| /* |
| * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> |
| * Copyright 2009 Marek Olšák <maraeo@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| /* r300_emit: Functions for emitting state. */ |
| |
| #include "util/u_format.h" |
| #include "util/u_math.h" |
| #include "util/u_simple_list.h" |
| |
| #include "r300_context.h" |
| #include "r300_cs.h" |
| #include "r300_emit.h" |
| #include "r300_fs.h" |
| #include "r300_screen.h" |
| #include "r300_state_derived.h" |
| #include "r300_state_inlines.h" |
| #include "r300_texture.h" |
| #include "r300_vs.h" |
| |
| void r300_emit_blend_state(struct r300_context* r300, void* state) |
| { |
| struct r300_blend_state* blend = (struct r300_blend_state*)state; |
| CS_LOCALS(r300); |
| BEGIN_CS(8); |
| OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop); |
| OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 3); |
| if (r300->framebuffer_state.nr_cbufs) { |
| OUT_CS(blend->blend_control); |
| OUT_CS(blend->alpha_blend_control); |
| OUT_CS(blend->color_channel_mask); |
| } else { |
| OUT_CS(0); |
| OUT_CS(0); |
| OUT_CS(0); |
| /* XXX also disable fastfill here once it's supported */ |
| } |
| OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither); |
| END_CS; |
| } |
| |
| void r300_emit_blend_color_state(struct r300_context* r300, void* state) |
| { |
| struct r300_blend_color_state* bc = (struct r300_blend_color_state*)state; |
| struct r300_screen* r300screen = r300_screen(r300->context.screen); |
| CS_LOCALS(r300); |
| |
| if (r300screen->caps->is_r500) { |
| BEGIN_CS(3); |
| OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); |
| OUT_CS(bc->blend_color_red_alpha); |
| OUT_CS(bc->blend_color_green_blue); |
| END_CS; |
| } else { |
| BEGIN_CS(2); |
| OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color); |
| END_CS; |
| } |
| } |
| |
| void r300_emit_clip_state(struct r300_context* r300, void* state) |
| { |
| struct pipe_clip_state* clip = (struct pipe_clip_state*)state; |
| int i; |
| struct r300_screen* r300screen = r300_screen(r300->context.screen); |
| CS_LOCALS(r300); |
| |
| if (r300screen->caps->has_tcl) { |
| BEGIN_CS(5 + (6 * 4)); |
| OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, |
| (r300screen->caps->is_r500 ? |
| R500_PVS_UCP_START : R300_PVS_UCP_START)); |
| OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 6 * 4); |
| for (i = 0; i < 6; i++) { |
| OUT_CS_32F(clip->ucp[i][0]); |
| OUT_CS_32F(clip->ucp[i][1]); |
| OUT_CS_32F(clip->ucp[i][2]); |
| OUT_CS_32F(clip->ucp[i][3]); |
| } |
| OUT_CS_REG(R300_VAP_CLIP_CNTL, ((1 << clip->nr) - 1) | |
| R300_PS_UCP_MODE_CLIP_AS_TRIFAN); |
| END_CS; |
| } else { |
| BEGIN_CS(2); |
| OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE); |
| END_CS; |
| } |
| |
| } |
| |
| void r300_emit_dsa_state(struct r300_context* r300, void* state) |
| { |
| struct r300_dsa_state* dsa = (struct r300_dsa_state*)state; |
| struct r300_screen* r300screen = r300_screen(r300->context.screen); |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(r300screen->caps->is_r500 ? 8 : 6); |
| OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); |
| |
| /* not needed since we use the 8bit alpha ref */ |
| /*if (r300screen->caps->is_r500) { |
| OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); |
| }*/ |
| |
| OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); |
| |
| if (r300->framebuffer_state.zsbuf) { |
| OUT_CS(dsa->z_buffer_control); |
| OUT_CS(dsa->z_stencil_control); |
| } else { |
| OUT_CS(0); |
| OUT_CS(0); |
| } |
| |
| OUT_CS(dsa->stencil_ref_mask); |
| |
| /* XXX it seems r3xx doesn't support STENCILREFMASK_BF */ |
| if (r300screen->caps->is_r500) { |
| OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); |
| } |
| END_CS; |
| } |
| |
| static const float * get_shader_constant( |
| struct r300_context * r300, |
| struct rc_constant * constant, |
| struct r300_constant_buffer * externals) |
| { |
| struct r300_viewport_state* viewport = |
| (struct r300_viewport_state*)r300->viewport_state.state; |
| static float vec[4] = { 0.0, 0.0, 0.0, 1.0 }; |
| struct pipe_texture *tex; |
| |
| switch(constant->Type) { |
| case RC_CONSTANT_EXTERNAL: |
| return externals->constants[constant->u.External]; |
| |
| case RC_CONSTANT_IMMEDIATE: |
| return constant->u.Immediate; |
| |
| case RC_CONSTANT_STATE: |
| switch (constant->u.State[0]) { |
| /* Factor for converting rectangle coords to |
| * normalized coords. Should only show up on non-r500. */ |
| case RC_STATE_R300_TEXRECT_FACTOR: |
| tex = &r300->textures[constant->u.State[1]]->tex; |
| vec[0] = 1.0 / tex->width0; |
| vec[1] = 1.0 / tex->height0; |
| break; |
| |
| /* Texture compare-fail value. */ |
| /* XXX Since Gallium doesn't support GL_ARB_shadow_ambient, |
| * this is always (0,0,0,0), right? */ |
| case RC_STATE_SHADOW_AMBIENT: |
| vec[3] = 0; |
| break; |
| |
| case RC_STATE_R300_VIEWPORT_SCALE: |
| if (r300->tcl_bypass) { |
| vec[0] = 1; |
| vec[1] = 1; |
| vec[2] = 1; |
| } else { |
| vec[0] = viewport->xscale; |
| vec[1] = viewport->yscale; |
| vec[2] = viewport->zscale; |
| } |
| break; |
| |
| case RC_STATE_R300_VIEWPORT_OFFSET: |
| if (!r300->tcl_bypass) { |
| vec[0] = viewport->xoffset; |
| vec[1] = viewport->yoffset; |
| vec[2] = viewport->zoffset; |
| } |
| break; |
| |
| default: |
| debug_printf("r300: Implementation error: " |
| "Unknown RC_CONSTANT type %d\n", constant->u.State[0]); |
| } |
| break; |
| |
| default: |
| debug_printf("r300: Implementation error: " |
| "Unhandled constant type %d\n", constant->Type); |
| } |
| |
| /* This should either be (0, 0, 0, 1), which should be a relatively safe |
| * RGBA or STRQ value, or it could be one of the RC_CONSTANT_STATE |
| * state factors. */ |
| return vec; |
| } |
| |
| /* Convert a normal single-precision float into the 7.16 format |
| * used by the R300 fragment shader. |
| */ |
| static uint32_t pack_float24(float f) |
| { |
| union { |
| float fl; |
| uint32_t u; |
| } u; |
| float mantissa; |
| int exponent; |
| uint32_t float24 = 0; |
| |
| if (f == 0.0) |
| return 0; |
| |
| u.fl = f; |
| |
| mantissa = frexpf(f, &exponent); |
| |
| /* Handle -ve */ |
| if (mantissa < 0) { |
| float24 |= (1 << 23); |
| mantissa = mantissa * -1.0; |
| } |
| /* Handle exponent, bias of 63 */ |
| exponent += 62; |
| float24 |= (exponent << 16); |
| /* Kill 7 LSB of mantissa */ |
| float24 |= (u.u & 0x7FFFFF) >> 7; |
| |
| return float24; |
| } |
| |
| void r300_emit_fragment_program_code(struct r300_context* r300, |
| struct rX00_fragment_program_code* generic_code) |
| { |
| struct r300_fragment_program_code * code = &generic_code->code.r300; |
| int i; |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(15 + |
| code->alu.length * 4 + |
| (code->tex.length ? (1 + code->tex.length) : 0)); |
| |
| OUT_CS_REG(R300_US_CONFIG, code->config); |
| OUT_CS_REG(R300_US_PIXSIZE, code->pixsize); |
| OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset); |
| |
| OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4); |
| for(i = 0; i < 4; ++i) |
| OUT_CS(code->code_addr[i]); |
| |
| OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length); |
| for (i = 0; i < code->alu.length; i++) |
| OUT_CS(code->alu.inst[i].rgb_inst); |
| |
| OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length); |
| for (i = 0; i < code->alu.length; i++) |
| OUT_CS(code->alu.inst[i].rgb_addr); |
| |
| OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length); |
| for (i = 0; i < code->alu.length; i++) |
| OUT_CS(code->alu.inst[i].alpha_inst); |
| |
| OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length); |
| for (i = 0; i < code->alu.length; i++) |
| OUT_CS(code->alu.inst[i].alpha_addr); |
| |
| if (code->tex.length) { |
| OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length); |
| for(i = 0; i < code->tex.length; ++i) |
| OUT_CS(code->tex.inst[i]); |
| } |
| |
| END_CS; |
| } |
| |
| void r300_emit_fs_constant_buffer(struct r300_context* r300, |
| struct rc_constant_list* constants) |
| { |
| int i; |
| CS_LOCALS(r300); |
| |
| if (constants->Count == 0) |
| return; |
| |
| BEGIN_CS(constants->Count * 4 + 1); |
| OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X, constants->Count * 4); |
| for(i = 0; i < constants->Count; ++i) { |
| const float * data = get_shader_constant(r300, |
| &constants->Constants[i], |
| &r300->shader_constants[PIPE_SHADER_FRAGMENT]); |
| OUT_CS(pack_float24(data[0])); |
| OUT_CS(pack_float24(data[1])); |
| OUT_CS(pack_float24(data[2])); |
| OUT_CS(pack_float24(data[3])); |
| } |
| END_CS; |
| } |
| |
| static void r300_emit_fragment_depth_config(struct r300_context* r300, |
| struct r300_fragment_shader* fs) |
| { |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(4); |
| if (r300_fragment_shader_writes_depth(fs)) { |
| OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER); |
| OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US); |
| } else { |
| OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SCAN); |
| OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0 | R300_W_SRC_US); |
| } |
| END_CS; |
| } |
| |
| void r500_emit_fragment_program_code(struct r300_context* r300, |
| struct rX00_fragment_program_code* generic_code) |
| { |
| struct r500_fragment_program_code * code = &generic_code->code.r500; |
| int i; |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(13 + |
| ((code->inst_end + 1) * 6)); |
| OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); |
| OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx); |
| OUT_CS_REG(R500_US_CODE_RANGE, |
| R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end)); |
| OUT_CS_REG(R500_US_CODE_OFFSET, 0); |
| OUT_CS_REG(R500_US_CODE_ADDR, |
| R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end)); |
| |
| OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR); |
| OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6); |
| for (i = 0; i <= code->inst_end; i++) { |
| OUT_CS(code->inst[i].inst0); |
| OUT_CS(code->inst[i].inst1); |
| OUT_CS(code->inst[i].inst2); |
| OUT_CS(code->inst[i].inst3); |
| OUT_CS(code->inst[i].inst4); |
| OUT_CS(code->inst[i].inst5); |
| } |
| |
| END_CS; |
| } |
| |
| void r500_emit_fs_constant_buffer(struct r300_context* r300, |
| struct rc_constant_list* constants) |
| { |
| int i; |
| CS_LOCALS(r300); |
| |
| if (constants->Count == 0) |
| return; |
| |
| BEGIN_CS(constants->Count * 4 + 3); |
| OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); |
| OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->Count * 4); |
| for (i = 0; i < constants->Count; i++) { |
| const float * data = get_shader_constant(r300, |
| &constants->Constants[i], |
| &r300->shader_constants[PIPE_SHADER_FRAGMENT]); |
| OUT_CS_32F(data[0]); |
| OUT_CS_32F(data[1]); |
| OUT_CS_32F(data[2]); |
| OUT_CS_32F(data[3]); |
| } |
| END_CS; |
| } |
| |
| void r300_emit_fb_state(struct r300_context* r300, |
| struct pipe_framebuffer_state* fb) |
| { |
| struct r300_texture* tex; |
| struct pipe_surface* surf; |
| int i; |
| CS_LOCALS(r300); |
| |
| /* Shouldn't fail unless there is a bug in the state tracker. */ |
| assert(fb->nr_cbufs <= 4); |
| |
| BEGIN_CS((10 * fb->nr_cbufs) + (2 * (4 - fb->nr_cbufs)) + |
| (fb->zsbuf ? 10 : 0) + 6); |
| |
| /* Flush and free renderbuffer caches. */ |
| OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, |
| R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | |
| R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); |
| OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, |
| R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | |
| R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); |
| |
| /* Set the number of colorbuffers. */ |
| OUT_CS_REG(R300_RB3D_CCTL, R300_RB3D_CCTL_NUM_MULTIWRITES(fb->nr_cbufs)); |
| |
| /* Set up colorbuffers. */ |
| for (i = 0; i < fb->nr_cbufs; i++) { |
| surf = fb->cbufs[i]; |
| tex = (struct r300_texture*)surf->texture; |
| assert(tex && tex->buffer && "cbuf is marked, but NULL!"); |
| |
| OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); |
| OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0); |
| |
| OUT_CS_REG_SEQ(R300_RB3D_COLORPITCH0 + (4 * i), 1); |
| OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level] | |
| r300_translate_colorformat(tex->tex.format), 0, |
| RADEON_GEM_DOMAIN_VRAM, 0); |
| |
| OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), |
| r300_translate_out_fmt(surf->format)); |
| } |
| |
| /* Disable unused colorbuffers. */ |
| for (; i < 4; i++) { |
| OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), R300_US_OUT_FMT_UNUSED); |
| } |
| |
| /* Set up a zbuffer. */ |
| if (fb->zsbuf) { |
| surf = fb->zsbuf; |
| tex = (struct r300_texture*)surf->texture; |
| assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); |
| |
| OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); |
| OUT_CS_RELOC(tex->buffer, surf->offset, 0, RADEON_GEM_DOMAIN_VRAM, 0); |
| |
| OUT_CS_REG(R300_ZB_FORMAT, r300_translate_zsformat(tex->tex.format)); |
| |
| OUT_CS_REG_SEQ(R300_ZB_DEPTHPITCH, 1); |
| OUT_CS_RELOC(tex->buffer, tex->pitch[surf->level], 0, |
| RADEON_GEM_DOMAIN_VRAM, 0); |
| } |
| |
| END_CS; |
| } |
| |
| static void r300_emit_query_start(struct r300_context *r300) |
| { |
| struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps; |
| struct r300_query *query = r300->query_current; |
| CS_LOCALS(r300); |
| |
| if (!query) |
| return; |
| |
| BEGIN_CS(4); |
| if (caps->family == CHIP_FAMILY_RV530) { |
| OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); |
| } else { |
| OUT_CS_REG(R300_SU_REG_DEST, R300_RASTER_PIPE_SELECT_ALL); |
| } |
| OUT_CS_REG(R300_ZB_ZPASS_DATA, 0); |
| END_CS; |
| query->begin_emitted = TRUE; |
| } |
| |
| |
| static void r300_emit_query_finish(struct r300_context *r300, |
| struct r300_query *query) |
| { |
| struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; |
| CS_LOCALS(r300); |
| |
| assert(caps->num_frag_pipes); |
| |
| BEGIN_CS(6 * caps->num_frag_pipes + 2); |
| /* I'm not so sure I like this switch, but it's hard to be elegant |
| * when there's so many special cases... |
| * |
| * So here's the basic idea. For each pipe, enable writes to it only, |
| * then put out the relocation for ZPASS_ADDR, taking into account a |
| * 4-byte offset for each pipe. RV380 and older are special; they have |
| * only two pipes, and the second pipe's enable is on bit 3, not bit 1, |
| * so there's a chipset cap for that. */ |
| switch (caps->num_frag_pipes) { |
| case 4: |
| /* pipe 3 only */ |
| OUT_CS_REG(R300_SU_REG_DEST, 1 << 3); |
| OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); |
| OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 3), |
| 0, RADEON_GEM_DOMAIN_GTT, 0); |
| case 3: |
| /* pipe 2 only */ |
| OUT_CS_REG(R300_SU_REG_DEST, 1 << 2); |
| OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); |
| OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 2), |
| 0, RADEON_GEM_DOMAIN_GTT, 0); |
| case 2: |
| /* pipe 1 only */ |
| /* As mentioned above, accomodate RV380 and older. */ |
| OUT_CS_REG(R300_SU_REG_DEST, |
| 1 << (caps->high_second_pipe ? 3 : 1)); |
| OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); |
| OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 1), |
| 0, RADEON_GEM_DOMAIN_GTT, 0); |
| case 1: |
| /* pipe 0 only */ |
| OUT_CS_REG(R300_SU_REG_DEST, 1 << 0); |
| OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); |
| OUT_CS_RELOC(r300->oqbo, query->offset + (sizeof(uint32_t) * 0), |
| 0, RADEON_GEM_DOMAIN_GTT, 0); |
| break; |
| default: |
| debug_printf("r300: Implementation error: Chipset reports %d" |
| " pixel pipes!\n", caps->num_frag_pipes); |
| assert(0); |
| } |
| |
| /* And, finally, reset it to normal... */ |
| OUT_CS_REG(R300_SU_REG_DEST, 0xF); |
| END_CS; |
| } |
| |
| static void rv530_emit_query_single(struct r300_context *r300, |
| struct r300_query *query) |
| { |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(8); |
| OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); |
| OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); |
| OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); |
| OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); |
| END_CS; |
| } |
| |
| static void rv530_emit_query_double(struct r300_context *r300, |
| struct r300_query *query) |
| { |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(14); |
| OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_0); |
| OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); |
| OUT_CS_RELOC(r300->oqbo, query->offset, 0, RADEON_GEM_DOMAIN_GTT, 0); |
| OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_1); |
| OUT_CS_REG_SEQ(R300_ZB_ZPASS_ADDR, 1); |
| OUT_CS_RELOC(r300->oqbo, query->offset + sizeof(uint32_t), 0, RADEON_GEM_DOMAIN_GTT, 0); |
| OUT_CS_REG(RV530_FG_ZBREG_DEST, RV530_FG_ZBREG_DEST_PIPE_SELECT_ALL); |
| END_CS; |
| } |
| |
| void r300_emit_query_end(struct r300_context* r300) |
| { |
| struct r300_capabilities *caps = r300_screen(r300->context.screen)->caps; |
| struct r300_query *query = r300->query_current; |
| |
| if (!query) |
| return; |
| |
| if (query->begin_emitted == FALSE) |
| return; |
| |
| if (caps->family == CHIP_FAMILY_RV530) { |
| if (caps->num_z_pipes == 2) |
| rv530_emit_query_double(r300, query); |
| else |
| rv530_emit_query_single(r300, query); |
| } else |
| r300_emit_query_finish(r300, query); |
| } |
| |
| void r300_emit_rs_state(struct r300_context* r300, void* state) |
| { |
| struct r300_rs_state* rs = (struct r300_rs_state*)state; |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(22); |
| OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); |
| OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size); |
| OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2); |
| OUT_CS(rs->point_minmax); |
| OUT_CS(rs->line_control); |
| OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6); |
| OUT_CS(rs->depth_scale_front); |
| OUT_CS(rs->depth_offset_front); |
| OUT_CS(rs->depth_scale_back); |
| OUT_CS(rs->depth_offset_back); |
| OUT_CS(rs->polygon_offset_enable); |
| OUT_CS(rs->cull_mode); |
| OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); |
| OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); |
| OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control); |
| OUT_CS_REG(R300_GA_POLY_MODE, rs->polygon_mode); |
| END_CS; |
| } |
| |
| void r300_emit_rs_block_state(struct r300_context* r300, |
| struct r300_rs_block* rs) |
| { |
| int i; |
| struct r300_screen* r300screen = r300_screen(r300->context.screen); |
| CS_LOCALS(r300); |
| |
| DBG(r300, DBG_DRAW, "r300: RS emit:\n"); |
| |
| BEGIN_CS(21); |
| if (r300screen->caps->is_r500) { |
| OUT_CS_REG_SEQ(R500_RS_IP_0, 8); |
| } else { |
| OUT_CS_REG_SEQ(R300_RS_IP_0, 8); |
| } |
| for (i = 0; i < 8; i++) { |
| OUT_CS(rs->ip[i]); |
| DBG(r300, DBG_DRAW, " : ip %d: 0x%08x\n", i, rs->ip[i]); |
| } |
| |
| OUT_CS_REG_SEQ(R300_RS_COUNT, 2); |
| OUT_CS(rs->count); |
| OUT_CS(rs->inst_count); |
| |
| if (r300screen->caps->is_r500) { |
| OUT_CS_REG_SEQ(R500_RS_INST_0, 8); |
| } else { |
| OUT_CS_REG_SEQ(R300_RS_INST_0, 8); |
| } |
| for (i = 0; i < 8; i++) { |
| OUT_CS(rs->inst[i]); |
| DBG(r300, DBG_DRAW, " : inst %d: 0x%08x\n", i, rs->inst[i]); |
| } |
| |
| DBG(r300, DBG_DRAW, " : count: 0x%08x inst_count: 0x%08x\n", |
| rs->count, rs->inst_count); |
| |
| END_CS; |
| } |
| |
| static void r300_emit_scissor_regs(struct r300_context* r300, |
| struct r300_scissor_regs* scissor) |
| { |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(3); |
| OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); |
| OUT_CS(scissor->top_left); |
| OUT_CS(scissor->bottom_right); |
| END_CS; |
| } |
| |
| void r300_emit_scissor_state(struct r300_context* r300, void* state) |
| { |
| struct r300_scissor_state* scissor = (struct r300_scissor_state*)state; |
| /* XXX argfl! */ |
| if (((struct r300_rs_state*)r300->rs_state.state)->rs.scissor) { |
| r300_emit_scissor_regs(r300, &scissor->scissor); |
| } else { |
| r300_emit_scissor_regs(r300, &scissor->framebuffer); |
| } |
| } |
| |
| void r300_emit_texture(struct r300_context* r300, |
| struct r300_sampler_state* sampler, |
| struct r300_texture* tex, |
| unsigned offset) |
| { |
| uint32_t filter0 = sampler->filter0; |
| uint32_t format0 = tex->state.format0; |
| unsigned min_level, max_level; |
| CS_LOCALS(r300); |
| |
| /* to emulate 1D textures through 2D ones correctly */ |
| if (tex->tex.target == PIPE_TEXTURE_1D) { |
| filter0 &= ~R300_TX_WRAP_T_MASK; |
| filter0 |= R300_TX_WRAP_T(R300_TX_CLAMP_TO_EDGE); |
| } |
| |
| /* determine min/max levels */ |
| /* the MAX_MIP level is the largest (finest) one */ |
| max_level = MIN2(sampler->max_lod, tex->tex.last_level); |
| min_level = MIN2(sampler->min_lod, max_level); |
| format0 |= R300_TX_NUM_LEVELS(max_level); |
| filter0 |= R300_TX_MAX_MIP_LEVEL(min_level); |
| |
| BEGIN_CS(16); |
| OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), filter0 | |
| (offset << 28)); |
| OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); |
| OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); |
| |
| OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), format0); |
| OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); |
| OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); |
| OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); |
| OUT_CS_RELOC(tex->buffer, 0, |
| RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); |
| END_CS; |
| } |
| |
| static boolean r300_validate_aos(struct r300_context *r300) |
| { |
| struct pipe_vertex_buffer *vbuf = r300->vertex_buffer; |
| struct pipe_vertex_element *velem = r300->vertex_element; |
| int i; |
| |
| /* Check if formats and strides are aligned to the size of DWORD. */ |
| for (i = 0; i < r300->vertex_element_count; i++) { |
| if (vbuf[velem[i].vertex_buffer_index].stride % 4 != 0 || |
| util_format_get_blocksize(velem[i].src_format) % 4 != 0) { |
| return FALSE; |
| } |
| } |
| return TRUE; |
| } |
| |
| void r300_emit_aos(struct r300_context* r300, unsigned offset) |
| { |
| struct pipe_vertex_buffer *vb1, *vb2, *vbuf = r300->vertex_buffer; |
| struct pipe_vertex_element *velem = r300->vertex_element; |
| int i; |
| unsigned size1, size2, aos_count = r300->vertex_element_count; |
| unsigned packet_size = (aos_count * 3 + 1) / 2; |
| CS_LOCALS(r300); |
| |
| /* XXX Move this checking to a more approriate place. */ |
| if (!r300_validate_aos(r300)) { |
| /* XXX We should fallback using Draw. */ |
| assert(0); |
| } |
| |
| BEGIN_CS(2 + packet_size + aos_count * 2); |
| OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size); |
| OUT_CS(aos_count); |
| |
| for (i = 0; i < aos_count - 1; i += 2) { |
| vb1 = &vbuf[velem[i].vertex_buffer_index]; |
| vb2 = &vbuf[velem[i+1].vertex_buffer_index]; |
| size1 = util_format_get_blocksize(velem[i].src_format); |
| size2 = util_format_get_blocksize(velem[i+1].src_format); |
| |
| OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride) | |
| R300_VBPNTR_SIZE1(size2) | R300_VBPNTR_STRIDE1(vb2->stride)); |
| OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride); |
| OUT_CS(vb2->buffer_offset + velem[i+1].src_offset + offset * vb2->stride); |
| } |
| |
| if (aos_count & 1) { |
| vb1 = &vbuf[velem[i].vertex_buffer_index]; |
| size1 = util_format_get_blocksize(velem[i].src_format); |
| |
| OUT_CS(R300_VBPNTR_SIZE0(size1) | R300_VBPNTR_STRIDE0(vb1->stride)); |
| OUT_CS(vb1->buffer_offset + velem[i].src_offset + offset * vb1->stride); |
| } |
| |
| for (i = 0; i < aos_count; i++) { |
| OUT_CS_RELOC_NO_OFFSET(vbuf[velem[i].vertex_buffer_index].buffer, |
| RADEON_GEM_DOMAIN_GTT, 0, 0); |
| } |
| END_CS; |
| } |
| |
| #if 0 |
| void r300_emit_draw_packet(struct r300_context* r300) |
| { |
| CS_LOCALS(r300); |
| |
| DBG(r300, DBG_DRAW, "r300: Preparing vertex buffer %p for render, " |
| "vertex size %d\n", r300->vbo, |
| r300->vertex_info->vinfo.size); |
| /* Set the pointer to our vertex buffer. The emitted values are this: |
| * PACKET3 [3D_LOAD_VBPNTR] |
| * COUNT [1] |
| * FORMAT [size | stride << 8] |
| * OFFSET [offset into BO] |
| * VBPNTR [relocated BO] |
| */ |
| BEGIN_CS(7); |
| OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, 3); |
| OUT_CS(1); |
| OUT_CS(r300->vertex_info->vinfo.size | |
| (r300->vertex_info->vinfo.size << 8)); |
| OUT_CS(r300->vbo_offset); |
| OUT_CS_RELOC(r300->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); |
| END_CS; |
| } |
| #endif |
| |
| void r300_emit_vertex_format_state(struct r300_context* r300) |
| { |
| int i; |
| CS_LOCALS(r300); |
| |
| DBG(r300, DBG_DRAW, "r300: VAP/PSC emit:\n"); |
| |
| BEGIN_CS(26); |
| OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info->vinfo.size); |
| |
| OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); |
| OUT_CS(r300->vertex_info->vinfo.hwfmt[0]); |
| OUT_CS(r300->vertex_info->vinfo.hwfmt[1]); |
| OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); |
| OUT_CS(r300->vertex_info->vinfo.hwfmt[2]); |
| OUT_CS(r300->vertex_info->vinfo.hwfmt[3]); |
| for (i = 0; i < 4; i++) { |
| DBG(r300, DBG_DRAW, " : hwfmt%d: 0x%08x\n", i, |
| r300->vertex_info->vinfo.hwfmt[i]); |
| } |
| |
| OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); |
| for (i = 0; i < 8; i++) { |
| OUT_CS(r300->vertex_info->vap_prog_stream_cntl[i]); |
| DBG(r300, DBG_DRAW, " : prog_stream_cntl%d: 0x%08x\n", i, |
| r300->vertex_info->vap_prog_stream_cntl[i]); |
| } |
| OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); |
| for (i = 0; i < 8; i++) { |
| OUT_CS(r300->vertex_info->vap_prog_stream_cntl_ext[i]); |
| DBG(r300, DBG_DRAW, " : prog_stream_cntl_ext%d: 0x%08x\n", i, |
| r300->vertex_info->vap_prog_stream_cntl_ext[i]); |
| } |
| END_CS; |
| } |
| |
| |
| void r300_emit_vertex_program_code(struct r300_context* r300, |
| struct r300_vertex_program_code* code) |
| { |
| int i; |
| struct r300_screen* r300screen = r300_screen(r300->context.screen); |
| unsigned instruction_count = code->length / 4; |
| |
| int vtx_mem_size = r300screen->caps->is_r500 ? 128 : 72; |
| int input_count = MAX2(util_bitcount(code->InputsRead), 1); |
| int output_count = MAX2(util_bitcount(code->OutputsWritten), 1); |
| int temp_count = MAX2(code->num_temporaries, 1); |
| int pvs_num_slots = MIN3(vtx_mem_size / input_count, |
| vtx_mem_size / output_count, 10); |
| int pvs_num_controllers = MIN2(vtx_mem_size / temp_count, 6); |
| |
| CS_LOCALS(r300); |
| |
| if (!r300screen->caps->has_tcl) { |
| debug_printf("r300: Implementation error: emit_vertex_shader called," |
| " but has_tcl is FALSE!\n"); |
| return; |
| } |
| |
| BEGIN_CS(9 + code->length); |
| /* R300_VAP_PVS_CODE_CNTL_0 |
| * R300_VAP_PVS_CONST_CNTL |
| * R300_VAP_PVS_CODE_CNTL_1 |
| * See the r5xx docs for instructions on how to use these. */ |
| OUT_CS_REG_SEQ(R300_VAP_PVS_CODE_CNTL_0, 3); |
| OUT_CS(R300_PVS_FIRST_INST(0) | |
| R300_PVS_XYZW_VALID_INST(instruction_count - 1) | |
| R300_PVS_LAST_INST(instruction_count - 1)); |
| OUT_CS(R300_PVS_MAX_CONST_ADDR(code->constants.Count - 1)); |
| OUT_CS(instruction_count - 1); |
| |
| OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0); |
| OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, code->length); |
| for (i = 0; i < code->length; i++) |
| OUT_CS(code->body.d[i]); |
| |
| OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(pvs_num_slots) | |
| R300_PVS_NUM_CNTLRS(pvs_num_controllers) | |
| R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) | |
| R300_PVS_VF_MAX_VTX_NUM(12) | |
| (r300screen->caps->is_r500 ? R500_TCL_STATE_OPTIMIZATION : 0)); |
| END_CS; |
| } |
| |
| void r300_emit_vertex_shader(struct r300_context* r300, |
| struct r300_vertex_shader* vs) |
| { |
| r300_emit_vertex_program_code(r300, &vs->code); |
| } |
| |
| void r300_emit_vs_constant_buffer(struct r300_context* r300, |
| struct rc_constant_list* constants) |
| { |
| int i; |
| struct r300_screen* r300screen = r300_screen(r300->context.screen); |
| CS_LOCALS(r300); |
| |
| if (!r300screen->caps->has_tcl) { |
| debug_printf("r300: Implementation error: emit_vertex_shader called," |
| " but has_tcl is FALSE!\n"); |
| return; |
| } |
| |
| if (constants->Count == 0) |
| return; |
| |
| BEGIN_CS(constants->Count * 4 + 3); |
| OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, |
| (r300screen->caps->is_r500 ? |
| R500_PVS_CONST_START : R300_PVS_CONST_START)); |
| OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, constants->Count * 4); |
| for (i = 0; i < constants->Count; i++) { |
| const float * data = get_shader_constant(r300, |
| &constants->Constants[i], |
| &r300->shader_constants[PIPE_SHADER_VERTEX]); |
| OUT_CS_32F(data[0]); |
| OUT_CS_32F(data[1]); |
| OUT_CS_32F(data[2]); |
| OUT_CS_32F(data[3]); |
| } |
| END_CS; |
| } |
| |
| void r300_emit_viewport_state(struct r300_context* r300, void* state) |
| { |
| struct r300_viewport_state* viewport = (struct r300_viewport_state*)state; |
| CS_LOCALS(r300); |
| |
| if (r300->tcl_bypass) { |
| BEGIN_CS(2); |
| OUT_CS_REG(R300_VAP_VTE_CNTL, 0); |
| END_CS; |
| } else { |
| BEGIN_CS(9); |
| OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); |
| OUT_CS_32F(viewport->xscale); |
| OUT_CS_32F(viewport->xoffset); |
| OUT_CS_32F(viewport->yscale); |
| OUT_CS_32F(viewport->yoffset); |
| OUT_CS_32F(viewport->zscale); |
| OUT_CS_32F(viewport->zoffset); |
| OUT_CS_REG(R300_VAP_VTE_CNTL, viewport->vte_control); |
| END_CS; |
| } |
| } |
| |
| void r300_emit_texture_count(struct r300_context* r300) |
| { |
| uint32_t tx_enable = 0; |
| int i; |
| CS_LOCALS(r300); |
| |
| /* Notice that texture_count and sampler_count are just sizes |
| * of the respective arrays. We still have to check for the individual |
| * elements. */ |
| for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { |
| if (r300->textures[i]) { |
| tx_enable |= 1 << i; |
| } |
| } |
| |
| BEGIN_CS(2); |
| OUT_CS_REG(R300_TX_ENABLE, tx_enable); |
| END_CS; |
| |
| } |
| |
| void r300_emit_ztop_state(struct r300_context* r300, void* state) |
| { |
| struct r300_ztop_state* ztop = (struct r300_ztop_state*)state; |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(2); |
| OUT_CS_REG(R300_ZB_ZTOP, ztop->z_buffer_top); |
| END_CS; |
| } |
| |
| void r300_flush_textures(struct r300_context* r300) |
| { |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(2); |
| OUT_CS_REG(R300_TX_INVALTAGS, 0); |
| END_CS; |
| } |
| |
| static void r300_flush_pvs(struct r300_context* r300) |
| { |
| CS_LOCALS(r300); |
| |
| BEGIN_CS(2); |
| OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); |
| END_CS; |
| } |
| |
| /* Emit all dirty state. */ |
| void r300_emit_dirty_state(struct r300_context* r300) |
| { |
| struct r300_screen* r300screen = r300_screen(r300->context.screen); |
| struct r300_texture* tex; |
| struct r300_atom* atom; |
| int i, dirty_tex = 0; |
| boolean invalid = FALSE; |
| |
| /* Check size of CS. */ |
| /* Make sure we have at least 8*1024 spare dwords. */ |
| /* XXX It would be nice to know the number of dwords we really need to |
| * XXX emit. */ |
| if (!r300->winsys->check_cs(r300->winsys, 8*1024)) { |
| r300->context.flush(&r300->context, 0, NULL); |
| } |
| |
| /* Clean out BOs. */ |
| r300->winsys->reset_bos(r300->winsys); |
| |
| validate: |
| /* Color buffers... */ |
| for (i = 0; i < r300->framebuffer_state.nr_cbufs; i++) { |
| tex = (struct r300_texture*)r300->framebuffer_state.cbufs[i]->texture; |
| assert(tex && tex->buffer && "cbuf is marked, but NULL!"); |
| if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, |
| 0, RADEON_GEM_DOMAIN_VRAM)) { |
| r300->context.flush(&r300->context, 0, NULL); |
| goto validate; |
| } |
| } |
| /* ...depth buffer... */ |
| if (r300->framebuffer_state.zsbuf) { |
| tex = (struct r300_texture*)r300->framebuffer_state.zsbuf->texture; |
| assert(tex && tex->buffer && "zsbuf is marked, but NULL!"); |
| if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, |
| 0, RADEON_GEM_DOMAIN_VRAM)) { |
| r300->context.flush(&r300->context, 0, NULL); |
| goto validate; |
| } |
| } |
| /* ...textures... */ |
| for (i = 0; i < r300->texture_count; i++) { |
| tex = r300->textures[i]; |
| if (!tex) |
| continue; |
| if (!r300->winsys->add_buffer(r300->winsys, tex->buffer, |
| RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0)) { |
| r300->context.flush(&r300->context, 0, NULL); |
| goto validate; |
| } |
| } |
| /* ...occlusion query buffer... */ |
| if (!r300->winsys->add_buffer(r300->winsys, r300->oqbo, |
| 0, RADEON_GEM_DOMAIN_GTT)) { |
| r300->context.flush(&r300->context, 0, NULL); |
| goto validate; |
| } |
| /* ...and vertex buffer. */ |
| if (r300->vbo) { |
| if (!r300->winsys->add_buffer(r300->winsys, r300->vbo, |
| RADEON_GEM_DOMAIN_GTT, 0)) { |
| r300->context.flush(&r300->context, 0, NULL); |
| goto validate; |
| } |
| } else { |
| /* debug_printf("No VBO while emitting dirty state!\n"); */ |
| } |
| if (!r300->winsys->validate(r300->winsys)) { |
| r300->context.flush(&r300->context, 0, NULL); |
| if (invalid) { |
| /* Well, hell. */ |
| debug_printf("r300: Stuck in validation loop, gonna quit now."); |
| exit(1); |
| } |
| invalid = TRUE; |
| goto validate; |
| } |
| |
| if (r300->dirty_state & R300_NEW_QUERY) { |
| r300_emit_query_start(r300); |
| r300->dirty_state &= ~R300_NEW_QUERY; |
| } |
| |
| foreach(atom, &r300->atom_list) { |
| if (atom->dirty) { |
| atom->emit(r300, atom->state); |
| atom->dirty = FALSE; |
| } |
| } |
| |
| if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { |
| r300_emit_fragment_depth_config(r300, r300->fs); |
| if (r300screen->caps->is_r500) { |
| r500_emit_fragment_program_code(r300, &r300->fs->shader->code); |
| } else { |
| r300_emit_fragment_program_code(r300, &r300->fs->shader->code); |
| } |
| r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; |
| } |
| |
| if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) { |
| if (r300screen->caps->is_r500) { |
| r500_emit_fs_constant_buffer(r300, |
| &r300->fs->shader->code.constants); |
| } else { |
| r300_emit_fs_constant_buffer(r300, |
| &r300->fs->shader->code.constants); |
| } |
| r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS; |
| } |
| |
| if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { |
| r300_emit_fb_state(r300, &r300->framebuffer_state); |
| r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; |
| } |
| |
| if (r300->dirty_state & R300_NEW_RS_BLOCK) { |
| r300_emit_rs_block_state(r300, r300->rs_block); |
| r300->dirty_state &= ~R300_NEW_RS_BLOCK; |
| } |
| |
| /* Samplers and textures are tracked separately but emitted together. */ |
| if (r300->dirty_state & |
| (R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES)) { |
| r300_emit_texture_count(r300); |
| |
| for (i = 0; i < MIN2(r300->sampler_count, r300->texture_count); i++) { |
| if (r300->dirty_state & |
| ((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i))) { |
| if (r300->textures[i]) |
| r300_emit_texture(r300, |
| r300->sampler_states[i], |
| r300->textures[i], |
| i); |
| r300->dirty_state &= |
| ~((R300_NEW_SAMPLER << i) | (R300_NEW_TEXTURE << i)); |
| dirty_tex++; |
| } |
| } |
| r300->dirty_state &= ~(R300_ANY_NEW_SAMPLERS | R300_ANY_NEW_TEXTURES); |
| } |
| |
| if (dirty_tex) { |
| r300_flush_textures(r300); |
| } |
| |
| if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) { |
| r300_emit_vertex_format_state(r300); |
| r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; |
| } |
| |
| if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) { |
| r300_flush_pvs(r300); |
| } |
| |
| if (r300->dirty_state & R300_NEW_VERTEX_SHADER) { |
| r300_emit_vertex_shader(r300, r300->vs); |
| r300->dirty_state &= ~R300_NEW_VERTEX_SHADER; |
| } |
| |
| if (r300->dirty_state & R300_NEW_VERTEX_SHADER_CONSTANTS) { |
| r300_emit_vs_constant_buffer(r300, &r300->vs->code.constants); |
| r300->dirty_state &= ~R300_NEW_VERTEX_SHADER_CONSTANTS; |
| } |
| |
| /* XXX |
| assert(r300->dirty_state == 0); |
| */ |
| |
| /* Finally, emit the VBO. */ |
| /* r300_emit_vertex_buffer(r300); */ |
| |
| r300->dirty_hw++; |
| } |