blob: 1112ad9839d5811304d9b4c4ad777e51e451f47f [file] [log] [blame]
/**************************************************************************
*
* Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "image.h"
#include "vg_translate.h"
#include "vg_context.h"
#include "matrix.h"
#include "renderer.h"
#include "util_array.h"
#include "api_consts.h"
#include "shaders_cache.h"
#include "shader.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "pipe/p_inlines.h"
#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_tile.h"
#include "util/u_memory.h"
#include "util/u_math.h"
static enum pipe_format vg_format_to_pipe(VGImageFormat format)
{
switch(format) {
case VG_sRGB_565:
return PIPE_FORMAT_R5G6B5_UNORM;
case VG_sRGBA_5551:
return PIPE_FORMAT_A1R5G5B5_UNORM;
case VG_sRGBA_4444:
return PIPE_FORMAT_A4R4G4B4_UNORM;
case VG_sL_8:
case VG_lL_8:
return PIPE_FORMAT_L8_UNORM;
case VG_BW_1:
return PIPE_FORMAT_A8R8G8B8_UNORM;
case VG_A_8:
return PIPE_FORMAT_A8_UNORM;
#ifdef OPENVG_VERSION_1_1
case VG_A_1:
case VG_A_4:
return PIPE_FORMAT_A8_UNORM;
#endif
default:
return PIPE_FORMAT_A8R8G8B8_UNORM;
}
}
static INLINE void vg_sync_size(VGfloat *src_loc, VGfloat *dst_loc)
{
src_loc[2] = MIN2(src_loc[2], dst_loc[2]);
src_loc[3] = MIN2(src_loc[3], dst_loc[3]);
dst_loc[2] = src_loc[2];
dst_loc[3] = src_loc[3];
}
static void vg_copy_texture(struct vg_context *ctx,
struct pipe_texture *dst, VGint dx, VGint dy,
struct pipe_texture *src, VGint sx, VGint sy,
VGint width, VGint height)
{
VGfloat dst_loc[4], src_loc[4];
VGfloat dst_bounds[4], src_bounds[4];
VGfloat src_shift[4], dst_shift[4], shift[4];
dst_loc[0] = dx;
dst_loc[1] = dy;
dst_loc[2] = width;
dst_loc[3] = height;
dst_bounds[0] = 0.f;
dst_bounds[1] = 0.f;
dst_bounds[2] = dst->width0;
dst_bounds[3] = dst->height0;
src_loc[0] = sx;
src_loc[1] = sy;
src_loc[2] = width;
src_loc[3] = height;
src_bounds[0] = 0.f;
src_bounds[1] = 0.f;
src_bounds[2] = src->width0;
src_bounds[3] = src->height0;
vg_bound_rect(src_loc, src_bounds, src_shift);
vg_bound_rect(dst_loc, dst_bounds, dst_shift);
shift[0] = src_shift[0] - dst_shift[0];
shift[1] = src_shift[1] - dst_shift[1];
if (shift[0] < 0)
vg_shift_rectx(src_loc, src_bounds, -shift[0]);
else
vg_shift_rectx(dst_loc, dst_bounds, shift[0]);
if (shift[1] < 0)
vg_shift_recty(src_loc, src_bounds, -shift[1]);
else
vg_shift_recty(dst_loc, dst_bounds, shift[1]);
vg_sync_size(src_loc, dst_loc);
if (src_loc[2] >= 0 && src_loc[3] >= 0 &&
dst_loc[2] >= 0 && dst_loc[3] >= 0) {
renderer_copy_texture(ctx->renderer,
src,
src_loc[0],
src_loc[1] + src_loc[3],
src_loc[0] + src_loc[2],
src_loc[1],
dst,
dst_loc[0],
dst_loc[1] + dst_loc[3],
dst_loc[0] + dst_loc[2],
dst_loc[1]);
}
}
void vg_copy_surface(struct vg_context *ctx,
struct pipe_surface *dst, VGint dx, VGint dy,
struct pipe_surface *src, VGint sx, VGint sy,
VGint width, VGint height)
{
VGfloat dst_loc[4], src_loc[4];
VGfloat dst_bounds[4], src_bounds[4];
VGfloat src_shift[4], dst_shift[4], shift[4];
dst_loc[0] = dx;
dst_loc[1] = dy;
dst_loc[2] = width;
dst_loc[3] = height;
dst_bounds[0] = 0.f;
dst_bounds[1] = 0.f;
dst_bounds[2] = dst->width;
dst_bounds[3] = dst->height;
src_loc[0] = sx;
src_loc[1] = sy;
src_loc[2] = width;
src_loc[3] = height;
src_bounds[0] = 0.f;
src_bounds[1] = 0.f;
src_bounds[2] = src->width;
src_bounds[3] = src->height;
vg_bound_rect(src_loc, src_bounds, src_shift);
vg_bound_rect(dst_loc, dst_bounds, dst_shift);
shift[0] = src_shift[0] - dst_shift[0];
shift[1] = src_shift[1] - dst_shift[1];
if (shift[0] < 0)
vg_shift_rectx(src_loc, src_bounds, -shift[0]);
else
vg_shift_rectx(dst_loc, dst_bounds, shift[0]);
if (shift[1] < 0)
vg_shift_recty(src_loc, src_bounds, -shift[1]);
else
vg_shift_recty(dst_loc, dst_bounds, shift[1]);
vg_sync_size(src_loc, dst_loc);
if (src_loc[2] > 0 && src_loc[3] > 0 &&
dst_loc[2] > 0 && dst_loc[3] > 0) {
if (src == dst)
renderer_copy_surface(ctx->renderer,
src,
src_loc[0],
src->height - (src_loc[1] + src_loc[3]),
src_loc[0] + src_loc[2],
src->height - src_loc[1],
dst,
dst_loc[0],
dst->height - (dst_loc[1] + dst_loc[3]),
dst_loc[0] + dst_loc[2],
dst->height - dst_loc[1],
0, 0);
else
renderer_copy_surface(ctx->renderer,
src,
src_loc[0],
src->height - src_loc[1],
src_loc[0] + src_loc[2],
src->height - (src_loc[1] + src_loc[3]),
dst,
dst_loc[0],
dst->height - (dst_loc[1] + dst_loc[3]),
dst_loc[0] + dst_loc[2],
dst->height - dst_loc[1],
0, 0);
}
}
static struct pipe_texture *image_texture(struct vg_image *img)
{
struct pipe_texture *tex = img->texture;
return tex;
}
static void image_cleari(struct vg_image *img, VGint clear_colori,
VGint x, VGint y, VGint width, VGint height)
{
VGint *clearbuf;
VGint i;
VGfloat dwidth, dheight;
clearbuf = malloc(sizeof(VGint)*width*height);
for (i = 0; i < width*height; ++i)
clearbuf[i] = clear_colori;
dwidth = MIN2(width, img->width);
dheight = MIN2(height, img->height);
image_sub_data(img, clearbuf, width * sizeof(VGint),
VG_sRGBA_8888,
x, y, dwidth, dheight);
free(clearbuf);
}
struct vg_image * image_create(VGImageFormat format,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *image = CALLOC_STRUCT(vg_image);
enum pipe_format pformat = vg_format_to_pipe(format);
struct pipe_texture pt, *newtex;
struct pipe_screen *screen = ctx->pipe->screen;
vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE);
image->format = format;
image->width = width;
image->height = height;
image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
image->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
image->sampler.normalized_coords = 1;
assert(screen->is_format_supported(screen, pformat, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER, 0));
memset(&pt, 0, sizeof(pt));
pt.target = PIPE_TEXTURE_2D;
pt.format = pformat;
pt.last_level = 0;
pt.width0 = width;
pt.height0 = height;
pt.depth0 = 1;
pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
newtex = screen->texture_create(screen, &pt);
debug_assert(newtex);
image->texture = newtex;
vg_context_add_object(ctx, VG_OBJECT_IMAGE, image);
image_cleari(image, 0, 0, 0, image->width, image->height);
return image;
}
void image_destroy(struct vg_image *img)
{
struct vg_context *ctx = vg_current_context();
vg_context_remove_object(ctx, VG_OBJECT_IMAGE, img);
if (img->parent) {
/* remove img from the parent child array */
int idx;
struct vg_image **array =
(struct vg_image **)img->parent->children_array->data;
for (idx = 0; idx < img->parent->children_array->num_elements; ++idx) {
struct vg_image *child = array[idx];
if (child == img) {
break;
}
}
debug_assert(idx < img->parent->children_array->num_elements);
array_remove_element(img->parent->children_array, idx);
}
if (img->children_array && img->children_array->num_elements) {
/* reparent the children */
VGint i;
struct vg_image *parent = img->parent;
struct vg_image **children =
(struct vg_image **)img->children_array->data;
if (!parent) {
VGint min_x = children[0]->x;
parent = children[0];
for (i = 1; i < img->children_array->num_elements; ++i) {
struct vg_image *child = children[i];
if (child->x < min_x) {
parent = child;
}
}
}
for (i = 0; i < img->children_array->num_elements; ++i) {
struct vg_image *child = children[i];
if (child != parent) {
child->parent = parent;
if (!parent->children_array) {
parent->children_array = array_create(
sizeof(struct vg_image*));
}
array_append_data(parent->children_array,
&child, 1);
} else
child->parent = NULL;
}
array_destroy(img->children_array);
}
pipe_texture_reference(&img->texture, NULL);
free(img);
}
void image_clear(struct vg_image *img,
VGint x, VGint y, VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
VGfloat *clear_colorf = ctx->state.vg.clear_color;
VGubyte r, g, b ,a;
VGint clear_colori;
/* FIXME: this is very nasty */
r = float_to_ubyte(clear_colorf[0]);
g = float_to_ubyte(clear_colorf[1]);
b = float_to_ubyte(clear_colorf[2]);
a = float_to_ubyte(clear_colorf[3]);
clear_colori = r << 24 | g << 16 | b << 8 | a;
image_cleari(img, clear_colori, x, y, width, height);
}
void image_sub_data(struct vg_image *image,
const void * data,
VGint dataStride,
VGImageFormat dataFormat,
VGint x, VGint y,
VGint width, VGint height)
{
const VGint yStep = 1;
VGubyte *src = (VGubyte *)data;
VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
VGfloat *df = (VGfloat*)temp;
VGint i;
struct vg_context *ctx = vg_current_context();
struct pipe_screen *screen = ctx->pipe->screen;
struct pipe_texture *texture = image_texture(image);
VGint xoffset = 0, yoffset = 0;
if (x < 0) {
xoffset -= x;
width += x;
x = 0;
}
if (y < 0) {
yoffset -= y;
height += y;
y = 0;
}
if (width <= 0 || height <= 0) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (x > image->width || y > image->width) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
if (x + width > image->width) {
width = image->width - x;
}
if (y + height > image->height) {
height = image->height - y;
}
{ /* upload color_data */
struct pipe_transfer *transfer = screen->get_tex_transfer(
screen, texture, 0, 0, 0,
PIPE_TRANSFER_WRITE, 0, 0, texture->width0, texture->height0);
src += (dataStride * yoffset);
for (i = 0; i < height; i++) {
_vega_unpack_float_span_rgba(ctx, width, xoffset, src, dataFormat, temp);
pipe_put_tile_rgba(transfer, x+image->x, y+image->y, width, 1, df);
y += yStep;
src += dataStride;
}
screen->tex_transfer_destroy(transfer);
}
}
void image_get_sub_data(struct vg_image * image,
void * data,
VGint dataStride,
VGImageFormat dataFormat,
VGint sx, VGint sy,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
VGfloat temp[VEGA_MAX_IMAGE_WIDTH][4];
VGfloat *df = (VGfloat*)temp;
VGint y = 0, yStep = 1;
VGint i;
VGubyte *dst = (VGubyte *)data;
{
struct pipe_transfer *transfer =
screen->get_tex_transfer(screen,
image->texture, 0, 0, 0,
PIPE_TRANSFER_READ,
0, 0,
image->x + image->width,
image->y + image->height);
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
#if 0
debug_printf("%d-%d == %d\n", sy, height, y);
#endif
pipe_get_tile_rgba(transfer, sx+image->x, y, width, 1, df);
y += yStep;
_vega_pack_rgba_span_float(ctx, width, temp, dataFormat, dst);
dst += dataStride;
}
screen->tex_transfer_destroy(transfer);
}
}
struct vg_image * image_child_image(struct vg_image *parent,
VGint x, VGint y,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct vg_image *image = CALLOC_STRUCT(vg_image);
vg_init_object(&image->base, ctx, VG_OBJECT_IMAGE);
image->x = parent->x + x;
image->y = parent->y + y;
image->width = width;
image->height = height;
image->parent = parent;
image->texture = 0;
pipe_texture_reference(&image->texture,
parent->texture);
image->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
image->sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
image->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
image->sampler.normalized_coords = 1;
if (!parent->children_array)
parent->children_array = array_create(
sizeof(struct vg_image*));
array_append_data(parent->children_array,
&image, 1);
vg_context_add_object(ctx, VG_OBJECT_IMAGE, image);
return image;
}
void image_copy(struct vg_image *dst, VGint dx, VGint dy,
struct vg_image *src, VGint sx, VGint sy,
VGint width, VGint height,
VGboolean dither)
{
struct vg_context *ctx = vg_current_context();
if (width <= 0 || height <= 0) {
vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
return;
}
/* make sure rendering has completed */
ctx->pipe->flush(ctx->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
vg_copy_texture(ctx, dst->texture, dst->x + dx, dst->y + dy,
src->texture, src->x + sx, src->y + sy, width, height);
}
void image_draw(struct vg_image *img)
{
struct vg_context *ctx = vg_current_context();
VGfloat x1, y1;
VGfloat x2, y2;
VGfloat x3, y3;
VGfloat x4, y4;
struct matrix *matrix;
x1 = 0;
y1 = 0;
x2 = img->width;
y2 = 0;
x3 = img->width;
y3 = img->height;
x4 = 0;
y4 = img->height;
matrix = &ctx->state.vg.image_user_to_surface_matrix;
matrix_map_point(matrix, x1, y1, &x1, &y1);
matrix_map_point(matrix, x2, y2, &x2, &y2);
matrix_map_point(matrix, x3, y3, &x3, &y3);
matrix_map_point(matrix, x4, y4, &x4, &y4);
shader_set_drawing_image(ctx->shader, VG_TRUE);
shader_set_paint(ctx->shader, ctx->state.vg.fill_paint);
shader_set_image(ctx->shader, img);
shader_bind(ctx->shader);
renderer_texture_quad(ctx->renderer, image_texture(img),
img->x, img->y, img->x + img->width, img->y + img->height,
x1, y1, x2, y2, x3, y3, x4, y4);
}
void image_set_pixels(VGint dx, VGint dy,
struct vg_image *src, VGint sx, VGint sy,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_surface *surf;
struct st_renderbuffer *strb = ctx->draw_buffer->strb;
/* make sure rendering has completed */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
surf = screen->get_tex_surface(screen, image_texture(src), 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_READ);
vg_copy_surface(ctx, strb->surface, dx, dy,
surf, sx+src->x, sy+src->y, width, height);
screen->tex_surface_destroy(surf);
}
void image_get_pixels(struct vg_image *dst, VGint dx, VGint dy,
VGint sx, VGint sy,
VGint width, VGint height)
{
struct vg_context *ctx = vg_current_context();
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_surface *surf;
struct st_renderbuffer *strb = ctx->draw_buffer->strb;
/* flip the y coordinates */
/*dy = dst->height - dy - height;*/
/* make sure rendering has completed */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
surf = screen->get_tex_surface(screen, image_texture(dst), 0, 0, 0,
PIPE_BUFFER_USAGE_GPU_WRITE |
PIPE_BUFFER_USAGE_GPU_READ);
vg_copy_surface(ctx, surf, dst->x + dx, dst->y + dy,
strb->surface, sx, sy, width, height);
pipe_surface_reference(&surf, NULL);
}
VGboolean vg_image_overlaps(struct vg_image *dst,
struct vg_image *src)
{
if (dst == src || dst->parent == src ||
dst == src->parent)
return VG_TRUE;
if (dst->parent && dst->parent == src->parent) {
VGfloat left1 = dst->x;
VGfloat left2 = src->x;
VGfloat right1 = dst->x + dst->width;
VGfloat right2 = src->x + src->width;
VGfloat bottom1 = dst->y;
VGfloat bottom2 = src->y;
VGfloat top1 = dst->y + dst->height;
VGfloat top2 = src->y + src->height;
return !(left2 > right1 || right2 < left1 ||
top2 > bottom1 || bottom2 < top1);
}
return VG_FALSE;
}
VGint image_bind_samplers(struct vg_image *img, struct pipe_sampler_state **samplers,
struct pipe_texture **textures)
{
img->sampler.min_img_filter = image_sampler_filter(img->base.ctx);
img->sampler.mag_img_filter = image_sampler_filter(img->base.ctx);
samplers[3] = &img->sampler;
textures[3] = img->texture;
return 1;
}
VGint image_sampler_filter(struct vg_context *ctx)
{
switch(ctx->state.vg.image_quality) {
case VG_IMAGE_QUALITY_NONANTIALIASED:
return PIPE_TEX_FILTER_NEAREST;
break;
case VG_IMAGE_QUALITY_FASTER:
return PIPE_TEX_FILTER_NEAREST;
break;
case VG_IMAGE_QUALITY_BETTER:
/* possibly use anisotropic filtering */
return PIPE_TEX_FILTER_LINEAR;
break;
default:
debug_printf("Unknown image quality");
}
return PIPE_TEX_FILTER_NEAREST;
}