blob: f6f33130b159540ae3cd47e34137260a85a1781f [file] [log] [blame]
<?xml version="1.0"?>
<!DOCTYPE apispec SYSTEM "APIspec.dtd">
<!-- A function is generated from a template. Multiple functions can be
generated from a single template with different arguments. For example,
glColor3f can be generated from
<function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
and glColor4iv can be generated from
<function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
In a template, there are <desc>s that describe the properties of
parameters. A <desc> can enumerate the valid values of a parameter. It
can also specify the error code when an invalid value is given, and etc.
By nesting <desc>s, they can create dependency between parameters.
A function can be marked as external. It means that the function cannot
be dispatched to the corresponding mesa function, if one exists, directly,
and requires an external implementation.
-->
<apispec>
<template name="Color">
<proto>
<return type="void"/>
<vector name="v" type="const GLtype *" size="dynamic">
<param name="red" type="GLtype"/>
<param name="green" type="GLtype"/>
<param name="blue" type="GLtype"/>
<param name="alpha" type="GLtype"/>
</vector>
</proto>
</template>
<template name="ClipPlane">
<proto>
<return type="void"/>
<param name="plane" type="GLenum"/>
<vector name="equation" type="const GLtype *" size="4"/>
</proto>
<desc name="plane">
<range base="GL_CLIP_PLANE" from="0" to="5"/>
</desc>
</template>
<template name="CullFace">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
<desc name="mode">
<value name="GL_FRONT"/>
<value name="GL_BACK"/>
<value name="GL_FRONT_AND_BACK"/>
</desc>
</template>
<template name="Fog">
<proto>
<return type="void"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="pname">
<value name="GL_FOG_MODE"/>
<desc name="param">
<value name="GL_EXP"/>
<value name="GL_EXP2"/>
<value name="GL_LINEAR"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_FOG_COLOR"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_FOG_DENSITY"/>
<value name="GL_FOG_START"/>
<value name="GL_FOG_END"/>
<desc name="params" vector_size="1"/>
</desc>
</template>
<template name="FrontFace">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
<desc name="mode">
<value name="GL_CW"/>
<value name="GL_CCW"/>
</desc>
</template>
<template name="Hint">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="mode" type="GLenum"/>
</proto>
<desc name="target" category="GLES1.1">
<value name="GL_FOG_HINT"/>
<value name="GL_LINE_SMOOTH_HINT"/>
<value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
<value name="GL_POINT_SMOOTH_HINT"/>
</desc>
<desc name="target" category="OES_standard_derivatives">
<value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
</desc>
<desc name="target">
<value name="GL_GENERATE_MIPMAP_HINT"/>
</desc>
<desc name="mode">
<value name="GL_FASTEST"/>
<value name="GL_NICEST"/>
<value name="GL_DONT_CARE"/>
</desc>
</template>
<template name="Light">
<proto>
<return type="void"/>
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="light">
<range base="GL_LIGHT" from="0" to="7"/>
</desc>
<desc name="pname">
<value name="GL_AMBIENT"/>
<value name="GL_DIFFUSE"/>
<value name="GL_SPECULAR"/>
<value name="GL_POSITION"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_DIRECTION"/>
<desc name="params" vector_size="3"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_EXPONENT"/>
<value name="GL_SPOT_CUTOFF"/>
<value name="GL_CONSTANT_ATTENUATION"/>
<value name="GL_LINEAR_ATTENUATION"/>
<value name="GL_QUADRATIC_ATTENUATION"/>
<desc name="params" vector_size="1"/>
</desc>
</template>
<template name="LightModel">
<proto>
<return type="void"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="pname">
<value name="GL_LIGHT_MODEL_AMBIENT"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_LIGHT_MODEL_TWO_SIDE"/>
<desc name="param">
<value name="GL_TRUE"/>
<value name="GL_FALSE"/>
</desc>
</desc>
</template>
<template name="LineWidth">
<proto>
<return type="void"/>
<param name="width" type="GLtype"/>
</proto>
</template>
<template name="Material">
<proto>
<return type="void"/>
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="face">
<value name="GL_FRONT_AND_BACK"/>
</desc>
<desc name="pname">
<value name="GL_AMBIENT"/>
<value name="GL_DIFFUSE"/>
<value name="GL_AMBIENT_AND_DIFFUSE"/>
<value name="GL_SPECULAR"/>
<value name="GL_EMISSION"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_SHININESS"/>
<desc name="params" vector_size="1"/>
</desc>
</template>
<template name="PointSize">
<proto>
<return type="void"/>
<param name="size" type="GLtype"/>
</proto>
</template>
<template name="PointSizePointer">
<proto>
<return type="void"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="type">
<value name="GL_FLOAT"/>
<value name="GL_FIXED"/>
</desc>
</template>
<template name="Scissor">
<proto>
<return type="void"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</proto>
</template>
<template name="ShadeModel">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
<desc name="mode">
<value name="GL_FLAT"/>
<value name="GL_SMOOTH"/>
</desc>
</template>
<template name="TexParameter">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_WRAP_S"/>
<value name="GL_TEXTURE_WRAP_T"/>
<value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
<desc name="param">
<value name="GL_CLAMP_TO_EDGE"/>
<value name="GL_REPEAT"/>
<value name="GL_MIRRORED_REPEAT" category="GLES2.0"/>
<value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_MIN_FILTER"/>
<desc name="param">
<value name="GL_NEAREST"/>
<value name="GL_LINEAR"/>
<value name="GL_NEAREST_MIPMAP_NEAREST"/>
<value name="GL_NEAREST_MIPMAP_LINEAR"/>
<value name="GL_LINEAR_MIPMAP_NEAREST"/>
<value name="GL_LINEAR_MIPMAP_LINEAR"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_MAG_FILTER"/>
<desc name="param">
<value name="GL_NEAREST"/>
<value name="GL_LINEAR"/>
</desc>
</desc>
<desc name="pname" category="GLES1.1">
<value name="GL_GENERATE_MIPMAP"/>
<desc name="param">
<value name="GL_TRUE"/>
<value name="GL_FALSE"/>
</desc>
</desc>
<desc name="pname" category="EXT_texture_filter_anisotropic">
<value name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
<desc name="params" vector_size="1"/>
</desc>
<desc name="pname" category="OES_draw_texture">
<value name="GL_TEXTURE_CROP_RECT_OES"/>
<desc name="params" vector_size="4"/>
</desc>
</template>
<template name="TexImage2D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
<desc name="internalFormat" error="GL_INVALID_VALUE">
<value name="GL_ALPHA"/>
<value name="GL_RGB"/>
<value name="GL_RGBA"/>
<value name="GL_LUMINANCE"/>
<value name="GL_LUMINANCE_ALPHA"/>
<value name="GL_DEPTH_COMPONENT" category="OES_depth_texture"/>
<value name="GL_DEPTH_STENCIL_OES" category="OES_packed_depth_stencil"/>
</desc>
<desc name="border" error="GL_INVALID_VALUE">
<value name="0"/>
</desc>
<desc name="format">
<value name="GL_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGB"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_5_6_5"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGBA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format" category="OES_depth_texture">
<value name="GL_DEPTH_COMPONENT"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_SHORT"/>
<value name="GL_UNSIGNED_INT"/>
</desc>
</desc>
<desc name="format" category="OES_packed_depth_stencil">
<value name="GL_DEPTH_STENCIL_OES"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_INT_24_8_OES"/>
</desc>
</desc>
</template>
<template name="TexEnv">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="target" category="OES_point_sprite">
<value name="GL_POINT_SPRITE_OES"/>
<desc name="pname">
<value name="GL_COORD_REPLACE_OES"/>
</desc>
</desc>
<desc name="pname" category="OES_point_sprite">
<value name="GL_COORD_REPLACE_OES"/>
<desc name="param">
<value name="GL_TRUE"/>
<value name="GL_FALSE"/>
</desc>
</desc>
<desc name="target" category="EXT_texture_lod_bias">
<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
<desc name="pname">
<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
</desc>
</desc>
<desc name="pname" category="EXT_texture_lod_bias">
<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
<desc name="params" vector_size="1"/>
</desc>
<desc name="target">
<value name="GL_TEXTURE_ENV"/>
<desc name="pname">
<value name="GL_TEXTURE_ENV_MODE"/>
<value name="GL_COMBINE_RGB"/>
<value name="GL_COMBINE_ALPHA"/>
<value name="GL_RGB_SCALE"/>
<value name="GL_ALPHA_SCALE"/>
<value name="GL_SRC0_RGB"/>
<value name="GL_SRC1_RGB"/>
<value name="GL_SRC2_RGB"/>
<value name="GL_SRC0_ALPHA"/>
<value name="GL_SRC1_ALPHA"/>
<value name="GL_SRC2_ALPHA"/>
<value name="GL_OPERAND0_RGB"/>
<value name="GL_OPERAND1_RGB"/>
<value name="GL_OPERAND2_RGB"/>
<value name="GL_OPERAND0_ALPHA"/>
<value name="GL_OPERAND1_ALPHA"/>
<value name="GL_OPERAND2_ALPHA"/>
<value name="GL_TEXTURE_ENV_COLOR"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_ENV_MODE"/>
<desc name="param">
<value name="GL_REPLACE"/>
<value name="GL_MODULATE"/>
<value name="GL_DECAL"/>
<value name="GL_BLEND"/>
<value name="GL_ADD"/>
<value name="GL_COMBINE"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_COMBINE_RGB"/>
<desc name="param">
<value name="GL_REPLACE"/>
<value name="GL_MODULATE"/>
<value name="GL_ADD"/>
<value name="GL_ADD_SIGNED"/>
<value name="GL_INTERPOLATE"/>
<value name="GL_SUBTRACT"/>
<value name="GL_DOT3_RGB"/>
<value name="GL_DOT3_RGBA"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_COMBINE_ALPHA"/>
<desc name="param">
<value name="GL_REPLACE"/>
<value name="GL_MODULATE"/>
<value name="GL_ADD"/>
<value name="GL_ADD_SIGNED"/>
<value name="GL_INTERPOLATE"/>
<value name="GL_SUBTRACT"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_RGB_SCALE"/>
<value name="GL_ALPHA_SCALE"/>
<desc name="param" convert="true" error="GL_INVALID_VALUE">
<value name="1.0"/>
<value name="2.0"/>
<value name="4.0"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_SRC0_RGB"/>
<value name="GL_SRC1_RGB"/>
<value name="GL_SRC2_RGB"/>
<value name="GL_SRC0_ALPHA"/>
<value name="GL_SRC1_ALPHA"/>
<value name="GL_SRC2_ALPHA"/>
<desc name="param">
<value name="GL_TEXTURE"/>
<value name="GL_CONSTANT"/>
<value name="GL_PRIMARY_COLOR"/>
<value name="GL_PREVIOUS"/>
<range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_OPERAND0_RGB"/>
<value name="GL_OPERAND1_RGB"/>
<value name="GL_OPERAND2_RGB"/>
<desc name="param">
<value name="GL_SRC_COLOR"/>
<value name="GL_ONE_MINUS_SRC_COLOR"/>
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_OPERAND0_ALPHA"/>
<value name="GL_OPERAND1_ALPHA"/>
<value name="GL_OPERAND2_ALPHA"/>
<desc name="param">
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_ENV_COLOR"/>
<desc name="params" vector_size="4"/>
</desc>
</template>
<template name="TexGen">
<proto>
<return type="void"/>
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="coord" category="OES_texture_cube_map">
<value name="GL_TEXTURE_GEN_STR_OES"/>
</desc>
<desc name="pname" category="OES_texture_cube_map">
<value name="GL_TEXTURE_GEN_MODE_OES"/>
<desc name="param">
<value name="GL_NORMAL_MAP_OES"/>
<value name="GL_REFLECTION_MAP_OES"/>
</desc>
</desc>
</template>
<template name="Clear">
<proto>
<return type="void"/>
<param name="mask" type="GLbitfield"/>
</proto>
<desc name="mask" error="GL_INVALID_VALUE">
<value name="0"/>
<value name="(GL_COLOR_BUFFER_BIT)"/>
<value name="(GL_DEPTH_BUFFER_BIT)"/>
<value name="(GL_STENCIL_BUFFER_BIT)"/>
<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
<value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
<value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
</desc>
</template>
<template name="ClearColor">
<proto>
<return type="void"/>
<param name="red" type="GLtype"/>
<param name="green" type="GLtype"/>
<param name="blue" type="GLtype"/>
<param name="alpha" type="GLtype"/>
</proto>
</template>
<template name="ClearStencil">
<proto>
<return type="void"/>
<param name="s" type="GLint"/>
</proto>
</template>
<template name="ClearDepth">
<proto>
<return type="void"/>
<param name="depth" type="GLtype"/>
</proto>
</template>
<template name="StencilMask">
<proto>
<return type="void"/>
<param name="mask" type="GLuint"/>
</proto>
</template>
<template name="StencilMaskSeparate">
<proto>
<return type="void"/>
<param name="face" type="GLenum"/>
<param name="mask" type="GLuint"/>
</proto>
<desc name="face">
<value name="GL_FRONT"/>
<value name="GL_BACK"/>
<value name="GL_FRONT_AND_BACK"/>
</desc>
</template>
<template name="ColorMask">
<proto>
<return type="void"/>
<param name="red" type="GLboolean"/>
<param name="green" type="GLboolean"/>
<param name="blue" type="GLboolean"/>
<param name="alpha" type="GLboolean"/>
</proto>
</template>
<template name="DepthMask">
<proto>
<return type="void"/>
<param name="flag" type="GLboolean"/>
</proto>
</template>
<template name="Disable">
<proto>
<return type="void"/>
<param name="cap" type="GLenum"/>
</proto>
<desc name="cap" category="GLES1.1">
<value name="GL_NORMALIZE"/>
<value name="GL_RESCALE_NORMAL"/>
<range base="GL_CLIP_PLANE" from="0" to="5"/>
<value name="GL_FOG"/>
<value name="GL_LIGHTING"/>
<value name="GL_COLOR_MATERIAL"/>
<range base="GL_LIGHT" from="0" to="7"/>
<value name="GL_POINT_SMOOTH"/>
<value name="GL_LINE_SMOOTH"/>
<value name="GL_CULL_FACE"/>
<value name="GL_POLYGON_OFFSET_FILL"/>
<value name="GL_MULTISAMPLE"/>
<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
<value name="GL_SAMPLE_COVERAGE"/>
<value name="GL_TEXTURE_2D"/>
<value name="GL_SCISSOR_TEST"/>
<value name="GL_ALPHA_TEST"/>
<value name="GL_STENCIL_TEST"/>
<value name="GL_DEPTH_TEST"/>
<value name="GL_BLEND"/>
<value name="GL_DITHER"/>
<value name="GL_COLOR_LOGIC_OP"/>
<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
</desc>
<desc name="cap" category="GLES2.0">
<value name="GL_CULL_FACE"/>
<value name="GL_SCISSOR_TEST"/>
<value name="GL_POLYGON_OFFSET_FILL"/>
<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
<value name="GL_SAMPLE_COVERAGE"/>
<value name="GL_STENCIL_TEST"/>
<value name="GL_DEPTH_TEST"/>
<value name="GL_DITHER"/>
<value name="GL_BLEND"/>
</desc>
</template>
<!-- it is exactly the same as Disable -->
<template name="Enable">
<proto>
<return type="void"/>
<param name="cap" type="GLenum"/>
</proto>
<desc name="cap" category="GLES1.1">
<value name="GL_NORMALIZE"/>
<value name="GL_RESCALE_NORMAL"/>
<range base="GL_CLIP_PLANE" from="0" to="5"/>
<value name="GL_FOG"/>
<value name="GL_LIGHTING"/>
<value name="GL_COLOR_MATERIAL"/>
<range base="GL_LIGHT" from="0" to="7"/>
<value name="GL_POINT_SMOOTH"/>
<value name="GL_LINE_SMOOTH"/>
<value name="GL_CULL_FACE"/>
<value name="GL_POLYGON_OFFSET_FILL"/>
<value name="GL_MULTISAMPLE"/>
<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
<value name="GL_SAMPLE_COVERAGE"/>
<value name="GL_TEXTURE_2D"/>
<value name="GL_SCISSOR_TEST"/>
<value name="GL_ALPHA_TEST"/>
<value name="GL_STENCIL_TEST"/>
<value name="GL_DEPTH_TEST"/>
<value name="GL_BLEND"/>
<value name="GL_DITHER"/>
<value name="GL_COLOR_LOGIC_OP"/>
<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
</desc>
<desc name="cap" category="GLES2.0">
<value name="GL_CULL_FACE"/>
<value name="GL_SCISSOR_TEST"/>
<value name="GL_POLYGON_OFFSET_FILL"/>
<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
<value name="GL_SAMPLE_COVERAGE"/>
<value name="GL_STENCIL_TEST"/>
<value name="GL_DEPTH_TEST"/>
<value name="GL_DITHER"/>
<value name="GL_BLEND"/>
</desc>
</template>
<template name="Finish">
<proto>
<return type="void"/>
</proto>
</template>
<template name="Flush">
<proto>
<return type="void"/>
</proto>
</template>
<template name="AlphaFunc">
<proto>
<return type="void"/>
<param name="func" type="GLenum"/>
<param name="ref" type="GLtype"/>
</proto>
<desc name="func">
<value name="GL_NEVER"/>
<value name="GL_LESS"/>
<value name="GL_EQUAL"/>
<value name="GL_LEQUAL"/>
<value name="GL_GREATER"/>
<value name="GL_NOTEQUAL"/>
<value name="GL_GEQUAL"/>
<value name="GL_ALWAYS"/>
</desc>
</template>
<template name="BlendFunc">
<proto>
<return type="void"/>
<param name="sfactor" type="GLenum"/>
<param name="dfactor" type="GLenum"/>
</proto>
<desc name="sfactor">
<value name="GL_ZERO"/>
<value name="GL_ONE"/>
<value name="GL_SRC_COLOR"/>
<value name="GL_ONE_MINUS_SRC_COLOR"/>
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
<value name="GL_DST_ALPHA"/>
<value name="GL_ONE_MINUS_DST_ALPHA"/>
<value name="GL_DST_COLOR"/>
<value name="GL_ONE_MINUS_DST_COLOR"/>
<value name="GL_SRC_ALPHA_SATURATE"/>
<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
</desc>
<desc name="dfactor">
<value name="GL_ZERO"/>
<value name="GL_ONE"/>
<value name="GL_SRC_COLOR"/>
<value name="GL_ONE_MINUS_SRC_COLOR"/>
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
<value name="GL_DST_ALPHA"/>
<value name="GL_ONE_MINUS_DST_ALPHA"/>
<value name="GL_DST_COLOR"/>
<value name="GL_ONE_MINUS_DST_COLOR"/>
<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
</desc>
</template>
<template name="LogicOp">
<proto>
<return type="void"/>
<param name="opcode" type="GLenum"/>
</proto>
<desc name="opcode">
<value name="GL_CLEAR"/>
<value name="GL_SET"/>
<value name="GL_COPY"/>
<value name="GL_COPY_INVERTED"/>
<value name="GL_NOOP"/>
<value name="GL_INVERT"/>
<value name="GL_AND"/>
<value name="GL_NAND"/>
<value name="GL_OR"/>
<value name="GL_NOR"/>
<value name="GL_XOR"/>
<value name="GL_EQUIV"/>
<value name="GL_AND_REVERSE"/>
<value name="GL_AND_INVERTED"/>
<value name="GL_OR_REVERSE"/>
<value name="GL_OR_INVERTED"/>
</desc>
</template>
<template name="StencilFunc">
<proto>
<return type="void"/>
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
</proto>
<desc name="func">
<value name="GL_NEVER"/>
<value name="GL_LESS"/>
<value name="GL_LEQUAL"/>
<value name="GL_GREATER"/>
<value name="GL_GEQUAL"/>
<value name="GL_EQUAL"/>
<value name="GL_NOTEQUAL"/>
<value name="GL_ALWAYS"/>
</desc>
</template>
<template name="StencilFuncSeparate">
<proto>
<return type="void"/>
<param name="face" type="GLenum"/>
<param name="func" type="GLenum"/>
<param name="ref" type="GLint"/>
<param name="mask" type="GLuint"/>
</proto>
<desc name="face">
<value name="GL_FRONT"/>
<value name="GL_BACK"/>
<value name="GL_FRONT_AND_BACK"/>
</desc>
<desc name="func">
<value name="GL_NEVER"/>
<value name="GL_LESS"/>
<value name="GL_LEQUAL"/>
<value name="GL_GREATER"/>
<value name="GL_GEQUAL"/>
<value name="GL_EQUAL"/>
<value name="GL_NOTEQUAL"/>
<value name="GL_ALWAYS"/>
</desc>
</template>
<template name="StencilOp">
<proto>
<return type="void"/>
<param name="fail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</proto>
<desc name="fail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP" category="GLES2.0"/>
<value name="GL_DECR_WRAP" category="GLES2.0"/>
<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
</desc>
<desc name="zfail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP" category="GLES2.0"/>
<value name="GL_DECR_WRAP" category="GLES2.0"/>
<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
</desc>
<desc name="zpass">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP" category="GLES2.0"/>
<value name="GL_DECR_WRAP" category="GLES2.0"/>
<value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/>
<value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/>
</desc>
</template>
<template name="StencilOpSeparate">
<proto>
<return type="void"/>
<param name="face" type="GLenum"/>
<param name="fail" type="GLenum"/>
<param name="zfail" type="GLenum"/>
<param name="zpass" type="GLenum"/>
</proto>
<desc name="face">
<value name="GL_FRONT"/>
<value name="GL_BACK"/>
<value name="GL_FRONT_AND_BACK"/>
</desc>
<desc name="fail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP"/>
<value name="GL_DECR_WRAP"/>
</desc>
<desc name="zfail">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP"/>
<value name="GL_DECR_WRAP"/>
</desc>
<desc name="zpass">
<value name="GL_KEEP"/>
<value name="GL_ZERO"/>
<value name="GL_REPLACE"/>
<value name="GL_INCR"/>
<value name="GL_DECR"/>
<value name="GL_INVERT"/>
<value name="GL_INCR_WRAP"/>
<value name="GL_DECR_WRAP"/>
</desc>
</template>
<template name="DepthFunc">
<proto>
<return type="void"/>
<param name="func" type="GLenum"/>
</proto>
<desc name="func">
<value name="GL_NEVER"/>
<value name="GL_LESS"/>
<value name="GL_EQUAL"/>
<value name="GL_LEQUAL"/>
<value name="GL_GREATER"/>
<value name="GL_NOTEQUAL"/>
<value name="GL_GEQUAL"/>
<value name="GL_ALWAYS"/>
</desc>
</template>
<template name="PixelStore">
<proto>
<return type="void"/>
<param name="pname" type="GLenum"/>
<param name="param" type="GLtype"/>
</proto>
<desc name="pname">
<value name="GL_PACK_ALIGNMENT"/>
<value name="GL_UNPACK_ALIGNMENT"/>
</desc>
<desc name="param" error="GL_INVALID_VALUE">
<value name="1"/>
<value name="2"/>
<value name="4"/>
<value name="8"/>
</desc>
</template>
<template name="ReadPixels" direction="get">
<proto>
<return type="void"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="GLvoid *"/>
</proto>
<!-- Technically, only two combinations are actually allowed:
GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
internal preferred combination. I don't know what that is, so I'm
allowing any valid combination for now; the underlying support
should fail when necessary.-->
<desc name="format">
<value name="GL_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGB"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_5_6_5"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGBA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
</desc>
</desc>
<desc name="format" category="EXT_read_format_bgra">
<value name="GL_BGRA_EXT"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
<value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
</desc>
</desc>
</template>
<template name="GetClipPlane" direction="get">
<proto>
<return type="void"/>
<param name="plane" type="GLenum"/>
<vector name="equation" type="GLtype *" size="4"/>
</proto>
<desc name="plane">
<range base="GL_CLIP_PLANE" from="0" to="5"/>
</desc>
</template>
<template name="GetError" direction="get">
<proto>
<return type="GLenum"/>
</proto>
</template>
<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
<template name="GetState" direction="get">
<proto>
<return type="void"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<!-- param checking is done in mesa -->
</template>
<template name="GetLight" direction="get">
<proto>
<return type="void"/>
<param name="light" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="light">
<range base="GL_LIGHT" from="0" to="7"/>
</desc>
<desc name="pname">
<value name="GL_AMBIENT"/>
<value name="GL_DIFFUSE"/>
<value name="GL_SPECULAR"/>
<value name="GL_POSITION"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_DIRECTION"/>
<desc name="params" vector_size="3"/>
</desc>
<desc name="pname">
<value name="GL_SPOT_EXPONENT"/>
<value name="GL_SPOT_CUTOFF"/>
<value name="GL_CONSTANT_ATTENUATION"/>
<value name="GL_LINEAR_ATTENUATION"/>
<value name="GL_QUADRATIC_ATTENUATION"/>
<desc name="params" vector_size="1"/>
</desc>
</template>
<template name="GetMaterial" direction="get">
<proto>
<return type="void"/>
<param name="face" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="face">
<value name="GL_FRONT"/>
<value name="GL_BACK"/>
</desc>
<desc name="pname">
<value name="GL_SHININESS"/>
<desc name="params" vector_size="1"/>
</desc>
<desc name="pname">
<value name="GL_AMBIENT"/>
<value name="GL_DIFFUSE"/>
<value name="GL_AMBIENT_AND_DIFFUSE"/>
<value name="GL_SPECULAR"/>
<value name="GL_EMISSION"/>
<desc name="params" vector_size="4"/>
</desc>
</template>
<template name="GetString" direction="get">
<proto>
<return type="const GLubyte *"/>
<param name="name" type="GLenum"/>
</proto>
<desc name="name">
<value name="GL_VENDOR"/>
<value name="GL_RENDERER"/>
<value name="GL_VERSION"/>
<value name="GL_EXTENSIONS"/>
<value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
</desc>
</template>
<template name="GetTexEnv" direction="get">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="target" category="OES_point_sprite">
<value name="GL_POINT_SPRITE_OES"/>
<desc name="pname">
<value name="GL_COORD_REPLACE_OES"/>
</desc>
</desc>
<desc name="pname" category="OES_point_sprite">
<value name="GL_COORD_REPLACE_OES"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
<desc name="target" category="EXT_texture_lod_bias">
<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
<desc name="pname">
<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
</desc>
</desc>
<desc name="pname" category="EXT_texture_lod_bias">
<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
<desc name="params" vector_size="1"/>
</desc>
<desc name="target">
<value name="GL_TEXTURE_ENV"/>
<desc name="pname">
<value name="GL_TEXTURE_ENV_COLOR"/>
<value name="GL_RGB_SCALE"/>
<value name="GL_ALPHA_SCALE"/>
<value name="GL_TEXTURE_ENV_MODE"/>
<value name="GL_COMBINE_RGB"/>
<value name="GL_COMBINE_ALPHA"/>
<value name="GL_SRC0_RGB"/>
<value name="GL_SRC1_RGB"/>
<value name="GL_SRC2_RGB"/>
<value name="GL_SRC0_ALPHA"/>
<value name="GL_SRC1_ALPHA"/>
<value name="GL_SRC2_ALPHA"/>
<value name="GL_OPERAND0_RGB"/>
<value name="GL_OPERAND1_RGB"/>
<value name="GL_OPERAND2_RGB"/>
<value name="GL_OPERAND0_ALPHA"/>
<value name="GL_OPERAND1_ALPHA"/>
<value name="GL_OPERAND2_ALPHA"/>
</desc>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_ENV_COLOR"/>
<desc name="params" vector_size="4"/>
</desc>
<desc name="pname">
<value name="GL_RGB_SCALE"/>
<value name="GL_ALPHA_SCALE"/>
<desc name="params" vector_size="1"/>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_ENV_MODE"/>
<value name="GL_COMBINE_RGB"/>
<value name="GL_COMBINE_ALPHA"/>
<value name="GL_SRC0_RGB"/>
<value name="GL_SRC1_RGB"/>
<value name="GL_SRC2_RGB"/>
<value name="GL_SRC0_ALPHA"/>
<value name="GL_SRC1_ALPHA"/>
<value name="GL_SRC2_ALPHA"/>
<value name="GL_OPERAND0_RGB"/>
<value name="GL_OPERAND1_RGB"/>
<value name="GL_OPERAND2_RGB"/>
<value name="GL_OPERAND0_ALPHA"/>
<value name="GL_OPERAND1_ALPHA"/>
<value name="GL_OPERAND2_ALPHA"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
</template>
<template name="GetTexGen" direction="get">
<proto>
<return type="void"/>
<param name="coord" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="coord">
<value name="GL_TEXTURE_GEN_STR_OES"/>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_GEN_MODE_OES"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
</template>
<template name="GetTexParameter" direction="get">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
<desc name="pname">
<value name="GL_TEXTURE_WRAP_S"/>
<value name="GL_TEXTURE_WRAP_T"/>
<value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/>
<value name="GL_TEXTURE_MIN_FILTER"/>
<value name="GL_TEXTURE_MAG_FILTER"/>
<value name="GL_GENERATE_MIPMAP" category="GLES1.1"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
<desc name="pname" category="OES_draw_texture">
<value name="GL_TEXTURE_CROP_RECT_OES"/>
<desc name="params" vector_size="4"/>
</desc>
</template>
<template name="IsEnabled" direction="get">
<proto>
<return type="GLboolean"/>
<param name="cap" type="GLenum"/>
</proto>
<desc name="cap" category="GLES1.1">
<value name="GL_NORMALIZE"/>
<value name="GL_RESCALE_NORMAL"/>
<range base="GL_CLIP_PLANE" from="0" to="5"/>
<value name="GL_FOG"/>
<value name="GL_LIGHTING"/>
<value name="GL_COLOR_MATERIAL"/>
<range base="GL_LIGHT" from="0" to="7"/>
<value name="GL_POINT_SMOOTH"/>
<value name="GL_LINE_SMOOTH"/>
<value name="GL_CULL_FACE"/>
<value name="GL_POLYGON_OFFSET_FILL"/>
<value name="GL_MULTISAMPLE"/>
<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
<value name="GL_SAMPLE_COVERAGE"/>
<value name="GL_TEXTURE_2D"/>
<value name="GL_SCISSOR_TEST"/>
<value name="GL_ALPHA_TEST"/>
<value name="GL_STENCIL_TEST"/>
<value name="GL_DEPTH_TEST"/>
<value name="GL_BLEND"/>
<value name="GL_DITHER"/>
<value name="GL_COLOR_LOGIC_OP"/>
<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
<value name="GL_VERTEX_ARRAY"/>
<value name="GL_NORMAL_ARRAY"/>
<value name="GL_COLOR_ARRAY"/>
<value name="GL_TEXTURE_COORD_ARRAY"/>
<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
</desc>
<desc name="cap" category="GLES2.0">
<value name="GL_CULL_FACE"/>
<value name="GL_SCISSOR_TEST"/>
<value name="GL_POLYGON_OFFSET_FILL"/>
<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
<value name="GL_SAMPLE_COVERAGE"/>
<value name="GL_STENCIL_TEST"/>
<value name="GL_DEPTH_TEST"/>
<value name="GL_DITHER"/>
<value name="GL_BLEND"/>
</desc>
</template>
<template name="DepthRange">
<proto>
<return type="void"/>
<param name="zNear" type="GLtype"/>
<param name="zFar" type="GLtype"/>
</proto>
</template>
<template name="Frustum">
<proto>
<return type="void"/>
<param name="left" type="GLtype"/>
<param name="right" type="GLtype"/>
<param name="bottom" type="GLtype"/>
<param name="top" type="GLtype"/>
<param name="zNear" type="GLtype"/>
<param name="zFar" type="GLtype"/>
</proto>
</template>
<template name="LoadIdentity">
<proto>
<return type="void"/>
</proto>
</template>
<template name="LoadMatrix">
<proto>
<return type="void"/>
<vector name="m" type="const GLtype *" size="16"/>
</proto>
</template>
<template name="MatrixMode">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
<desc name="mode">
<value name="GL_MODELVIEW"/>
<value name="GL_PROJECTION"/>
<value name="GL_TEXTURE"/>
<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
</desc>
</template>
<template name="MultMatrix">
<proto>
<return type="void"/>
<vector name="m" type="const GLtype *" size="16"/>
</proto>
</template>
<template name="Ortho">
<proto>
<return type="void"/>
<param name="left" type="GLtype"/>
<param name="right" type="GLtype"/>
<param name="bottom" type="GLtype"/>
<param name="top" type="GLtype"/>
<param name="zNear" type="GLtype"/>
<param name="zFar" type="GLtype"/>
</proto>
</template>
<template name="PopMatrix">
<proto>
<return type="void"/>
</proto>
</template>
<template name="PushMatrix">
<proto>
<return type="void"/>
</proto>
</template>
<template name="Rotate">
<proto>
<return type="void"/>
<param name="angle" type="GLtype"/>
<param name="x" type="GLtype"/>
<param name="y" type="GLtype"/>
<param name="z" type="GLtype"/>
</proto>
</template>
<template name="Scale">
<proto>
<return type="void"/>
<param name="x" type="GLtype"/>
<param name="y" type="GLtype"/>
<param name="z" type="GLtype"/>
</proto>
</template>
<template name="Translate">
<proto>
<return type="void"/>
<param name="x" type="GLtype"/>
<param name="y" type="GLtype"/>
<param name="z" type="GLtype"/>
</proto>
</template>
<template name="Viewport">
<proto>
<return type="void"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</proto>
</template>
<template name="ColorPointer">
<proto>
<return type="void"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="size" error="GL_INVALID_VALUE">
<value name="4"/>
</desc>
<desc name="type">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT"/>
<value name="GL_FIXED"/>
<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
</desc>
</template>
<template name="DisableClientState">
<proto>
<return type="void"/>
<param name="array" type="GLenum"/>
</proto>
<desc name="array">
<value name="GL_VERTEX_ARRAY"/>
<value name="GL_NORMAL_ARRAY"/>
<value name="GL_COLOR_ARRAY"/>
<value name="GL_TEXTURE_COORD_ARRAY"/>
<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
</desc>
</template>
<template name="DrawArrays">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
<param name="first" type="GLint"/>
<param name="count" type="GLsizei"/>
</proto>
<desc name="mode">
<value name="GL_POINTS"/>
<value name="GL_LINES"/>
<value name="GL_LINE_LOOP"/>
<value name="GL_LINE_STRIP"/>
<value name="GL_TRIANGLES"/>
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
</template>
<template name="DrawElements">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
<param name="count" type="GLsizei"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid *"/>
</proto>
<desc name="mode">
<value name="GL_POINTS"/>
<value name="GL_LINES"/>
<value name="GL_LINE_LOOP"/>
<value name="GL_LINE_STRIP"/>
<value name="GL_TRIANGLES"/>
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
<desc name="type">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT"/>
<!-- GL_UNSIGNED_INT is not defined in GLES1.1 headers -->
<value name="(0x1405 /* GL_UNSIGNED_INT */)" category="OES_element_index_uint"/>
</desc>
</template>
<template name="EnableClientState">
<proto>
<return type="void"/>
<param name="array" type="GLenum"/>
</proto>
<desc name="array">
<value name="GL_VERTEX_ARRAY"/>
<value name="GL_NORMAL_ARRAY"/>
<value name="GL_COLOR_ARRAY"/>
<value name="GL_TEXTURE_COORD_ARRAY"/>
<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
</desc>
</template>
<template name="GetPointer" direction="get">
<proto>
<return type="void"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLvoid **" size="dynamic"/>
</proto>
<desc name="pname">
<value name="GL_VERTEX_ARRAY_POINTER"/>
<value name="GL_NORMAL_ARRAY_POINTER"/>
<value name="GL_COLOR_ARRAY_POINTER"/>
<value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
<value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
<value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
<value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
</desc>
</template>
<template name="Normal">
<proto>
<return type="void"/>
<vector name="v" type="const GLtype *" size="3">
<param name="nx" type="GLtype"/>
<param name="ny" type="GLtype"/>
<param name="nz" type="GLtype"/>
</vector>
</proto>
</template>
<template name="NormalPointer">
<proto>
<return type="void"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="type">
<value name="GL_BYTE"/>
<value name="GL_SHORT"/>
<value name="GL_FLOAT"/>
<value name="GL_FIXED"/>
<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
</desc>
</template>
<template name="TexCoordPointer">
<proto>
<return type="void"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="size" error="GL_INVALID_VALUE">
<value name="2"/>
<value name="3"/>
<value name="4"/>
</desc>
<desc name="type">
<value name="GL_BYTE"/>
<value name="GL_SHORT"/>
<value name="GL_FLOAT"/>
<value name="GL_FIXED"/>
<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
</desc>
</template>
<template name="VertexPointer">
<proto>
<return type="void"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="size" error="GL_INVALID_VALUE">
<value name="2"/>
<value name="3"/>
<value name="4"/>
</desc>
<desc name="type">
<value name="GL_BYTE"/>
<value name="GL_SHORT"/>
<value name="GL_FLOAT"/>
<value name="GL_FIXED"/>
<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
</desc>
</template>
<template name="PolygonOffset">
<proto>
<return type="void"/>
<param name="factor" type="GLtype"/>
<param name="units" type="GLtype"/>
</proto>
</template>
<template name="CopyTexImage2D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalFormat" type="GLenum"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
<desc name="internalFormat" error="GL_INVALID_VALUE">
<value name="GL_ALPHA"/>
<value name="GL_RGB"/>
<value name="GL_RGBA"/>
<value name="GL_LUMINANCE"/>
<value name="GL_LUMINANCE_ALPHA"/>
</desc>
<desc name="border" error="GL_INVALID_VALUE">
<value name="0"/>
</desc>
</template>
<template name="CopyTexSubImage2D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
</template>
<template name="TexSubImage2D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
<desc name="format">
<value name="GL_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGB"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_5_6_5"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGBA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format" category="OES_depth_texture">
<value name="GL_DEPTH_COMPONENT"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_SHORT"/>
<value name="GL_UNSIGNED_INT"/>
</desc>
</desc>
<desc name="format" category="OES_packed_depth_stencil">
<value name="GL_DEPTH_STENCIL_OES"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_INT_24_8_OES"/>
</desc>
</desc>
</template>
<template name="BindTexture">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
</template>
<template name="DeleteTextures">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="textures" type="const GLuint *"/>
</proto>
</template>
<template name="GenTextures" direction="get">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="textures" type="GLuint *"/>
</proto>
</template>
<template name="IsTexture" direction="get">
<proto>
<return type="GLboolean"/>
<param name="texture" type="GLuint"/>
</proto>
</template>
<template name="BlendColor">
<proto>
<return type="void"/>
<param name="red" type="GLtype"/>
<param name="green" type="GLtype"/>
<param name="blue" type="GLtype"/>
<param name="alpha" type="GLtype"/>
</proto>
</template>
<template name="BlendEquation">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
</proto>
<desc name="mode">
<value name="GL_FUNC_ADD" category="GLES2.0"/>
<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
</desc>
</template>
<template name="BlendEquationSeparate">
<proto>
<return type="void"/>
<param name="modeRGB" type="GLenum"/>
<param name="modeAlpha" type="GLenum"/>
</proto>
<desc name="modeRGB">
<value name="GL_FUNC_ADD" category="GLES2.0"/>
<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
</desc>
<desc name="modeAlpha">
<value name="GL_FUNC_ADD" category="GLES2.0"/>
<value name="GL_FUNC_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_REVERSE_SUBTRACT" category="GLES2.0"/>
<value name="GL_FUNC_ADD_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_FUNC_REVERSE_SUBTRACT_OES" category="OES_blend_subtract"/>
<value name="GL_MIN_EXT" category="EXT_blend_minmax"/>
<value name="GL_MAX_EXT" category="EXT_blend_minmax"/>
</desc>
</template>
<template name="TexImage3D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="border" type="GLint"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_3D_OES"/>
</desc>
<desc name="internalFormat">
<value name="GL_ALPHA"/>
<value name="GL_RGB"/>
<value name="GL_RGBA"/>
<value name="GL_LUMINANCE"/>
<value name="GL_LUMINANCE_ALPHA"/>
</desc>
<desc name="format">
<value name="GL_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGB"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_5_6_5"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGBA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
</template>
<template name="TexSubImage3D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="zoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="type" type="GLenum"/>
<param name="pixels" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_3D_OES"/>
</desc>
<desc name="format">
<value name="GL_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGB"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_5_6_5"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_RGBA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
<value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
<desc name="format">
<value name="GL_LUMINANCE_ALPHA"/>
<desc name="type" error="GL_INVALID_OPERATION">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_FLOAT" category="OES_texture_float"/>
<value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/>
</desc>
</desc>
</template>
<template name="CopyTexSubImage3D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="zoffset" type="GLint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_3D_OES"/>
</desc>
</template>
<template name="MultiTexCoord">
<proto>
<return type="void"/>
<param name="texture" type="GLenum"/>
<vector name="v" type="const GLtype *" size="dynamic">
<param name="s" type="GLtype"/>
<param name="t" type="GLtype"/>
<param name="r" type="GLtype"/>
<param name="q" type="GLtype"/>
</vector>
</proto>
<desc name="texture">
<range base="GL_TEXTURE" from="0" to="31"/>
</desc>
</template>
<template name="CompressedTexImage3D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="border" type="GLint"/>
<param name="imagesize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_3D_OES"/>
</desc>
<desc name="internalFormat">
<value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
<value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
<value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
<value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
<value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
</desc>
</template>
<template name="CompressedTexSubImage3D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="zoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="depth" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="imagesize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_3D_OES"/>
</desc>
</template>
<template name="ActiveTexture">
<proto>
<return type="void"/>
<param name="texture" type="GLenum"/>
</proto>
<desc name="texture">
<range base="GL_TEXTURE" from="0" to="31"/>
</desc>
</template>
<template name="ClientActiveTexture">
<proto>
<return type="void"/>
<param name="texture" type="GLenum"/>
</proto>
<desc name="texture">
<range base="GL_TEXTURE" from="0" to="31"/>
</desc>
</template>
<template name="SampleCoverage">
<proto>
<return type="void"/>
<param name="value" type="GLtype"/>
<param name="invert" type="GLboolean"/>
</proto>
</template>
<template name="CompressedTexImage2D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="border" type="GLint"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
<desc name="internalFormat">
<value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/>
<value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/>
<value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/>
<value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/>
<value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/>
<value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
<value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/>
<value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
<value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
</desc>
<desc name="border" error="GL_INVALID_VALUE">
<value name="0"/>
</desc>
</template>
<template name="CompressedTexSubImage2D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="level" type="GLint"/>
<param name="xoffset" type="GLint"/>
<param name="yoffset" type="GLint"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
<param name="format" type="GLenum"/>
<param name="imageSize" type="GLsizei"/>
<param name="data" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
<desc name="format">
<value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
<value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/>
</desc>
</template>
<template name="BlendFuncSeparate">
<proto>
<return type="void"/>
<param name="srcRGB" type="GLenum"/>
<param name="dstRGB" type="GLenum"/>
<param name="srcAlpha" type="GLenum"/>
<param name="dstAlpha" type="GLenum"/>
</proto>
<desc name="srcRGB">
<value name="GL_ZERO"/>
<value name="GL_ONE"/>
<value name="GL_SRC_COLOR"/>
<value name="GL_ONE_MINUS_SRC_COLOR"/>
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
<value name="GL_DST_ALPHA"/>
<value name="GL_ONE_MINUS_DST_ALPHA"/>
<value name="GL_DST_COLOR"/>
<value name="GL_ONE_MINUS_DST_COLOR"/>
<value name="GL_SRC_ALPHA_SATURATE"/>
<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
</desc>
<desc name="dstRGB">
<value name="GL_ZERO"/>
<value name="GL_ONE"/>
<value name="GL_SRC_COLOR"/>
<value name="GL_ONE_MINUS_SRC_COLOR"/>
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
<value name="GL_DST_ALPHA"/>
<value name="GL_ONE_MINUS_DST_ALPHA"/>
<value name="GL_DST_COLOR"/>
<value name="GL_ONE_MINUS_DST_COLOR"/>
<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
</desc>
<desc name="srcAlpha">
<value name="GL_ZERO"/>
<value name="GL_ONE"/>
<value name="GL_SRC_COLOR"/>
<value name="GL_ONE_MINUS_SRC_COLOR"/>
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
<value name="GL_DST_ALPHA"/>
<value name="GL_ONE_MINUS_DST_ALPHA"/>
<value name="GL_DST_COLOR"/>
<value name="GL_ONE_MINUS_DST_COLOR"/>
<value name="GL_SRC_ALPHA_SATURATE"/>
<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
</desc>
<desc name="dstAlpha">
<value name="GL_ZERO"/>
<value name="GL_ONE"/>
<value name="GL_SRC_COLOR"/>
<value name="GL_ONE_MINUS_SRC_COLOR"/>
<value name="GL_SRC_ALPHA"/>
<value name="GL_ONE_MINUS_SRC_ALPHA"/>
<value name="GL_DST_ALPHA"/>
<value name="GL_ONE_MINUS_DST_ALPHA"/>
<value name="GL_DST_COLOR"/>
<value name="GL_ONE_MINUS_DST_COLOR"/>
<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
</desc>
</template>
<template name="PointParameter">
<proto>
<return type="void"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="const GLtype *" size="dynamic">
<param name="param" type="GLtype"/>
</vector>
</proto>
<desc name="pname">
<value name="GL_POINT_SIZE_MIN"/>
<value name="GL_POINT_SIZE_MAX"/>
<value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
<desc name="params" vector_size="1"/>
</desc>
<desc name="pname">
<value name="GL_POINT_DISTANCE_ATTENUATION"/>
<desc name="params" vector_size="3"/>
</desc>
</template>
<template name="VertexAttrib">
<proto>
<return type="void"/>
<param name="index" type="GLuint"/>
<vector name="v" type="const GLtype *" size="dynamic">
<param name="x" type="GLtype"/>
<param name="y" type="GLtype"/>
<param name="z" type="GLtype"/>
<param name="w" type="GLtype"/>
</vector>
</proto>
</template>
<template name="VertexAttribPointer">
<proto>
<return type="void"/>
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="normalized" type="GLboolean"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</proto>
<desc name="size" error="GL_INVALID_VALUE">
<value name="1"/>
<value name="2"/>
<value name="3"/>
<value name="4"/>
</desc>
<desc name="type" error="GL_INVALID_VALUE">
<value name="GL_BYTE"/>
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_SHORT"/>
<value name="GL_UNSIGNED_SHORT"/>
<value name="GL_FLOAT"/>
<value name="GL_FIXED"/>
<value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/>
<value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
<value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/>
</desc>
<desc name="type" category="OES_vertex_type_10_10_10_2">
<value name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
<value name="GL_INT_10_10_10_2_OES"/>
<desc name="size">
<value name="3"/>
<value name="4"/>
</desc>
</desc>
</template>
<template name="EnableVertexAttribArray">
<proto>
<return type="void"/>
<param name="index" type="GLuint"/>
</proto>
</template>
<template name="DisableVertexAttribArray">
<proto>
<return type="void"/>
<param name="index" type="GLuint"/>
</proto>
</template>
<template name="IsProgram" direction="get">
<proto>
<return type="GLboolean"/>
<param name="program" type="GLuint"/>
</proto>
</template>
<template name="GetProgram" direction="get">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="pname">
<value name="GL_DELETE_STATUS"/>
<value name="GL_LINK_STATUS"/>
<value name="GL_VALIDATE_STATUS"/>
<value name="GL_INFO_LOG_LENGTH"/>
<value name="GL_ATTACHED_SHADERS"/>
<value name="GL_ACTIVE_ATTRIBUTES"/>
<value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
<value name="GL_ACTIVE_UNIFORMS"/>
<value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
<value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/>
<desc name="params" convert="false"/>
</desc>
</template>
<template name="GetVertexAttrib" direction="get">
<proto>
<return type="void"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="pname">
<value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
<value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
<value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
<value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
<value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
<value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
<desc name="pname">
<value name="GL_CURRENT_VERTEX_ATTRIB"/>
<desc name="params" vector_size="16?" convert="false"/>
</desc>
</template>
<template name="GetVertexAttribPointer" direction="get">
<proto>
<return type="void"/>
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<vector name="pointer" type="GLvoid **" size="dynamic"/>
</proto>
<desc name="pname">
<value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
</desc>
</template>
<template name="GetBufferPointer" direction="get">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLvoid **" size="dynamic"/>
</proto>
<desc name="target">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
<desc name="pname">
<value name="GL_BUFFER_MAP_POINTER_OES"/>
</desc>
</template>
<template name="MapBuffer" direction="get">
<proto>
<return type="void *"/>
<param name="target" type="GLenum"/>
<param name="access" type="GLenum"/>
</proto>
<desc name="target">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
<desc name="access">
<value name="GL_WRITE_ONLY_OES"/>
</desc>
</template>
<template name="UnmapBuffer" direction="get">
<proto>
<return type="GLboolean"/>
<param name="target" type="GLenum"/>
</proto>
<desc name="target">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
</template>
<template name="BindBuffer">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="buffer" type="GLuint"/>
</proto>
<desc name="target">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
</template>
<template name="BufferData">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="size" type="GLsizeiptr"/>
<param name="data" type="const GLvoid *"/>
<param name="usage" type="GLenum"/>
</proto>
<desc name="target">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
<desc name="usage">
<value name="GL_STATIC_DRAW"/>
<value name="GL_DYNAMIC_DRAW"/>
<value name="GL_STREAM_DRAW" category="GLES2.0"/>
</desc>
</template>
<template name="BufferSubData">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="size" type="GLsizeiptr"/>
<param name="data" type="const GLvoid *"/>
</proto>
<desc name="target">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
</template>
<template name="DeleteBuffers">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="buffer" type="const GLuint *"/>
</proto>
</template>
<template name="GenBuffers" direction="get">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="buffer" type="GLuint *"/>
</proto>
</template>
<template name="GetBufferParameter" direction="get">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="target">
<value name="GL_ARRAY_BUFFER"/>
<value name="GL_ELEMENT_ARRAY_BUFFER"/>
</desc>
<desc name="pname">
<value name="GL_BUFFER_SIZE"/>
<value name="GL_BUFFER_USAGE"/>
<value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/>
<value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/>
</desc>
</template>
<template name="IsBuffer" direction="get">
<proto>
<return type="GLboolean"/>
<param name="buffer" type="GLuint"/>
</proto>
</template>
<template name="CreateShader">
<proto>
<return type="GLuint"/>
<param name="type" type="GLenum"/>
</proto>
<desc name="type">
<value name="GL_VERTEX_SHADER"/>
<value name="GL_FRAGMENT_SHADER"/>
</desc>
</template>
<template name="ShaderSource">
<proto>
<return type="void"/>
<param name="shader" type="GLuint"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLchar **"/>
<param name="length" type="const int *"/>
</proto>
</template>
<template name="CompileShader">
<proto>
<return type="void"/>
<param name="shader" type="GLuint"/>
</proto>
</template>
<template name="ReleaseShaderCompiler">
<proto>
<return type="void"/>
</proto>
</template>
<template name="DeleteShader">
<proto>
<return type="void"/>
<param name="shader" type="GLuint"/>
</proto>
</template>
<template name="ShaderBinary">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="shaders" type="const GLuint *"/>
<param name="binaryformat" type="GLenum"/>
<param name="binary" type="const GLvoid *"/>
<param name="length" type="GLsizei"/>
</proto>
</template>
<template name="CreateProgram">
<proto>
<return type="GLuint"/>
</proto>
</template>
<template name="AttachShader">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
</proto>
</template>
<template name="DetachShader">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="shader" type="GLuint"/>
</proto>
</template>
<template name="LinkProgram">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
</proto>
</template>
<template name="UseProgram">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
</proto>
</template>
<template name="DeleteProgram">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
</proto>
</template>
<template name="GetActiveAttrib" direction="get">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="size" type="GLint *"/>
<param name="type" type="GLenum *"/>
<param name="name" type="GLchar *"/>
</proto>
</template>
<template name="GetAttribLocation" direction="get">
<proto>
<return type="GLint"/>
<param name="program" type="GLuint"/>
<param name="name" type="const char *"/>
</proto>
</template>
<template name="BindAttribLocation">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="name" type="const char *"/>
</proto>
</template>
<template name="GetUniformLocation" direction="get">
<proto>
<return type="GLint"/>
<param name="program" type="GLuint"/>
<param name="name" type="const char *"/>
</proto>
</template>
<template name="GetActiveUniform" direction="get">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="index" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="size" type="GLint *"/>
<param name="type" type="GLenum *"/>
<param name="name" type="GLchar *"/>
</proto>
</template>
<template name="Uniform">
<proto>
<return type="void"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei" hide_if_expanded="true"/>
<vector name="values" type="const GLtype *" size="dynamic">
<param name="v0" type="GLtype"/>
<param name="v1" type="GLtype"/>
<param name="v2" type="GLtype"/>
<param name="v3" type="GLtype"/>
</vector>
</proto>
</template>
<template name="UniformMatrix">
<proto>
<return type="void"/>
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<vector name="value" type="const GLtype *" size="dynamic"/>
</proto>
</template>
<template name="ValidateProgram">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
</proto>
</template>
<template name="GenerateMipmap">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
</template>
<template name="BindFramebuffer">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="framebuffer" type="GLuint"/>
</proto>
<desc name="target">
<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
</template>
<template name="DeleteFramebuffers">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="framebuffers" type="const GLuint *"/>
</proto>
</template>
<template name="GenFramebuffers">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="ids" type="GLuint *"/>
</proto>
</template>
<template name="BindRenderbuffer">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="renderbuffer" type="GLuint"/>
</proto>
<desc name="target">
<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_RENDERBUFFER" category="GLES2.0"/>
</desc>
</template>
<template name="DeleteRenderbuffers">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="renderbuffers" type="const GLuint *"/>
</proto>
</template>
<template name="GenRenderbuffers">
<proto>
<return type="void"/>
<param name="n" type="GLsizei"/>
<param name="renderbuffers" type="GLuint *"/>
</proto>
</template>
<template name="RenderbufferStorage">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="internalFormat" type="GLenum"/>
<param name="width" type="GLsizei"/>
<param name="height" type="GLsizei"/>
</proto>
<desc name="target">
<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_RENDERBUFFER" category="GLES2.0"/>
</desc>
<desc name="internalFormat">
<value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
<value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
<value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
<value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
<value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
<value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
<value name="GL_RGBA4" category="GLES2.0"/>
<value name="GL_RGB5_A1" category="GLES2.0"/>
<value name="GL_RGB565" category="GLES2.0"/>
<value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
<value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
<value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
<value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
<value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
<value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
<value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
<value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
</desc>
</template>
<template name="FramebufferRenderbuffer">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="renderbuffertarget" type="GLenum"/>
<param name="renderbuffer" type="GLuint"/>
</proto>
<desc name="target">
<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
<desc name="attachment">
<value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
<value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
<value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
<value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
<value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
<value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
</desc>
<desc name="renderbuffertarget">
<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_RENDERBUFFER" category="GLES2.0"/>
</desc>
</template>
<template name="FramebufferTexture2D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
</proto>
<desc name="target">
<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
<desc name="attachment">
<value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
<value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
<value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
<value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
<value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
<value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
</desc>
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/>
</desc>
<!-- According to the base specification, "level" must be 0. But
extension GL_OES_fbo_render_mipmap lifts that restriction,
so no restriction is placed here. -->
</template>
<template name="FramebufferTexture3D">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="textarget" type="GLenum"/>
<param name="texture" type="GLuint"/>
<param name="level" type="GLint"/>
<param name="zoffset" type="GLint"/>
</proto>
<desc name="target">
<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
<desc name="attachment">
<value name="GL_COLOR_ATTACHMENT0_OES" category="OES_framebuffer_object"/>
<value name="GL_DEPTH_ATTACHMENT_OES" category="OES_framebuffer_object"/>
<value name="GL_STENCIL_ATTACHMENT_OES" category="OES_framebuffer_object"/>
<value name="GL_COLOR_ATTACHMENT0" category="GLES2.0"/>
<value name="GL_DEPTH_ATTACHMENT" category="GLES2.0"/>
<value name="GL_STENCIL_ATTACHMENT" category="GLES2.0"/>
</desc>
<desc name="textarget" error="GL_INVALID_OPERATION">
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
</desc>
</template>
<template name="CheckFramebufferStatus" direction="get">
<proto>
<return type="GLenum"/>
<param name="target" type="GLenum"/>
</proto>
<desc name="target">
<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
</template>
<template name="GetFramebufferAttachmentParameter" direction="get">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="attachment" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="target">
<value name="GL_FRAMEBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER" category="GLES2.0"/>
</desc>
<desc name="pname">
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
</template>
<template name="GetRenderbufferParameter" direction="get">
<proto>
<return type="void"/>
<param name="target" type="GLenum"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="target">
<value name="GL_RENDERBUFFER_OES" category="OES_framebuffer_object"/>
<value name="GL_RENDERBUFFER" category="GLES2.0"/>
</desc>
<desc name="pname" category="OES_framebuffer_object">
<value name="GL_RENDERBUFFER_WIDTH_OES"/>
<value name="GL_RENDERBUFFER_HEIGHT_OES"/>
<value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
<value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
<value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
<value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
<value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
<value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
<value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
<desc name="pname" category="GLES2.0">
<value name="GL_RENDERBUFFER_WIDTH"/>
<value name="GL_RENDERBUFFER_HEIGHT"/>
<value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
<value name="GL_RENDERBUFFER_RED_SIZE"/>
<value name="GL_RENDERBUFFER_GREEN_SIZE"/>
<value name="GL_RENDERBUFFER_BLUE_SIZE"/>
<value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
<value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
<value name="GL_RENDERBUFFER_STENCIL_SIZE"/>
<desc name="params" vector_size="1" convert="false"/>
</desc>
</template>
<template name="IsRenderbuffer" direction="get">
<proto>
<return type="GLboolean"/>
<param name="renderbuffer" type="GLuint"/>
</proto>
</template>
<template name="IsFramebuffer" direction="get">
<proto>
<return type="GLboolean"/>
<param name="framebuffer" type="GLuint"/>
</proto>
</template>
<template name="IsShader" direction="get">
<proto>
<return type="GLboolean"/>
<param name="shader" type="GLuint"/>
</proto>
</template>
<template name="GetShader" direction="get">
<proto>
<return type="void"/>
<param name="shader" type="GLuint"/>
<param name="pname" type="GLenum"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
<desc name="pname">
<value name="GL_SHADER_TYPE"/>
<value name="GL_COMPILE_STATUS"/>
<value name="GL_DELETE_STATUS"/>
<value name="GL_INFO_LOG_LENGTH"/>
<value name="GL_SHADER_SOURCE_LENGTH"/>
</desc>
</template>
<template name="GetAttachedShaders" direction="get">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="maxCount" type="GLsizei"/>
<param name="count" type="GLsizei *"/>
<param name="shaders" type="GLuint *"/>
</proto>
</template>
<template name="GetShaderInfoLog" direction="get">
<proto>
<return type="void"/>
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLchar *"/>
</proto>
</template>
<template name="GetProgramInfoLog" direction="get">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLchar *"/>
</proto>
</template>
<template name="GetShaderSource" direction="get">
<proto>
<return type="void"/>
<param name="shader" type="GLuint"/>
<param name="bufSize" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="source" type="GLchar *"/>
</proto>
</template>
<template name="GetShaderPrecisionFormat" direction="get">
<proto>
<return type="void"/>
<param name="shadertype" type="GLenum"/>
<param name="precisiontype" type="GLenum"/>
<param name="range" type="GLint *"/>
<param name="precision" type="GLint *"/>
</proto>
<desc name="shadertype">
<value name="GL_VERTEX_SHADER"/>
<value name="GL_FRAGMENT_SHADER"/>
</desc>
<desc name="precisiontype">
<value name="GL_LOW_FLOAT"/>
<value name="GL_MEDIUM_FLOAT"/>
<value name="GL_HIGH_FLOAT"/>
<value name="GL_LOW_INT"/>
<value name="GL_MEDIUM_INT"/>
<value name="GL_HIGH_INT"/>
</desc>
</template>
<template name="GetUniform" direction="get">
<proto>
<return type="void"/>
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<vector name="params" type="GLtype *" size="dynamic"/>
</proto>
</template>
<template name="QueryMatrix" direction="get">
<proto>
<return type="GLbitfield"/>
<vector name="mantissa" type="GLtype *" size="16"/>
<vector name="exponent" type="GLint *" size="16"/>
</proto>
</template>
<template name="DrawTex">
<proto>
<return type="void"/>
<vector name="coords" type="const GLtype *" size="5">
<param name="x" type="GLtype"/>
<param name="y" type="GLtype"/>
<param name="z" type="GLtype"/>
<param name="w" type="GLtype"/>
<param name="h" type="GLtype"/>
</vector>
</proto>
</template>
<template name="MultiDrawArrays">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
<param name="first" type="GLint *"/>
<param name="count" type="GLsizei *"/>
<param name="primcount" type="GLsizei"/>
</proto>
<desc name="mode">
<value name="GL_POINTS"/>
<value name="GL_LINES"/>
<value name="GL_LINE_LOOP"/>
<value name="GL_LINE_STRIP"/>
<value name="GL_TRIANGLES"/>
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
</template>
<template name="MultiDrawElements">
<proto>
<return type="void"/>
<param name="mode" type="GLenum"/>
<param name="count" type="const GLsizei *"/>
<param name="type" type="GLenum"/>
<param name="indices" type="const GLvoid **"/>
<param name="primcount" type="GLsizei"/>
</proto>
<desc name="mode">
<value name="GL_POINTS"/>
<value name="GL_LINES"/>
<value name="GL_LINE_LOOP"/>
<value name="GL_LINE_STRIP"/>
<value name="GL_TRIANGLES"/>
<value name="GL_TRIANGLE_STRIP"/>
<value name="GL_TRIANGLE_FAN"/>
</desc>
<desc name="type">
<value name="GL_UNSIGNED_BYTE"/>
<value name="GL_UNSIGNED_SHORT"/>
<!-- GL_UNSIGNED_INT is not defined in GLES1.1 headers -->
<value name="(0x1405 /* GL_UNSIGNED_INT */)" category="OES_element_index_uint"/>
</desc>
</template>
<api name="mesa" implementation="true">
<category name="MESA"/>
<function name="Color4f" default_prefix="_vbo_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
<function name="CullFace" template="CullFace"/>
<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
<function name="Fogfv" template="Fog" gltype="GLfloat"/>
<function name="FrontFace" template="FrontFace"/>
<function name="Hint" template="Hint"/>
<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
<function name="Lightfv" template="Light" gltype="GLfloat"/>
<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
<function name="Materialf" default_prefix="_vbo_" template="Material" gltype="GLfloat" expand_vector="true"/>
<function name="Materialfv" default_prefix="_vbo_" template="Material" gltype="GLfloat"/>
<function name="PointSize" template="PointSize" gltype="GLfloat"/>
<function name="PointSizePointer" template="PointSizePointer"/>
<function name="Scissor" template="Scissor"/>
<function name="ShadeModel" template="ShadeModel"/>
<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
<function name="TexImage2D" template="TexImage2D"/>
<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
<function name="TexEnviv" template="TexEnv" gltype="GLint"/>
<function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
<function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
<function name="Clear" template="Clear"/>
<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
<function name="ClearStencil" template="ClearStencil"/>
<function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
<function name="StencilMask" template="StencilMask"/>
<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
<function name="ColorMask" template="ColorMask"/>
<function name="DepthMask" template="DepthMask"/>
<function name="Disable" template="Disable"/>
<function name="Enable" template="Enable"/>
<function name="Finish" template="Finish"/>
<function name="Flush" template="Flush"/>
<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
<function name="BlendFunc" template="BlendFunc"/>
<function name="LogicOp" template="LogicOp"/>
<function name="StencilFunc" template="StencilFunc"/>
<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
<function name="StencilOp" template="StencilOp"/>
<function name="StencilOpSeparate" template="StencilOpSeparate"/>
<function name="DepthFunc" template="DepthFunc"/>
<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
<function name="ReadPixels" template="ReadPixels"/>
<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
<function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
<function name="GetError" template="GetError"/>
<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
<function name="GetIntegerv" template="GetState" gltype="GLint"/>
<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
<function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
<function name="GetString" template="GetString"/>
<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
<function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
<function name="IsEnabled" template="IsEnabled"/>
<function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
<function name="Frustum" template="Frustum" gltype="GLdouble"/>
<function name="LoadIdentity" template="LoadIdentity"/>
<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
<function name="MatrixMode" template="MatrixMode"/>
<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
<function name="Ortho" template="Ortho" gltype="GLdouble"/>
<function name="PopMatrix" template="PopMatrix"/>
<function name="PushMatrix" template="PushMatrix"/>
<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
<function name="Scalef" template="Scale" gltype="GLfloat"/>
<function name="Translatef" template="Translate" gltype="GLfloat"/>
<function name="Viewport" template="Viewport"/>
<function name="ColorPointer" template="ColorPointer"/>
<function name="DisableClientState" template="DisableClientState"/>
<function name="DrawArrays" template="DrawArrays"/>
<function name="DrawElements" template="DrawElements"/>
<function name="EnableClientState" template="EnableClientState"/>
<function name="GetPointerv" template="GetPointer"/>
<function name="Normal3f" default_prefix="_vbo_" template="Normal" gltype="GLfloat" expand_vector="true"/>
<function name="NormalPointer" template="NormalPointer"/>
<function name="TexCoordPointer" template="TexCoordPointer"/>
<function name="VertexPointer" template="VertexPointer"/>
<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
<function name="CopyTexImage2D" template="CopyTexImage2D"/>
<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
<function name="TexSubImage2D" template="TexSubImage2D"/>
<function name="BindTexture" template="BindTexture"/>
<function name="DeleteTextures" template="DeleteTextures"/>
<function name="GenTextures" template="GenTextures"/>
<function name="IsTexture" template="IsTexture"/>
<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
<function name="BlendEquation" template="BlendEquation"/>
<function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
<function name="TexImage3D" template="TexImage3D"/>
<function name="TexSubImage3D" template="TexSubImage3D"/>
<function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
<function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
<function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
<function name="ActiveTextureARB" template="ActiveTexture"/>
<function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
<function name="MultiTexCoord4f" default_prefix="_vbo_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
<function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
<function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
<function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
<function name="VertexAttrib1f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
<function name="VertexAttrib2f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
<function name="VertexAttrib3f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
<function name="VertexAttrib4f" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="VertexAttrib1fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
<function name="VertexAttrib2fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
<function name="VertexAttrib3fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
<function name="VertexAttrib4fv" default_prefix="_vbo_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
<function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
<function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
<function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
<function name="IsProgram" template="IsProgram"/>
<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
<function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
<function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
<function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
<function name="GetBufferPointervARB" template="GetBufferPointer"/>
<function name="MapBufferARB" template="MapBuffer"/>
<function name="UnmapBufferARB" template="UnmapBuffer"/>
<function name="BindBufferARB" template="BindBuffer"/>
<function name="BufferDataARB" template="BufferData"/>
<function name="BufferSubDataARB" template="BufferSubData"/>
<function name="DeleteBuffersARB" template="DeleteBuffers"/>
<function name="GenBuffersARB" template="GenBuffers"/>
<function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
<function name="IsBufferARB" template="IsBuffer"/>
<function name="CreateShader" template="CreateShader"/>
<function name="ShaderSourceARB" template="ShaderSource"/>
<function name="CompileShaderARB" template="CompileShader"/>
<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
<function name="DeleteShader" template="DeleteShader"/>
<function name="ShaderBinary" template="ShaderBinary"/>
<function name="CreateProgram" template="CreateProgram"/>
<function name="AttachShader" template="AttachShader"/>
<function name="DetachShader" template="DetachShader"/>
<function name="LinkProgramARB" template="LinkProgram"/>
<function name="UseProgramObjectARB" template="UseProgram"/>
<function name="DeleteProgram" template="DeleteProgram"/>
<function name="GetActiveAttribARB" template="GetActiveAttrib"/>
<function name="GetAttribLocationARB" template="GetAttribLocation"/>
<function name="BindAttribLocationARB" template="BindAttribLocation"/>
<function name="GetUniformLocationARB" template="GetUniformLocation"/>
<function name="GetActiveUniformARB" template="GetActiveUniform"/>
<function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
<function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
<function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
<function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
<function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
<function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
<function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
<function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
<function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
<function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
<function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
<function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
<function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
<function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
<function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
<function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
<function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
<function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
<function name="ValidateProgramARB" template="ValidateProgram"/>
<function name="GenerateMipmapEXT" template="GenerateMipmap"/>
<function name="BindFramebufferEXT" template="BindFramebuffer"/>
<function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
<function name="GenFramebuffersEXT" template="GenFramebuffers"/>
<function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
<function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
<function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
<function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
<function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
<function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
<function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
<function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
<function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
<function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
<function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
<function name="IsFramebufferEXT" template="IsFramebuffer"/>
<function name="IsShader" template="IsShader"/>
<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
<function name="GetAttachedShaders" template="GetAttachedShaders"/>
<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
<function name="GetShaderSourceARB" template="GetShaderSource"/>
<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
<function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
<function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
<function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
<function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
<function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
<function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
<function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
<function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
<!-- EXT_multi_draw_arrays -->
<function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
<function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
</api>
<api name="GLES1.1">
<category name="GLES1.1"/>
<category name="OES_byte_coordinates"/>
<category name="OES_fixed_point"/>
<category name="OES_single_precision"/>
<category name="OES_matrix_get"/>
<category name="OES_read_format"/>
<category name="OES_compressed_paletted_texture"/>
<category name="OES_point_size_array"/>
<category name="OES_point_sprite"/>
<category name="OES_query_matrix"/>
<category name="OES_draw_texture"/>
<category name="OES_blend_equation_separate"/>
<category name="OES_blend_func_separate"/>
<category name="OES_blend_subtract"/>
<category name="OES_stencil_wrap"/>
<category name="OES_texture_cube_map"/>
<category name="OES_texture_env_crossbar"/>
<category name="OES_texture_mirrored_repeat"/>
<category name="OES_framebuffer_object"/>
<category name="OES_depth24"/>
<category name="OES_depth32"/>
<category name="OES_fbo_render_mipmap"/>
<category name="OES_rgb8_rgba8"/>
<category name="OES_stencil1"/>
<category name="OES_stencil4"/>
<category name="OES_stencil8"/>
<category name="OES_element_index_uint"/>
<category name="OES_mapbuffer"/>
<category name="EXT_texture_filter_anisotropic"/>
<category name="ARB_texture_non_power_of_two"/>
<!-- disabled due to missing enums
<category name="EXT_texture_compression_dxt1"/>
<category name="EXT_texture_lod_bias"/>
<category name="EXT_blend_minmax"/>
-->
<category name="EXT_multi_draw_arrays"/>
<category name="OES_matrix_palette"/>
<function name="Color4f" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
<function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
<function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
<function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
<function name="CullFace" template="CullFace"/>
<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
<function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
<function name="Fogfv" template="Fog" gltype="GLfloat"/>
<function name="Fogxv" template="Fog" gltype="GLfixed"/>
<function name="FrontFace" template="FrontFace"/>
<function name="Hint" template="Hint"/>
<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
<function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
<function name="Lightfv" template="Light" gltype="GLfloat"/>
<function name="Lightxv" template="Light" gltype="GLfixed"/>
<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
<function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
<function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
<function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
<function name="Materialf" template="Material" gltype="GLfloat" expand_vector="true"/>
<function name="Materialfv" template="Material" gltype="GLfloat"/>
<function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
<function name="Materialxv" template="Material" gltype="GLfixed"/>
<function name="PointSize" template="PointSize" gltype="GLfloat"/>
<function name="PointSizex" template="PointSize" gltype="GLfixed"/>
<function name="PointSizePointerOES" template="PointSizePointer"/>
<function name="Scissor" template="Scissor"/>
<function name="ShadeModel" template="ShadeModel"/>
<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
<function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
<function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
<function name="TexImage2D" template="TexImage2D"/>
<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
<function name="TexEnviv" template="TexEnv" gltype="GLint"/>
<function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
<function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
<function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
<function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
<function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
<function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
<function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
<function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
<function name="Clear" template="Clear"/>
<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
<function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
<function name="ClearStencil" template="ClearStencil"/>
<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
<function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
<function name="StencilMask" template="StencilMask"/>
<function name="ColorMask" template="ColorMask"/>
<function name="DepthMask" template="DepthMask"/>
<function name="Disable" external="true" template="Disable"/>
<function name="Enable" external="true" template="Enable"/>
<function name="Finish" template="Finish"/>
<function name="Flush" template="Flush"/>
<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
<function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
<function name="BlendFunc" template="BlendFunc"/>
<function name="LogicOp" template="LogicOp"/>
<function name="StencilFunc" template="StencilFunc"/>
<function name="StencilOp" template="StencilOp"/>
<function name="DepthFunc" template="DepthFunc"/>
<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
<function name="ReadPixels" template="ReadPixels"/>
<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
<function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
<function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
<function name="GetError" template="GetError"/>
<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
<function name="GetIntegerv" template="GetState" gltype="GLint"/>
<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
<function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
<function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
<function name="GetString" external="true" template="GetString"/>
<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
<function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
<function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
<function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
<function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
<function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
<function name="IsEnabled" external="true" template="IsEnabled"/>
<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
<function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
<function name="Frustumf" template="Frustum" gltype="GLfloat"/>
<function name="Frustumx" template="Frustum" gltype="GLfixed"/>
<function name="LoadIdentity" template="LoadIdentity"/>
<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
<function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
<function name="MatrixMode" template="MatrixMode"/>
<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
<function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
<function name="Orthof" template="Ortho" gltype="GLfloat"/>
<function name="Orthox" template="Ortho" gltype="GLfixed"/>
<function name="PopMatrix" template="PopMatrix"/>
<function name="PushMatrix" template="PushMatrix"/>
<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
<function name="Rotatex" template="Rotate" gltype="GLfixed"/>
<function name="Scalef" template="Scale" gltype="GLfloat"/>
<function name="Scalex" template="Scale" gltype="GLfixed"/>
<function name="Translatef" template="Translate" gltype="GLfloat"/>
<function name="Translatex" template="Translate" gltype="GLfixed"/>
<function name="Viewport" template="Viewport"/>
<function name="ColorPointer" template="ColorPointer"/>
<function name="DisableClientState" template="DisableClientState"/>
<function name="DrawArrays" template="DrawArrays"/>
<function name="DrawElements" template="DrawElements"/>
<function name="EnableClientState" template="EnableClientState"/>
<function name="GetPointerv" template="GetPointer"/>
<function name="Normal3f" template="Normal" gltype="GLfloat" expand_vector="true"/>
<function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
<function name="NormalPointer" template="NormalPointer"/>
<function name="TexCoordPointer" template="TexCoordPointer"/>
<function name="VertexPointer" template="VertexPointer"/>
<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
<function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
<function name="CopyTexImage2D" template="CopyTexImage2D"/>
<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
<function name="TexSubImage2D" template="TexSubImage2D"/>
<function name="BindTexture" template="BindTexture"/>
<function name="DeleteTextures" template="DeleteTextures"/>
<function name="GenTextures" template="GenTextures"/>
<function name="IsTexture" template="IsTexture"/>
<function name="BlendEquationOES" template="BlendEquation"/>
<function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
<function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
<function name="ActiveTexture" template="ActiveTexture"/>
<function name="ClientActiveTexture" template="ClientActiveTexture"/>
<function name="MultiTexCoord4f" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
<function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
<!-- CompressedTexImage2D calls out to two different functions based on
whether the image is a paletted image or not -->
<function name="CompressedTexImage2D" external="true" template="CompressedTexImage2D"/>
<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
<function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
<function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
<function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
<!-- OES_mapbuffer -->
<function name="GetBufferPointervOES" template="GetBufferPointer"/>
<function name="MapBufferOES" template="MapBuffer"/>
<function name="UnmapBufferOES" template="UnmapBuffer"/>
<function name="BindBuffer" template="BindBuffer"/>
<function name="BufferData" template="BufferData"/>
<function name="BufferSubData" template="BufferSubData"/>
<function name="DeleteBuffers" template="DeleteBuffers"/>
<function name="GenBuffers" template="GenBuffers"/>
<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
<function name="IsBuffer" template="IsBuffer"/>
<!-- OES_framebuffer_object -->
<function name="GenerateMipmapOES" template="GenerateMipmap"/>
<function name="BindFramebufferOES" template="BindFramebuffer"/>
<function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
<function name="GenFramebuffersOES" template="GenFramebuffers"/>
<function name="BindRenderbufferOES" template="BindRenderbuffer"/>
<function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
<function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
<function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
<function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
<function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
<function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
<function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
<function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
<function name="IsRenderbufferOES" template="IsRenderbuffer"/>
<function name="IsFramebufferOES" template="IsFramebuffer"/>
<!-- OES_query_matrix -->
<!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
form; it has its own code for this -->
<function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
<!-- OES_draw_texture -->
<function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
<function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
<function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
<function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
<function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
<function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
<function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
<function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
<!-- EXT_multi_draw_arrays -->
<function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
<function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
</api>
<api name="GLES2.0">
<category name="GLES2.0"/>
<category name="OES_compressed_paletted_texture"/>
<category name="OES_depth24"/>
<category name="OES_depth32"/>
<category name="OES_fbo_render_mipmap"/>
<category name="OES_rgb8_rgba8"/>
<category name="OES_stencil1"/>
<category name="OES_stencil4"/>
<category name="OES_element_index_uint"/>
<category name="OES_mapbuffer"/>
<category name="OES_texture_3D"/>
<category name="OES_texture_npot"/>
<category name="EXT_texture_filter_anisotropic"/>
<category name="EXT_texture_type_2_10_10_10_REV"/>
<category name="OES_depth_texture"/>
<category name="OES_packed_depth_stencil"/>
<category name="OES_standard_derivatives"/>
<!-- disabled due to missing enums
<category name="EXT_texture_compression_dxt1"/>
<category name="EXT_blend_minmax"/>
-->
<category name="EXT_multi_draw_arrays"/>
<function name="CullFace" template="CullFace"/>
<function name="FrontFace" template="FrontFace"/>
<function name="Hint" template="Hint"/>
<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
<function name="Scissor" template="Scissor"/>
<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
<function name="TexImage2D" template="TexImage2D"/>
<function name="Clear" template="Clear"/>
<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
<function name="ClearStencil" template="ClearStencil"/>
<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
<function name="StencilMask" template="StencilMask"/>
<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
<function name="ColorMask" template="ColorMask"/>
<function name="DepthMask" template="DepthMask"/>
<function name="Disable" template="Disable"/>
<function name="Enable" template="Enable"/>
<function name="Finish" template="Finish"/>
<function name="Flush" template="Flush"/>
<function name="BlendFunc" template="BlendFunc"/>
<function name="StencilFunc" template="StencilFunc"/>
<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
<function name="StencilOp" template="StencilOp"/>
<function name="StencilOpSeparate" template="StencilOpSeparate"/>
<function name="DepthFunc" template="DepthFunc"/>
<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
<function name="ReadPixels" template="ReadPixels"/>
<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
<function name="GetError" template="GetError"/>
<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
<function name="GetIntegerv" template="GetState" gltype="GLint"/>
<function name="GetString" external="true" template="GetString"/>
<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
<function name="IsEnabled" template="IsEnabled"/>
<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
<function name="Viewport" template="Viewport"/>
<function name="DrawArrays" template="DrawArrays"/>
<function name="DrawElements" template="DrawElements"/>
<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
<function name="CopyTexImage2D" template="CopyTexImage2D"/>
<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
<function name="TexSubImage2D" template="TexSubImage2D"/>
<function name="BindTexture" template="BindTexture"/>
<function name="DeleteTextures" template="DeleteTextures"/>
<function name="GenTextures" template="GenTextures"/>
<function name="IsTexture" template="IsTexture"/>
<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
<function name="BlendEquation" template="BlendEquation"/>
<function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
<function name="TexImage3DOES" template="TexImage3D"/>
<function name="TexSubImage3DOES" template="TexSubImage3D"/>
<function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
<function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
<function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
<function name="ActiveTexture" template="ActiveTexture"/>
<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
<function name="CompressedTexImage2D" external="true" template="CompressedTexImage2D"/>
<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
<function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
<function name="VertexAttrib1f" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
<function name="VertexAttrib2f" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
<function name="VertexAttrib3f" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
<function name="VertexAttrib4f" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="VertexAttrib1fv" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
<function name="VertexAttrib2fv" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
<function name="VertexAttrib3fv" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
<function name="VertexAttrib4fv" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
<function name="VertexAttribPointer" template="VertexAttribPointer"/>
<function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
<function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
<function name="IsProgram" template="IsProgram"/>
<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
<function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
<function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
<function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
<function name="GetBufferPointervOES" template="GetBufferPointer"/>
<function name="MapBufferOES" template="MapBuffer"/>
<function name="UnmapBufferOES" template="UnmapBuffer"/>
<function name="BindBuffer" template="BindBuffer"/>
<function name="BufferData" template="BufferData"/>
<function name="BufferSubData" template="BufferSubData"/>
<function name="DeleteBuffers" template="DeleteBuffers"/>
<function name="GenBuffers" template="GenBuffers"/>
<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
<function name="IsBuffer" template="IsBuffer"/>
<function name="CreateShader" template="CreateShader"/>
<function name="ShaderSource" template="ShaderSource"/>
<function name="CompileShader" template="CompileShader"/>
<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
<function name="DeleteShader" template="DeleteShader"/>
<function name="ShaderBinary" template="ShaderBinary"/>
<function name="CreateProgram" template="CreateProgram"/>
<function name="AttachShader" template="AttachShader"/>
<function name="DetachShader" template="DetachShader"/>
<function name="LinkProgram" template="LinkProgram"/>
<function name="UseProgram" template="UseProgram"/>
<function name="DeleteProgram" template="DeleteProgram"/>
<function name="GetActiveAttrib" template="GetActiveAttrib"/>
<function name="GetAttribLocation" template="GetAttribLocation"/>
<function name="BindAttribLocation" template="BindAttribLocation"/>
<function name="GetUniformLocation" template="GetUniformLocation"/>
<function name="GetActiveUniform" template="GetActiveUniform"/>
<function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
<function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
<function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
<function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
<function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
<function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
<function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
<function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
<function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
<function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
<function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
<function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
<function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
<function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
<function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
<function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
<function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
<function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
<function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
<function name="ValidateProgram" template="ValidateProgram"/>
<function name="GenerateMipmap" template="GenerateMipmap"/>
<function name="BindFramebuffer" template="BindFramebuffer"/>
<function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
<function name="GenFramebuffers" template="GenFramebuffers"/>
<function name="BindRenderbuffer" template="BindRenderbuffer"/>
<function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
<function name="GenRenderbuffers" template="GenRenderbuffers"/>
<function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
<function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
<function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
<function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
<function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
<function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
<function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
<function name="IsRenderbuffer" template="IsRenderbuffer"/>
<function name="IsFramebuffer" template="IsFramebuffer"/>
<function name="IsShader" template="IsShader"/>
<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
<function name="GetAttachedShaders" template="GetAttachedShaders"/>
<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
<function name="GetShaderSource" template="GetShaderSource"/>
<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
<function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
<function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
<!-- EXT_multi_draw_arrays -->
<function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
<function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
</api>
</apispec>