blob: 8b2e3b5f85b0bdcc374950f1799c74c6f430bbf1 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 7.8
*
* Copyright (C) 2009-2010 Chia-I Wu <olv@0xlab.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <assert.h>
#include <string.h>
#include "util/u_memory.h"
#include "egldriver.h"
#include "eglcurrent.h"
#include "eglconfigutil.h"
#include "egllog.h"
#include "native.h"
#include "egl_g3d.h"
#include "egl_st.h"
/**
* Validate the draw/read surfaces of the context.
*/
static void
egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct pipe_screen *screen = gdpy->native->screen;
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
EGLint num_surfaces;
EGLint s, i;
/* validate draw and/or read buffers */
num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2;
for (s = 0; s < num_surfaces; s++) {
struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
struct egl_g3d_surface *gsurf;
struct egl_g3d_buffer *gbuf;
if (s == 0) {
gsurf = egl_g3d_surface(gctx->base.DrawSurface);
gbuf = &gctx->draw;
}
else {
gsurf = egl_g3d_surface(gctx->base.ReadSurface);
gbuf = &gctx->read;
}
if (!gctx->force_validate) {
EGLint cur_w, cur_h;
cur_w = gsurf->base.Width;
cur_h = gsurf->base.Height;
gsurf->native->validate(gsurf->native,
gbuf->native_atts, gbuf->num_atts,
NULL,
&gsurf->base.Width, &gsurf->base.Height);
/* validate only when the geometry changed */
if (gsurf->base.Width == cur_w && gsurf->base.Height == cur_h)
continue;
}
gsurf->native->validate(gsurf->native,
gbuf->native_atts, gbuf->num_atts,
(struct pipe_texture **) textures,
&gsurf->base.Width, &gsurf->base.Height);
for (i = 0; i < gbuf->num_atts; i++) {
struct pipe_texture *pt = textures[i];
struct pipe_surface *ps;
if (pt) {
ps = screen->get_tex_surface(screen, pt, 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_GPU_WRITE);
gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb,
gbuf->st_atts[i], ps);
if (gbuf->native_atts[i] == gsurf->render_att)
pipe_surface_reference(&gsurf->render_surface, ps);
pipe_surface_reference(&ps, NULL);
pipe_texture_reference(&pt, NULL);
}
}
gctx->stapi->st_resize_framebuffer(gbuf->st_fb,
gsurf->base.Width, gsurf->base.Height);
}
gctx->force_validate = EGL_FALSE;
}
/**
* Create a st_framebuffer.
*/
static struct st_framebuffer *
create_framebuffer(_EGLContext *ctx, _EGLSurface *surf)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
return gctx->stapi->st_create_framebuffer(&gconf->native->mode,
gconf->native->color_format, gconf->native->depth_format,
gconf->native->stencil_format,
gsurf->base.Width, gsurf->base.Height, &gsurf->base);
}
/**
* Update the attachments of draw/read surfaces.
*/
static void
egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = {
ST_SURFACE_FRONT_LEFT,
ST_SURFACE_BACK_LEFT,
ST_SURFACE_FRONT_RIGHT,
ST_SURFACE_BACK_RIGHT,
};
EGLint s, i;
/* route draw and read buffers' attachments */
for (s = 0; s < 2; s++) {
struct egl_g3d_surface *gsurf;
struct egl_g3d_buffer *gbuf;
if (s == 0) {
gsurf = egl_g3d_surface(gctx->base.DrawSurface);
gbuf = &gctx->draw;
}
else {
gsurf = egl_g3d_surface(gctx->base.ReadSurface);
gbuf = &gctx->read;
}
gbuf->native_atts[0] = gsurf->render_att;
gbuf->num_atts = 1;
for (i = 0; i < gbuf->num_atts; i++)
gbuf->st_atts[i] = st_att_map[gbuf->native_atts[i]];
/* FIXME OpenGL defaults to draw the front or back buffer when the
* context is single-buffered or double-buffered respectively. In EGL,
* however, the buffer to be drawn is determined by the surface, instead
* of the context. As a result, rendering to a pixmap surface with a
* double-buffered context does not work as expected.
*
* gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
* NATIVE_ATTACHMENT_FRONT_LEFT);
*/
/*
* FIXME If the back buffer is asked for here, and the front buffer is
* later needed by the client API (e.g. glDrawBuffer is called to draw
* the front buffer), it will create a new pipe texture and draw there.
* One fix is to ask for both buffers here, but it would be a waste if
* the front buffer is never used. A better fix is to add a callback to
* the pipe screen with context private (just like flush_frontbuffer).
*/
}
}
/**
* Reallocate the context's framebuffers after draw/read surfaces change.
*/
static EGLBoolean
egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface);
struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface);
/* unreference the old framebuffers */
if (gctx->draw.st_fb) {
EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb);
void *priv;
priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb);
if (!gdraw || priv != (void *) &gdraw->base) {
gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
gctx->draw.st_fb = NULL;
gctx->draw.num_atts = 0;
}
if (is_equal) {
gctx->read.st_fb = NULL;
gctx->draw.num_atts = 0;
}
else {
priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb);
if (!gread || priv != (void *) &gread->base) {
gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb);
gctx->read.st_fb = NULL;
gctx->draw.num_atts = 0;
}
}
}
if (!gdraw)
return EGL_TRUE;
/* create the draw fb */
if (!gctx->draw.st_fb) {
gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base);
if (!gctx->draw.st_fb)
return EGL_FALSE;
}
/* create the read fb */
if (!gctx->read.st_fb) {
if (gread != gdraw) {
gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base);
if (!gctx->read.st_fb) {
gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
gctx->draw.st_fb = NULL;
return EGL_FALSE;
}
}
else {
/* there is no st_reference_framebuffer... */
gctx->read.st_fb = gctx->draw.st_fb;
}
}
egl_g3d_route_context(dpy, &gctx->base);
gctx->force_validate = EGL_TRUE;
return EGL_TRUE;
}
/**
* Return the current context of the given API.
*/
static struct egl_g3d_context *
egl_g3d_get_current_context(EGLint api)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
EGLint api_index = _eglConvertApiToIndex(api);
return egl_g3d_context(t->CurrentContexts[api_index]);
}
/**
* Return the state tracker for the given context.
*/
static const struct egl_g3d_st *
egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
const struct egl_g3d_st *stapi;
EGLint idx = -1;
switch (ctx->ClientAPI) {
case EGL_OPENGL_ES_API:
switch (ctx->ClientVersion) {
case 1:
idx = EGL_G3D_ST_OPENGL_ES;
break;
case 2:
idx = EGL_G3D_ST_OPENGL_ES2;
break;
default:
_eglLog(_EGL_WARNING, "unknown client version %d",
ctx->ClientVersion);
break;
}
break;
case EGL_OPENVG_API:
idx = EGL_G3D_ST_OPENVG;
break;
case EGL_OPENGL_API:
idx = EGL_G3D_ST_OPENGL;
break;
default:
_eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
break;
}
stapi = (idx >= 0) ? gdrv->stapis[idx] : NULL;
return stapi;
}
/**
* Return an API mask that consists of the state trackers that supports the
* given mode.
*
* FIXME add st_is_mode_supported()?
*/
static EGLint
get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask)
{
EGLint check;
/* OpenGL ES 1.x and 2.x are checked together */
check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
if (api_mask & check) {
/* this is required by EGL, not by OpenGL ES */
if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode)
api_mask &= ~check;
}
check = EGL_OPENVG_BIT;
if (api_mask & check) {
/* vega st needs the depth/stencil rb */
if (!mode->depthBits && !mode->stencilBits)
api_mask &= ~check;
}
return api_mask;
}
#ifdef EGL_MESA_screen_surface
static void
egl_g3d_add_screens(_EGLDriver *drv, _EGLDisplay *dpy)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
const struct native_connector **native_connectors;
EGLint num_connectors, i;
native_connectors =
gdpy->native->modeset->get_connectors(gdpy->native, &num_connectors, NULL);
if (!num_connectors) {
if (native_connectors)
free(native_connectors);
return;
}
for (i = 0; i < num_connectors; i++) {
const struct native_connector *nconn = native_connectors[i];
struct egl_g3d_screen *gscr;
const struct native_mode **native_modes;
EGLint num_modes, j;
/* TODO support for hotplug */
native_modes =
gdpy->native->modeset->get_modes(gdpy->native, nconn, &num_modes);
if (!num_modes) {
if (native_modes)
free(native_modes);
continue;
}
gscr = CALLOC_STRUCT(egl_g3d_screen);
if (!gscr) {
free(native_modes);
continue;
}
_eglInitScreen(&gscr->base);
for (j = 0; j < num_modes; j++) {
const struct native_mode *nmode = native_modes[j];
_EGLMode *mode;
mode = _eglAddNewMode(&gscr->base, nmode->width, nmode->height,
nmode->refresh_rate, nmode->desc);
if (!mode)
break;
/* gscr->native_modes and gscr->base.Modes should be consistent */
assert(mode == &gscr->base.Modes[j]);
}
gscr->native = nconn;
gscr->native_modes = native_modes;
_eglAddScreen(dpy, &gscr->base);
}
free(native_connectors);
}
#endif /* EGL_MESA_screen_surface */
/**
* Add configs to display and return the next config ID.
*/
static EGLint
egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
const struct native_config **native_configs;
int num_configs, i;
native_configs = gdpy->native->get_configs(gdpy->native,
&num_configs);
if (!num_configs) {
if (native_configs)
free(native_configs);
return id;
}
for (i = 0; i < num_configs; i++) {
EGLint api_mask;
struct egl_g3d_config *gconf;
EGLBoolean valid;
api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask);
if (!api_mask) {
_eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
native_configs[i]->mode.visualID);
continue;
}
gconf = CALLOC_STRUCT(egl_g3d_config);
if (!gconf)
continue;
_eglInitConfig(&gconf->base, id);
valid = _eglConfigFromContextModesRec(&gconf->base,
&native_configs[i]->mode, api_mask, api_mask);
if (valid) {
#ifdef EGL_MESA_screen_surface
/* check if scanout surface bit is set */
if (native_configs[i]->scanout_bit) {
EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
val |= EGL_SCREEN_BIT_MESA;
SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
}
#endif
valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
}
if (!valid) {
_eglLog(_EGL_DEBUG, "skip invalid config 0x%x",
native_configs[i]->mode.visualID);
free(gconf);
continue;
}
gconf->native = native_configs[i];
_eglAddConfig(dpy, &gconf->base);
id++;
}
free(native_configs);
return id;
}
/**
* Flush the front buffer of the context's draw surface.
*/
static void
egl_g3d_flush_frontbuffer(void *dummy, struct pipe_surface *surf,
void *context_private)
{
struct egl_g3d_context *gctx = egl_g3d_context(context_private);
struct egl_g3d_surface *gsurf = egl_g3d_surface(gctx->base.DrawSurface);
if (gsurf) {
gsurf->native->flush_frontbuffer(gsurf->native);
egl_g3d_validate_context(gctx->base.Display, &gctx->base);
}
}
static EGLBoolean
egl_g3d_terminate(_EGLDriver *drv, _EGLDisplay *dpy)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
EGLint i;
_eglReleaseDisplayResources(drv, dpy);
_eglCleanupDisplay(dpy);
if (dpy->Screens) {
for (i = 0; i < dpy->NumScreens; i++) {
struct egl_g3d_screen *gscr = egl_g3d_screen(dpy->Screens[i]);
free(gscr->native_modes);
free(gscr);
}
free(dpy->Screens);
}
if (gdpy->native)
gdpy->native->destroy(gdpy->native);
free(gdpy);
dpy->DriverData = NULL;
return EGL_TRUE;
}
static EGLBoolean
egl_g3d_initialize(_EGLDriver *drv, _EGLDisplay *dpy,
EGLint *major, EGLint *minor)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_display *gdpy;
gdpy = CALLOC_STRUCT(egl_g3d_display);
if (!gdpy) {
_eglError(EGL_BAD_ALLOC, "eglInitialize");
goto fail;
}
dpy->DriverData = gdpy;
gdpy->native =
native_create_display(dpy->NativeDisplay, egl_g3d_flush_frontbuffer);
if (!gdpy->native) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(no usable display)");
goto fail;
}
dpy->ClientAPIsMask = gdrv->api_mask;
if (egl_g3d_add_configs(drv, dpy, 1) == 1) {
_eglError(EGL_NOT_INITIALIZED, "eglInitialize(unable to add configs)");
goto fail;
}
#ifdef EGL_MESA_screen_surface
/* enable MESA_screen_surface */
if (gdpy->native->modeset) {
dpy->Extensions.MESA_screen_surface = EGL_TRUE;
egl_g3d_add_screens(drv, dpy);
}
#endif
*major = 1;
*minor = 4;
return EGL_TRUE;
fail:
if (gdpy)
egl_g3d_terminate(drv, dpy);
return EGL_FALSE;
}
static _EGLContext *
egl_g3d_create_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf,
_EGLContext *share, const EGLint *attribs)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_context *xshare = egl_g3d_context(share);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
struct egl_g3d_context *gctx;
const __GLcontextModes *mode;
gctx = CALLOC_STRUCT(egl_g3d_context);
if (!gctx) {
_eglError(EGL_BAD_ALLOC, "eglCreateContext");
return NULL;
}
if (!_eglInitContext(drv, &gctx->base, conf, attribs)) {
free(gctx);
return NULL;
}
gctx->stapi = egl_g3d_choose_st(drv, &gctx->base);
if (!gctx->stapi) {
free(gctx);
return NULL;
}
mode = &gconf->native->mode;
gctx->pipe =
gdpy->native->create_context(gdpy->native, (void *) &gctx->base);
gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode,
(xshare) ? xshare->st_ctx : NULL);
return &gctx->base;
}
static EGLBoolean
egl_g3d_destroy_context(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
if (_eglIsContextBound(&gctx->base))
return EGL_TRUE;
egl_g3d_realloc_context(dpy, &gctx->base);
/* it will destroy pipe context */
gctx->stapi->st_destroy_context(gctx->st_ctx);
free(gctx);
return EGL_TRUE;
}
static _EGLSurface *
egl_g3d_create_window_surface(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *conf, EGLNativeWindowType win,
const EGLint *attribs)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
struct egl_g3d_surface *gsurf;
gsurf = CALLOC_STRUCT(egl_g3d_surface);
if (!gsurf) {
_eglError(EGL_BAD_ALLOC, "eglCreateWindowSurface");
return NULL;
}
if (!_eglInitSurface(drv, &gsurf->base, EGL_WINDOW_BIT, conf, attribs)) {
free(gsurf);
return NULL;
}
gsurf->native =
gdpy->native->create_window_surface(gdpy->native, win, gconf->native);
if (!gsurf->native) {
free(gsurf);
return NULL;
}
if (!gsurf->native->validate(gsurf->native, NULL, 0, NULL,
&gsurf->base.Width, &gsurf->base.Height)) {
gsurf->native->destroy(gsurf->native);
free(gsurf);
return NULL;
}
gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER ||
!gconf->native->mode.doubleBufferMode) ?
NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
return &gsurf->base;
}
static _EGLSurface *
egl_g3d_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *conf, EGLNativePixmapType pix,
const EGLint *attribs)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
struct egl_g3d_surface *gsurf;
gsurf = CALLOC_STRUCT(egl_g3d_surface);
if (!gsurf) {
_eglError(EGL_BAD_ALLOC, "eglCreatePixmapSurface");
return NULL;
}
if (!_eglInitSurface(drv, &gsurf->base, EGL_PIXMAP_BIT, conf, attribs)) {
free(gsurf);
return NULL;
}
gsurf->native =
gdpy->native->create_pixmap_surface(gdpy->native, pix, gconf->native);
if (!gsurf->native) {
free(gsurf);
return NULL;
}
if (!gsurf->native->validate(gsurf->native, NULL, 0, NULL,
&gsurf->base.Width, &gsurf->base.Height)) {
gsurf->native->destroy(gsurf->native);
free(gsurf);
return NULL;
}
gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT;
return &gsurf->base;
}
static _EGLSurface *
egl_g3d_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *conf, const EGLint *attribs)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
struct egl_g3d_surface *gsurf;
gsurf = CALLOC_STRUCT(egl_g3d_surface);
if (!gsurf) {
_eglError(EGL_BAD_ALLOC, "eglCreatePbufferSurface");
return NULL;
}
if (!_eglInitSurface(drv, &gsurf->base, EGL_PBUFFER_BIT, conf, attribs)) {
free(gsurf);
return NULL;
}
gsurf->native =
gdpy->native->create_pbuffer_surface(gdpy->native, gconf->native,
gsurf->base.Width, gsurf->base.Height);
if (!gsurf->native) {
free(gsurf);
return NULL;
}
gsurf->render_att = (!gconf->native->mode.doubleBufferMode) ?
NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
return &gsurf->base;
}
static EGLBoolean
egl_g3d_destroy_surface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
if (_eglIsSurfaceBound(&gsurf->base))
return EGL_TRUE;
pipe_surface_reference(&gsurf->render_surface, NULL);
gsurf->native->destroy(gsurf->native);
free(gsurf);
return EGL_TRUE;
}
static EGLBoolean
egl_g3d_make_current(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *draw, _EGLSurface *read, _EGLContext *ctx)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
struct egl_g3d_context *old_gctx;
EGLint api;
EGLBoolean ok = EGL_TRUE;
/* find the old context */
api = (gctx) ? gctx->base.ClientAPI : eglQueryAPI();
old_gctx = egl_g3d_get_current_context(api);
if (old_gctx && !_eglIsContextLinked(&old_gctx->base))
old_gctx = NULL;
if (!_eglMakeCurrent(drv, dpy, draw, read, ctx))
return EGL_FALSE;
if (old_gctx) {
/* flush old context */
old_gctx->stapi->st_flush(old_gctx->st_ctx,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
/*
* The old context is no longer current, and egl_g3d_realloc_context()
* should be called to destroy the framebuffers. However, it is possible
* that it will be made current again with the same draw/read surfaces.
* It might be better to keep it around.
*/
}
if (gctx) {
struct egl_g3d_surface *gdraw = egl_g3d_surface(draw);
ok = egl_g3d_realloc_context(dpy, &gctx->base);
if (ok) {
ok = gctx->stapi->st_make_current(gctx->st_ctx,
gctx->draw.st_fb, gctx->read.st_fb);
if (ok) {
egl_g3d_validate_context(dpy, &gctx->base);
if (gdraw->base.Type == EGL_WINDOW_BIT) {
gctx->base.WindowRenderBuffer =
(gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ?
EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
}
}
}
}
else if (old_gctx) {
ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL);
old_gctx->base.WindowRenderBuffer = EGL_NONE;
}
return ok;
}
static EGLBoolean
egl_g3d_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
_EGLContext *ctx = _eglGetCurrentContext();
struct egl_g3d_context *gctx = NULL;
/* no-op for pixmap or pbuffer surface */
if (gsurf->base.Type == EGL_PIXMAP_BIT ||
gsurf->base.Type == EGL_PBUFFER_BIT)
return EGL_TRUE;
/* or when the surface is single-buffered */
if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT)
return EGL_TRUE;
if (ctx && ctx->DrawSurface == surf)
gctx = egl_g3d_context(ctx);
/* flush if the surface is current */
if (gctx)
gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb);
/*
* We drew on the back buffer, unless there was no back buffer.
* In that case, we drew on the front buffer. Either case, we call
* swap_buffers.
*/
if (!gsurf->native->swap_buffers(gsurf->native))
return EGL_FALSE;
if (gctx) {
struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
/* force validation if the swap method is not copy */
if (gconf->native->mode.swapMethod != GLX_SWAP_COPY_OML)
gctx->force_validate = EGL_TRUE;
egl_g3d_validate_context(dpy, &gctx->base);
}
return EGL_TRUE;
}
static EGLBoolean
egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
gctx->stapi->st_finish(gctx->st_ctx);
return EGL_TRUE;
}
static EGLBoolean
egl_g3d_wait_native(_EGLDriver *drv, _EGLDisplay *dpy, EGLint engine)
{
_EGLSurface *surf = _eglGetCurrentSurface(EGL_DRAW);
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
if (engine != EGL_CORE_NATIVE_ENGINE)
return _eglError(EGL_BAD_PARAMETER, "eglWaitNative");
if (gsurf)
gsurf->native->wait(gsurf->native);
return EGL_TRUE;
}
static _EGLProc
egl_g3d_get_proc_address(const char *procname)
{
/* FIXME how come _EGLDriver is not passed? */
const struct egl_g3d_st *stapi;
_EGLProc proc;
EGLint i;
for (i = 0; i < NUM_EGL_G3D_STS; i++) {
stapi = egl_g3d_get_st(i);
if (stapi) {
proc = (_EGLProc) stapi->st_get_proc_address(procname);
if (proc)
return proc;
}
}
return (_EGLProc) NULL;
}
static EGLBoolean
egl_g3d_bind_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surf, EGLint buffer)
{
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
struct egl_g3d_context *gctx;
enum pipe_format target_format;
int target;
if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT)
return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
if (buffer != EGL_BACK_BUFFER)
return _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
if (gsurf->base.BoundToTexture)
return _eglError(EGL_BAD_ACCESS, "eglBindTexImage");
switch (gsurf->base.TextureFormat) {
case EGL_TEXTURE_RGB:
target_format = PIPE_FORMAT_R8G8B8_UNORM;
break;
case EGL_TEXTURE_RGBA:
target_format = PIPE_FORMAT_A8R8G8B8_UNORM;
break;
default:
return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
}
switch (gsurf->base.TextureTarget) {
case EGL_TEXTURE_2D:
target = ST_TEXTURE_2D;
break;
default:
return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
}
/* flush properly if the surface is bound */
if (gsurf->base.Binding) {
gctx = egl_g3d_context(gsurf->base.Binding);
gctx->stapi->st_flush(gctx->st_ctx,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
/* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
gctx = egl_g3d_get_current_context(EGL_OPENGL_API);
if (gctx) {
if (!gsurf->render_surface)
return EGL_FALSE;
gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
target, gsurf->base.MipmapLevel, target_format);
gsurf->base.BoundToTexture = EGL_TRUE;
}
return EGL_TRUE;
}
static EGLBoolean
egl_g3d_release_tex_image(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLSurface *surf, EGLint buffer)
{
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT ||
!gsurf->base.BoundToTexture)
return _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
if (buffer != EGL_BACK_BUFFER)
return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
if (gsurf->render_surface) {
_EGLThreadInfo *t = _eglGetCurrentThread();
/* XXX change to EGL_OPENGL_ES_API once OpenGL ES is merged */
struct egl_g3d_context *gctx = egl_g3d_context(
t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)]);
/* what if the context the surface binds to is no longer current? */
if (gctx)
gctx->stapi->st_unbind_texture_surface(gsurf->render_surface,
ST_TEXTURE_2D, gsurf->base.MipmapLevel);
}
gsurf->base.BoundToTexture = EGL_FALSE;
return EGL_TRUE;
}
#ifdef EGL_MESA_screen_surface
static _EGLSurface *
egl_g3d_create_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLConfig *conf, const EGLint *attribs)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
struct egl_g3d_surface *gsurf;
gsurf = CALLOC_STRUCT(egl_g3d_surface);
if (!gsurf) {
_eglError(EGL_BAD_ALLOC, "eglCreatePbufferSurface");
return NULL;
}
if (!_eglInitSurface(drv, &gsurf->base,
EGL_SCREEN_BIT_MESA, conf, attribs)) {
free(gsurf);
return NULL;
}
gsurf->native =
gdpy->native->modeset->create_scanout_surface(gdpy->native,
gconf->native, gsurf->base.Width, gsurf->base.Height);
if (!gsurf->native) {
free(gsurf);
return NULL;
}
gsurf->render_att = (!gconf->native->mode.doubleBufferMode) ?
NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
return &gsurf->base;
}
static EGLBoolean
egl_g3d_show_screen_surface(_EGLDriver *drv, _EGLDisplay *dpy,
_EGLScreen *scr, _EGLSurface *surf,
_EGLMode *mode)
{
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_screen *gscr = egl_g3d_screen(scr);
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
struct native_surface *nsurf;
const struct native_mode *nmode;
EGLBoolean changed;
if (gsurf) {
EGLint idx;
if (!mode)
return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
if (gsurf->base.Type != EGL_SCREEN_BIT_MESA)
return _eglError(EGL_BAD_SURFACE, "eglShowScreenSurfaceMESA");
if (gsurf->base.Width < mode->Width || gsurf->base.Height < mode->Height)
return _eglError(EGL_BAD_MATCH,
"eglShowSurfaceMESA(surface smaller than mode size)");
/* find the index of the mode */
for (idx = 0; idx < gscr->base.NumModes; idx++)
if (mode == &gscr->base.Modes[idx])
break;
if (idx >= gscr->base.NumModes) {
return _eglError(EGL_BAD_MODE_MESA,
"eglShowSurfaceMESA(unknown mode)");
}
nsurf = gsurf->native;
nmode = gscr->native_modes[idx];
}
else {
if (mode)
return _eglError(EGL_BAD_MATCH, "eglShowSurfaceMESA");
/* disable the screen */
nsurf = NULL;
nmode = NULL;
}
/* TODO surface panning by CRTC choosing */
changed = gdpy->native->modeset->program(gdpy->native, 0, nsurf,
gscr->base.OriginX, gscr->base.OriginY, &gscr->native, 1, nmode);
if (changed) {
gscr->base.CurrentSurface = &gsurf->base;
gscr->base.CurrentMode = mode;
}
return changed;
}
#endif /* EGL_MESA_screen_surface */
static void
egl_g3d_unload(_EGLDriver *drv)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
free(gdrv);
}
_EGLDriver *
_eglMain(const char *args)
{
static char driver_name[64];
struct egl_g3d_driver *gdrv;
EGLint i;
snprintf(driver_name, sizeof(driver_name),
"Gallium/%s", native_get_name());
gdrv = CALLOC_STRUCT(egl_g3d_driver);
if (!gdrv)
return NULL;
_eglInitDriverFallbacks(&gdrv->base);
gdrv->base.API.Initialize = egl_g3d_initialize;
gdrv->base.API.Terminate = egl_g3d_terminate;
gdrv->base.API.CreateContext = egl_g3d_create_context;
gdrv->base.API.DestroyContext = egl_g3d_destroy_context;
gdrv->base.API.CreateWindowSurface = egl_g3d_create_window_surface;
gdrv->base.API.CreatePixmapSurface = egl_g3d_create_pixmap_surface;
gdrv->base.API.CreatePbufferSurface = egl_g3d_create_pbuffer_surface;
gdrv->base.API.DestroySurface = egl_g3d_destroy_surface;
gdrv->base.API.MakeCurrent = egl_g3d_make_current;
gdrv->base.API.SwapBuffers = egl_g3d_swap_buffers;
gdrv->base.API.WaitClient = egl_g3d_wait_client;
gdrv->base.API.WaitNative = egl_g3d_wait_native;
gdrv->base.API.GetProcAddress = egl_g3d_get_proc_address;
gdrv->base.API.BindTexImage = egl_g3d_bind_tex_image;
gdrv->base.API.ReleaseTexImage = egl_g3d_release_tex_image;
#ifdef EGL_MESA_screen_surface
gdrv->base.API.CreateScreenSurfaceMESA = egl_g3d_create_screen_surface;
gdrv->base.API.ShowScreenSurfaceMESA = egl_g3d_show_screen_surface;
#endif
gdrv->base.Name = driver_name;
gdrv->base.Unload = egl_g3d_unload;
for (i = 0; i < NUM_EGL_G3D_STS; i++) {
gdrv->stapis[i] = egl_g3d_get_st(i);
if (gdrv->stapis[i])
gdrv->api_mask |= gdrv->stapis[i]->api_bit;
}
if (gdrv->api_mask)
_eglLog(_EGL_DEBUG, "Driver API mask: 0x%x", gdrv->api_mask);
else
_eglLog(_EGL_WARNING, "No supported client API");
return &gdrv->base;
}