| /************************************************************************** |
| * |
| * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /** |
| * @file |
| * Copy/blit pixel rect between surfaces |
| * |
| * @author Brian Paul |
| */ |
| |
| |
| #include "pipe/p_context.h" |
| #include "util/u_debug.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_inlines.h" |
| #include "pipe/p_shader_tokens.h" |
| #include "pipe/p_state.h" |
| |
| #include "util/u_blit.h" |
| #include "util/u_draw_quad.h" |
| #include "util/u_format.h" |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| #include "util/u_simple_shaders.h" |
| #include "util/u_surface.h" |
| #include "util/u_rect.h" |
| |
| #include "cso_cache/cso_context.h" |
| |
| |
| struct blit_state |
| { |
| struct pipe_context *pipe; |
| struct cso_context *cso; |
| |
| struct pipe_blend_state blend; |
| struct pipe_depth_stencil_alpha_state depthstencil; |
| struct pipe_rasterizer_state rasterizer; |
| struct pipe_sampler_state sampler; |
| struct pipe_viewport_state viewport; |
| |
| void *vs; |
| void *fs[TGSI_WRITEMASK_XYZW + 1]; |
| |
| struct pipe_buffer *vbuf; /**< quad vertices */ |
| unsigned vbuf_slot; |
| |
| float vertices[4][2][4]; /**< vertex/texcoords for quad */ |
| }; |
| |
| |
| /** |
| * Create state object for blit. |
| * Intended to be created once and re-used for many blit() calls. |
| */ |
| struct blit_state * |
| util_create_blit(struct pipe_context *pipe, struct cso_context *cso) |
| { |
| struct blit_state *ctx; |
| uint i; |
| |
| ctx = CALLOC_STRUCT(blit_state); |
| if (!ctx) |
| return NULL; |
| |
| ctx->pipe = pipe; |
| ctx->cso = cso; |
| |
| /* disabled blending/masking */ |
| memset(&ctx->blend, 0, sizeof(ctx->blend)); |
| ctx->blend.colormask = PIPE_MASK_RGBA; |
| |
| /* no-op depth/stencil/alpha */ |
| memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil)); |
| |
| /* rasterizer */ |
| memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); |
| ctx->rasterizer.front_winding = PIPE_WINDING_CW; |
| ctx->rasterizer.cull_mode = PIPE_WINDING_NONE; |
| ctx->rasterizer.bypass_vs_clip_and_viewport = 1; |
| ctx->rasterizer.gl_rasterization_rules = 1; |
| |
| /* samplers */ |
| memset(&ctx->sampler, 0, sizeof(ctx->sampler)); |
| ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; |
| ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; |
| ctx->sampler.min_img_filter = 0; /* set later */ |
| ctx->sampler.mag_img_filter = 0; /* set later */ |
| ctx->sampler.normalized_coords = 1; |
| |
| |
| /* vertex shader - still required to provide the linkage between |
| * fragment shader input semantics and vertex_element/buffers. |
| */ |
| { |
| const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, |
| TGSI_SEMANTIC_GENERIC }; |
| const uint semantic_indexes[] = { 0, 0 }; |
| ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, |
| semantic_indexes); |
| } |
| |
| /* fragment shader */ |
| ctx->fs[TGSI_WRITEMASK_XYZW] = |
| util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); |
| ctx->vbuf = NULL; |
| |
| /* init vertex data that doesn't change */ |
| for (i = 0; i < 4; i++) { |
| ctx->vertices[i][0][3] = 1.0f; /* w */ |
| ctx->vertices[i][1][2] = 0.0f; /* r */ |
| ctx->vertices[i][1][3] = 1.0f; /* q */ |
| } |
| |
| return ctx; |
| } |
| |
| |
| /** |
| * Destroy a blit context |
| */ |
| void |
| util_destroy_blit(struct blit_state *ctx) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| unsigned i; |
| |
| pipe->delete_vs_state(pipe, ctx->vs); |
| |
| for (i = 0; i < Elements(ctx->fs); i++) |
| if (ctx->fs[i]) |
| pipe->delete_fs_state(pipe, ctx->fs[i]); |
| |
| pipe_buffer_reference(&ctx->vbuf, NULL); |
| |
| FREE(ctx); |
| } |
| |
| |
| /** |
| * Get offset of next free slot in vertex buffer for quad vertices. |
| */ |
| static unsigned |
| get_next_slot( struct blit_state *ctx ) |
| { |
| const unsigned max_slots = 4096 / sizeof ctx->vertices; |
| |
| if (ctx->vbuf_slot >= max_slots) |
| util_blit_flush( ctx ); |
| |
| if (!ctx->vbuf) { |
| ctx->vbuf = pipe_buffer_create(ctx->pipe->screen, |
| 32, |
| PIPE_BUFFER_USAGE_VERTEX, |
| max_slots * sizeof ctx->vertices); |
| } |
| |
| return ctx->vbuf_slot++ * sizeof ctx->vertices; |
| } |
| |
| |
| |
| |
| |
| /** |
| * Setup vertex data for the textured quad we'll draw. |
| * Note: y=0=top |
| */ |
| static unsigned |
| setup_vertex_data_tex(struct blit_state *ctx, |
| float x0, float y0, float x1, float y1, |
| float s0, float t0, float s1, float t1, |
| float z) |
| { |
| unsigned offset; |
| |
| ctx->vertices[0][0][0] = x0; |
| ctx->vertices[0][0][1] = y0; |
| ctx->vertices[0][0][2] = z; |
| ctx->vertices[0][1][0] = s0; /*s*/ |
| ctx->vertices[0][1][1] = t0; /*t*/ |
| |
| ctx->vertices[1][0][0] = x1; |
| ctx->vertices[1][0][1] = y0; |
| ctx->vertices[1][0][2] = z; |
| ctx->vertices[1][1][0] = s1; /*s*/ |
| ctx->vertices[1][1][1] = t0; /*t*/ |
| |
| ctx->vertices[2][0][0] = x1; |
| ctx->vertices[2][0][1] = y1; |
| ctx->vertices[2][0][2] = z; |
| ctx->vertices[2][1][0] = s1; |
| ctx->vertices[2][1][1] = t1; |
| |
| ctx->vertices[3][0][0] = x0; |
| ctx->vertices[3][0][1] = y1; |
| ctx->vertices[3][0][2] = z; |
| ctx->vertices[3][1][0] = s0; |
| ctx->vertices[3][1][1] = t1; |
| |
| offset = get_next_slot( ctx ); |
| |
| pipe_buffer_write(ctx->pipe->screen, ctx->vbuf, |
| offset, sizeof(ctx->vertices), ctx->vertices); |
| |
| return offset; |
| } |
| |
| |
| /** |
| * \return TRUE if two regions overlap, FALSE otherwise |
| */ |
| static boolean |
| regions_overlap(int srcX0, int srcY0, |
| int srcX1, int srcY1, |
| int dstX0, int dstY0, |
| int dstX1, int dstY1) |
| { |
| if (MAX2(srcX0, srcX1) < MIN2(dstX0, dstX1)) |
| return FALSE; /* src completely left of dst */ |
| |
| if (MAX2(dstX0, dstX1) < MIN2(srcX0, srcX1)) |
| return FALSE; /* dst completely left of src */ |
| |
| if (MAX2(srcY0, srcY1) < MIN2(dstY0, dstY1)) |
| return FALSE; /* src completely above dst */ |
| |
| if (MAX2(dstY0, dstY1) < MIN2(srcY0, srcY1)) |
| return FALSE; /* dst completely above src */ |
| |
| return TRUE; /* some overlap */ |
| } |
| |
| |
| /** |
| * Copy pixel block from src surface to dst surface. |
| * Overlapping regions are acceptable. |
| * Flipping and stretching are supported. |
| * XXX what about clipping??? |
| * XXX need some control over blitting Z and/or stencil. |
| */ |
| void |
| util_blit_pixels_writemask(struct blit_state *ctx, |
| struct pipe_surface *src, |
| int srcX0, int srcY0, |
| int srcX1, int srcY1, |
| struct pipe_surface *dst, |
| int dstX0, int dstY0, |
| int dstX1, int dstY1, |
| float z, uint filter, |
| uint writemask) |
| { |
| struct pipe_context *pipe = ctx->pipe; |
| struct pipe_screen *screen = pipe->screen; |
| struct pipe_texture *tex = NULL; |
| struct pipe_framebuffer_state fb; |
| const int srcW = abs(srcX1 - srcX0); |
| const int srcH = abs(srcY1 - srcY0); |
| unsigned offset; |
| boolean overlap; |
| float s0, t0, s1, t1; |
| |
| assert(filter == PIPE_TEX_MIPFILTER_NEAREST || |
| filter == PIPE_TEX_MIPFILTER_LINEAR); |
| |
| assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D, |
| PIPE_TEXTURE_USAGE_SAMPLER, 0)); |
| assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, |
| PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); |
| |
| /* do the regions overlap? */ |
| overlap = util_same_surface(src, dst) && |
| regions_overlap(srcX0, srcY0, srcX1, srcY1, |
| dstX0, dstY0, dstX1, dstY1); |
| |
| /* |
| * Check for simple case: no format conversion, no flipping, no stretching, |
| * no overlapping. |
| * Filter mode should not matter since there's no stretching. |
| */ |
| if (pipe->surface_copy && |
| dst->format == src->format && |
| srcX0 < srcX1 && |
| dstX0 < dstX1 && |
| srcY0 < srcY1 && |
| dstY0 < dstY1 && |
| (dstX1 - dstX0) == (srcX1 - srcX0) && |
| (dstY1 - dstY0) == (srcY1 - srcY0) && |
| !overlap) { |
| pipe->surface_copy(pipe, |
| dst, dstX0, dstY0, /* dest */ |
| src, srcX0, srcY0, /* src */ |
| srcW, srcH); /* size */ |
| return; |
| } |
| |
| assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D, |
| PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)); |
| |
| /* Create a temporary texture when src and dest alias or when src |
| * is anything other than a single-level 2d texture. |
| * |
| * This can still be improved upon. |
| */ |
| if (util_same_surface(src, dst) || |
| src->texture->target != PIPE_TEXTURE_2D || |
| src->texture->last_level != 0) |
| { |
| struct pipe_texture texTemp; |
| struct pipe_surface *texSurf; |
| const int srcLeft = MIN2(srcX0, srcX1); |
| const int srcTop = MIN2(srcY0, srcY1); |
| |
| if (srcLeft != srcX0) { |
| /* left-right flip */ |
| int tmp = dstX0; |
| dstX0 = dstX1; |
| dstX1 = tmp; |
| } |
| |
| if (srcTop != srcY0) { |
| /* up-down flip */ |
| int tmp = dstY0; |
| dstY0 = dstY1; |
| dstY1 = tmp; |
| } |
| |
| /* create temp texture */ |
| memset(&texTemp, 0, sizeof(texTemp)); |
| texTemp.target = PIPE_TEXTURE_2D; |
| texTemp.format = src->format; |
| texTemp.last_level = 0; |
| texTemp.width0 = srcW; |
| texTemp.height0 = srcH; |
| texTemp.depth0 = 1; |
| |
| tex = screen->texture_create(screen, &texTemp); |
| if (!tex) |
| return; |
| |
| texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0, |
| PIPE_BUFFER_USAGE_GPU_WRITE); |
| |
| /* load temp texture */ |
| if (pipe->surface_copy) { |
| pipe->surface_copy(pipe, |
| texSurf, 0, 0, /* dest */ |
| src, srcLeft, srcTop, /* src */ |
| srcW, srcH); /* size */ |
| } else { |
| util_surface_copy(pipe, FALSE, |
| texSurf, 0, 0, /* dest */ |
| src, srcLeft, srcTop, /* src */ |
| srcW, srcH); /* size */ |
| } |
| |
| /* free the surface, update the texture if necessary. |
| */ |
| pipe_surface_reference(&texSurf, NULL); |
| s0 = 0.0f; |
| s1 = 1.0f; |
| t0 = 0.0f; |
| t1 = 1.0f; |
| } |
| else { |
| pipe_texture_reference(&tex, src->texture); |
| s0 = srcX0 / (float)tex->width0; |
| s1 = srcX1 / (float)tex->width0; |
| t0 = srcY0 / (float)tex->height0; |
| t1 = srcY1 / (float)tex->height0; |
| } |
| |
| |
| /* save state (restored below) */ |
| cso_save_blend(ctx->cso); |
| cso_save_depth_stencil_alpha(ctx->cso); |
| cso_save_rasterizer(ctx->cso); |
| cso_save_samplers(ctx->cso); |
| cso_save_sampler_textures(ctx->cso); |
| cso_save_framebuffer(ctx->cso); |
| cso_save_fragment_shader(ctx->cso); |
| cso_save_vertex_shader(ctx->cso); |
| |
| /* set misc state we care about */ |
| cso_set_blend(ctx->cso, &ctx->blend); |
| cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); |
| cso_set_rasterizer(ctx->cso, &ctx->rasterizer); |
| |
| /* sampler */ |
| ctx->sampler.min_img_filter = filter; |
| ctx->sampler.mag_img_filter = filter; |
| cso_single_sampler(ctx->cso, 0, &ctx->sampler); |
| cso_single_sampler_done(ctx->cso); |
| |
| /* texture */ |
| cso_set_sampler_textures(ctx->cso, 1, &tex); |
| |
| if (ctx->fs[writemask] == NULL) |
| ctx->fs[writemask] = |
| util_make_fragment_tex_shader_writemask(pipe, TGSI_TEXTURE_2D, |
| writemask); |
| |
| /* shaders */ |
| cso_set_fragment_shader_handle(ctx->cso, ctx->fs[writemask]); |
| cso_set_vertex_shader_handle(ctx->cso, ctx->vs); |
| |
| /* drawing dest */ |
| memset(&fb, 0, sizeof(fb)); |
| fb.width = dst->width; |
| fb.height = dst->height; |
| fb.nr_cbufs = 1; |
| fb.cbufs[0] = dst; |
| cso_set_framebuffer(ctx->cso, &fb); |
| |
| /* draw quad */ |
| offset = setup_vertex_data_tex(ctx, |
| (float) dstX0, (float) dstY0, |
| (float) dstX1, (float) dstY1, |
| s0, t0, |
| s1, t1, |
| z); |
| |
| util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset, |
| PIPE_PRIM_TRIANGLE_FAN, |
| 4, /* verts */ |
| 2); /* attribs/vert */ |
| |
| /* restore state we changed */ |
| cso_restore_blend(ctx->cso); |
| cso_restore_depth_stencil_alpha(ctx->cso); |
| cso_restore_rasterizer(ctx->cso); |
| cso_restore_samplers(ctx->cso); |
| cso_restore_sampler_textures(ctx->cso); |
| cso_restore_framebuffer(ctx->cso); |
| cso_restore_fragment_shader(ctx->cso); |
| cso_restore_vertex_shader(ctx->cso); |
| |
| pipe_texture_reference(&tex, NULL); |
| } |
| |
| |
| void |
| util_blit_pixels(struct blit_state *ctx, |
| struct pipe_surface *src, |
| int srcX0, int srcY0, |
| int srcX1, int srcY1, |
| struct pipe_surface *dst, |
| int dstX0, int dstY0, |
| int dstX1, int dstY1, |
| float z, uint filter ) |
| { |
| util_blit_pixels_writemask( ctx, src, |
| srcX0, srcY0, |
| srcX1, srcY1, |
| dst, |
| dstX0, dstY0, |
| dstX1, dstY1, |
| z, filter, |
| TGSI_WRITEMASK_XYZW ); |
| } |
| |
| |
| /* Release vertex buffer at end of frame to avoid synchronous |
| * rendering. |
| */ |
| void util_blit_flush( struct blit_state *ctx ) |
| { |
| pipe_buffer_reference(&ctx->vbuf, NULL); |
| ctx->vbuf_slot = 0; |
| } |
| |
| |
| |
| /** |
| * Copy pixel block from src texture to dst surface. |
| * Overlapping regions are acceptable. |
| * |
| * XXX Should support selection of level. |
| * XXX need some control over blitting Z and/or stencil. |
| */ |
| void |
| util_blit_pixels_tex(struct blit_state *ctx, |
| struct pipe_texture *tex, |
| int srcX0, int srcY0, |
| int srcX1, int srcY1, |
| struct pipe_surface *dst, |
| int dstX0, int dstY0, |
| int dstX1, int dstY1, |
| float z, uint filter) |
| { |
| struct pipe_framebuffer_state fb; |
| float s0, t0, s1, t1; |
| unsigned offset; |
| |
| assert(filter == PIPE_TEX_MIPFILTER_NEAREST || |
| filter == PIPE_TEX_MIPFILTER_LINEAR); |
| |
| assert(tex->width0 != 0); |
| assert(tex->height0 != 0); |
| |
| s0 = srcX0 / (float)tex->width0; |
| s1 = srcX1 / (float)tex->width0; |
| t0 = srcY0 / (float)tex->height0; |
| t1 = srcY1 / (float)tex->height0; |
| |
| assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, |
| PIPE_TEXTURE_2D, |
| PIPE_TEXTURE_USAGE_RENDER_TARGET, |
| 0)); |
| |
| /* save state (restored below) */ |
| cso_save_blend(ctx->cso); |
| cso_save_depth_stencil_alpha(ctx->cso); |
| cso_save_rasterizer(ctx->cso); |
| cso_save_samplers(ctx->cso); |
| cso_save_sampler_textures(ctx->cso); |
| cso_save_framebuffer(ctx->cso); |
| cso_save_fragment_shader(ctx->cso); |
| cso_save_vertex_shader(ctx->cso); |
| |
| /* set misc state we care about */ |
| cso_set_blend(ctx->cso, &ctx->blend); |
| cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); |
| cso_set_rasterizer(ctx->cso, &ctx->rasterizer); |
| |
| /* sampler */ |
| ctx->sampler.min_img_filter = filter; |
| ctx->sampler.mag_img_filter = filter; |
| cso_single_sampler(ctx->cso, 0, &ctx->sampler); |
| cso_single_sampler_done(ctx->cso); |
| |
| /* texture */ |
| cso_set_sampler_textures(ctx->cso, 1, &tex); |
| |
| /* shaders */ |
| cso_set_fragment_shader_handle(ctx->cso, ctx->fs[TGSI_WRITEMASK_XYZW]); |
| cso_set_vertex_shader_handle(ctx->cso, ctx->vs); |
| |
| /* drawing dest */ |
| memset(&fb, 0, sizeof(fb)); |
| fb.width = dst->width; |
| fb.height = dst->height; |
| fb.nr_cbufs = 1; |
| fb.cbufs[0] = dst; |
| cso_set_framebuffer(ctx->cso, &fb); |
| |
| /* draw quad */ |
| offset = setup_vertex_data_tex(ctx, |
| (float) dstX0, (float) dstY0, |
| (float) dstX1, (float) dstY1, |
| s0, t0, s1, t1, |
| z); |
| |
| util_draw_vertex_buffer(ctx->pipe, |
| ctx->vbuf, offset, |
| PIPE_PRIM_TRIANGLE_FAN, |
| 4, /* verts */ |
| 2); /* attribs/vert */ |
| |
| /* restore state we changed */ |
| cso_restore_blend(ctx->cso); |
| cso_restore_depth_stencil_alpha(ctx->cso); |
| cso_restore_rasterizer(ctx->cso); |
| cso_restore_samplers(ctx->cso); |
| cso_restore_sampler_textures(ctx->cso); |
| cso_restore_framebuffer(ctx->cso); |
| cso_restore_fragment_shader(ctx->cso); |
| cso_restore_vertex_shader(ctx->cso); |
| } |