blob: eff36e0bccbe3e38a662835eae53c1c471d2876a [file] [log] [blame]
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_memory.h"
#include "util/u_hash.h"
#include "svga_debug.h"
#include "svga_winsys.h"
#include "svga_screen.h"
#include "svga_screen_cache.h"
#define SVGA_SURFACE_CACHE_ENABLED 1
/**
* Compute the bucket for this key.
*/
static INLINE unsigned
svga_screen_cache_bucket(const struct svga_host_surface_cache_key *key)
{
return util_hash_crc32( key, sizeof *key ) % SVGA_HOST_SURFACE_CACHE_BUCKETS;
}
static INLINE struct svga_winsys_surface *
svga_screen_cache_lookup(struct svga_screen *svgascreen,
const struct svga_host_surface_cache_key *key)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_host_surface_cache_entry *entry;
struct svga_winsys_surface *handle = NULL;
struct list_head *curr, *next;
unsigned bucket;
unsigned tries = 0;
assert(key->cachable);
bucket = svga_screen_cache_bucket(key);
pipe_mutex_lock(cache->mutex);
curr = cache->bucket[bucket].next;
next = curr->next;
while(curr != &cache->bucket[bucket]) {
++tries;
entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, bucket_head);
assert(entry->handle);
if(memcmp(&entry->key, key, sizeof *key) == 0 &&
sws->fence_signalled( sws, entry->fence, 0 ) == 0) {
assert(sws->surface_is_flushed(sws, entry->handle));
handle = entry->handle; // Reference is transfered here.
entry->handle = NULL;
LIST_DEL(&entry->bucket_head);
LIST_DEL(&entry->head);
LIST_ADD(&entry->head, &cache->empty);
break;
}
curr = next;
next = curr->next;
}
pipe_mutex_unlock(cache->mutex);
if (SVGA_DEBUG & DEBUG_DMA)
debug_printf("%s: cache %s after %u tries (bucket %d)\n", __FUNCTION__,
handle ? "hit" : "miss", tries, bucket);
return handle;
}
/*
* Transfers a handle reference.
*/
static INLINE void
svga_screen_cache_add(struct svga_screen *svgascreen,
const struct svga_host_surface_cache_key *key,
struct svga_winsys_surface **p_handle)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_host_surface_cache_entry *entry = NULL;
struct svga_winsys_surface *handle = *p_handle;
assert(key->cachable);
assert(handle);
if(!handle)
return;
*p_handle = NULL;
pipe_mutex_lock(cache->mutex);
if(!LIST_IS_EMPTY(&cache->empty)) {
/* use the first empty entry */
entry = LIST_ENTRY(struct svga_host_surface_cache_entry, cache->empty.next, head);
LIST_DEL(&entry->head);
}
else if(!LIST_IS_EMPTY(&cache->unused)) {
/* free the last used buffer and reuse its entry */
entry = LIST_ENTRY(struct svga_host_surface_cache_entry, cache->unused.prev, head);
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"unref sid %p (make space)\n", entry->handle);
sws->surface_reference(sws, &entry->handle, NULL);
LIST_DEL(&entry->bucket_head);
LIST_DEL(&entry->head);
}
if(entry) {
entry->handle = handle;
memcpy(&entry->key, key, sizeof entry->key);
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"cache sid %p\n", entry->handle);
LIST_ADD(&entry->head, &cache->validated);
}
else {
/* Couldn't cache the buffer -- this really shouldn't happen */
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"unref sid %p (couldn't find space)\n", handle);
sws->surface_reference(sws, &handle, NULL);
}
pipe_mutex_unlock(cache->mutex);
}
/**
* Called during the screen flush to move all buffers not in a validate list
* into the unused list.
*/
void
svga_screen_cache_flush(struct svga_screen *svgascreen,
struct pipe_fence_handle *fence)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_host_surface_cache_entry *entry;
struct list_head *curr, *next;
unsigned bucket;
pipe_mutex_lock(cache->mutex);
curr = cache->validated.next;
next = curr->next;
while(curr != &cache->validated) {
entry = LIST_ENTRY(struct svga_host_surface_cache_entry, curr, head);
assert(entry->handle);
if(sws->surface_is_flushed(sws, entry->handle)) {
LIST_DEL(&entry->head);
svgascreen->sws->fence_reference(svgascreen->sws, &entry->fence, fence);
LIST_ADD(&entry->head, &cache->unused);
bucket = svga_screen_cache_bucket(&entry->key);
LIST_ADD(&entry->bucket_head, &cache->bucket[bucket]);
}
curr = next;
next = curr->next;
}
pipe_mutex_unlock(cache->mutex);
}
void
svga_screen_cache_cleanup(struct svga_screen *svgascreen)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
struct svga_winsys_screen *sws = svgascreen->sws;
unsigned i;
for(i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i) {
if(cache->entries[i].handle) {
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"unref sid %p (shutdown)\n", cache->entries[i].handle);
sws->surface_reference(sws, &cache->entries[i].handle, NULL);
}
if(cache->entries[i].fence)
svgascreen->sws->fence_reference(svgascreen->sws, &cache->entries[i].fence, NULL);
}
pipe_mutex_destroy(cache->mutex);
}
enum pipe_error
svga_screen_cache_init(struct svga_screen *svgascreen)
{
struct svga_host_surface_cache *cache = &svgascreen->cache;
unsigned i;
pipe_mutex_init(cache->mutex);
for(i = 0; i < SVGA_HOST_SURFACE_CACHE_BUCKETS; ++i)
LIST_INITHEAD(&cache->bucket[i]);
LIST_INITHEAD(&cache->unused);
LIST_INITHEAD(&cache->validated);
LIST_INITHEAD(&cache->empty);
for(i = 0; i < SVGA_HOST_SURFACE_CACHE_SIZE; ++i)
LIST_ADDTAIL(&cache->entries[i].head, &cache->empty);
return PIPE_OK;
}
struct svga_winsys_surface *
svga_screen_surface_create(struct svga_screen *svgascreen,
struct svga_host_surface_cache_key *key)
{
struct svga_winsys_screen *sws = svgascreen->sws;
struct svga_winsys_surface *handle = NULL;
boolean cachable = SVGA_SURFACE_CACHE_ENABLED && key->cachable;
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"%s sz %dx%dx%d mips %d faces %d cachable %d\n",
__FUNCTION__,
key->size.width,
key->size.height,
key->size.depth,
key->numMipLevels,
key->numFaces,
key->cachable);
if (cachable) {
if (key->format == SVGA3D_BUFFER) {
/* For buffers, round the buffer size up to the nearest power
* of two to increase the probability of cache hits. Keep
* texture surface dimensions unchanged.
*/
uint32_t size = 1;
while(size < key->size.width)
size <<= 1;
key->size.width = size;
/* Since we're reusing buffers we're effectively transforming all
* of them into dynamic buffers.
*
* It would be nice to not cache long lived static buffers. But there
* is no way to detect the long lived from short lived ones yet. A
* good heuristic would be buffer size.
*/
key->flags &= ~SVGA3D_SURFACE_HINT_STATIC;
key->flags |= SVGA3D_SURFACE_HINT_DYNAMIC;
}
handle = svga_screen_cache_lookup(svgascreen, key);
if (handle) {
if (key->format == SVGA3D_BUFFER)
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"reuse sid %p sz %d (buffer)\n", handle,
key->size.width);
else
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
"reuse sid %p sz %dx%dx%d mips %d faces %d\n", handle,
key->size.width,
key->size.height,
key->size.depth,
key->numMipLevels,
key->numFaces);
}
}
if (!handle) {
handle = sws->surface_create(sws,
key->flags,
key->format,
key->size,
key->numFaces,
key->numMipLevels);
if (handle)
SVGA_DBG(DEBUG_CACHE|DEBUG_DMA,
" CREATE sid %p sz %dx%dx%d\n",
handle,
key->size.width,
key->size.height,
key->size.depth);
}
return handle;
}
void
svga_screen_surface_destroy(struct svga_screen *svgascreen,
const struct svga_host_surface_cache_key *key,
struct svga_winsys_surface **p_handle)
{
struct svga_winsys_screen *sws = svgascreen->sws;
/* We only set the cachable flag for surfaces of which we are the
* exclusive owner. So just hold onto our existing reference in
* that case.
*/
if(SVGA_SURFACE_CACHE_ENABLED && key->cachable) {
svga_screen_cache_add(svgascreen, key, p_handle);
}
else {
SVGA_DBG(DEBUG_DMA,
"unref sid %p (uncachable)\n", *p_handle);
sws->surface_reference(sws, p_handle, NULL);
}
}