| /********************************************************** |
| * Copyright 2008-2009 VMware, Inc. All rights reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person |
| * obtaining a copy of this software and associated documentation |
| * files (the "Software"), to deal in the Software without |
| * restriction, including without limitation the rights to use, copy, |
| * modify, merge, publish, distribute, sublicense, and/or sell copies |
| * of the Software, and to permit persons to whom the Software is |
| * furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be |
| * included in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS |
| * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN |
| * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| **********************************************************/ |
| |
| #include "pipe/p_inlines.h" |
| #include "pipe/p_defines.h" |
| #include "util/u_math.h" |
| #include "util/u_bitmask.h" |
| |
| #include "svga_context.h" |
| #include "svga_state.h" |
| #include "svga_cmd.h" |
| #include "svga_tgsi.h" |
| |
| #include "svga_hw_reg.h" |
| |
| |
| |
| static INLINE int compare_fs_keys( const struct svga_fs_compile_key *a, |
| const struct svga_fs_compile_key *b ) |
| { |
| unsigned keysize_a = svga_fs_key_size( a ); |
| unsigned keysize_b = svga_fs_key_size( b ); |
| |
| if (keysize_a != keysize_b) { |
| return (int)(keysize_a - keysize_b); |
| } |
| return memcmp( a, b, keysize_a ); |
| } |
| |
| |
| static struct svga_shader_result *search_fs_key( struct svga_fragment_shader *fs, |
| const struct svga_fs_compile_key *key ) |
| { |
| struct svga_shader_result *result = fs->base.results; |
| |
| assert(key); |
| |
| for ( ; result; result = result->next) { |
| if (compare_fs_keys( key, &result->key.fkey ) == 0) |
| return result; |
| } |
| |
| return NULL; |
| } |
| |
| |
| static enum pipe_error compile_fs( struct svga_context *svga, |
| struct svga_fragment_shader *fs, |
| const struct svga_fs_compile_key *key, |
| struct svga_shader_result **out_result ) |
| { |
| struct svga_shader_result *result; |
| enum pipe_error ret = PIPE_ERROR; |
| |
| result = svga_translate_fragment_program( fs, key ); |
| if (result == NULL) { |
| ret = PIPE_ERROR_OUT_OF_MEMORY; |
| goto fail; |
| } |
| |
| result->id = util_bitmask_add(svga->fs_bm); |
| if(result->id == UTIL_BITMASK_INVALID_INDEX) |
| goto fail; |
| |
| ret = SVGA3D_DefineShader(svga->swc, |
| result->id, |
| SVGA3D_SHADERTYPE_PS, |
| result->tokens, |
| result->nr_tokens * sizeof result->tokens[0]); |
| if (ret) |
| goto fail; |
| |
| *out_result = result; |
| result->next = fs->base.results; |
| fs->base.results = result; |
| return PIPE_OK; |
| |
| fail: |
| if (result) { |
| if (result->id != UTIL_BITMASK_INVALID_INDEX) |
| util_bitmask_clear( svga->fs_bm, result->id ); |
| svga_destroy_shader_result( result ); |
| } |
| return ret; |
| } |
| |
| /* The blend workaround for simulating logicop xor behaviour requires |
| * that the incoming fragment color be white. This change achieves |
| * that by hooking up a hard-wired fragment shader that just emits |
| * color 1,1,1,1 |
| * |
| * This is a slightly incomplete solution as it assumes that the |
| * actual bound shader has no other effects beyond generating a |
| * fragment color. In particular shaders containing TEXKIL and/or |
| * depth-write will not have the correct behaviour, nor will those |
| * expecting to use alphatest. |
| * |
| * These are avoidable issues, but they are not much worse than the |
| * unavoidable ones associated with this technique, so it's not clear |
| * how much effort should be expended trying to resolve them - the |
| * ultimate result will still not be correct in most cases. |
| * |
| * Shader below was generated with: |
| * SVGA_DEBUG=tgsi ./mesa/progs/fp/fp-tri white.txt |
| */ |
| static int emit_white_fs( struct svga_context *svga ) |
| { |
| int ret = PIPE_ERROR; |
| |
| /* ps_3_0 |
| * def c0, 1.000000, 0.000000, 0.000000, 1.000000 |
| * mov oC0, c0.x |
| * end |
| */ |
| static const unsigned white_tokens[] = { |
| 0xffff0300, |
| 0x05000051, |
| 0xa00f0000, |
| 0x3f800000, |
| 0x00000000, |
| 0x00000000, |
| 0x3f800000, |
| 0x02000001, |
| 0x800f0800, |
| 0xa0000000, |
| 0x0000ffff, |
| }; |
| |
| assert(SVGA3D_INVALID_ID == UTIL_BITMASK_INVALID_INDEX); |
| svga->state.white_fs_id = util_bitmask_add(svga->fs_bm); |
| if(svga->state.white_fs_id == SVGA3D_INVALID_ID) |
| goto no_fs_id; |
| |
| ret = SVGA3D_DefineShader(svga->swc, |
| svga->state.white_fs_id, |
| SVGA3D_SHADERTYPE_PS, |
| white_tokens, |
| sizeof(white_tokens)); |
| if (ret) |
| goto no_definition; |
| |
| return 0; |
| |
| no_definition: |
| util_bitmask_clear(svga->fs_bm, svga->state.white_fs_id); |
| svga->state.white_fs_id = SVGA3D_INVALID_ID; |
| no_fs_id: |
| return ret; |
| } |
| |
| |
| /* SVGA_NEW_TEXTURE_BINDING |
| * SVGA_NEW_RAST |
| * SVGA_NEW_NEED_SWTNL |
| * SVGA_NEW_SAMPLER |
| */ |
| static int make_fs_key( const struct svga_context *svga, |
| struct svga_fs_compile_key *key ) |
| { |
| int i; |
| int idx = 0; |
| |
| memset(key, 0, sizeof *key); |
| |
| /* Only need fragment shader fixup for twoside lighting if doing |
| * hwtnl. Otherwise the draw module does the whole job for us. |
| * |
| * SVGA_NEW_SWTNL |
| */ |
| if (!svga->state.sw.need_swtnl) { |
| /* SVGA_NEW_RAST |
| */ |
| key->light_twoside = svga->curr.rast->templ.light_twoside; |
| key->front_cw = (svga->curr.rast->templ.front_winding == |
| PIPE_WINDING_CW); |
| } |
| |
| |
| /* XXX: want to limit this to the textures that the shader actually |
| * refers to. |
| * |
| * SVGA_NEW_TEXTURE_BINDING | SVGA_NEW_SAMPLER |
| */ |
| for (i = 0; i < svga->curr.num_textures; i++) { |
| if (svga->curr.texture[i]) { |
| assert(svga->curr.sampler[i]); |
| key->tex[i].texture_target = svga->curr.texture[i]->target; |
| if (!svga->curr.sampler[i]->normalized_coords) { |
| key->tex[i].width_height_idx = idx++; |
| key->tex[i].unnormalized = TRUE; |
| ++key->num_unnormalized_coords; |
| } |
| } |
| } |
| key->num_textures = svga->curr.num_textures; |
| |
| idx = 0; |
| for (i = 0; i < svga->curr.num_samplers; ++i) { |
| if (svga->curr.sampler[i]) { |
| key->tex[i].compare_mode = svga->curr.sampler[i]->compare_mode; |
| key->tex[i].compare_func = svga->curr.sampler[i]->compare_func; |
| } |
| } |
| |
| return 0; |
| } |
| |
| |
| |
| static int emit_hw_fs( struct svga_context *svga, |
| unsigned dirty ) |
| { |
| struct svga_shader_result *result = NULL; |
| unsigned id = SVGA3D_INVALID_ID; |
| int ret = 0; |
| |
| /* SVGA_NEW_BLEND |
| */ |
| if (svga->curr.blend->need_white_fragments) { |
| if (svga->state.white_fs_id == SVGA3D_INVALID_ID) { |
| ret = emit_white_fs( svga ); |
| if (ret) |
| return ret; |
| } |
| id = svga->state.white_fs_id; |
| } |
| else { |
| struct svga_fragment_shader *fs = svga->curr.fs; |
| struct svga_fs_compile_key key; |
| |
| /* SVGA_NEW_TEXTURE_BINDING |
| * SVGA_NEW_RAST |
| * SVGA_NEW_NEED_SWTNL |
| * SVGA_NEW_SAMPLER |
| */ |
| ret = make_fs_key( svga, &key ); |
| if (ret) |
| return ret; |
| |
| result = search_fs_key( fs, &key ); |
| if (!result) { |
| ret = compile_fs( svga, fs, &key, &result ); |
| if (ret) |
| return ret; |
| } |
| |
| assert (result); |
| id = result->id; |
| } |
| |
| assert(id != SVGA3D_INVALID_ID); |
| |
| if (result != svga->state.hw_draw.fs) { |
| ret = SVGA3D_SetShader(svga->swc, |
| SVGA3D_SHADERTYPE_PS, |
| id ); |
| if (ret) |
| return ret; |
| |
| svga->dirty |= SVGA_NEW_FS_RESULT; |
| svga->state.hw_draw.fs = result; |
| } |
| |
| return 0; |
| } |
| |
| struct svga_tracked_state svga_hw_fs = |
| { |
| "fragment shader (hwtnl)", |
| (SVGA_NEW_FS | |
| SVGA_NEW_TEXTURE_BINDING | |
| SVGA_NEW_NEED_SWTNL | |
| SVGA_NEW_RAST | |
| SVGA_NEW_SAMPLER | |
| SVGA_NEW_BLEND), |
| emit_hw_fs |
| }; |
| |
| |
| |