| #include "nv30_context.h" |
| #include "nv30_state.h" |
| |
| static struct nv30_state_entry *render_states[] = { |
| &nv30_state_framebuffer, |
| &nv30_state_rasterizer, |
| &nv30_state_scissor, |
| &nv30_state_stipple, |
| &nv30_state_fragprog, |
| &nv30_state_fragtex, |
| &nv30_state_vertprog, |
| &nv30_state_blend, |
| &nv30_state_blend_colour, |
| &nv30_state_zsa, |
| &nv30_state_viewport, |
| &nv30_state_vbo, |
| NULL |
| }; |
| |
| static void |
| nv30_state_do_validate(struct nv30_context *nv30, |
| struct nv30_state_entry **states) |
| { |
| while (*states) { |
| struct nv30_state_entry *e = *states; |
| |
| if (nv30->dirty & e->dirty.pipe) { |
| if (e->validate(nv30)) { |
| nv30->state.dirty |= (1ULL << e->dirty.hw); |
| } |
| } |
| |
| states++; |
| } |
| nv30->dirty = 0; |
| } |
| |
| void |
| nv30_state_emit(struct nv30_context *nv30) |
| { |
| struct nouveau_channel *chan = nv30->screen->base.channel; |
| struct nv30_state *state = &nv30->state; |
| struct nv30_screen *screen = nv30->screen; |
| unsigned i; |
| uint64_t states; |
| |
| if (nv30->pctx_id != screen->cur_pctx) { |
| for (i = 0; i < NV30_STATE_MAX; i++) { |
| if (state->hw[i] && screen->state[i] != state->hw[i]) |
| state->dirty |= (1ULL << i); |
| } |
| |
| screen->cur_pctx = nv30->pctx_id; |
| } |
| |
| for (i = 0, states = state->dirty; states; i++) { |
| if (!(states & (1ULL << i))) |
| continue; |
| so_ref (state->hw[i], &nv30->screen->state[i]); |
| if (state->hw[i]) |
| so_emit(chan, nv30->screen->state[i]); |
| states &= ~(1ULL << i); |
| } |
| |
| state->dirty = 0; |
| } |
| |
| void |
| nv30_state_flush_notify(struct nouveau_channel *chan) |
| { |
| struct nv30_context *nv30 = chan->user_private; |
| struct nv30_state *state = &nv30->state; |
| unsigned i, samplers; |
| |
| so_emit_reloc_markers(chan, state->hw[NV30_STATE_FB]); |
| for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) { |
| if (!(samplers & (1 << i))) |
| continue; |
| so_emit_reloc_markers(chan, |
| state->hw[NV30_STATE_FRAGTEX0+i]); |
| samplers &= ~(1ULL << i); |
| } |
| so_emit_reloc_markers(chan, state->hw[NV30_STATE_FRAGPROG]); |
| if (state->hw[NV30_STATE_VTXBUF] /*&& nv30->render_mode == HW*/) |
| so_emit_reloc_markers(chan, state->hw[NV30_STATE_VTXBUF]); |
| } |
| |
| boolean |
| nv30_state_validate(struct nv30_context *nv30) |
| { |
| #if 0 |
| boolean was_sw = nv30->fallback_swtnl ? TRUE : FALSE; |
| |
| if (nv30->render_mode != HW) { |
| /* Don't even bother trying to go back to hw if none |
| * of the states that caused swtnl previously have changed. |
| */ |
| if ((nv30->fallback_swtnl & nv30->dirty) |
| != nv30->fallback_swtnl) |
| return FALSE; |
| |
| /* Attempt to go to hwtnl again */ |
| nv30->pipe.flush(&nv30->pipe, 0, NULL); |
| nv30->dirty |= (NV30_NEW_VIEWPORT | |
| NV30_NEW_VERTPROG | |
| NV30_NEW_ARRAYS); |
| nv30->render_mode = HW; |
| } |
| #endif |
| nv30_state_do_validate(nv30, render_states); |
| #if 0 |
| if (nv30->fallback_swtnl || nv30->fallback_swrast) |
| return FALSE; |
| |
| if (was_sw) |
| NOUVEAU_ERR("swtnl->hw\n"); |
| #endif |
| return TRUE; |
| } |