| #ifndef __GLX_packrender_h__ |
| #define __GLX_packrender_h__ |
| |
| /* |
| * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) |
| * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice including the dates of first publication and |
| * either this permission notice or a reference to |
| * http://oss.sgi.com/projects/FreeB/ |
| * shall be included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Except as contained in this notice, the name of Silicon Graphics, Inc. |
| * shall not be used in advertising or otherwise to promote the sale, use or |
| * other dealings in this Software without prior written authorization from |
| * Silicon Graphics, Inc. |
| */ |
| |
| #include "glxclient.h" |
| |
| /* |
| ** The macros in this header convert the client machine's native data types to |
| ** wire protocol data types. The header is part of the porting layer of the |
| ** client library, and it is intended that hardware vendors will rewrite this |
| ** header to suit their own machines. |
| */ |
| |
| /* |
| ** Pad a count of bytes to the nearest multiple of 4. The X protocol |
| ** transfers data in 4 byte quantities, so this macro is used to |
| ** insure the right amount of data being sent. |
| */ |
| #define __GLX_PAD(a) (((a)+3) & ~3) |
| |
| /* |
| ** Network size parameters |
| */ |
| #define sz_double 8 |
| |
| /* Setup for all commands */ |
| #define __GLX_DECLARE_VARIABLES() \ |
| __GLXcontext *gc; \ |
| GLubyte *pc, *pixelHeaderPC; \ |
| GLuint compsize, cmdlen |
| |
| #define __GLX_LOAD_VARIABLES() \ |
| gc = __glXGetCurrentContext(); \ |
| pc = gc->pc; \ |
| /* Muffle compilers */ \ |
| cmdlen = 0; (void)cmdlen; \ |
| compsize = 0; (void)compsize; \ |
| pixelHeaderPC = 0; (void)pixelHeaderPC |
| |
| /* |
| ** Variable sized command support macro. This macro is used by calls |
| ** that are potentially larger than __GLX_SMALL_RENDER_CMD_SIZE. |
| ** Because of their size, they may not automatically fit in the buffer. |
| ** If the buffer can't hold the command then it is flushed so that |
| ** the command will fit in the next buffer. |
| */ |
| #define __GLX_BEGIN_VARIABLE(opcode,size) \ |
| if (pc + (size) > gc->bufEnd) { \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| } \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode) |
| |
| #define __GLX_BEGIN_VARIABLE_LARGE(opcode,size) \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| __GLX_PUT_LONG(0,size); \ |
| __GLX_PUT_LONG(4,opcode) |
| |
| #define __GLX_BEGIN_VARIABLE_WITH_PIXEL(opcode,size) \ |
| if (pc + (size) > gc->bufEnd) { \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| } \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode); \ |
| pc += __GLX_RENDER_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_HDR_SIZE |
| |
| #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL(opcode,size) \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| __GLX_PUT_LONG(0,size); \ |
| __GLX_PUT_LONG(4,opcode); \ |
| pc += __GLX_RENDER_LARGE_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_HDR_SIZE |
| |
| #define __GLX_BEGIN_VARIABLE_WITH_PIXEL_3D(opcode,size) \ |
| if (pc + (size) > gc->bufEnd) { \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| } \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode); \ |
| pc += __GLX_RENDER_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_3D_HDR_SIZE |
| |
| #define __GLX_BEGIN_VARIABLE_LARGE_WITH_PIXEL_3D(opcode,size) \ |
| pc = __glXFlushRenderBuffer(gc, pc); \ |
| __GLX_PUT_LONG(0,size); \ |
| __GLX_PUT_LONG(4,opcode); \ |
| pc += __GLX_RENDER_LARGE_HDR_SIZE; \ |
| pixelHeaderPC = pc; \ |
| pc += __GLX_PIXEL_3D_HDR_SIZE |
| |
| /* |
| ** Fixed size command support macro. This macro is used by calls that |
| ** are never larger than __GLX_SMALL_RENDER_CMD_SIZE. Because they |
| ** always fit in the buffer, and because the buffer promises to |
| ** maintain enough room for them, we don't need to check for space |
| ** before doing the storage work. |
| */ |
| #define __GLX_BEGIN(opcode,size) \ |
| __GLX_PUT_SHORT(0,size); \ |
| __GLX_PUT_SHORT(2,opcode) |
| |
| /* |
| ** Finish a rendering command by advancing the pc. If the pc is now past |
| ** the limit pointer then there is no longer room for a |
| ** __GLX_SMALL_RENDER_CMD_SIZE sized command, which will break the |
| ** assumptions present in the __GLX_BEGIN macro. In this case the |
| ** rendering buffer is flushed out into the X protocol stream (which may |
| ** or may not do I/O). |
| */ |
| #define __GLX_END(size) \ |
| pc += size; \ |
| if (pc > gc->limit) { \ |
| (void) __glXFlushRenderBuffer(gc, pc); \ |
| } else { \ |
| gc->pc = pc; \ |
| } |
| |
| /* Array copy macros */ |
| #define __GLX_MEM_COPY(dest,src,bytes) \ |
| if (src && dest) \ |
| memcpy(dest, src, bytes) |
| |
| /* Single item copy macros */ |
| #define __GLX_PUT_CHAR(offset,a) \ |
| *((INT8 *) (pc + offset)) = a |
| |
| #ifndef _CRAY |
| #define __GLX_PUT_SHORT(offset,a) \ |
| *((INT16 *) (pc + offset)) = a |
| |
| #define __GLX_PUT_LONG(offset,a) \ |
| *((INT32 *) (pc + offset)) = a |
| |
| #define __GLX_PUT_FLOAT(offset,a) \ |
| *((FLOAT32 *) (pc + offset)) = a |
| |
| #else |
| #define __GLX_PUT_SHORT(offset,a) \ |
| { GLubyte *cp = (pc+offset); \ |
| int shift = (64-16) - ((int)(cp) >> (64-6)); \ |
| *(int *)cp = (*(int *)cp & ~(0xffff << shift)) | ((a & 0xffff) << shift); } |
| |
| #define __GLX_PUT_LONG(offset,a) \ |
| { GLubyte *cp = (pc+offset); \ |
| int shift = (64-32) - ((int)(cp) >> (64-6)); \ |
| *(int *)cp = (*(int *)cp & ~(0xffffffff << shift)) | ((a & 0xffffffff) << shift); } |
| |
| #define __GLX_PUT_FLOAT(offset,a) \ |
| gl_put_float((pc + offset),a) |
| |
| #define __GLX_PUT_DOUBLE(offset,a) \ |
| gl_put_double(pc + offset, a) |
| |
| extern void gl_put_float( /*GLubyte *, struct cray_single */ ); |
| extern void gl_put_double( /*GLubyte *, struct cray_double */ ); |
| #endif |
| |
| #ifndef _CRAY |
| |
| #ifdef __GLX_ALIGN64 |
| /* |
| ** This can certainly be done better for a particular machine |
| ** architecture! |
| */ |
| #define __GLX_PUT_DOUBLE(offset,a) \ |
| __GLX_MEM_COPY(pc + offset, &a, 8) |
| #else |
| #define __GLX_PUT_DOUBLE(offset,a) \ |
| *((FLOAT64 *) (pc + offset)) = a |
| #endif |
| |
| #endif |
| |
| #define __GLX_PUT_CHAR_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT8) |
| |
| #ifndef _CRAY |
| #define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT16) |
| |
| #define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_INT32) |
| |
| #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT32) |
| |
| #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ |
| __GLX_MEM_COPY(pc + offset, a, alen * __GLX_SIZE_FLOAT64) |
| |
| #else |
| #define __GLX_PUT_SHORT_ARRAY(offset,a,alen) \ |
| gl_put_short_array((GLubyte *)(pc + offset), a, alen * __GLX_SIZE_INT16) |
| |
| #define __GLX_PUT_LONG_ARRAY(offset,a,alen) \ |
| gl_put_long_array((GLubyte *)(pc + offset), (long *)a, alen * __GLX_SIZE_INT32) |
| |
| #define __GLX_PUT_FLOAT_ARRAY(offset,a,alen) \ |
| gl_put_float_array((GLubyte *)(pc + offset), (float *)a, alen * __GLX_SIZE_FLOAT32) |
| |
| #define __GLX_PUT_DOUBLE_ARRAY(offset,a,alen) \ |
| gl_put_double_array((GLubyte *)(pc + offset), (double *)a, alen * __GLX_SIZE_FLOAT64) |
| |
| extern gl_put_short_array(GLubyte *, short *, int); |
| extern gl_put_long_array(GLubyte *, long *, int); |
| extern gl_put_float_array(GLubyte *, float *, int); |
| extern gl_put_double_array(GLubyte *, double *, int); |
| |
| #endif /* _CRAY */ |
| |
| #endif /* !__GLX_packrender_h__ */ |