| /* |
| * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com> |
| * Joakim Sindholt <opensource@zhasha.com> |
| * Copyright 2009 Marek Olšák <maraeo@gmail.com> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| |
| #include "util/u_math.h" |
| #include "util/u_memory.h" |
| |
| #include "tgsi/tgsi_dump.h" |
| |
| #include "r300_context.h" |
| #include "r300_screen.h" |
| #include "r300_fs.h" |
| #include "r300_tgsi_to_rc.h" |
| |
| #include "radeon_code.h" |
| #include "radeon_compiler.h" |
| |
| /* Convert info about FS input semantics to r300_shader_semantics. */ |
| void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, |
| struct r300_shader_semantics* fs_inputs) |
| { |
| int i; |
| unsigned index; |
| |
| r300_shader_semantics_reset(fs_inputs); |
| |
| for (i = 0; i < info->num_inputs; i++) { |
| index = info->input_semantic_index[i]; |
| |
| switch (info->input_semantic_name[i]) { |
| case TGSI_SEMANTIC_COLOR: |
| assert(index <= ATTR_COLOR_COUNT); |
| fs_inputs->color[index] = i; |
| break; |
| |
| case TGSI_SEMANTIC_GENERIC: |
| assert(index <= ATTR_GENERIC_COUNT); |
| fs_inputs->generic[index] = i; |
| break; |
| |
| case TGSI_SEMANTIC_FOG: |
| assert(index == 0); |
| fs_inputs->fog = i; |
| break; |
| |
| case TGSI_SEMANTIC_POSITION: |
| assert(index == 0); |
| fs_inputs->wpos = i; |
| break; |
| |
| default: |
| assert(0); |
| } |
| } |
| } |
| |
| static void find_output_registers(struct r300_fragment_program_compiler * compiler, |
| struct r300_fragment_shader * fs) |
| { |
| unsigned i; |
| |
| /* Mark the outputs as not present initially */ |
| compiler->OutputColor = fs->info.num_outputs; |
| compiler->OutputDepth = fs->info.num_outputs; |
| |
| /* Now see where they really are. */ |
| for(i = 0; i < fs->info.num_outputs; ++i) { |
| switch(fs->info.output_semantic_name[i]) { |
| case TGSI_SEMANTIC_COLOR: |
| compiler->OutputColor = i; |
| break; |
| case TGSI_SEMANTIC_POSITION: |
| compiler->OutputDepth = i; |
| break; |
| } |
| } |
| } |
| |
| static void allocate_hardware_inputs( |
| struct r300_fragment_program_compiler * c, |
| void (*allocate)(void * data, unsigned input, unsigned hwreg), |
| void * mydata) |
| { |
| struct r300_shader_semantics* inputs = |
| (struct r300_shader_semantics*)c->UserData; |
| int i, reg = 0; |
| |
| /* Allocate input registers. */ |
| for (i = 0; i < ATTR_COLOR_COUNT; i++) { |
| if (inputs->color[i] != ATTR_UNUSED) { |
| allocate(mydata, inputs->color[i], reg++); |
| } |
| } |
| for (i = 0; i < ATTR_GENERIC_COUNT; i++) { |
| if (inputs->generic[i] != ATTR_UNUSED) { |
| allocate(mydata, inputs->generic[i], reg++); |
| } |
| } |
| if (inputs->fog != ATTR_UNUSED) { |
| allocate(mydata, inputs->fog, reg++); |
| } |
| if (inputs->wpos != ATTR_UNUSED) { |
| allocate(mydata, inputs->wpos, reg++); |
| } |
| } |
| |
| static void get_compare_state( |
| struct r300_context* r300, |
| struct r300_fragment_program_external_state* state, |
| unsigned shadow_samplers) |
| { |
| memset(state, 0, sizeof(*state)); |
| |
| for (int i = 0; i < r300->sampler_count; i++) { |
| struct r300_sampler_state* s = r300->sampler_states[i]; |
| |
| if (s && s->state.compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) { |
| /* XXX Gallium doesn't provide us with any information regarding |
| * this mode, so we are screwed. I'm setting 0 = LUMINANCE. */ |
| state->unit[i].depth_texture_mode = 0; |
| |
| /* Fortunately, no need to translate this. */ |
| state->unit[i].texture_compare_func = s->state.compare_func; |
| } |
| } |
| } |
| |
| static void r300_translate_fragment_shader( |
| struct r300_context* r300, |
| struct r300_fragment_shader_code* shader) |
| { |
| struct r300_fragment_shader* fs = r300->fs; |
| struct r300_fragment_program_compiler compiler; |
| struct tgsi_to_rc ttr; |
| int wpos = fs->inputs.wpos; |
| |
| /* Setup the compiler. */ |
| memset(&compiler, 0, sizeof(compiler)); |
| rc_init(&compiler.Base); |
| compiler.Base.Debug = DBG_ON(r300, DBG_FP); |
| |
| compiler.code = &shader->code; |
| compiler.state = shader->compare_state; |
| compiler.is_r500 = r300_screen(r300->context.screen)->caps->is_r500; |
| compiler.AllocateHwInputs = &allocate_hardware_inputs; |
| compiler.UserData = &fs->inputs; |
| |
| find_output_registers(&compiler, fs); |
| |
| if (compiler.Base.Debug) { |
| debug_printf("r300: Initial fragment program\n"); |
| tgsi_dump(fs->state.tokens, 0); |
| } |
| |
| /* Translate TGSI to our internal representation */ |
| ttr.compiler = &compiler.Base; |
| ttr.info = &fs->info; |
| |
| r300_tgsi_to_rc(&ttr, fs->state.tokens); |
| |
| fs->shadow_samplers = compiler.Base.Program.ShadowSamplers; |
| |
| /** |
| * Transform the program to support WPOS. |
| * |
| * Introduce a small fragment at the start of the program that will be |
| * the only code that directly reads the WPOS input. |
| * All other code pieces that reference that input will be rewritten |
| * to read from a newly allocated temporary. */ |
| if (wpos != ATTR_UNUSED) { |
| /* Moving the input to some other reg is not really necessary. */ |
| rc_transform_fragment_wpos(&compiler.Base, wpos, wpos, TRUE); |
| } |
| |
| /* Invoke the compiler */ |
| r3xx_compile_fragment_program(&compiler); |
| if (compiler.Base.Error) { |
| /* XXX failover maybe? */ |
| DBG(r300, DBG_FP, "r300: Error compiling fragment program: %s\n", |
| compiler.Base.ErrorMsg); |
| assert(0); |
| } |
| |
| /* And, finally... */ |
| rc_destroy(&compiler.Base); |
| } |
| |
| boolean r300_pick_fragment_shader(struct r300_context* r300) |
| { |
| struct r300_fragment_shader* fs = r300->fs; |
| struct r300_fragment_program_external_state state; |
| struct r300_fragment_shader_code* ptr; |
| |
| if (!fs->first) { |
| /* Build the fragment shader for the first time. */ |
| fs->first = fs->shader = CALLOC_STRUCT(r300_fragment_shader_code); |
| |
| /* BTW shadow samplers will be known after the first translation, |
| * therefore we set ~0, which means it should look at all sampler |
| * states. This choice doesn't have any impact on the correctness. */ |
| get_compare_state(r300, &fs->shader->compare_state, ~0); |
| r300_translate_fragment_shader(r300, fs->shader); |
| return TRUE; |
| |
| } else if (fs->shadow_samplers) { |
| get_compare_state(r300, &state, fs->shadow_samplers); |
| |
| /* Check if the currently-bound shader has been compiled |
| * with the texture-compare state we need. */ |
| if (memcmp(&fs->shader->compare_state, &state, sizeof(state)) != 0) { |
| /* Search for the right shader. */ |
| ptr = fs->first; |
| while (ptr) { |
| if (memcmp(&ptr->compare_state, &state, sizeof(state)) == 0) { |
| fs->shader = ptr; |
| return TRUE; |
| } |
| ptr = ptr->next; |
| } |
| |
| /* Not found, gotta compile a new one. */ |
| ptr = CALLOC_STRUCT(r300_fragment_shader_code); |
| ptr->next = fs->first; |
| fs->first = fs->shader = ptr; |
| |
| ptr->compare_state = state; |
| r300_translate_fragment_shader(r300, ptr); |
| return TRUE; |
| } |
| } |
| |
| return FALSE; |
| } |