blob: 18cfeee3cd457e62f84414e455cb097d42caa654 [file] [log] [blame]
/*
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef R300_VS_H
#define R300_VS_H
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#include "radeon_code.h"
#include "r300_shader_semantics.h"
struct r300_context;
struct r300_vertex_shader {
/* Parent class */
struct pipe_shader_state state;
struct tgsi_shader_info info;
struct r300_shader_semantics outputs;
uint hwfmt[4];
/* Stream locations for SWTCL or if TCL is bypassed. */
int stream_loc_notcl[16];
/* Output stream location for WPOS. */
int wpos_tex_output;
/* Has this shader been translated yet? */
boolean translated;
/* Machine code (if translated) */
struct r300_vertex_program_code code;
};
void r300_translate_vertex_shader(struct r300_context* r300,
struct r300_vertex_shader* vs);
/* Return TRUE if VAP (hwfmt) needs to be re-emitted. */
boolean r300_vertex_shader_setup_wpos(struct r300_context* r300);
#endif /* R300_VS_H */