,
int n_lower, REAL v_lower, REAL* lower_val
);
void inEvalVStrip(int n_left, REAL u_left, REAL* left_val, int n_right, REAL u_right, REAL* right_val);
void inPreEvaluateBV(int k, int uorder, int vorder, REAL vprime, REAL *baseData);
void inPreEvaluateBU(int k, int uorder, int vorder, REAL uprime, REAL *baseData);
void inPreEvaluateBV_intfac(REAL v )
{
inPreEvaluateBV(global_ev_k, global_ev_uorder, global_ev_vorder, (v-global_ev_v1)/(global_ev_v2-global_ev_v1), global_ev_ctlPoints);
}
void inPreEvaluateBU_intfac(REAL u)
{
inPreEvaluateBU(global_ev_k, global_ev_uorder, global_ev_vorder, (u-global_ev_u1)/(global_ev_u2-global_ev_u1), global_ev_ctlPoints);
}
void inDoDomain2WithDerivsBV(int k, REAL u, REAL v,
REAL u1, REAL u2, int uorder,
REAL v1, REAL v2, int vorder,
REAL *baseData,
REAL *retPoint, REAL* retdu, REAL *retdv);
void inDoDomain2WithDerivsBU(int k, REAL u, REAL v,
REAL u1, REAL u2, int uorder,
REAL v1, REAL v2, int vorder,
REAL *baseData,
REAL *retPoint, REAL* retdu, REAL *retdv);
void inDoEvalCoord2NOGE_BV(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inDoEvalCoord2NOGE_BU(REAL u, REAL v,
REAL *retPoint, REAL *retNormal);
void inBPMEval(bezierPatchMesh* bpm);
void inBPMListEval(bezierPatchMesh* list);
/*-------------begin for surfEvalMachine -------------*/
surfEvalMachine em_vertex;
surfEvalMachine em_normal;
surfEvalMachine em_color;
surfEvalMachine em_texcoord;
int auto_normal_flag; //whether to output normla or not in callback
//determined by GL_AUTO_NORMAL and callback_auto_normal
int callback_auto_normal; //GLU_CALLBACK_AUTO_NORMAL_EXT
int vertex_flag;
int normal_flag;
int color_flag;
int texcoord_flag;
void inMap2fEM(int which, //0:vert,1:norm,2:color,3:tex
int dimension,
REAL ulower,
REAL uupper,
int ustride,
int uorder,
REAL vlower,
REAL vupper,
int vstride,
int vorder,
REAL *ctlPoints);
void inDoDomain2WithDerivsEM(surfEvalMachine *em, REAL u, REAL v,
REAL *retPoint, REAL *retdu, REAL *retdv);
void inDoDomain2EM(surfEvalMachine *em, REAL u, REAL v,
REAL *retPoint);
void inDoEvalCoord2EM(REAL u, REAL v);
void inBPMEvalEM(bezierPatchMesh* bpm);
void inBPMListEvalEM(bezierPatchMesh* list);
/*-------------end for surfEvalMachine -------------*/
/*************end for internal evaluators*****************/
};
inline void StoredVertex::invoke(OpenGLSurfaceEvaluator *eval)
{
switch(type) {
case TYPECOORD:
eval->coord2f(coord[0], coord[1]);
break;
case TYPEPOINT:
eval->point2i(point[0], point[1]);
break;
default:
break;
}
}
#endif /* __gluglsurfeval_h_ */