| #!/usr/bin/env python |
| |
| # Mesa 3-D graphics library |
| # |
| # Copyright (C) 1999-2006 Brian Paul All Rights Reserved. |
| # |
| # Permission is hereby granted, free of charge, to any person obtaining a |
| # copy of this software and associated documentation files (the "Software"), |
| # to deal in the Software without restriction, including without limitation |
| # the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| # and/or sell copies of the Software, and to permit persons to whom the |
| # Software is furnished to do so, subject to the following conditions: |
| # |
| # The above copyright notice and this permission notice shall be included |
| # in all copies or substantial portions of the Software. |
| # |
| # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| |
| # This script is used to generate the get.c file: |
| # python get_gen.py > get.c |
| |
| |
| import string |
| import sys |
| |
| |
| GLint = 1 |
| GLenum = 2 |
| GLfloat = 3 |
| GLdouble = 4 |
| GLboolean = 5 |
| GLfloatN = 6 # A normalized value, such as a color or depth range |
| GLfixed = 7 |
| |
| |
| TypeStrings = { |
| GLint : "GLint", |
| GLenum : "GLenum", |
| GLfloat : "GLfloat", |
| GLdouble : "GLdouble", |
| GLboolean : "GLboolean", |
| GLfixed : "GLfixed" |
| } |
| |
| |
| # Each entry is a tuple of: |
| # - the GL state name, such as GL_CURRENT_COLOR |
| # - the state datatype, one of GLint, GLfloat, GLboolean or GLenum |
| # - list of code fragments to get the state, such as ["ctx->Foo.Bar"] |
| # - optional extra code or empty string |
| # - optional extensions to check, or None |
| # |
| |
| # Present in ES 1.x and 2.x: |
| StateVars_common = [ |
| ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"], |
| "", None ), |
| ( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ), |
| ( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ), |
| ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ), |
| ( "GL_COLOR_CLEAR_VALUE", GLfloatN, |
| [ "ctx->Color.ClearColor[0]", |
| "ctx->Color.ClearColor[1]", |
| "ctx->Color.ClearColor[2]", |
| "ctx->Color.ClearColor[3]" ], "", None ), |
| ( "GL_COLOR_WRITEMASK", GLint, |
| [ "ctx->Color.ColorMask[RCOMP] ? 1 : 0", |
| "ctx->Color.ColorMask[GCOMP] ? 1 : 0", |
| "ctx->Color.ColorMask[BCOMP] ? 1 : 0", |
| "ctx->Color.ColorMask[ACOMP] ? 1 : 0" ], "", None ), |
| ( "GL_CULL_FACE", GLboolean, ["ctx->Polygon.CullFlag"], "", None ), |
| ( "GL_CULL_FACE_MODE", GLenum, ["ctx->Polygon.CullFaceMode"], "", None ), |
| ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"], |
| "", None ), |
| ( "GL_DEPTH_CLEAR_VALUE", GLfloatN, ["ctx->Depth.Clear"], "", None ), |
| ( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ), |
| ( "GL_DEPTH_RANGE", GLfloatN, |
| [ "ctx->Viewport.Near", "ctx->Viewport.Far" ], "", None ), |
| ( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ), |
| ( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ), |
| ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ), |
| ( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ), |
| ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"], |
| "", None ), |
| ( "GL_LINE_WIDTH", GLfloat, ["ctx->Line.Width"], "", None ), |
| ( "GL_ALIASED_LINE_WIDTH_RANGE", GLfloat, |
| ["ctx->Const.MinLineWidth", |
| "ctx->Const.MaxLineWidth"], "", None ), |
| ( "GL_MAX_ELEMENTS_INDICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), |
| ( "GL_MAX_ELEMENTS_VERTICES", GLint, ["ctx->Const.MaxArrayLockSize"], "", None ), |
| |
| ( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ), |
| ( "GL_MAX_VIEWPORT_DIMS", GLint, |
| ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"], |
| "", None ), |
| ( "GL_PACK_ALIGNMENT", GLint, ["ctx->Pack.Alignment"], "", None ), |
| ( "GL_ALIASED_POINT_SIZE_RANGE", GLfloat, |
| ["ctx->Const.MinPointSize", |
| "ctx->Const.MaxPointSize"], "", None ), |
| ( "GL_POLYGON_OFFSET_FACTOR", GLfloat, ["ctx->Polygon.OffsetFactor "], "", None ), |
| ( "GL_POLYGON_OFFSET_UNITS", GLfloat, ["ctx->Polygon.OffsetUnits "], "", None ), |
| ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ), |
| ( "GL_SCISSOR_BOX", GLint, |
| ["ctx->Scissor.X", |
| "ctx->Scissor.Y", |
| "ctx->Scissor.Width", |
| "ctx->Scissor.Height"], "", None ), |
| ( "GL_SCISSOR_TEST", GLboolean, ["ctx->Scissor.Enabled"], "", None ), |
| ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ), |
| ( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ), |
| ( "GL_STENCIL_FAIL", GLenum, |
| ["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ), |
| ( "GL_STENCIL_FUNC", GLenum, |
| ["ctx->Stencil.Function[ctx->Stencil.ActiveFace]"], "", None ), |
| ( "GL_STENCIL_PASS_DEPTH_FAIL", GLenum, |
| ["ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]"], "", None ), |
| ( "GL_STENCIL_PASS_DEPTH_PASS", GLenum, |
| ["ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]"], "", None ), |
| ( "GL_STENCIL_REF", GLint, |
| ["ctx->Stencil.Ref[ctx->Stencil.ActiveFace]"], "", None ), |
| ( "GL_STENCIL_TEST", GLboolean, ["ctx->Stencil.Enabled"], "", None ), |
| ( "GL_STENCIL_VALUE_MASK", GLint, |
| ["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ), |
| ( "GL_STENCIL_WRITEMASK", GLint, |
| ["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ), |
| ( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ), |
| ( "GL_TEXTURE_BINDING_2D", GLint, |
| ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ), |
| ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ), |
| ( "GL_VIEWPORT", GLint, [ "ctx->Viewport.X", "ctx->Viewport.Y", |
| "ctx->Viewport.Width", "ctx->Viewport.Height" ], "", None ), |
| |
| # GL_ARB_multitexture |
| ( "GL_ACTIVE_TEXTURE_ARB", GLint, |
| [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ), |
| |
| # Note that all the OES_* extensions require that the Mesa |
| # "struct gl_extensions" include a member with the name of |
| # the extension. That structure does not yet include OES |
| # extensions (and we're not sure whether it will). If |
| # it does, all the OES_* extensions below should mark the |
| # dependency. |
| |
| # OES_texture_cube_map |
| ( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint, |
| ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"], |
| "", None), |
| ( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint, |
| ["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"], |
| "", None), |
| |
| # OES_blend_subtract |
| ( "GL_BLEND_SRC_RGB_EXT", GLenum, ["ctx->Color.BlendSrcRGB"], "", None), |
| ( "GL_BLEND_DST_RGB_EXT", GLenum, ["ctx->Color.BlendDstRGB"], "", None), |
| ( "GL_BLEND_SRC_ALPHA_EXT", GLenum, ["ctx->Color.BlendSrcA"], "", None), |
| ( "GL_BLEND_DST_ALPHA_EXT", GLenum, ["ctx->Color.BlendDstA"], "", None), |
| |
| # GL_BLEND_EQUATION_RGB, which is what we're really after, |
| # is defined identically to GL_BLEND_EQUATION. |
| ( "GL_BLEND_EQUATION", GLenum, ["ctx->Color.BlendEquationRGB "], "", None), |
| ( "GL_BLEND_EQUATION_ALPHA_EXT", GLenum, ["ctx->Color.BlendEquationA "], |
| "", None), |
| |
| # GL_ARB_texture_compression */ |
| # ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, |
| # ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"], |
| # "", ["ARB_texture_compression"] ), |
| # ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum, |
| # [], |
| # """GLint formats[100]; |
| # GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE); |
| # ASSERT(n <= 100); |
| # for (i = 0; i < n; i++) |
| # params[i] = ENUM_TO_INT(formats[i]);""", |
| # ["ARB_texture_compression"] ), |
| |
| # GL_ARB_multisample |
| ( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean, |
| ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ), |
| ( "GL_SAMPLE_COVERAGE_ARB", GLboolean, |
| ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ), |
| ( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat, |
| ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ), |
| ( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean, |
| ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ), |
| ( "GL_SAMPLE_BUFFERS_ARB", GLint, |
| ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ), |
| ( "GL_SAMPLES_ARB", GLint, |
| ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ), |
| |
| |
| # GL_SGIS_generate_mipmap |
| ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"], |
| "", ["SGIS_generate_mipmap"] ), |
| |
| # GL_ARB_vertex_buffer_object |
| ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint, |
| ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), |
| # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported |
| ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint, |
| ["ctx->Array.ElementArrayBufferObj->Name"], |
| "", ["ARB_vertex_buffer_object"] ), |
| |
| # GL_OES_read_format |
| ( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint, |
| ["ctx->Const.ColorReadType"], "", None), |
| ( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint, |
| ["ctx->Const.ColorReadFormat"], "", None), |
| |
| # GL_OES_framebuffer_object |
| ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "", |
| None), |
| ( "GL_RENDERBUFFER_BINDING_EXT", GLint, |
| ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "", |
| None), |
| ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint, |
| ["ctx->Const.MaxRenderbufferSize"], "", |
| None), |
| |
| # OpenGL ES 1/2 special: |
| ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, |
| [ "ARRAY_SIZE(compressed_formats)" ], |
| "", |
| None ), |
| |
| ("GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLint, |
| [], |
| """ |
| int i; |
| for (i = 0; i < ARRAY_SIZE(compressed_formats); i++) { |
| params[i] = compressed_formats[i]; |
| }""", |
| None ), |
| |
| ( "GL_POLYGON_OFFSET_FILL", GLboolean, ["ctx->Polygon.OffsetFill"], "", None ), |
| |
| ] |
| |
| # Only present in ES 1.x: |
| StateVars_es1 = [ |
| ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), |
| ( "GL_LIGHT0", GLboolean, ["ctx->Light.Light[0].Enabled"], "", None ), |
| ( "GL_LIGHT1", GLboolean, ["ctx->Light.Light[1].Enabled"], "", None ), |
| ( "GL_LIGHT2", GLboolean, ["ctx->Light.Light[2].Enabled"], "", None ), |
| ( "GL_LIGHT3", GLboolean, ["ctx->Light.Light[3].Enabled"], "", None ), |
| ( "GL_LIGHT4", GLboolean, ["ctx->Light.Light[4].Enabled"], "", None ), |
| ( "GL_LIGHT5", GLboolean, ["ctx->Light.Light[5].Enabled"], "", None ), |
| ( "GL_LIGHT6", GLboolean, ["ctx->Light.Light[6].Enabled"], "", None ), |
| ( "GL_LIGHT7", GLboolean, ["ctx->Light.Light[7].Enabled"], "", None ), |
| ( "GL_LIGHTING", GLboolean, ["ctx->Light.Enabled"], "", None ), |
| ( "GL_LIGHT_MODEL_AMBIENT", GLfloatN, |
| ["ctx->Light.Model.Ambient[0]", |
| "ctx->Light.Model.Ambient[1]", |
| "ctx->Light.Model.Ambient[2]", |
| "ctx->Light.Model.Ambient[3]"], "", None ), |
| ( "GL_LIGHT_MODEL_TWO_SIDE", GLboolean, ["ctx->Light.Model.TwoSide"], "", None ), |
| ( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ), |
| ( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ), |
| ( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ), |
| ( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ), |
| ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), |
| ( "GL_CLIP_PLANE0", GLboolean, |
| [ "(ctx->Transform.ClipPlanesEnabled >> 0) & 1" ], "", None ), |
| ( "GL_CLIP_PLANE1", GLboolean, |
| [ "(ctx->Transform.ClipPlanesEnabled >> 1) & 1" ], "", None ), |
| ( "GL_CLIP_PLANE2", GLboolean, |
| [ "(ctx->Transform.ClipPlanesEnabled >> 2) & 1" ], "", None ), |
| ( "GL_CLIP_PLANE3", GLboolean, |
| [ "(ctx->Transform.ClipPlanesEnabled >> 3) & 1" ], "", None ), |
| ( "GL_CLIP_PLANE4", GLboolean, |
| [ "(ctx->Transform.ClipPlanesEnabled >> 4) & 1" ], "", None ), |
| ( "GL_CLIP_PLANE5", GLboolean, |
| [ "(ctx->Transform.ClipPlanesEnabled >> 5) & 1" ], "", None ), |
| ( "GL_COLOR_MATERIAL", GLboolean, |
| ["ctx->Light.ColorMaterialEnabled"], "", None ), |
| ( "GL_CURRENT_COLOR", GLfloatN, |
| [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]", |
| "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]", |
| "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]", |
| "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ], |
| "FLUSH_CURRENT(ctx, 0);", None ), |
| ( "GL_CURRENT_NORMAL", GLfloatN, |
| [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]", |
| "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]", |
| "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]"], |
| "FLUSH_CURRENT(ctx, 0);", None ), |
| ( "GL_CURRENT_TEXTURE_COORDS", GLfloat, |
| ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]", |
| "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]", |
| "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]", |
| "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"], |
| "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ), |
| ( "GL_DISTANCE_ATTENUATION_EXT", GLfloat, |
| ["ctx->Point.Params[0]", |
| "ctx->Point.Params[1]", |
| "ctx->Point.Params[2]"], "", None ), |
| ( "GL_FOG", GLboolean, ["ctx->Fog.Enabled"], "", None ), |
| ( "GL_FOG_COLOR", GLfloatN, |
| [ "ctx->Fog.Color[0]", |
| "ctx->Fog.Color[1]", |
| "ctx->Fog.Color[2]", |
| "ctx->Fog.Color[3]" ], "", None ), |
| ( "GL_FOG_DENSITY", GLfloat, ["ctx->Fog.Density"], "", None ), |
| ( "GL_FOG_END", GLfloat, ["ctx->Fog.End"], "", None ), |
| ( "GL_FOG_HINT", GLenum, ["ctx->Hint.Fog"], "", None ), |
| ( "GL_FOG_MODE", GLenum, ["ctx->Fog.Mode"], "", None ), |
| ( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ), |
| ( "GL_LINE_SMOOTH", GLboolean, ["ctx->Line.SmoothFlag"], "", None ), |
| ( "GL_LINE_SMOOTH_HINT", GLenum, ["ctx->Hint.LineSmooth"], "", None ), |
| ( "GL_LINE_WIDTH_RANGE", GLfloat, |
| ["ctx->Const.MinLineWidthAA", |
| "ctx->Const.MaxLineWidthAA"], "", None ), |
| ( "GL_COLOR_LOGIC_OP", GLboolean, ["ctx->Color.ColorLogicOpEnabled"], "", None ), |
| ( "GL_LOGIC_OP_MODE", GLenum, ["ctx->Color.LogicOp"], "", None ), |
| ( "GL_MATRIX_MODE", GLenum, ["ctx->Transform.MatrixMode"], "", None ), |
| |
| ( "GL_MAX_MODELVIEW_STACK_DEPTH", GLint, ["MAX_MODELVIEW_STACK_DEPTH"], "", None ), |
| ( "GL_MAX_PROJECTION_STACK_DEPTH", GLint, ["MAX_PROJECTION_STACK_DEPTH"], "", None ), |
| ( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ), |
| ( "GL_MODELVIEW_MATRIX", GLfloat, |
| [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", |
| "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", |
| "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", |
| "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], |
| "const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;", None ), |
| ( "GL_MODELVIEW_STACK_DEPTH", GLint, ["ctx->ModelviewMatrixStack.Depth + 1"], "", None ), |
| ( "GL_NORMALIZE", GLboolean, ["ctx->Transform.Normalize"], "", None ), |
| ( "GL_PACK_SKIP_IMAGES_EXT", GLint, ["ctx->Pack.SkipImages"], "", None ), |
| ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum, |
| ["ctx->Hint.PerspectiveCorrection"], "", None ), |
| ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ), |
| ( "GL_POINT_SIZE_RANGE", GLfloat, |
| ["ctx->Const.MinPointSizeAA", |
| "ctx->Const.MaxPointSizeAA"], "", None ), |
| ( "GL_POINT_SMOOTH", GLboolean, ["ctx->Point.SmoothFlag"], "", None ), |
| ( "GL_POINT_SMOOTH_HINT", GLenum, ["ctx->Hint.PointSmooth"], "", None ), |
| ( "GL_POINT_SIZE_MIN_EXT", GLfloat, ["ctx->Point.MinSize"], "", None ), |
| ( "GL_POINT_SIZE_MAX_EXT", GLfloat, ["ctx->Point.MaxSize"], "", None ), |
| ( "GL_POINT_FADE_THRESHOLD_SIZE_EXT", GLfloat, |
| ["ctx->Point.Threshold"], "", None ), |
| ( "GL_PROJECTION_MATRIX", GLfloat, |
| [ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", |
| "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", |
| "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", |
| "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], |
| "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ), |
| ( "GL_PROJECTION_STACK_DEPTH", GLint, |
| ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ), |
| ( "GL_RESCALE_NORMAL", GLboolean, |
| ["ctx->Transform.RescaleNormals"], "", None ), |
| ( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ), |
| ( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ), |
| ( "GL_TEXTURE_MATRIX", GLfloat, |
| ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]", |
| "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]", |
| "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]", |
| "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ], |
| "const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ), |
| ( "GL_TEXTURE_STACK_DEPTH", GLint, |
| ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ), |
| ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ), |
| ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ), |
| ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ), |
| ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ), |
| ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ), |
| ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ), |
| ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ), |
| ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ), |
| ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ), |
| ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ), |
| ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ), |
| ( "GL_TEXTURE_COORD_ARRAY", GLboolean, |
| ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ), |
| ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint, |
| ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ), |
| ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum, |
| ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ), |
| ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint, |
| ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ), |
| # GL_ARB_multitexture |
| ( "GL_MAX_TEXTURE_UNITS_ARB", GLint, |
| ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ), |
| ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint, |
| ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ), |
| # OES_texture_cube_map |
| ( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean, |
| ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", None), |
| ( "GL_TEXTURE_GEN_STR_OES", GLboolean, |
| # S, T, and R are always set at the same time |
| ["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None), |
| # ARB_multisample |
| ( "GL_MULTISAMPLE_ARB", GLboolean, |
| ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ), |
| ( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean, |
| ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ), |
| |
| ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint, |
| ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), |
| ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint, |
| ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), |
| ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint, |
| ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ), |
| ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint, |
| ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"], |
| "", ["ARB_vertex_buffer_object"] ), |
| |
| # OES_point_sprite |
| ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB |
| "", None), |
| |
| # GL_ARB_fragment_shader |
| ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, |
| ["ctx->Const.FragmentProgram.MaxUniformComponents"], "", |
| ["ARB_fragment_shader"] ), |
| |
| # GL_ARB_vertex_shader |
| ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, |
| ["ctx->Const.VertexProgram.MaxUniformComponents"], "", |
| ["ARB_vertex_shader"] ), |
| ( "GL_MAX_VARYING_FLOATS_ARB", GLint, |
| ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ), |
| |
| # OES_matrix_get |
| ( "GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], |
| """ |
| /* See GL_OES_matrix_get */ |
| { |
| const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m; |
| memcpy(params, matrix, 16 * sizeof(GLint)); |
| }""", |
| None), |
| |
| ( "GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], |
| """ |
| /* See GL_OES_matrix_get */ |
| { |
| const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m; |
| memcpy(params, matrix, 16 * sizeof(GLint)); |
| }""", |
| None), |
| |
| ( "GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES", GLint, [], |
| """ |
| /* See GL_OES_matrix_get */ |
| { |
| const GLfloat *matrix = |
| ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m; |
| memcpy(params, matrix, 16 * sizeof(GLint)); |
| }""", |
| None), |
| |
| # OES_point_size_array |
| ("GL_POINT_SIZE_ARRAY_OES", GLboolean, |
| ["ctx->Array.ArrayObj->PointSize.Enabled"], "", None), |
| ("GL_POINT_SIZE_ARRAY_TYPE_OES", GLenum, |
| ["ctx->Array.ArrayObj->PointSize.Type"], "", None), |
| ("GL_POINT_SIZE_ARRAY_STRIDE_OES", GLint, |
| ["ctx->Array.ArrayObj->PointSize.Stride"], "", None), |
| ("GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES", GLint, |
| ["ctx->Array.ArrayObj->PointSize.BufferObj->Name"], "", None), |
| |
| # GL_EXT_texture_lod_bias |
| ( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat, |
| ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]), |
| |
| # GL_EXT_texture_filter_anisotropic |
| ( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat, |
| ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]), |
| |
| ] |
| |
| # Only present in ES 2.x: |
| StateVars_es2 = [ |
| # XXX These entries are not spec'ed for GLES 2, but are |
| # needed for Mesa's GLSL: |
| ( "GL_MAX_LIGHTS", GLint, ["ctx->Const.MaxLights"], "", None ), |
| ( "GL_MAX_CLIP_PLANES", GLint, ["ctx->Const.MaxClipPlanes"], "", None ), |
| ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV |
| ["ctx->Const.MaxTextureCoordUnits"], "", |
| ["ARB_fragment_program", "NV_fragment_program"] ), |
| ( "GL_MAX_DRAW_BUFFERS_ARB", GLint, |
| ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ), |
| ( "GL_BLEND_COLOR_EXT", GLfloatN, |
| [ "ctx->Color.BlendColor[0]", |
| "ctx->Color.BlendColor[1]", |
| "ctx->Color.BlendColor[2]", |
| "ctx->Color.BlendColor[3]"], "", None ), |
| |
| # This is required for GLES2, but also needed for GLSL: |
| ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNI |
| ["ctx->Const.MaxTextureImageUnits"], "", |
| ["ARB_fragment_program", "NV_fragment_program"] ), |
| |
| ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, |
| ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ), |
| ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, |
| ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ), |
| |
| # GL_ARB_shader_objects |
| # Actually, this token isn't part of GL_ARB_shader_objects, but is |
| # close enough for now. |
| ( "GL_CURRENT_PROGRAM", GLint, |
| ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"], |
| "", ["ARB_shader_objects"] ), |
| |
| # OpenGL 2.0 |
| ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ), |
| ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ), |
| ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ), |
| ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ), |
| ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ), |
| ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ), |
| ( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ), |
| |
| ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint, |
| ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ), |
| |
| # OES_texture_3D |
| ( "GL_TEXTURE_BINDING_3D", GLint, |
| ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None), |
| ( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None), |
| |
| # OES_standard_derivatives |
| ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, |
| ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ), |
| |
| # Unique to ES 2 (not in full GL) |
| ( "GL_MAX_FRAGMENT_UNIFORM_VECTORS", GLint, |
| ["ctx->Const.FragmentProgram.MaxUniformComponents / 4"], "", None), |
| ( "GL_MAX_VARYING_VECTORS", GLint, |
| ["ctx->Const.MaxVarying"], "", None), |
| ( "GL_MAX_VERTEX_UNIFORM_VECTORS", GLint, |
| ["ctx->Const.VertexProgram.MaxUniformComponents / 4"], "", None), |
| ( "GL_SHADER_COMPILER", GLint, ["1"], "", None), |
| # OES_get_program_binary |
| ( "GL_NUM_SHADER_BINARY_FORMATS", GLint, ["0"], "", None), |
| ( "GL_SHADER_BINARY_FORMATS", GLint, [], "", None), |
| ] |
| |
| |
| |
| def ConversionFunc(fromType, toType): |
| """Return the name of the macro to convert between two data types.""" |
| if fromType == toType: |
| return "" |
| elif fromType == GLfloat and toType == GLint: |
| return "IROUND" |
| elif fromType == GLfloatN and toType == GLfloat: |
| return "" |
| elif fromType == GLint and toType == GLfloat: # but not GLfloatN! |
| return "(GLfloat)" |
| else: |
| if fromType == GLfloatN: |
| fromType = GLfloat |
| fromStr = TypeStrings[fromType] |
| fromStr = string.upper(fromStr[2:]) |
| toStr = TypeStrings[toType] |
| toStr = string.upper(toStr[2:]) |
| return fromStr + "_TO_" + toStr |
| |
| |
| def EmitGetFunction(stateVars, returnType): |
| """Emit the code to implement glGetBooleanv, glGetIntegerv or glGetFloatv.""" |
| assert (returnType == GLboolean or |
| returnType == GLint or |
| returnType == GLfloat or |
| returnType == GLfixed) |
| |
| strType = TypeStrings[returnType] |
| # Capitalize first letter of return type |
| if returnType == GLint: |
| function = "_mesa_GetIntegerv" |
| elif returnType == GLboolean: |
| function = "_mesa_GetBooleanv" |
| elif returnType == GLfloat: |
| function = "_mesa_GetFloatv" |
| elif returnType == GLfixed: |
| function = "_mesa_GetFixedv" |
| else: |
| abort() |
| |
| print "void GLAPIENTRY" |
| print "%s( GLenum pname, %s *params )" % (function, strType) |
| print "{" |
| print " GET_CURRENT_CONTEXT(ctx);" |
| print " ASSERT_OUTSIDE_BEGIN_END(ctx);" |
| print "" |
| print " if (!params)" |
| print " return;" |
| print "" |
| print " if (ctx->NewState)" |
| print " _mesa_update_state(ctx);" |
| print "" |
| print " switch (pname) {" |
| |
| for (name, varType, state, optionalCode, extensions) in stateVars: |
| print " case " + name + ":" |
| if extensions: |
| if len(extensions) == 1: |
| print (' CHECK_EXT1(%s, "%s");' % |
| (extensions[0], function)) |
| elif len(extensions) == 2: |
| print (' CHECK_EXT2(%s, %s, "%s");' % |
| (extensions[0], extensions[1], function)) |
| elif len(extensions) == 3: |
| print (' CHECK_EXT3(%s, %s, %s, "%s");' % |
| (extensions[0], extensions[1], extensions[2], function)) |
| else: |
| assert len(extensions) == 4 |
| print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' % |
| (extensions[0], extensions[1], extensions[2], extensions[3], function)) |
| if optionalCode: |
| print " {" |
| print " " + optionalCode |
| conversion = ConversionFunc(varType, returnType) |
| n = len(state) |
| for i in range(n): |
| if conversion: |
| print " params[%d] = %s(%s);" % (i, conversion, state[i]) |
| else: |
| print " params[%d] = %s;" % (i, state[i]) |
| if optionalCode: |
| print " }" |
| print " break;" |
| |
| print " default:" |
| print ' _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(pname=0x%%x)", pname);' % function |
| print " }" |
| print "}" |
| print "" |
| return |
| |
| |
| |
| def EmitHeader(): |
| """Print the get.c file header.""" |
| print """ |
| /*** |
| *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py |
| ***/ |
| |
| #include "main/glheader.h" |
| #include "main/context.h" |
| #include "main/enable.h" |
| #include "main/extensions.h" |
| #include "main/fbobject.h" |
| #include "main/get.h" |
| #include "main/macros.h" |
| #include "main/mtypes.h" |
| #include "main/state.h" |
| #include "main/texcompress.h" |
| |
| |
| /* ES1 tokens that should be in gl.h but aren't */ |
| #define GL_MAX_ELEMENTS_INDICES 0x80E9 |
| #define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
| |
| |
| /* ES2 special tokens */ |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_PLATFORM_BINARY 0x8D63 |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| |
| |
| #ifndef GL_OES_matrix_get |
| #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D |
| #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E |
| #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F |
| #endif |
| |
| #ifndef GL_OES_compressed_paletted_texture |
| #define GL_PALETTE4_RGB8_OES 0x8B90 |
| #define GL_PALETTE4_RGBA8_OES 0x8B91 |
| #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 |
| #define GL_PALETTE4_RGBA4_OES 0x8B93 |
| #define GL_PALETTE4_RGB5_A1_OES 0x8B94 |
| #define GL_PALETTE8_RGB8_OES 0x8B95 |
| #define GL_PALETTE8_RGBA8_OES 0x8B96 |
| #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 |
| #define GL_PALETTE8_RGBA4_OES 0x8B98 |
| #define GL_PALETTE8_RGB5_A1_OES 0x8B99 |
| #endif |
| |
| /* GL_OES_texture_cube_map */ |
| #ifndef GL_OES_texture_cube_map |
| #define GL_TEXTURE_GEN_STR_OES 0x8D60 |
| #endif |
| |
| #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE ) |
| #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \\ |
| ((F) * 65536.0f < INT_MIN) ? INT_MIN : \\ |
| (GLint) ((F) * 65536.0f) ) |
| |
| #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE ) |
| #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \\ |
| ((I) < SHRT_MIN) ? INT_MIN : \\ |
| (GLint) ((I) * 65536) ) |
| |
| #define BOOLEAN_TO_INT(B) ( (GLint) (B) ) |
| #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F ) |
| #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 ) |
| |
| #define ENUM_TO_FIXED(E) (E) |
| |
| |
| /* |
| * Check if named extension is enabled, if not generate error and return. |
| */ |
| #define CHECK_EXT1(EXT1, FUNC) \\ |
| if (!ctx->Extensions.EXT1) { \\ |
| _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ |
| return; \\ |
| } |
| |
| /* |
| * Check if either of two extensions is enabled. |
| */ |
| #define CHECK_EXT2(EXT1, EXT2, FUNC) \\ |
| if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\ |
| _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ |
| return; \\ |
| } |
| |
| /* |
| * Check if either of three extensions is enabled. |
| */ |
| #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\ |
| if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ |
| !ctx->Extensions.EXT3) { \\ |
| _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ |
| return; \\ |
| } |
| |
| /* |
| * Check if either of four extensions is enabled. |
| */ |
| #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\ |
| if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\ |
| !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\ |
| _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\ |
| return; \\ |
| } |
| |
| |
| |
| /** |
| * List of compressed texture formats supported by ES. |
| */ |
| static GLenum compressed_formats[] = { |
| GL_PALETTE4_RGB8_OES, |
| GL_PALETTE4_RGBA8_OES, |
| GL_PALETTE4_R5_G6_B5_OES, |
| GL_PALETTE4_RGBA4_OES, |
| GL_PALETTE4_RGB5_A1_OES, |
| GL_PALETTE8_RGB8_OES, |
| GL_PALETTE8_RGBA8_OES, |
| GL_PALETTE8_R5_G6_B5_OES, |
| GL_PALETTE8_RGBA4_OES, |
| GL_PALETTE8_RGB5_A1_OES |
| }; |
| |
| #define ARRAY_SIZE(A) (sizeof(A) / sizeof(A[0])) |
| |
| void GLAPIENTRY |
| _mesa_GetFixedv( GLenum pname, GLfixed *params ); |
| |
| """ |
| return |
| |
| |
| def EmitAll(stateVars, API): |
| EmitHeader() |
| EmitGetFunction(stateVars, GLboolean) |
| EmitGetFunction(stateVars, GLfloat) |
| EmitGetFunction(stateVars, GLint) |
| if API == 1: |
| EmitGetFunction(stateVars, GLfixed) |
| |
| |
| def main(args): |
| # Determine whether to generate ES1 or ES2 queries |
| if len(args) > 1 and args[1] == "1": |
| API = 1 |
| elif len(args) > 1 and args[1] == "2": |
| API = 2 |
| else: |
| API = 1 |
| #print "len args = %d API = %d" % (len(args), API) |
| |
| if API == 1: |
| vars = StateVars_common + StateVars_es1 |
| else: |
| vars = StateVars_common + StateVars_es2 |
| |
| EmitAll(vars, API) |
| |
| |
| main(sys.argv) |