blob: bb6d28db83d1252cccaddd252555c04b91d29f5e [file] [log] [blame]
<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "../../glapi/gl_API.dtd">
<OpenGLAPI>
<!-- This file defines the following categories
a subset of 1.0
a subset of 1.1
a subset of 1.2
a subset of GL_ARB_multitexture
GL_APPLE_vertex_array_object
to make sure the generated glapi headers are compatible with Mesa.
It is included by es1_COMPAT.xml and es2_COMPAT.xml.
-->
<category name="1.0">
<type name="double" size="8" float="true" glx_name="FLOAT64"/>
<type name="clampd" size="8" float="true" glx_name="FLOAT64"/>
<type name="float" size="4" float="true" glx_name="FLOAT32"/>
<type name="clampf" size="4" float="true" glx_name="FLOAT32"/>
<type name="int" size="4" glx_name="CARD32"/>
<type name="uint" size="4" unsigned="true" glx_name="CARD32"/>
<type name="sizei" size="4" unsigned="true" glx_name="CARD32"/>
<type name="enum" size="4" unsigned="true" glx_name="ENUM"/>
<type name="bitfield" size="4" unsigned="true" glx_name="CARD32"/>
<type name="short" size="2" glx_name="CARD16"/>
<type name="ushort" size="2" unsigned="true" glx_name="CARD16"/>
<type name="byte" size="1" glx_name="CARD8"/>
<type name="ubyte" size="1" unsigned="true" glx_name="CARD8"/>
<type name="boolean" size="1" unsigned="true" glx_name="CARD8"/>
<type name="void" size="1"/>
<function name="NewList" offset="0" static_dispatch="false">
<param name="list" type="GLuint"/>
<param name="mode" type="GLenum"/>
<glx sop="101"/>
</function>
<function name="EndList" offset="1" static_dispatch="false">
<glx sop="102"/>
</function>
<function name="CallList" offset="2" static_dispatch="false">
<param name="list" type="GLuint"/>
<glx rop="1"/>
</function>
<function name="CallLists" offset="3" static_dispatch="false">
<param name="n" type="GLsizei" counter="true"/>
<param name="type" type="GLenum"/>
<param name="lists" type="const GLvoid *" variable_param="type" count="n"/>
<glx rop="2" large="true"/>
</function>
<function name="DeleteLists" offset="4" static_dispatch="false">
<param name="list" type="GLuint"/>
<param name="range" type="GLsizei"/>
<glx sop="103"/>
</function>
<function name="GenLists" offset="5" static_dispatch="false">
<param name="range" type="GLsizei"/>
<return type="GLuint"/>
<glx sop="104"/>
</function>
<function name="ListBase" offset="6" static_dispatch="false">
<param name="base" type="GLuint"/>
<glx rop="3"/>
</function>
<function name="Begin" offset="7" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="4"/>
</function>
<function name="Bitmap" offset="8" static_dispatch="false">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="xorig" type="GLfloat"/>
<param name="yorig" type="GLfloat"/>
<param name="xmove" type="GLfloat"/>
<param name="ymove" type="GLfloat"/>
<param name="bitmap" type="const GLubyte *" img_width="width" img_height="height" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
<glx rop="5" large="true"/>
</function>
<function name="Color3b" offset="9" vectorequiv="Color3bv" static_dispatch="false">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
</function>
<function name="Color3bv" offset="10" static_dispatch="false">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="6"/>
</function>
<function name="Color3d" offset="11" vectorequiv="Color3dv" static_dispatch="false">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
</function>
<function name="Color3dv" offset="12" static_dispatch="false">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="7"/>
</function>
<function name="Color3f" offset="13" vectorequiv="Color3fv" static_dispatch="false">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
</function>
<function name="Color3fv" offset="14" static_dispatch="false">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="8"/>
</function>
<function name="Color3i" offset="15" vectorequiv="Color3iv" static_dispatch="false">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
</function>
<function name="Color3iv" offset="16" static_dispatch="false">
<param name="v" type="const GLint *" count="3"/>
<glx rop="9"/>
</function>
<function name="Color3s" offset="17" vectorequiv="Color3sv" static_dispatch="false">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
</function>
<function name="Color3sv" offset="18" static_dispatch="false">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="10"/>
</function>
<function name="Color3ub" offset="19" vectorequiv="Color3ubv" static_dispatch="false">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
</function>
<function name="Color3ubv" offset="20" static_dispatch="false">
<param name="v" type="const GLubyte *" count="3"/>
<glx rop="11"/>
</function>
<function name="Color3ui" offset="21" vectorequiv="Color3uiv" static_dispatch="false">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
</function>
<function name="Color3uiv" offset="22" static_dispatch="false">
<param name="v" type="const GLuint *" count="3"/>
<glx rop="12"/>
</function>
<function name="Color3us" offset="23" vectorequiv="Color3usv" static_dispatch="false">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
</function>
<function name="Color3usv" offset="24" static_dispatch="false">
<param name="v" type="const GLushort *" count="3"/>
<glx rop="13"/>
</function>
<function name="Color4b" offset="25" vectorequiv="Color4bv" static_dispatch="false">
<param name="red" type="GLbyte"/>
<param name="green" type="GLbyte"/>
<param name="blue" type="GLbyte"/>
<param name="alpha" type="GLbyte"/>
</function>
<function name="Color4bv" offset="26" static_dispatch="false">
<param name="v" type="const GLbyte *" count="4"/>
<glx rop="14"/>
</function>
<function name="Color4d" offset="27" vectorequiv="Color4dv" static_dispatch="false">
<param name="red" type="GLdouble"/>
<param name="green" type="GLdouble"/>
<param name="blue" type="GLdouble"/>
<param name="alpha" type="GLdouble"/>
</function>
<function name="Color4dv" offset="28" static_dispatch="false">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="15"/>
</function>
<!--function name="Color4f" offset="29" vectorequiv="Color4fv" static_dispatch="false">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
<param name="alpha" type="GLfloat"/>
</function-->
<function name="Color4fv" offset="30" static_dispatch="false">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="16"/>
</function>
<function name="Color4i" offset="31" vectorequiv="Color4iv" static_dispatch="false">
<param name="red" type="GLint"/>
<param name="green" type="GLint"/>
<param name="blue" type="GLint"/>
<param name="alpha" type="GLint"/>
</function>
<function name="Color4iv" offset="32" static_dispatch="false">
<param name="v" type="const GLint *" count="4"/>
<glx rop="17"/>
</function>
<function name="Color4s" offset="33" vectorequiv="Color4sv" static_dispatch="false">
<param name="red" type="GLshort"/>
<param name="green" type="GLshort"/>
<param name="blue" type="GLshort"/>
<param name="alpha" type="GLshort"/>
</function>
<function name="Color4sv" offset="34" static_dispatch="false">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="18"/>
</function>
<!--function name="Color4ub" offset="35" vectorequiv="Color4ubv" static_dispatch="false">
<param name="red" type="GLubyte"/>
<param name="green" type="GLubyte"/>
<param name="blue" type="GLubyte"/>
<param name="alpha" type="GLubyte"/>
</function-->
<function name="Color4ubv" offset="36" static_dispatch="false">
<param name="v" type="const GLubyte *" count="4"/>
<glx rop="19"/>
</function>
<function name="Color4ui" offset="37" vectorequiv="Color4uiv" static_dispatch="false">
<param name="red" type="GLuint"/>
<param name="green" type="GLuint"/>
<param name="blue" type="GLuint"/>
<param name="alpha" type="GLuint"/>
</function>
<function name="Color4uiv" offset="38" static_dispatch="false">
<param name="v" type="const GLuint *" count="4"/>
<glx rop="20"/>
</function>
<function name="Color4us" offset="39" vectorequiv="Color4usv" static_dispatch="false">
<param name="red" type="GLushort"/>
<param name="green" type="GLushort"/>
<param name="blue" type="GLushort"/>
<param name="alpha" type="GLushort"/>
</function>
<function name="Color4usv" offset="40" static_dispatch="false">
<param name="v" type="const GLushort *" count="4"/>
<glx rop="21"/>
</function>
<function name="EdgeFlag" offset="41" vectorequiv="EdgeFlagv" static_dispatch="false">
<param name="flag" type="GLboolean"/>
</function>
<function name="EdgeFlagv" offset="42" static_dispatch="false">
<param name="flag" type="const GLboolean *" count="1"/>
<glx rop="22"/>
</function>
<function name="End" offset="43" static_dispatch="false">
<glx rop="23"/>
</function>
<function name="Indexd" offset="44" vectorequiv="Indexdv" static_dispatch="false">
<param name="c" type="GLdouble"/>
</function>
<function name="Indexdv" offset="45" static_dispatch="false">
<param name="c" type="const GLdouble *" count="1"/>
<glx rop="24"/>
</function>
<function name="Indexf" offset="46" vectorequiv="Indexfv" static_dispatch="false">
<param name="c" type="GLfloat"/>
</function>
<function name="Indexfv" offset="47" static_dispatch="false">
<param name="c" type="const GLfloat *" count="1"/>
<glx rop="25"/>
</function>
<function name="Indexi" offset="48" vectorequiv="Indexiv" static_dispatch="false">
<param name="c" type="GLint"/>
</function>
<function name="Indexiv" offset="49" static_dispatch="false">
<param name="c" type="const GLint *" count="1"/>
<glx rop="26"/>
</function>
<function name="Indexs" offset="50" vectorequiv="Indexsv" static_dispatch="false">
<param name="c" type="GLshort"/>
</function>
<function name="Indexsv" offset="51" static_dispatch="false">
<param name="c" type="const GLshort *" count="1"/>
<glx rop="27"/>
</function>
<function name="Normal3b" offset="52" vectorequiv="Normal3bv" static_dispatch="false">
<param name="nx" type="GLbyte"/>
<param name="ny" type="GLbyte"/>
<param name="nz" type="GLbyte"/>
</function>
<function name="Normal3bv" offset="53" static_dispatch="false">
<param name="v" type="const GLbyte *" count="3"/>
<glx rop="28"/>
</function>
<function name="Normal3d" offset="54" vectorequiv="Normal3dv" static_dispatch="false">
<param name="nx" type="GLdouble"/>
<param name="ny" type="GLdouble"/>
<param name="nz" type="GLdouble"/>
</function>
<function name="Normal3dv" offset="55" static_dispatch="false">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="29"/>
</function>
<!--function name="Normal3f" offset="56" vectorequiv="Normal3fv" static_dispatch="false">
<param name="nx" type="GLfloat"/>
<param name="ny" type="GLfloat"/>
<param name="nz" type="GLfloat"/>
</function-->
<function name="Normal3fv" offset="57" static_dispatch="false">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="30"/>
</function>
<function name="Normal3i" offset="58" vectorequiv="Normal3iv" static_dispatch="false">
<param name="nx" type="GLint"/>
<param name="ny" type="GLint"/>
<param name="nz" type="GLint"/>
</function>
<function name="Normal3iv" offset="59" static_dispatch="false">
<param name="v" type="const GLint *" count="3"/>
<glx rop="31"/>
</function>
<function name="Normal3s" offset="60" vectorequiv="Normal3sv" static_dispatch="false">
<param name="nx" type="GLshort"/>
<param name="ny" type="GLshort"/>
<param name="nz" type="GLshort"/>
</function>
<function name="Normal3sv" offset="61" static_dispatch="false">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="32"/>
</function>
<function name="RasterPos2d" offset="62" vectorequiv="RasterPos2dv" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
<function name="RasterPos2dv" offset="63" static_dispatch="false">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="33"/>
</function>
<function name="RasterPos2f" offset="64" vectorequiv="RasterPos2fv" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
<function name="RasterPos2fv" offset="65" static_dispatch="false">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="34"/>
</function>
<function name="RasterPos2i" offset="66" vectorequiv="RasterPos2iv" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
<function name="RasterPos2iv" offset="67" static_dispatch="false">
<param name="v" type="const GLint *" count="2"/>
<glx rop="35"/>
</function>
<function name="RasterPos2s" offset="68" vectorequiv="RasterPos2sv" static_dispatch="false">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
<function name="RasterPos2sv" offset="69" static_dispatch="false">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="36"/>
</function>
<function name="RasterPos3d" offset="70" vectorequiv="RasterPos3dv" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
<function name="RasterPos3dv" offset="71" static_dispatch="false">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="37"/>
</function>
<function name="RasterPos3f" offset="72" vectorequiv="RasterPos3fv" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
<function name="RasterPos3fv" offset="73" static_dispatch="false">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="38"/>
</function>
<function name="RasterPos3i" offset="74" vectorequiv="RasterPos3iv" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
<function name="RasterPos3iv" offset="75" static_dispatch="false">
<param name="v" type="const GLint *" count="3"/>
<glx rop="39"/>
</function>
<function name="RasterPos3s" offset="76" vectorequiv="RasterPos3sv" static_dispatch="false">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
<function name="RasterPos3sv" offset="77" static_dispatch="false">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="40"/>
</function>
<function name="RasterPos4d" offset="78" vectorequiv="RasterPos4dv" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
<function name="RasterPos4dv" offset="79" static_dispatch="false">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="41"/>
</function>
<function name="RasterPos4f" offset="80" vectorequiv="RasterPos4fv" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
<function name="RasterPos4fv" offset="81" static_dispatch="false">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="42"/>
</function>
<function name="RasterPos4i" offset="82" vectorequiv="RasterPos4iv" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
</function>
<function name="RasterPos4iv" offset="83" static_dispatch="false">
<param name="v" type="const GLint *" count="4"/>
<glx rop="43"/>
</function>
<function name="RasterPos4s" offset="84" vectorequiv="RasterPos4sv" static_dispatch="false">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
<function name="RasterPos4sv" offset="85" static_dispatch="false">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="44"/>
</function>
<function name="Rectd" offset="86" vectorequiv="Rectdv" static_dispatch="false">
<param name="x1" type="GLdouble"/>
<param name="y1" type="GLdouble"/>
<param name="x2" type="GLdouble"/>
<param name="y2" type="GLdouble"/>
</function>
<function name="Rectdv" offset="87" static_dispatch="false">
<param name="v1" type="const GLdouble *" count="2"/>
<param name="v2" type="const GLdouble *" count="2"/>
<glx rop="45"/>
</function>
<function name="Rectf" offset="88" vectorequiv="Rectfv" static_dispatch="false">
<param name="x1" type="GLfloat"/>
<param name="y1" type="GLfloat"/>
<param name="x2" type="GLfloat"/>
<param name="y2" type="GLfloat"/>
</function>
<function name="Rectfv" offset="89" static_dispatch="false">
<param name="v1" type="const GLfloat *" count="2"/>
<param name="v2" type="const GLfloat *" count="2"/>
<glx rop="46"/>
</function>
<function name="Recti" offset="90" vectorequiv="Rectiv" static_dispatch="false">
<param name="x1" type="GLint"/>
<param name="y1" type="GLint"/>
<param name="x2" type="GLint"/>
<param name="y2" type="GLint"/>
</function>
<function name="Rectiv" offset="91" static_dispatch="false">
<param name="v1" type="const GLint *" count="2"/>
<param name="v2" type="const GLint *" count="2"/>
<glx rop="47"/>
</function>
<function name="Rects" offset="92" vectorequiv="Rectsv" static_dispatch="false">
<param name="x1" type="GLshort"/>
<param name="y1" type="GLshort"/>
<param name="x2" type="GLshort"/>
<param name="y2" type="GLshort"/>
</function>
<function name="Rectsv" offset="93" static_dispatch="false">
<param name="v1" type="const GLshort *" count="2"/>
<param name="v2" type="const GLshort *" count="2"/>
<glx rop="48"/>
</function>
<function name="TexCoord1d" offset="94" vectorequiv="TexCoord1dv" static_dispatch="false">
<param name="s" type="GLdouble"/>
</function>
<function name="TexCoord1dv" offset="95" static_dispatch="false">
<param name="v" type="const GLdouble *" count="1"/>
<glx rop="49"/>
</function>
<function name="TexCoord1f" offset="96" vectorequiv="TexCoord1fv" static_dispatch="false">
<param name="s" type="GLfloat"/>
</function>
<function name="TexCoord1fv" offset="97" static_dispatch="false">
<param name="v" type="const GLfloat *" count="1"/>
<glx rop="50"/>
</function>
<function name="TexCoord1i" offset="98" vectorequiv="TexCoord1iv" static_dispatch="false">
<param name="s" type="GLint"/>
</function>
<function name="TexCoord1iv" offset="99" static_dispatch="false">
<param name="v" type="const GLint *" count="1"/>
<glx rop="51"/>
</function>
<function name="TexCoord1s" offset="100" vectorequiv="TexCoord1sv" static_dispatch="false">
<param name="s" type="GLshort"/>
</function>
<function name="TexCoord1sv" offset="101" static_dispatch="false">
<param name="v" type="const GLshort *" count="1"/>
<glx rop="52"/>
</function>
<function name="TexCoord2d" offset="102" vectorequiv="TexCoord2dv" static_dispatch="false">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
</function>
<function name="TexCoord2dv" offset="103" static_dispatch="false">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="53"/>
</function>
<function name="TexCoord2f" offset="104" vectorequiv="TexCoord2fv" static_dispatch="false">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
</function>
<function name="TexCoord2fv" offset="105" static_dispatch="false">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="54"/>
</function>
<function name="TexCoord2i" offset="106" vectorequiv="TexCoord2iv" static_dispatch="false">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
</function>
<function name="TexCoord2iv" offset="107" static_dispatch="false">
<param name="v" type="const GLint *" count="2"/>
<glx rop="55"/>
</function>
<function name="TexCoord2s" offset="108" vectorequiv="TexCoord2sv" static_dispatch="false">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
</function>
<function name="TexCoord2sv" offset="109" static_dispatch="false">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="56"/>
</function>
<function name="TexCoord3d" offset="110" vectorequiv="TexCoord3dv" static_dispatch="false">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
</function>
<function name="TexCoord3dv" offset="111" static_dispatch="false">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="57"/>
</function>
<function name="TexCoord3f" offset="112" vectorequiv="TexCoord3fv" static_dispatch="false">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
<param name="r" type="GLfloat"/>
</function>
<function name="TexCoord3fv" offset="113" static_dispatch="false">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="58"/>
</function>
<function name="TexCoord3i" offset="114" vectorequiv="TexCoord3iv" static_dispatch="false">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
</function>
<function name="TexCoord3iv" offset="115" static_dispatch="false">
<param name="v" type="const GLint *" count="3"/>
<glx rop="59"/>
</function>
<function name="TexCoord3s" offset="116" vectorequiv="TexCoord3sv" static_dispatch="false">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
</function>
<function name="TexCoord3sv" offset="117" static_dispatch="false">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="60"/>
</function>
<function name="TexCoord4d" offset="118" vectorequiv="TexCoord4dv" static_dispatch="false">
<param name="s" type="GLdouble"/>
<param name="t" type="GLdouble"/>
<param name="r" type="GLdouble"/>
<param name="q" type="GLdouble"/>
</function>
<function name="TexCoord4dv" offset="119" static_dispatch="false">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="61"/>
</function>
<function name="TexCoord4f" offset="120" vectorequiv="TexCoord4fv" static_dispatch="false">
<param name="s" type="GLfloat"/>
<param name="t" type="GLfloat"/>
<param name="r" type="GLfloat"/>
<param name="q" type="GLfloat"/>
</function>
<function name="TexCoord4fv" offset="121" static_dispatch="false">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="62"/>
</function>
<function name="TexCoord4i" offset="122" vectorequiv="TexCoord4iv" static_dispatch="false">
<param name="s" type="GLint"/>
<param name="t" type="GLint"/>
<param name="r" type="GLint"/>
<param name="q" type="GLint"/>
</function>
<function name="TexCoord4iv" offset="123" static_dispatch="false">
<param name="v" type="const GLint *" count="4"/>
<glx rop="63"/>
</function>
<function name="TexCoord4s" offset="124" vectorequiv="TexCoord4sv" static_dispatch="false">
<param name="s" type="GLshort"/>
<param name="t" type="GLshort"/>
<param name="r" type="GLshort"/>
<param name="q" type="GLshort"/>
</function>
<function name="TexCoord4sv" offset="125" static_dispatch="false">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="64"/>
</function>
<function name="Vertex2d" offset="126" vectorequiv="Vertex2dv" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
</function>
<function name="Vertex2dv" offset="127" static_dispatch="false">
<param name="v" type="const GLdouble *" count="2"/>
<glx rop="65"/>
</function>
<function name="Vertex2f" offset="128" vectorequiv="Vertex2fv" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
</function>
<function name="Vertex2fv" offset="129" static_dispatch="false">
<param name="v" type="const GLfloat *" count="2"/>
<glx rop="66"/>
</function>
<function name="Vertex2i" offset="130" vectorequiv="Vertex2iv" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
<function name="Vertex2iv" offset="131" static_dispatch="false">
<param name="v" type="const GLint *" count="2"/>
<glx rop="67"/>
</function>
<function name="Vertex2s" offset="132" vectorequiv="Vertex2sv" static_dispatch="false">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
</function>
<function name="Vertex2sv" offset="133" static_dispatch="false">
<param name="v" type="const GLshort *" count="2"/>
<glx rop="68"/>
</function>
<function name="Vertex3d" offset="134" vectorequiv="Vertex3dv" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
</function>
<function name="Vertex3dv" offset="135" static_dispatch="false">
<param name="v" type="const GLdouble *" count="3"/>
<glx rop="69"/>
</function>
<function name="Vertex3f" offset="136" vectorequiv="Vertex3fv" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
</function>
<function name="Vertex3fv" offset="137" static_dispatch="false">
<param name="v" type="const GLfloat *" count="3"/>
<glx rop="70"/>
</function>
<function name="Vertex3i" offset="138" vectorequiv="Vertex3iv" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
<function name="Vertex3iv" offset="139" static_dispatch="false">
<param name="v" type="const GLint *" count="3"/>
<glx rop="71"/>
</function>
<function name="Vertex3s" offset="140" vectorequiv="Vertex3sv" static_dispatch="false">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
</function>
<function name="Vertex3sv" offset="141" static_dispatch="false">
<param name="v" type="const GLshort *" count="3"/>
<glx rop="72"/>
</function>
<function name="Vertex4d" offset="142" vectorequiv="Vertex4dv" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<param name="w" type="GLdouble"/>
</function>
<function name="Vertex4dv" offset="143" static_dispatch="false">
<param name="v" type="const GLdouble *" count="4"/>
<glx rop="73"/>
</function>
<function name="Vertex4f" offset="144" vectorequiv="Vertex4fv" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<param name="w" type="GLfloat"/>
</function>
<function name="Vertex4fv" offset="145" static_dispatch="false">
<param name="v" type="const GLfloat *" count="4"/>
<glx rop="74"/>
</function>
<function name="Vertex4i" offset="146" vectorequiv="Vertex4iv" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
</function>
<function name="Vertex4iv" offset="147" static_dispatch="false">
<param name="v" type="const GLint *" count="4"/>
<glx rop="75"/>
</function>
<function name="Vertex4s" offset="148" vectorequiv="Vertex4sv" static_dispatch="false">
<param name="x" type="GLshort"/>
<param name="y" type="GLshort"/>
<param name="z" type="GLshort"/>
<param name="w" type="GLshort"/>
</function>
<function name="Vertex4sv" offset="149" static_dispatch="false">
<param name="v" type="const GLshort *" count="4"/>
<glx rop="76"/>
</function>
<function name="ClipPlane" offset="150" static_dispatch="false">
<param name="plane" type="GLenum"/>
<param name="equation" type="const GLdouble *" count="4"/>
<glx rop="77"/>
</function>
<function name="ColorMaterial" offset="151" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="78"/>
</function>
<!--function name="CullFace" offset="152" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="79"/>
</function>
<function name="Fogf" offset="153" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="80"/>
</function>
<function name="Fogfv" offset="154" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="81"/>
</function-->
<function name="Fogi" offset="155" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="82"/>
</function>
<function name="Fogiv" offset="156" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="83"/>
</function>
<!--function name="FrontFace" offset="157" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="84"/>
</function>
<function name="Hint" offset="158" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="85"/>
</function>
<function name="Lightf" offset="159" static_dispatch="false">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="86"/>
</function>
<function name="Lightfv" offset="160" static_dispatch="false">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="87"/>
</function-->
<function name="Lighti" offset="161" static_dispatch="false">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="88"/>
</function>
<function name="Lightiv" offset="162" static_dispatch="false">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="89"/>
</function>
<!--function name="LightModelf" offset="163" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="90"/>
</function>
<function name="LightModelfv" offset="164" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="91"/>
</function-->
<function name="LightModeli" offset="165" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="92"/>
</function>
<function name="LightModeliv" offset="166" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="93"/>
</function>
<function name="LineStipple" offset="167" static_dispatch="false">
<param name="factor" type="GLint"/>
<param name="pattern" type="GLushort"/>
<glx rop="94"/>
</function>
<!--function name="LineWidth" offset="168" static_dispatch="false">
<param name="width" type="GLfloat"/>
<glx rop="95"/>
</function>
<function name="Materialf" offset="169" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="96"/>
</function>
<function name="Materialfv" offset="170" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="97"/>
</function-->
<function name="Materiali" offset="171" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="98"/>
</function>
<function name="Materialiv" offset="172" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="99"/>
</function>
<!--function name="PointSize" offset="173" static_dispatch="false">
<param name="size" type="GLfloat"/>
<glx rop="100"/>
</function-->
<function name="PolygonMode" offset="174" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="mode" type="GLenum"/>
<glx rop="101"/>
</function>
<function name="PolygonStipple" offset="175" static_dispatch="false">
<param name="mask" type="const GLubyte *" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP" img_target="0" img_pad_dimensions="false"/>
<glx rop="102"/>
</function>
<!--function name="Scissor" offset="176" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<glx rop="103"/>
</function>
<function name="ShadeModel" offset="177" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="104"/>
</function>
<function name="TexParameterf" offset="178" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="105"/>
</function>
<function name="TexParameterfv" offset="179" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="106"/>
</function>
<function name="TexParameteri" offset="180" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="107"/>
</function>
<function name="TexParameteriv" offset="181" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="108"/>
</function-->
<function name="TexImage1D" offset="182" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *" img_width="width" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
<glx rop="109" large="true"/>
</function>
<!--function name="TexImage2D" offset="183" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="target" img_send_null="true" img_pad_dimensions="true"/>
<glx rop="110" large="true"/>
</function>
<function name="TexEnvf" offset="184" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="111"/>
</function>
<function name="TexEnvfv" offset="185" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="112"/>
</function>
<function name="TexEnvi" offset="186" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="113"/>
</function>
<function name="TexEnviv" offset="187" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="114"/>
</function-->
<function name="TexGend" offset="188" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLdouble"/>
<glx rop="115"/>
</function>
<function name="TexGendv" offset="189" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLdouble *" variable_param="pname"/>
<glx rop="116"/>
</function>
<!--function name="TexGenf" offset="190" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="117"/>
</function>
<function name="TexGenfv" offset="191" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLfloat *" variable_param="pname"/>
<glx rop="118"/>
</function>
<function name="TexGeni" offset="192" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="119"/>
</function>
<function name="TexGeniv" offset="193" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="const GLint *" variable_param="pname"/>
<glx rop="120"/>
</function-->
<function name="FeedbackBuffer" offset="194" static_dispatch="false">
<param name="size" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="buffer" type="GLfloat *" output="true"/>
<glx sop="105" handcode="true"/>
</function>
<function name="SelectBuffer" offset="195" static_dispatch="false">
<param name="size" type="GLsizei"/>
<param name="buffer" type="GLuint *" output="true"/>
<glx sop="106" handcode="true"/>
</function>
<function name="RenderMode" offset="196" static_dispatch="false">
<param name="mode" type="GLenum"/>
<return type="GLint"/>
<glx sop="107" handcode="true"/>
</function>
<function name="InitNames" offset="197" static_dispatch="false">
<glx rop="121"/>
</function>
<function name="LoadName" offset="198" static_dispatch="false">
<param name="name" type="GLuint"/>
<glx rop="122"/>
</function>
<function name="PassThrough" offset="199" static_dispatch="false">
<param name="token" type="GLfloat"/>
<glx rop="123"/>
</function>
<function name="PopName" offset="200" static_dispatch="false">
<glx rop="124"/>
</function>
<function name="PushName" offset="201" static_dispatch="false">
<param name="name" type="GLuint"/>
<glx rop="125"/>
</function>
<function name="DrawBuffer" offset="202" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="126"/>
</function>
<!--function name="Clear" offset="203" static_dispatch="false">
<param name="mask" type="GLbitfield"/>
<glx rop="127"/>
</function-->
<function name="ClearAccum" offset="204" static_dispatch="false">
<param name="red" type="GLfloat"/>
<param name="green" type="GLfloat"/>
<param name="blue" type="GLfloat"/>
<param name="alpha" type="GLfloat"/>
<glx rop="128"/>
</function>
<function name="ClearIndex" offset="205" static_dispatch="false">
<param name="c" type="GLfloat"/>
<glx rop="129"/>
</function>
<!--function name="ClearColor" offset="206" static_dispatch="false">
<param name="red" type="GLclampf"/>
<param name="green" type="GLclampf"/>
<param name="blue" type="GLclampf"/>
<param name="alpha" type="GLclampf"/>
<glx rop="130"/>
</function>
<function name="ClearStencil" offset="207" static_dispatch="false">
<param name="s" type="GLint"/>
<glx rop="131"/>
</function-->
<function name="ClearDepth" offset="208" static_dispatch="false">
<param name="depth" type="GLclampd"/>
<glx rop="132"/>
</function>
<!--function name="StencilMask" offset="209" static_dispatch="false">
<param name="mask" type="GLuint"/>
<glx rop="133"/>
</function>
<function name="ColorMask" offset="210" static_dispatch="false">
<param name="red" type="GLboolean"/>
<param name="green" type="GLboolean"/>
<param name="blue" type="GLboolean"/>
<param name="alpha" type="GLboolean"/>
<glx rop="134"/>
</function>
<function name="DepthMask" offset="211" static_dispatch="false">
<param name="flag" type="GLboolean"/>
<glx rop="135"/>
</function-->
<function name="IndexMask" offset="212" static_dispatch="false">
<param name="mask" type="GLuint"/>
<glx rop="136"/>
</function>
<function name="Accum" offset="213" static_dispatch="false">
<param name="op" type="GLenum"/>
<param name="value" type="GLfloat"/>
<glx rop="137"/>
</function>
<!--function name="Disable" offset="214" static_dispatch="false">
<param name="cap" type="GLenum"/>
<glx rop="138" handcode="client"/>
</function>
<function name="Enable" offset="215" static_dispatch="false">
<param name="cap" type="GLenum"/>
<glx rop="139" handcode="client"/>
</function>
<function name="Finish" offset="216" static_dispatch="false">
<glx sop="108" handcode="true"/>
</function>
<function name="Flush" offset="217" static_dispatch="false">
<glx sop="142" handcode="true"/>
</function-->
<function name="PopAttrib" offset="218" static_dispatch="false">
<glx rop="141"/>
</function>
<function name="PushAttrib" offset="219" static_dispatch="false">
<param name="mask" type="GLbitfield"/>
<glx rop="142"/>
</function>
<function name="Map1d" offset="220" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<param name="stride" type="GLint" client_only="true"/>
<param name="order" type="GLint"/>
<param name="points" type="const GLdouble *" variable_param="order"/>
<glx rop="143" handcode="true"/>
</function>
<function name="Map1f" offset="221" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<param name="stride" type="GLint" client_only="true"/>
<param name="order" type="GLint"/>
<param name="points" type="const GLfloat *" variable_param="order"/>
<glx rop="144" handcode="true"/>
</function>
<function name="Map2d" offset="222" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<param name="ustride" type="GLint" client_only="true"/>
<param name="uorder" type="GLint"/>
<param name="v1" type="GLdouble"/>
<param name="v2" type="GLdouble"/>
<param name="vstride" type="GLint" client_only="true"/>
<param name="vorder" type="GLint"/>
<param name="points" type="const GLdouble *" variable_param="uorder"/>
<glx rop="145" handcode="true"/>
</function>
<function name="Map2f" offset="223" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<param name="ustride" type="GLint" client_only="true"/>
<param name="uorder" type="GLint"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<param name="vstride" type="GLint" client_only="true"/>
<param name="vorder" type="GLint"/>
<param name="points" type="const GLfloat *" variable_param="uorder"/>
<glx rop="146" handcode="true"/>
</function>
<function name="MapGrid1d" offset="224" static_dispatch="false">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<glx rop="147"/>
</function>
<function name="MapGrid1f" offset="225" static_dispatch="false">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<glx rop="148"/>
</function>
<function name="MapGrid2d" offset="226" static_dispatch="false">
<param name="un" type="GLint"/>
<param name="u1" type="GLdouble"/>
<param name="u2" type="GLdouble"/>
<param name="vn" type="GLint"/>
<param name="v1" type="GLdouble"/>
<param name="v2" type="GLdouble"/>
<glx rop="149"/>
</function>
<function name="MapGrid2f" offset="227" static_dispatch="false">
<param name="un" type="GLint"/>
<param name="u1" type="GLfloat"/>
<param name="u2" type="GLfloat"/>
<param name="vn" type="GLint"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
<glx rop="150"/>
</function>
<function name="EvalCoord1d" offset="228" vectorequiv="EvalCoord1dv" static_dispatch="false">
<param name="u" type="GLdouble"/>
</function>
<function name="EvalCoord1dv" offset="229" static_dispatch="false">
<param name="u" type="const GLdouble *" count="1"/>
<glx rop="151"/>
</function>
<function name="EvalCoord1f" offset="230" vectorequiv="EvalCoord1fv" static_dispatch="false">
<param name="u" type="GLfloat"/>
</function>
<function name="EvalCoord1fv" offset="231" static_dispatch="false">
<param name="u" type="const GLfloat *" count="1"/>
<glx rop="152"/>
</function>
<function name="EvalCoord2d" offset="232" vectorequiv="EvalCoord2dv" static_dispatch="false">
<param name="u" type="GLdouble"/>
<param name="v" type="GLdouble"/>
</function>
<function name="EvalCoord2dv" offset="233" static_dispatch="false">
<param name="u" type="const GLdouble *" count="2"/>
<glx rop="153"/>
</function>
<function name="EvalCoord2f" offset="234" vectorequiv="EvalCoord2fv" static_dispatch="false">
<param name="u" type="GLfloat"/>
<param name="v" type="GLfloat"/>
</function>
<function name="EvalCoord2fv" offset="235" static_dispatch="false">
<param name="u" type="const GLfloat *" count="2"/>
<glx rop="154"/>
</function>
<function name="EvalMesh1" offset="236" static_dispatch="false">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
<param name="i2" type="GLint"/>
<glx rop="155"/>
</function>
<function name="EvalPoint1" offset="237" static_dispatch="false">
<param name="i" type="GLint"/>
<glx rop="156"/>
</function>
<function name="EvalMesh2" offset="238" static_dispatch="false">
<param name="mode" type="GLenum"/>
<param name="i1" type="GLint"/>
<param name="i2" type="GLint"/>
<param name="j1" type="GLint"/>
<param name="j2" type="GLint"/>
<glx rop="157"/>
</function>
<function name="EvalPoint2" offset="239" static_dispatch="false">
<param name="i" type="GLint"/>
<param name="j" type="GLint"/>
<glx rop="158"/>
</function>
<!--function name="AlphaFunc" offset="240" static_dispatch="false">
<param name="func" type="GLenum"/>
<param name="ref" type="GLclampf"/>
<glx rop="159"/>
</function>
<function name="BlendFunc" offset="241" static_dispatch="false">
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
<glx rop="160"/>
</function>
<function name="LogicOp" offset="242" static_dispatch="false">
<param name="opcode" type="GLenum"/>
<glx rop="161"/>
</function>
<function name="StencilFunc" offset="243" static_dispatch="false">
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
<glx rop="162"/>
</function>
<function name="StencilOp" offset="244" static_dispatch="false">
<param name="fail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
<glx rop="163"/>
</function>
<function name="DepthFunc" offset="245" static_dispatch="false">
<param name="func" type="GLenum"/>
<glx rop="164"/>
</function-->
<function name="PixelZoom" offset="246" static_dispatch="false">
<param name="xfactor" type="GLfloat"/>
<param name="yfactor" type="GLfloat"/>
<glx rop="165"/>
</function>
<function name="PixelTransferf" offset="247" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx rop="166"/>
</function>
<function name="PixelTransferi" offset="248" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx rop="167"/>
</function>
<function name="PixelStoref" offset="249" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLfloat"/>
<glx sop="109" handcode="client"/>
</function>
<!--function name="PixelStorei" offset="250" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="param" type="GLint"/>
<glx sop="110" handcode="client"/>
</function-->
<function name="PixelMapfv" offset="251" static_dispatch="false">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLfloat *" count="mapsize"/>
<glx rop="168" large="true"/>
</function>
<function name="PixelMapuiv" offset="252" static_dispatch="false">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLuint *" count="mapsize"/>
<glx rop="169" large="true"/>
</function>
<function name="PixelMapusv" offset="253" static_dispatch="false">
<param name="map" type="GLenum"/>
<param name="mapsize" type="GLsizei" counter="true"/>
<param name="values" type="const GLushort *" count="mapsize"/>
<glx rop="170" large="true"/>
</function>
<function name="ReadBuffer" offset="254" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="171"/>
</function>
<function name="CopyPixels" offset="255" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="type" type="GLenum"/>
<glx rop="172"/>
</function>
<!--function name="ReadPixels" offset="256" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0"/>
<glx sop="111"/>
</function-->
<function name="DrawPixels" offset="257" static_dispatch="false">
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_format="format" img_type="type" img_target="0" img_pad_dimensions="false"/>
<glx rop="173" large="true"/>
</function>
<!--function name="GetBooleanv" offset="258" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLboolean *" output="true" variable_param="pname"/>
<glx sop="112" handcode="client"/>
</function-->
<function name="GetClipPlane" offset="259" static_dispatch="false">
<param name="plane" type="GLenum"/>
<param name="equation" type="GLdouble *" output="true" count="4"/>
<glx sop="113" always_array="true"/>
</function>
<function name="GetDoublev" offset="260" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx sop="114" handcode="client"/>
</function>
<!--function name="GetError" offset="261" static_dispatch="false">
<return type="GLenum"/>
<glx sop="115" handcode="client"/>
</function>
<function name="GetFloatv" offset="262" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="116" handcode="client"/>
</function>
<function name="GetIntegerv" offset="263" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="117" handcode="client"/>
</function>
<function name="GetLightfv" offset="264" static_dispatch="false">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="118"/>
</function-->
<function name="GetLightiv" offset="265" static_dispatch="false">
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="119"/>
</function>
<function name="GetMapdv" offset="266" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLdouble *" output="true" variable_param="target query"/>
<glx sop="120"/>
</function>
<function name="GetMapfv" offset="267" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLfloat *" output="true" variable_param="target query"/>
<glx sop="121"/>
</function>
<function name="GetMapiv" offset="268" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="query" type="GLenum"/>
<param name="v" type="GLint *" output="true" variable_param="target query"/>
<glx sop="122"/>
</function>
<!--function name="GetMaterialfv" offset="269" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="123"/>
</function-->
<function name="GetMaterialiv" offset="270" static_dispatch="false">
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="124"/>
</function>
<function name="GetPixelMapfv" offset="271" static_dispatch="false">
<param name="map" type="GLenum"/>
<param name="values" type="GLfloat *" output="true" variable_param="map"/>
<glx sop="125"/>
</function>
<function name="GetPixelMapuiv" offset="272" static_dispatch="false">
<param name="map" type="GLenum"/>
<param name="values" type="GLuint *" output="true" variable_param="map"/>
<glx sop="126"/>
</function>
<function name="GetPixelMapusv" offset="273" static_dispatch="false">
<param name="map" type="GLenum"/>
<param name="values" type="GLushort *" output="true" variable_param="map"/>
<glx sop="127"/>
</function>
<function name="GetPolygonStipple" offset="274" static_dispatch="false">
<param name="mask" type="GLubyte *" output="true" img_width="32" img_height="32" img_format="GL_COLOR_INDEX" img_type="GL_BITMAP"/>
<glx sop="128"/>
</function>
<!--function name="GetString" offset="275" static_dispatch="false">
<param name="name" type="GLenum"/>
<return type="const GLubyte *"/>
<glx sop="129" handcode="true"/>
</function>
<function name="GetTexEnvfv" offset="276" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="130"/>
</function>
<function name="GetTexEnviv" offset="277" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="131"/>
</function-->
<function name="GetTexGendv" offset="278" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLdouble *" output="true" variable_param="pname"/>
<glx sop="132"/>
</function>
<!--function name="GetTexGenfv" offset="279" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="133"/>
</function>
<function name="GetTexGeniv" offset="280" static_dispatch="false">
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="134"/>
</function-->
<function name="GetTexImage" offset="281" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="GLvoid *" output="true" img_width="width" img_height="height" img_depth="depth" img_format="format" img_type="type"/>
<glx sop="135" dimensions_in_reply="true"/>
</function>
<!--function name="GetTexParameterfv" offset="282" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="136"/>
</function>
<function name="GetTexParameteriv" offset="283" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="137"/>
</function-->
<function name="GetTexLevelParameterfv" offset="284" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *" output="true" variable_param="pname"/>
<glx sop="138"/>
</function>
<function name="GetTexLevelParameteriv" offset="285" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *" output="true" variable_param="pname"/>
<glx sop="139"/>
</function>
<!--function name="IsEnabled" offset="286" static_dispatch="false">
<param name="cap" type="GLenum"/>
<return type="GLboolean"/>
<glx sop="140" handcode="client"/>
</function-->
<function name="IsList" offset="287" static_dispatch="false">
<param name="list" type="GLuint"/>
<return type="GLboolean"/>
<glx sop="141"/>
</function>
<function name="DepthRange" offset="288" static_dispatch="false">
<param name="zNear" type="GLclampd"/>
<param name="zFar" type="GLclampd"/>
<glx rop="174"/>
</function>
<function name="Frustum" offset="289" static_dispatch="false">
<param name="left" type="GLdouble"/>
<param name="right" type="GLdouble"/>
<param name="bottom" type="GLdouble"/>
<param name="top" type="GLdouble"/>
<param name="zNear" type="GLdouble"/>
<param name="zFar" type="GLdouble"/>
<glx rop="175"/>
</function>
<!--function name="LoadIdentity" offset="290" static_dispatch="false">
<glx rop="176"/>
</function>
<function name="LoadMatrixf" offset="291" static_dispatch="false">
<param name="m" type="const GLfloat *" count="16"/>
<glx rop="177"/>
</function-->
<function name="LoadMatrixd" offset="292" static_dispatch="false">
<param name="m" type="const GLdouble *" count="16"/>
<glx rop="178"/>
</function>
<!--function name="MatrixMode" offset="293" static_dispatch="false">
<param name="mode" type="GLenum"/>
<glx rop="179"/>
</function>
<function name="MultMatrixf" offset="294" static_dispatch="false">
<param name="m" type="const GLfloat *" count="16"/>
<glx rop="180"/>
</function-->
<function name="MultMatrixd" offset="295" static_dispatch="false">
<param name="m" type="const GLdouble *" count="16"/>
<glx rop="181"/>
</function>
<function name="Ortho" offset="296" static_dispatch="false">
<param name="left" type="GLdouble"/>
<param name="right" type="GLdouble"/>
<param name="bottom" type="GLdouble"/>
<param name="top" type="GLdouble"/>
<param name="zNear" type="GLdouble"/>
<param name="zFar" type="GLdouble"/>
<glx rop="182"/>
</function>
<!--function name="PopMatrix" offset="297" static_dispatch="false">
<glx rop="183"/>
</function>
<function name="PushMatrix" offset="298" static_dispatch="false">
<glx rop="184"/>
</function-->
<function name="Rotated" offset="299" static_dispatch="false">
<param name="angle" type="GLdouble"/>
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx rop="185"/>
</function>
<!--function name="Rotatef" offset="300" static_dispatch="false">
<param name="angle" type="GLfloat"/>
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx rop="186"/>
</function-->
<function name="Scaled" offset="301" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx rop="187"/>
</function>
<!--function name="Scalef" offset="302" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx rop="188"/>
</function-->
<function name="Translated" offset="303" static_dispatch="false">
<param name="x" type="GLdouble"/>
<param name="y" type="GLdouble"/>
<param name="z" type="GLdouble"/>
<glx rop="189"/>
</function>
<!--function name="Translatef" offset="304" static_dispatch="false">
<param name="x" type="GLfloat"/>
<param name="y" type="GLfloat"/>
<param name="z" type="GLfloat"/>
<glx rop="190"/>
</function>
<function name="Viewport" offset="305" static_dispatch="false">
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<glx rop="191"/>
</function-->
</category>
<category name="1.1">
<function name="ArrayElement" offset="306" static_dispatch="false">
<param name="i" type="GLint"/>
<glx handcode="true"/>
</function>
<!--function name="ColorPointer" offset="308" static_dispatch="false">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<function name="DisableClientState" offset="309" static_dispatch="false">
<param name="array" type="GLenum"/>
<glx handcode="true"/>
</function>
<function name="DrawArrays" offset="310" static_dispatch="false">
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
<glx rop="193" handcode="true"/>
</function>
<function name="DrawElements" offset="311" static_dispatch="false">
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
<glx handcode="true"/>
</function-->
<function name="EdgeFlagPointer" offset="312" static_dispatch="false">
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<!--function name="EnableClientState" offset="313" static_dispatch="false">
<param name="array" type="GLenum"/>
<glx handcode="true"/>
</function>
<function name="GetPointerv" offset="329" static_dispatch="false">
<param name="pname" type="GLenum"/>
<param name="params" type="GLvoid **" output="true"/>
<glx handcode="true"/>
</function-->
<function name="IndexPointer" offset="314" static_dispatch="false">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<function name="InterleavedArrays" offset="317" static_dispatch="false">
<param name="format" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<!--function name="NormalPointer" offset="318" static_dispatch="false">
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<function name="TexCoordPointer" offset="320" static_dispatch="false">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<function name="VertexPointer" offset="321" static_dispatch="false">
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx handcode="true"/>
</function>
<function name="PolygonOffset" offset="319" static_dispatch="false">
<param name="factor" type="GLfloat"/>
<param name="units" type="GLfloat"/>
<glx rop="192"/>
</function-->
<function name="CopyTexImage1D" offset="323" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="border" type="GLint"/>
<glx rop="4119"/>
</function>
<!--function name="CopyTexImage2D" offset="324" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalformat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
<glx rop="4120"/>
</function-->
<function name="CopyTexSubImage1D" offset="325" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<glx rop="4121"/>
</function>
<!--function name="CopyTexSubImage2D" offset="326" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<glx rop="4122"/>
</function-->
<function name="TexSubImage1D" offset="332" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="UNUSED" type="GLuint" padding="true"/>
<param name="pixels" type="const GLvoid *" img_width="width" img_xoff="xoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
<glx rop="4099" large="true"/>
</function>
<!--function name="TexSubImage2D" offset="333" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="UNUSED" type="GLuint" padding="true"/>
<param name="pixels" type="const GLvoid *" img_width="width" img_height="height" img_xoff="xoffset" img_yoff="yoffset" img_format="format" img_type="type" img_target="target" img_pad_dimensions="true"/>
<glx rop="4100" large="true"/>
</function-->
<function name="AreTexturesResident" offset="322" static_dispatch="false">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="residences" type="GLboolean *" output="true" count="n"/>
<return type="GLboolean"/>
<glx sop="143" handcode="client" always_array="true"/>
</function>
<!--function name="BindTexture" offset="307" static_dispatch="false">
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
<glx rop="4117"/>
</function>
<function name="DeleteTextures" offset="327" static_dispatch="false">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<glx sop="144"/>
</function>
<function name="GenTextures" offset="328" static_dispatch="false">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="GLuint *" output="true" count="n"/>
<glx sop="145" always_array="true"/>
</function>
<function name="IsTexture" offset="330" static_dispatch="false">
<param name="texture" type="GLuint"/>
<return type="GLboolean"/>
<glx sop="146"/>
</function-->
<function name="PrioritizeTextures" offset="331" static_dispatch="false">
<param name="n" type="GLsizei" counter="true"/>
<param name="textures" type="const GLuint *" count="n"/>
<param name="priorities" type="const GLclampf *" count="n"/>
<glx rop="4118"/>
</function>
<function name="Indexub" offset="315" vectorequiv="Indexubv" static_dispatch="false">
<param name="c" type="GLubyte"/>
</function>
<function name="Indexubv" offset="316" static_dispatch="false">
<param name="c" type="const GLubyte *" count="1"/>
<glx rop="194"/>
</function>
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