| /* |
| * Mesa 3-D graphics library |
| * Version: 7.5 |
| * |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. |
| * Copyright (c) 2008-2009 VMware, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Authors: |
| * Brian Paul |
| */ |
| |
| /** |
| * The GL texture image functions in teximage.c basically just do |
| * error checking and data structure allocation. They in turn call |
| * device driver functions which actually copy/convert/store the user's |
| * texture image data. |
| * |
| * However, most device drivers will be able to use the fallback functions |
| * in this file. That is, most drivers will have the following bit of |
| * code: |
| * ctx->Driver.TexImage1D = _mesa_store_teximage1d; |
| * ctx->Driver.TexImage2D = _mesa_store_teximage2d; |
| * ctx->Driver.TexImage3D = _mesa_store_teximage3d; |
| * etc... |
| * |
| * Texture image processing is actually kind of complicated. We have to do: |
| * Format/type conversions |
| * pixel unpacking |
| * pixel transfer (scale, bais, lookup, convolution!, etc) |
| * |
| * These functions can handle most everything, including processing full |
| * images and sub-images. |
| */ |
| |
| |
| #include "glheader.h" |
| #include "bufferobj.h" |
| #include "colormac.h" |
| #include "context.h" |
| #include "convolve.h" |
| #include "image.h" |
| #include "macros.h" |
| #include "mipmap.h" |
| #include "imports.h" |
| #include "texcompress.h" |
| #include "texcompress_fxt1.h" |
| #include "texcompress_s3tc.h" |
| #include "teximage.h" |
| #include "texstore.h" |
| #include "enums.h" |
| |
| |
| enum { |
| ZERO = 4, |
| ONE = 5 |
| }; |
| |
| |
| /** |
| * Texture image storage function. |
| */ |
| typedef GLboolean (*StoreTexImageFunc)(TEXSTORE_PARAMS); |
| |
| |
| /** |
| * Return GL_TRUE if the given image format is one that be converted |
| * to another format by swizzling. |
| */ |
| static GLboolean |
| can_swizzle(GLenum logicalBaseFormat) |
| { |
| switch (logicalBaseFormat) { |
| case GL_RGBA: |
| case GL_RGB: |
| case GL_LUMINANCE_ALPHA: |
| case GL_INTENSITY: |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| case GL_BGR: |
| case GL_BGRA: |
| case GL_ABGR_EXT: |
| return GL_TRUE; |
| default: |
| return GL_FALSE; |
| } |
| } |
| |
| |
| |
| enum { |
| IDX_LUMINANCE = 0, |
| IDX_ALPHA, |
| IDX_INTENSITY, |
| IDX_LUMINANCE_ALPHA, |
| IDX_RGB, |
| IDX_RGBA, |
| IDX_RED, |
| IDX_GREEN, |
| IDX_BLUE, |
| IDX_BGR, |
| IDX_BGRA, |
| IDX_ABGR, |
| MAX_IDX |
| }; |
| |
| #define MAP1(x) MAP4(x, ZERO, ZERO, ZERO) |
| #define MAP2(x,y) MAP4(x, y, ZERO, ZERO) |
| #define MAP3(x,y,z) MAP4(x, y, z, ZERO) |
| #define MAP4(x,y,z,w) { x, y, z, w, ZERO, ONE } |
| |
| |
| static const struct { |
| GLubyte format_idx; |
| GLubyte to_rgba[6]; |
| GLubyte from_rgba[6]; |
| } mappings[MAX_IDX] = |
| { |
| { |
| IDX_LUMINANCE, |
| MAP4(0,0,0,ONE), |
| MAP1(0) |
| }, |
| |
| { |
| IDX_ALPHA, |
| MAP4(ZERO, ZERO, ZERO, 0), |
| MAP1(3) |
| }, |
| |
| { |
| IDX_INTENSITY, |
| MAP4(0, 0, 0, 0), |
| MAP1(0), |
| }, |
| |
| { |
| IDX_LUMINANCE_ALPHA, |
| MAP4(0,0,0,1), |
| MAP2(0,3) |
| }, |
| |
| { |
| IDX_RGB, |
| MAP4(0,1,2,ONE), |
| MAP3(0,1,2) |
| }, |
| |
| { |
| IDX_RGBA, |
| MAP4(0,1,2,3), |
| MAP4(0,1,2,3), |
| }, |
| |
| |
| { |
| IDX_RED, |
| MAP4(0, ZERO, ZERO, ONE), |
| MAP1(0), |
| }, |
| |
| { |
| IDX_GREEN, |
| MAP4(ZERO, 0, ZERO, ONE), |
| MAP1(1), |
| }, |
| |
| { |
| IDX_BLUE, |
| MAP4(ZERO, ZERO, 0, ONE), |
| MAP1(2), |
| }, |
| |
| { |
| IDX_BGR, |
| MAP4(2,1,0,ONE), |
| MAP3(2,1,0) |
| }, |
| |
| { |
| IDX_BGRA, |
| MAP4(2,1,0,3), |
| MAP4(2,1,0,3) |
| }, |
| |
| { |
| IDX_ABGR, |
| MAP4(3,2,1,0), |
| MAP4(3,2,1,0) |
| }, |
| }; |
| |
| |
| |
| /** |
| * Convert a GL image format enum to an IDX_* value (see above). |
| */ |
| static int |
| get_map_idx(GLenum value) |
| { |
| switch (value) { |
| case GL_LUMINANCE: return IDX_LUMINANCE; |
| case GL_ALPHA: return IDX_ALPHA; |
| case GL_INTENSITY: return IDX_INTENSITY; |
| case GL_LUMINANCE_ALPHA: return IDX_LUMINANCE_ALPHA; |
| case GL_RGB: return IDX_RGB; |
| case GL_RGBA: return IDX_RGBA; |
| case GL_RED: return IDX_RED; |
| case GL_GREEN: return IDX_GREEN; |
| case GL_BLUE: return IDX_BLUE; |
| case GL_BGR: return IDX_BGR; |
| case GL_BGRA: return IDX_BGRA; |
| case GL_ABGR_EXT: return IDX_ABGR; |
| default: |
| _mesa_problem(NULL, "Unexpected inFormat"); |
| return 0; |
| } |
| } |
| |
| |
| /** |
| * When promoting texture formats (see below) we need to compute the |
| * mapping of dest components back to source components. |
| * This function does that. |
| * \param inFormat the incoming format of the texture |
| * \param outFormat the final texture format |
| * \return map[6] a full 6-component map |
| */ |
| static void |
| compute_component_mapping(GLenum inFormat, GLenum outFormat, |
| GLubyte *map) |
| { |
| const int inFmt = get_map_idx(inFormat); |
| const int outFmt = get_map_idx(outFormat); |
| const GLubyte *in2rgba = mappings[inFmt].to_rgba; |
| const GLubyte *rgba2out = mappings[outFmt].from_rgba; |
| int i; |
| |
| for (i = 0; i < 4; i++) |
| map[i] = in2rgba[rgba2out[i]]; |
| |
| map[ZERO] = ZERO; |
| map[ONE] = ONE; |
| |
| /* |
| _mesa_printf("from %x/%s to %x/%s map %d %d %d %d %d %d\n", |
| inFormat, _mesa_lookup_enum_by_nr(inFormat), |
| outFormat, _mesa_lookup_enum_by_nr(outFormat), |
| map[0], |
| map[1], |
| map[2], |
| map[3], |
| map[4], |
| map[5]); |
| */ |
| } |
| |
| |
| /** |
| * Make a temporary (color) texture image with GLfloat components. |
| * Apply all needed pixel unpacking and pixel transfer operations. |
| * Note that there are both logicalBaseFormat and textureBaseFormat parameters. |
| * Suppose the user specifies GL_LUMINANCE as the internal texture format |
| * but the graphics hardware doesn't support luminance textures. So, might |
| * use an RGB hardware format instead. |
| * If logicalBaseFormat != textureBaseFormat we have some extra work to do. |
| * |
| * \param ctx the rendering context |
| * \param dims image dimensions: 1, 2 or 3 |
| * \param logicalBaseFormat basic texture derived from the user's |
| * internal texture format value |
| * \param textureBaseFormat the actual basic format of the texture |
| * \param srcWidth source image width |
| * \param srcHeight source image height |
| * \param srcDepth source image depth |
| * \param srcFormat source image format |
| * \param srcType source image type |
| * \param srcAddr source image address |
| * \param srcPacking source image pixel packing |
| * \return resulting image with format = textureBaseFormat and type = GLfloat. |
| */ |
| static GLfloat * |
| make_temp_float_image(GLcontext *ctx, GLuint dims, |
| GLenum logicalBaseFormat, |
| GLenum textureBaseFormat, |
| GLint srcWidth, GLint srcHeight, GLint srcDepth, |
| GLenum srcFormat, GLenum srcType, |
| const GLvoid *srcAddr, |
| const struct gl_pixelstore_attrib *srcPacking) |
| { |
| GLuint transferOps = ctx->_ImageTransferState; |
| GLfloat *tempImage; |
| |
| ASSERT(dims >= 1 && dims <= 3); |
| |
| ASSERT(logicalBaseFormat == GL_RGBA || |
| logicalBaseFormat == GL_RGB || |
| logicalBaseFormat == GL_LUMINANCE_ALPHA || |
| logicalBaseFormat == GL_LUMINANCE || |
| logicalBaseFormat == GL_ALPHA || |
| logicalBaseFormat == GL_INTENSITY || |
| logicalBaseFormat == GL_COLOR_INDEX || |
| logicalBaseFormat == GL_DEPTH_COMPONENT); |
| |
| ASSERT(textureBaseFormat == GL_RGBA || |
| textureBaseFormat == GL_RGB || |
| textureBaseFormat == GL_LUMINANCE_ALPHA || |
| textureBaseFormat == GL_LUMINANCE || |
| textureBaseFormat == GL_ALPHA || |
| textureBaseFormat == GL_INTENSITY || |
| textureBaseFormat == GL_COLOR_INDEX || |
| textureBaseFormat == GL_DEPTH_COMPONENT); |
| |
| /* conventional color image */ |
| |
| if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || |
| (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || |
| (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { |
| /* need image convolution */ |
| const GLuint preConvTransferOps |
| = (transferOps & IMAGE_PRE_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; |
| const GLuint postConvTransferOps |
| = (transferOps & IMAGE_POST_CONVOLUTION_BITS) | IMAGE_CLAMP_BIT; |
| GLint img, row; |
| GLint convWidth = srcWidth, convHeight = srcHeight; |
| GLfloat *convImage; |
| |
| /* pre-convolution image buffer (3D) */ |
| tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth |
| * 4 * sizeof(GLfloat)); |
| if (!tempImage) |
| return NULL; |
| |
| /* post-convolution image buffer (2D) */ |
| convImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight |
| * 4 * sizeof(GLfloat)); |
| if (!convImage) { |
| _mesa_free(tempImage); |
| return NULL; |
| } |
| |
| /* loop over 3D image slices */ |
| for (img = 0; img < srcDepth; img++) { |
| GLfloat *dst = tempImage + img * (srcWidth * srcHeight * 4); |
| |
| /* unpack and do transfer ops up to convolution */ |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, |
| srcFormat, srcType, img, row, 0); |
| _mesa_unpack_color_span_float(ctx, srcWidth, GL_RGBA, dst, |
| srcFormat, srcType, src, |
| srcPacking, |
| preConvTransferOps); |
| dst += srcWidth * 4; |
| } |
| |
| /* size after optional convolution */ |
| convWidth = srcWidth; |
| convHeight = srcHeight; |
| |
| #if FEATURE_convolve |
| /* do convolution */ |
| { |
| GLfloat *src = tempImage + img * (srcWidth * srcHeight * 4); |
| if (dims == 1) { |
| ASSERT(ctx->Pixel.Convolution1DEnabled); |
| _mesa_convolve_1d_image(ctx, &convWidth, src, convImage); |
| } |
| else { |
| if (ctx->Pixel.Convolution2DEnabled) { |
| _mesa_convolve_2d_image(ctx, &convWidth, &convHeight, |
| src, convImage); |
| } |
| else { |
| ASSERT(ctx->Pixel.Separable2DEnabled); |
| _mesa_convolve_sep_image(ctx, &convWidth, &convHeight, |
| src, convImage); |
| } |
| } |
| } |
| #endif |
| /* do post-convolution transfer and pack into tempImage */ |
| { |
| const GLint logComponents |
| = _mesa_components_in_format(logicalBaseFormat); |
| const GLfloat *src = convImage; |
| GLfloat *dst = tempImage + img * (convWidth * convHeight * 4); |
| for (row = 0; row < convHeight; row++) { |
| _mesa_pack_rgba_span_float(ctx, convWidth, |
| (GLfloat (*)[4]) src, |
| logicalBaseFormat, GL_FLOAT, |
| dst, &ctx->DefaultPacking, |
| postConvTransferOps); |
| src += convWidth * 4; |
| dst += convWidth * logComponents; |
| } |
| } |
| } /* loop over 3D image slices */ |
| |
| _mesa_free(convImage); |
| |
| /* might need these below */ |
| srcWidth = convWidth; |
| srcHeight = convHeight; |
| } |
| else { |
| /* no convolution */ |
| const GLint components = _mesa_components_in_format(logicalBaseFormat); |
| const GLint srcStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLfloat *dst; |
| GLint img, row; |
| |
| tempImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth |
| * components * sizeof(GLfloat)); |
| if (!tempImage) |
| return NULL; |
| |
| dst = tempImage; |
| for (img = 0; img < srcDepth; img++) { |
| const GLubyte *src |
| = (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| _mesa_unpack_color_span_float(ctx, srcWidth, logicalBaseFormat, |
| dst, srcFormat, srcType, src, |
| srcPacking, transferOps); |
| dst += srcWidth * components; |
| src += srcStride; |
| } |
| } |
| } |
| |
| if (logicalBaseFormat != textureBaseFormat) { |
| /* more work */ |
| GLint texComponents = _mesa_components_in_format(textureBaseFormat); |
| GLint logComponents = _mesa_components_in_format(logicalBaseFormat); |
| GLfloat *newImage; |
| GLint i, n; |
| GLubyte map[6]; |
| |
| /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ |
| ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || |
| textureBaseFormat == GL_LUMINANCE_ALPHA); |
| |
| /* The actual texture format should have at least as many components |
| * as the logical texture format. |
| */ |
| ASSERT(texComponents >= logComponents); |
| |
| newImage = (GLfloat *) _mesa_malloc(srcWidth * srcHeight * srcDepth |
| * texComponents * sizeof(GLfloat)); |
| if (!newImage) { |
| _mesa_free(tempImage); |
| return NULL; |
| } |
| |
| compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); |
| |
| n = srcWidth * srcHeight * srcDepth; |
| for (i = 0; i < n; i++) { |
| GLint k; |
| for (k = 0; k < texComponents; k++) { |
| GLint j = map[k]; |
| if (j == ZERO) |
| newImage[i * texComponents + k] = 0.0F; |
| else if (j == ONE) |
| newImage[i * texComponents + k] = 1.0F; |
| else |
| newImage[i * texComponents + k] = tempImage[i * logComponents + j]; |
| } |
| } |
| |
| _mesa_free(tempImage); |
| tempImage = newImage; |
| } |
| |
| return tempImage; |
| } |
| |
| |
| /** |
| * Make a temporary (color) texture image with GLchan components. |
| * Apply all needed pixel unpacking and pixel transfer operations. |
| * Note that there are both logicalBaseFormat and textureBaseFormat parameters. |
| * Suppose the user specifies GL_LUMINANCE as the internal texture format |
| * but the graphics hardware doesn't support luminance textures. So, might |
| * use an RGB hardware format instead. |
| * If logicalBaseFormat != textureBaseFormat we have some extra work to do. |
| * |
| * \param ctx the rendering context |
| * \param dims image dimensions: 1, 2 or 3 |
| * \param logicalBaseFormat basic texture derived from the user's |
| * internal texture format value |
| * \param textureBaseFormat the actual basic format of the texture |
| * \param srcWidth source image width |
| * \param srcHeight source image height |
| * \param srcDepth source image depth |
| * \param srcFormat source image format |
| * \param srcType source image type |
| * \param srcAddr source image address |
| * \param srcPacking source image pixel packing |
| * \return resulting image with format = textureBaseFormat and type = GLchan. |
| */ |
| GLchan * |
| _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims, |
| GLenum logicalBaseFormat, |
| GLenum textureBaseFormat, |
| GLint srcWidth, GLint srcHeight, GLint srcDepth, |
| GLenum srcFormat, GLenum srcType, |
| const GLvoid *srcAddr, |
| const struct gl_pixelstore_attrib *srcPacking) |
| { |
| GLuint transferOps = ctx->_ImageTransferState; |
| const GLint components = _mesa_components_in_format(logicalBaseFormat); |
| GLboolean freeSrcImage = GL_FALSE; |
| GLint img, row; |
| GLchan *tempImage, *dst; |
| |
| ASSERT(dims >= 1 && dims <= 3); |
| |
| ASSERT(logicalBaseFormat == GL_RGBA || |
| logicalBaseFormat == GL_RGB || |
| logicalBaseFormat == GL_LUMINANCE_ALPHA || |
| logicalBaseFormat == GL_LUMINANCE || |
| logicalBaseFormat == GL_ALPHA || |
| logicalBaseFormat == GL_INTENSITY); |
| |
| ASSERT(textureBaseFormat == GL_RGBA || |
| textureBaseFormat == GL_RGB || |
| textureBaseFormat == GL_LUMINANCE_ALPHA || |
| textureBaseFormat == GL_LUMINANCE || |
| textureBaseFormat == GL_ALPHA || |
| textureBaseFormat == GL_INTENSITY); |
| |
| #if FEATURE_convolve |
| if ((dims == 1 && ctx->Pixel.Convolution1DEnabled) || |
| (dims >= 2 && ctx->Pixel.Convolution2DEnabled) || |
| (dims >= 2 && ctx->Pixel.Separable2DEnabled)) { |
| /* get convolved image */ |
| GLfloat *convImage = make_temp_float_image(ctx, dims, |
| logicalBaseFormat, |
| logicalBaseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, |
| srcAddr, srcPacking); |
| if (!convImage) |
| return NULL; |
| /* the convolved image is our new source image */ |
| srcAddr = convImage; |
| srcFormat = logicalBaseFormat; |
| srcType = GL_FLOAT; |
| srcPacking = &ctx->DefaultPacking; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| transferOps = 0; |
| freeSrcImage = GL_TRUE; |
| } |
| #endif |
| |
| /* unpack and transfer the source image */ |
| tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth |
| * components * sizeof(GLchan)); |
| if (!tempImage) { |
| if (freeSrcImage) { |
| _mesa_free((void *) srcAddr); |
| } |
| return NULL; |
| } |
| |
| dst = tempImage; |
| for (img = 0; img < srcDepth; img++) { |
| const GLint srcStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| const GLubyte *src = |
| (const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| _mesa_unpack_color_span_chan(ctx, srcWidth, logicalBaseFormat, dst, |
| srcFormat, srcType, src, srcPacking, |
| transferOps); |
| dst += srcWidth * components; |
| src += srcStride; |
| } |
| } |
| |
| /* If we made a temporary image for convolution, free it here */ |
| if (freeSrcImage) { |
| _mesa_free((void *) srcAddr); |
| } |
| |
| if (logicalBaseFormat != textureBaseFormat) { |
| /* one more conversion step */ |
| GLint texComponents = _mesa_components_in_format(textureBaseFormat); |
| GLint logComponents = _mesa_components_in_format(logicalBaseFormat); |
| GLchan *newImage; |
| GLint i, n; |
| GLubyte map[6]; |
| |
| /* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */ |
| ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA || |
| textureBaseFormat == GL_LUMINANCE_ALPHA); |
| |
| /* The actual texture format should have at least as many components |
| * as the logical texture format. |
| */ |
| ASSERT(texComponents >= logComponents); |
| |
| newImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth |
| * texComponents * sizeof(GLchan)); |
| if (!newImage) { |
| _mesa_free(tempImage); |
| return NULL; |
| } |
| |
| compute_component_mapping(logicalBaseFormat, textureBaseFormat, map); |
| |
| n = srcWidth * srcHeight * srcDepth; |
| for (i = 0; i < n; i++) { |
| GLint k; |
| for (k = 0; k < texComponents; k++) { |
| GLint j = map[k]; |
| if (j == ZERO) |
| newImage[i * texComponents + k] = 0; |
| else if (j == ONE) |
| newImage[i * texComponents + k] = CHAN_MAX; |
| else |
| newImage[i * texComponents + k] = tempImage[i * logComponents + j]; |
| } |
| } |
| |
| _mesa_free(tempImage); |
| tempImage = newImage; |
| } |
| |
| return tempImage; |
| } |
| |
| |
| /** |
| * Copy GLubyte pixels from <src> to <dst> with swizzling. |
| * \param dst destination pixels |
| * \param dstComponents number of color components in destination pixels |
| * \param src source pixels |
| * \param srcComponents number of color components in source pixels |
| * \param map the swizzle mapping. map[X] says where to find the X component |
| * in the source image's pixels. For example, if the source image |
| * is GL_BGRA and X = red, map[0] yields 2. |
| * \param count number of pixels to copy/swizzle. |
| */ |
| static void |
| swizzle_copy(GLubyte *dst, GLuint dstComponents, const GLubyte *src, |
| GLuint srcComponents, const GLubyte *map, GLuint count) |
| { |
| #define SWZ_CPY(dst, src, count, dstComps, srcComps) \ |
| do { \ |
| GLuint i; \ |
| for (i = 0; i < count; i++) { \ |
| GLuint j; \ |
| if (srcComps == 4) { \ |
| COPY_4UBV(tmp, src); \ |
| } \ |
| else { \ |
| for (j = 0; j < srcComps; j++) { \ |
| tmp[j] = src[j]; \ |
| } \ |
| } \ |
| src += srcComps; \ |
| for (j = 0; j < dstComps; j++) { \ |
| dst[j] = tmp[map[j]]; \ |
| } \ |
| dst += dstComps; \ |
| } \ |
| } while (0) |
| |
| GLubyte tmp[6]; |
| |
| tmp[ZERO] = 0x0; |
| tmp[ONE] = 0xff; |
| |
| ASSERT(srcComponents <= 4); |
| ASSERT(dstComponents <= 4); |
| |
| switch (dstComponents) { |
| case 4: |
| switch (srcComponents) { |
| case 4: |
| SWZ_CPY(dst, src, count, 4, 4); |
| break; |
| case 3: |
| SWZ_CPY(dst, src, count, 4, 3); |
| break; |
| case 2: |
| SWZ_CPY(dst, src, count, 4, 2); |
| break; |
| case 1: |
| SWZ_CPY(dst, src, count, 4, 1); |
| break; |
| default: |
| ; |
| } |
| break; |
| case 3: |
| switch (srcComponents) { |
| case 4: |
| SWZ_CPY(dst, src, count, 3, 4); |
| break; |
| case 3: |
| SWZ_CPY(dst, src, count, 3, 3); |
| break; |
| case 2: |
| SWZ_CPY(dst, src, count, 3, 2); |
| break; |
| case 1: |
| SWZ_CPY(dst, src, count, 3, 1); |
| break; |
| default: |
| ; |
| } |
| break; |
| case 2: |
| switch (srcComponents) { |
| case 4: |
| SWZ_CPY(dst, src, count, 2, 4); |
| break; |
| case 3: |
| SWZ_CPY(dst, src, count, 2, 3); |
| break; |
| case 2: |
| SWZ_CPY(dst, src, count, 2, 2); |
| break; |
| case 1: |
| SWZ_CPY(dst, src, count, 2, 1); |
| break; |
| default: |
| ; |
| } |
| break; |
| case 1: |
| switch (srcComponents) { |
| case 4: |
| SWZ_CPY(dst, src, count, 1, 4); |
| break; |
| case 3: |
| SWZ_CPY(dst, src, count, 1, 3); |
| break; |
| case 2: |
| SWZ_CPY(dst, src, count, 1, 2); |
| break; |
| case 1: |
| SWZ_CPY(dst, src, count, 1, 1); |
| break; |
| default: |
| ; |
| } |
| break; |
| default: |
| ; |
| } |
| #undef SWZ_CPY |
| } |
| |
| |
| |
| static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE }; |
| static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE }; |
| |
| /* Deal with the _REV input types: |
| */ |
| static const GLubyte * |
| type_mapping( GLenum srcType ) |
| { |
| switch (srcType) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| return map_identity; |
| case GL_UNSIGNED_INT_8_8_8_8: |
| return _mesa_little_endian() ? map_3210 : map_identity; |
| case GL_UNSIGNED_INT_8_8_8_8_REV: |
| return _mesa_little_endian() ? map_identity : map_3210; |
| default: |
| return NULL; |
| } |
| } |
| |
| /* Mapping required if input type is |
| */ |
| static const GLubyte * |
| byteswap_mapping( GLboolean swapBytes, |
| GLenum srcType ) |
| { |
| if (!swapBytes) |
| return map_identity; |
| |
| switch (srcType) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| return map_identity; |
| case GL_UNSIGNED_INT_8_8_8_8: |
| case GL_UNSIGNED_INT_8_8_8_8_REV: |
| return map_3210; |
| default: |
| return NULL; |
| } |
| } |
| |
| |
| |
| /** |
| * Transfer a GLubyte texture image with component swizzling. |
| */ |
| static void |
| _mesa_swizzle_ubyte_image(GLcontext *ctx, |
| GLuint dimensions, |
| GLenum srcFormat, |
| GLenum srcType, |
| |
| GLenum baseInternalFormat, |
| |
| const GLubyte *rgba2dst, |
| GLuint dstComponents, |
| |
| GLvoid *dstAddr, |
| GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, |
| GLint dstRowStride, |
| const GLuint *dstImageOffsets, |
| |
| GLint srcWidth, GLint srcHeight, GLint srcDepth, |
| const GLvoid *srcAddr, |
| const struct gl_pixelstore_attrib *srcPacking ) |
| { |
| GLint srcComponents = _mesa_components_in_format(srcFormat); |
| const GLubyte *srctype2ubyte, *swap; |
| GLubyte map[4], src2base[6], base2rgba[6]; |
| GLint i; |
| const GLint srcRowStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, |
| srcFormat, GL_UNSIGNED_BYTE); |
| const GLint srcImageStride |
| = _mesa_image_image_stride(srcPacking, srcWidth, srcHeight, srcFormat, |
| GL_UNSIGNED_BYTE); |
| const GLubyte *srcImage |
| = (const GLubyte *) _mesa_image_address(dimensions, srcPacking, srcAddr, |
| srcWidth, srcHeight, srcFormat, |
| GL_UNSIGNED_BYTE, 0, 0, 0); |
| |
| (void) ctx; |
| |
| /* Translate from src->baseInternal->GL_RGBA->dst. This will |
| * correctly deal with RGBA->RGB->RGBA conversions where the final |
| * A value must be 0xff regardless of the incoming alpha values. |
| */ |
| compute_component_mapping(srcFormat, baseInternalFormat, src2base); |
| compute_component_mapping(baseInternalFormat, GL_RGBA, base2rgba); |
| swap = byteswap_mapping(srcPacking->SwapBytes, srcType); |
| srctype2ubyte = type_mapping(srcType); |
| |
| |
| for (i = 0; i < 4; i++) |
| map[i] = srctype2ubyte[swap[src2base[base2rgba[rgba2dst[i]]]]]; |
| |
| /* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */ |
| |
| if (srcComponents == dstComponents && |
| srcRowStride == dstRowStride && |
| srcRowStride == srcWidth * srcComponents && |
| dimensions < 3) { |
| /* 1 and 2D images only */ |
| GLubyte *dstImage = (GLubyte *) dstAddr |
| + dstYoffset * dstRowStride |
| + dstXoffset * dstComponents; |
| swizzle_copy(dstImage, dstComponents, srcImage, srcComponents, map, |
| srcWidth * srcHeight); |
| } |
| else { |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| const GLubyte *srcRow = srcImage; |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * dstComponents |
| + dstYoffset * dstRowStride |
| + dstXoffset * dstComponents; |
| for (row = 0; row < srcHeight; row++) { |
| swizzle_copy(dstRow, dstComponents, srcRow, srcComponents, map, srcWidth); |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| srcImage += srcImageStride; |
| } |
| } |
| } |
| |
| |
| /** |
| * Teximage storage routine for when a simple memcpy will do. |
| * No pixel transfer operations or special texel encodings allowed. |
| * 1D, 2D and 3D images supported. |
| */ |
| static void |
| memcpy_texture(GLcontext *ctx, |
| GLuint dimensions, |
| gl_format dstFormat, |
| GLvoid *dstAddr, |
| GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, |
| GLint dstRowStride, |
| const GLuint *dstImageOffsets, |
| GLint srcWidth, GLint srcHeight, GLint srcDepth, |
| GLenum srcFormat, GLenum srcType, |
| const GLvoid *srcAddr, |
| const struct gl_pixelstore_attrib *srcPacking) |
| { |
| const GLint srcRowStride = _mesa_image_row_stride(srcPacking, srcWidth, |
| srcFormat, srcType); |
| const GLint srcImageStride = _mesa_image_image_stride(srcPacking, |
| srcWidth, srcHeight, srcFormat, srcType); |
| const GLubyte *srcImage = (const GLubyte *) _mesa_image_address(dimensions, |
| srcPacking, srcAddr, srcWidth, srcHeight, srcFormat, srcType, 0, 0, 0); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLint bytesPerRow = srcWidth * texelBytes; |
| |
| #if 0 |
| /* XXX update/re-enable for dstImageOffsets array */ |
| const GLint bytesPerImage = srcHeight * bytesPerRow; |
| const GLint bytesPerTexture = srcDepth * bytesPerImage; |
| GLubyte *dstImage = (GLubyte *) dstAddr |
| + dstZoffset * dstImageStride |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| |
| if (dstRowStride == srcRowStride && |
| dstRowStride == bytesPerRow && |
| ((dstImageStride == srcImageStride && |
| dstImageStride == bytesPerImage) || |
| (srcDepth == 1))) { |
| /* one big memcpy */ |
| ctx->Driver.TextureMemCpy(dstImage, srcImage, bytesPerTexture); |
| } |
| else |
| { |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| const GLubyte *srcRow = srcImage; |
| GLubyte *dstRow = dstImage; |
| for (row = 0; row < srcHeight; row++) { |
| ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| srcImage += srcImageStride; |
| dstImage += dstImageStride; |
| } |
| } |
| #endif |
| |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| const GLubyte *srcRow = srcImage; |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| ctx->Driver.TextureMemCpy(dstRow, srcRow, bytesPerRow); |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| srcImage += srcImageStride; |
| } |
| } |
| |
| |
| |
| /** |
| * Store a 32-bit integer depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z32(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffffff; |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| (void) dims; |
| ASSERT(dstFormat == MESA_FORMAT_Z32); |
| ASSERT(texelBytes == sizeof(GLuint)); |
| |
| if (ctx->Pixel.DepthScale == 1.0f && |
| ctx->Pixel.DepthBias == 0.0f && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == GL_DEPTH_COMPONENT && |
| srcFormat == GL_DEPTH_COMPONENT && |
| srcType == GL_UNSIGNED_INT) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, (GLuint *) dstRow, |
| depthScale, srcType, src, srcPacking); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a 24-bit integer depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_x8_z24(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffff; |
| const GLuint texelBytes = 4; |
| |
| (void) dims; |
| ASSERT(dstFormat == MESA_FORMAT_X8_Z24); |
| |
| { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, (GLuint *) dstRow, |
| depthScale, srcType, src, srcPacking); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a 24-bit integer depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z24_x8(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffff; |
| const GLuint texelBytes = 4; |
| |
| (void) dims; |
| ASSERT(dstFormat == MESA_FORMAT_Z24_X8); |
| |
| { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| GLuint *dst = (GLuint *) dstRow; |
| GLint i; |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, dst, |
| depthScale, srcType, src, srcPacking); |
| for (i = 0; i < srcWidth; i++) |
| dst[i] <<= 8; |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a 16-bit integer depth component texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z16(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffff; |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| (void) dims; |
| ASSERT(dstFormat == MESA_FORMAT_Z16); |
| ASSERT(texelBytes == sizeof(GLushort)); |
| |
| if (ctx->Pixel.DepthScale == 1.0f && |
| ctx->Pixel.DepthBias == 0.0f && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == GL_DEPTH_COMPONENT && |
| srcFormat == GL_DEPTH_COMPONENT && |
| srcType == GL_UNSIGNED_SHORT) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| GLushort *dst16 = (GLushort *) dstRow; |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_SHORT, dst16, depthScale, |
| srcType, src, srcPacking); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store an rgb565 or rgb565_rev texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_rgb565(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_RGB565 || |
| dstFormat == MESA_FORMAT_RGB565_REV); |
| ASSERT(texelBytes == 2); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_RGB565 && |
| baseInternalFormat == GL_RGB && |
| srcFormat == GL_RGB && |
| srcType == GL_UNSIGNED_SHORT_5_6_5) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == GL_RGB && |
| srcFormat == GL_RGB && |
| srcType == GL_UNSIGNED_BYTE && |
| dims == 2) { |
| /* do optimized tex store */ |
| const GLint srcRowStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| const GLubyte *src = (const GLubyte *) |
| _mesa_image_address(dims, srcPacking, srcAddr, srcWidth, srcHeight, |
| srcFormat, srcType, 0, 0, 0); |
| GLubyte *dst = (GLubyte *) dstAddr |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| GLint row, col; |
| for (row = 0; row < srcHeight; row++) { |
| const GLubyte *srcUB = (const GLubyte *) src; |
| GLushort *dstUS = (GLushort *) dst; |
| /* check for byteswapped format */ |
| if (dstFormat == MESA_FORMAT_RGB565) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_565( srcUB[0], srcUB[1], srcUB[2] ); |
| srcUB += 3; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_565_REV( srcUB[0], srcUB[1], srcUB[2] ); |
| srcUB += 3; |
| } |
| } |
| dst += dstRowStride; |
| src += srcRowStride; |
| } |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLushort *dstUS = (GLushort *) dstRow; |
| /* check for byteswapped format */ |
| if (dstFormat == MESA_FORMAT_RGB565) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_565( CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 3; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_565_REV( CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 3; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a texture in MESA_FORMAT_RGBA8888 or MESA_FORMAT_RGBA8888_REV. |
| */ |
| static GLboolean |
| _mesa_texstore_rgba8888(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_RGBA8888 || |
| dstFormat == MESA_FORMAT_RGBA8888_REV); |
| ASSERT(texelBytes == 4); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_RGBA8888 && |
| baseInternalFormat == GL_RGBA && |
| ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || |
| (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian))) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_RGBA8888_REV && |
| baseInternalFormat == GL_RGBA && |
| ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || |
| (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian))) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| (srcType == GL_UNSIGNED_BYTE || |
| srcType == GL_UNSIGNED_INT_8_8_8_8 || |
| srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && |
| can_swizzle(baseInternalFormat) && |
| can_swizzle(srcFormat)) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| if ((littleEndian && dstFormat == MESA_FORMAT_RGBA8888) || |
| (!littleEndian && dstFormat == MESA_FORMAT_RGBA8888_REV)) { |
| dstmap[3] = 0; |
| dstmap[2] = 1; |
| dstmap[1] = 2; |
| dstmap[0] = 3; |
| } |
| else { |
| dstmap[3] = 3; |
| dstmap[2] = 2; |
| dstmap[1] = 1; |
| dstmap[0] = 0; |
| } |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| srcFormat, |
| srcType, |
| baseInternalFormat, |
| dstmap, 4, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLuint *dstUI = (GLuint *) dstRow; |
| if (dstFormat == MESA_FORMAT_RGBA8888) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]), |
| CHAN_TO_UBYTE(src[ACOMP]) ); |
| src += 4; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]), |
| CHAN_TO_UBYTE(src[ACOMP]) ); |
| src += 4; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_argb8888(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = GL_RGBA; |
| |
| ASSERT(dstFormat == MESA_FORMAT_ARGB8888 || |
| dstFormat == MESA_FORMAT_ARGB8888_REV || |
| dstFormat == MESA_FORMAT_XRGB8888 || |
| dstFormat == MESA_FORMAT_XRGB8888_REV ); |
| ASSERT(texelBytes == 4); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| (dstFormat == MESA_FORMAT_ARGB8888 || |
| dstFormat == MESA_FORMAT_XRGB8888) && |
| baseInternalFormat == GL_RGBA && |
| srcFormat == GL_BGRA && |
| ((srcType == GL_UNSIGNED_BYTE && littleEndian) || |
| srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) { |
| /* simple memcpy path (little endian) */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| (dstFormat == MESA_FORMAT_ARGB8888_REV || |
| dstFormat == MESA_FORMAT_XRGB8888_REV) && |
| baseInternalFormat == GL_RGBA && |
| srcFormat == GL_BGRA && |
| ((srcType == GL_UNSIGNED_BYTE && !littleEndian) || |
| srcType == GL_UNSIGNED_INT_8_8_8_8)) { |
| /* simple memcpy path (big endian) */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| (dstFormat == MESA_FORMAT_ARGB8888 || |
| dstFormat == MESA_FORMAT_XRGB8888) && |
| srcFormat == GL_RGB && |
| (baseInternalFormat == GL_RGBA || |
| baseInternalFormat == GL_RGB) && |
| srcType == GL_UNSIGNED_BYTE) { |
| int img, row, col; |
| for (img = 0; img < srcDepth; img++) { |
| const GLint srcRowStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLuint *d4 = (GLuint *) dstRow; |
| for (col = 0; col < srcWidth; col++) { |
| d4[col] = PACK_COLOR_8888(0xff, |
| srcRow[col * 3 + RCOMP], |
| srcRow[col * 3 + GCOMP], |
| srcRow[col * 3 + BCOMP]); |
| } |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| } |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_ARGB8888 && |
| srcFormat == GL_RGBA && |
| baseInternalFormat == GL_RGBA && |
| srcType == GL_UNSIGNED_BYTE) { |
| /* same as above case, but src data has alpha too */ |
| GLint img, row, col; |
| /* For some reason, streaming copies to write-combined regions |
| * are extremely sensitive to the characteristics of how the |
| * source data is retrieved. By reordering the source reads to |
| * be in-order, the speed of this operation increases by half. |
| * Strangely the same isn't required for the RGB path, above. |
| */ |
| for (img = 0; img < srcDepth; img++) { |
| const GLint srcRowStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLuint *d4 = (GLuint *) dstRow; |
| for (col = 0; col < srcWidth; col++) { |
| d4[col] = PACK_COLOR_8888(srcRow[col * 4 + ACOMP], |
| srcRow[col * 4 + RCOMP], |
| srcRow[col * 4 + GCOMP], |
| srcRow[col * 4 + BCOMP]); |
| } |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| } |
| } |
| else if (!ctx->_ImageTransferState && |
| (srcType == GL_UNSIGNED_BYTE || |
| srcType == GL_UNSIGNED_INT_8_8_8_8 || |
| srcType == GL_UNSIGNED_INT_8_8_8_8_REV) && |
| can_swizzle(baseInternalFormat) && |
| can_swizzle(srcFormat)) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| if ((littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || |
| (littleEndian && dstFormat == MESA_FORMAT_XRGB8888) || |
| (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || |
| (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV)) { |
| dstmap[3] = 3; /* alpha */ |
| dstmap[2] = 0; /* red */ |
| dstmap[1] = 1; /* green */ |
| dstmap[0] = 2; /* blue */ |
| } |
| else { |
| assert((littleEndian && dstFormat == MESA_FORMAT_ARGB8888_REV) || |
| (!littleEndian && dstFormat == MESA_FORMAT_ARGB8888) || |
| (littleEndian && dstFormat == MESA_FORMAT_XRGB8888_REV) || |
| (!littleEndian && dstFormat == MESA_FORMAT_XRGB8888)); |
| dstmap[3] = 2; |
| dstmap[2] = 1; |
| dstmap[1] = 0; |
| dstmap[0] = 3; |
| } |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| srcFormat, |
| srcType, |
| |
| baseInternalFormat, |
| dstmap, 4, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLuint *dstUI = (GLuint *) dstRow; |
| if (dstFormat == MESA_FORMAT_ARGB8888) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUI[col] = PACK_COLOR_8888( CHAN_TO_UBYTE(src[ACOMP]), |
| CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 4; |
| } |
| } |
| else if (dstFormat == MESA_FORMAT_XRGB8888) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUI[col] = PACK_COLOR_8888( 0xff, |
| CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 4; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstUI[col] = PACK_COLOR_8888_REV( CHAN_TO_UBYTE(src[ACOMP]), |
| CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 4; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_rgb888(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_RGB888); |
| ASSERT(texelBytes == 3); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == GL_RGB && |
| srcFormat == GL_BGR && |
| srcType == GL_UNSIGNED_BYTE && |
| littleEndian) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| srcFormat == GL_RGBA && |
| srcType == GL_UNSIGNED_BYTE) { |
| /* extract RGB from RGBA */ |
| GLint img, row, col; |
| for (img = 0; img < srcDepth; img++) { |
| const GLint srcRowStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col * 3 + 0] = srcRow[col * 4 + BCOMP]; |
| dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; |
| dstRow[col * 3 + 2] = srcRow[col * 4 + RCOMP]; |
| } |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| } |
| } |
| else if (!ctx->_ImageTransferState && |
| srcType == GL_UNSIGNED_BYTE && |
| can_swizzle(baseInternalFormat) && |
| can_swizzle(srcFormat)) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| dstmap[0] = 2; |
| dstmap[1] = 1; |
| dstmap[2] = 0; |
| dstmap[3] = ONE; /* ? */ |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| srcFormat, |
| srcType, |
| baseInternalFormat, |
| dstmap, 3, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = (const GLchan *) tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| #if 0 |
| if (littleEndian) { |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); |
| dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); |
| dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); |
| srcUB += 3; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col * 3 + 0] = srcUB[BCOMP]; |
| dstRow[col * 3 + 1] = srcUB[GCOMP]; |
| dstRow[col * 3 + 2] = srcUB[RCOMP]; |
| srcUB += 3; |
| } |
| } |
| #else |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[BCOMP]); |
| dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); |
| dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[RCOMP]); |
| src += 3; |
| } |
| #endif |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_bgr888(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_BGR888); |
| ASSERT(texelBytes == 3); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == GL_RGB && |
| srcFormat == GL_RGB && |
| srcType == GL_UNSIGNED_BYTE && |
| littleEndian) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| srcFormat == GL_RGBA && |
| srcType == GL_UNSIGNED_BYTE) { |
| /* extract BGR from RGBA */ |
| int img, row, col; |
| for (img = 0; img < srcDepth; img++) { |
| const GLint srcRowStride = |
| _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType); |
| GLubyte *srcRow = (GLubyte *) _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, 0, 0); |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col * 3 + 0] = srcRow[col * 4 + RCOMP]; |
| dstRow[col * 3 + 1] = srcRow[col * 4 + GCOMP]; |
| dstRow[col * 3 + 2] = srcRow[col * 4 + BCOMP]; |
| } |
| dstRow += dstRowStride; |
| srcRow += srcRowStride; |
| } |
| } |
| } |
| else if (!ctx->_ImageTransferState && |
| srcType == GL_UNSIGNED_BYTE && |
| can_swizzle(baseInternalFormat) && |
| can_swizzle(srcFormat)) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| dstmap[0] = 0; |
| dstmap[1] = 1; |
| dstmap[2] = 2; |
| dstmap[3] = ONE; /* ? */ |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| srcFormat, |
| srcType, |
| baseInternalFormat, |
| dstmap, 3, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = (const GLchan *) tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col * 3 + 0] = CHAN_TO_UBYTE(src[RCOMP]); |
| dstRow[col * 3 + 1] = CHAN_TO_UBYTE(src[GCOMP]); |
| dstRow[col * 3 + 2] = CHAN_TO_UBYTE(src[BCOMP]); |
| src += 3; |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_argb4444(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_ARGB4444 || |
| dstFormat == MESA_FORMAT_ARGB4444_REV); |
| ASSERT(texelBytes == 2); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_ARGB4444 && |
| baseInternalFormat == GL_RGBA && |
| srcFormat == GL_BGRA && |
| srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLushort *dstUS = (GLushort *) dstRow; |
| if (dstFormat == MESA_FORMAT_ARGB4444) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_4444( CHAN_TO_UBYTE(src[ACOMP]), |
| CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 4; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_4444_REV( CHAN_TO_UBYTE(src[ACOMP]), |
| CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 4; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| _mesa_texstore_rgba5551(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_RGBA5551); |
| ASSERT(texelBytes == 2); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_RGBA5551 && |
| baseInternalFormat == GL_RGBA && |
| srcFormat == GL_RGBA && |
| srcType == GL_UNSIGNED_SHORT_5_5_5_1) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src =tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLushort *dstUS = (GLushort *) dstRow; |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_5551( CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]), |
| CHAN_TO_UBYTE(src[ACOMP]) ); |
| src += 4; |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| _mesa_texstore_argb1555(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_ARGB1555 || |
| dstFormat == MESA_FORMAT_ARGB1555_REV); |
| ASSERT(texelBytes == 2); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_ARGB1555 && |
| baseInternalFormat == GL_RGBA && |
| srcFormat == GL_BGRA && |
| srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src =tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLushort *dstUS = (GLushort *) dstRow; |
| if (dstFormat == MESA_FORMAT_ARGB1555) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_1555( CHAN_TO_UBYTE(src[ACOMP]), |
| CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 4; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstUS[col] = PACK_COLOR_1555_REV( CHAN_TO_UBYTE(src[ACOMP]), |
| CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 4; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_al88(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_AL88 || |
| dstFormat == MESA_FORMAT_AL88_REV); |
| ASSERT(texelBytes == 2); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_AL88 && |
| baseInternalFormat == GL_LUMINANCE_ALPHA && |
| srcFormat == GL_LUMINANCE_ALPHA && |
| srcType == GL_UNSIGNED_BYTE && |
| littleEndian) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| littleEndian && |
| srcType == GL_UNSIGNED_BYTE && |
| can_swizzle(baseInternalFormat) && |
| can_swizzle(srcFormat)) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| if ((littleEndian && dstFormat == MESA_FORMAT_AL88) || |
| (!littleEndian && dstFormat == MESA_FORMAT_AL88_REV)) { |
| dstmap[0] = 0; |
| dstmap[1] = 3; |
| } |
| else { |
| dstmap[0] = 3; |
| dstmap[1] = 0; |
| } |
| dstmap[2] = ZERO; /* ? */ |
| dstmap[3] = ONE; /* ? */ |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| srcFormat, |
| srcType, |
| baseInternalFormat, |
| dstmap, 2, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLushort *dstUS = (GLushort *) dstRow; |
| if (dstFormat == MESA_FORMAT_AL88) { |
| for (col = 0; col < srcWidth; col++) { |
| /* src[0] is luminance, src[1] is alpha */ |
| dstUS[col] = PACK_COLOR_88( CHAN_TO_UBYTE(src[1]), |
| CHAN_TO_UBYTE(src[0]) ); |
| src += 2; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| /* src[0] is luminance, src[1] is alpha */ |
| dstUS[col] = PACK_COLOR_88_REV( CHAN_TO_UBYTE(src[1]), |
| CHAN_TO_UBYTE(src[0]) ); |
| src += 2; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_al1616(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_AL1616 || |
| dstFormat == MESA_FORMAT_AL1616_REV); |
| ASSERT(texelBytes == 4); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_AL1616 && |
| baseInternalFormat == GL_LUMINANCE_ALPHA && |
| srcFormat == GL_LUMINANCE_ALPHA && |
| srcType == GL_UNSIGNED_SHORT && |
| littleEndian) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLfloat *tempImage = make_temp_float_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLfloat *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLuint *dstUI = (GLuint *) dstRow; |
| if (dstFormat == MESA_FORMAT_AL1616) { |
| for (col = 0; col < srcWidth; col++) { |
| GLushort l, a; |
| |
| UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); |
| UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); |
| dstUI[col] = PACK_COLOR_1616(a, l); |
| src += 2; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| GLushort l, a; |
| |
| UNCLAMPED_FLOAT_TO_USHORT(l, src[0]); |
| UNCLAMPED_FLOAT_TO_USHORT(a, src[1]); |
| dstUI[col] = PACK_COLOR_1616_REV(a, l); |
| src += 2; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_rgb332(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_RGB332); |
| ASSERT(texelBytes == 1); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == GL_RGB && |
| srcFormat == GL_RGB && srcType == GL_UNSIGNED_BYTE_3_3_2) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col] = PACK_COLOR_332( CHAN_TO_UBYTE(src[RCOMP]), |
| CHAN_TO_UBYTE(src[GCOMP]), |
| CHAN_TO_UBYTE(src[BCOMP]) ); |
| src += 3; |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Texstore for _mesa_texformat_a8, _mesa_texformat_l8, _mesa_texformat_i8. |
| */ |
| static GLboolean |
| _mesa_texstore_a8(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_A8 || |
| dstFormat == MESA_FORMAT_L8 || |
| dstFormat == MESA_FORMAT_I8); |
| ASSERT(texelBytes == 1); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == srcFormat && |
| srcType == GL_UNSIGNED_BYTE) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| srcType == GL_UNSIGNED_BYTE && |
| can_swizzle(baseInternalFormat) && |
| can_swizzle(srcFormat)) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| if (dstFormat == MESA_FORMAT_A8) { |
| dstmap[0] = 3; |
| } |
| else { |
| dstmap[0] = 0; |
| } |
| dstmap[1] = ZERO; /* ? */ |
| dstmap[2] = ZERO; /* ? */ |
| dstmap[3] = ONE; /* ? */ |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| srcFormat, |
| srcType, |
| baseInternalFormat, |
| dstmap, 1, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLchan *tempImage = _mesa_make_temp_chan_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLchan *src = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| for (col = 0; col < srcWidth; col++) { |
| dstRow[col] = CHAN_TO_UBYTE(src[col]); |
| } |
| dstRow += dstRowStride; |
| src += srcWidth; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| |
| static GLboolean |
| _mesa_texstore_ci8(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| |
| (void) dims; (void) baseInternalFormat; |
| ASSERT(dstFormat == MESA_FORMAT_CI8); |
| ASSERT(texelBytes == 1); |
| ASSERT(baseInternalFormat == GL_COLOR_INDEX); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| srcFormat == GL_COLOR_INDEX && |
| srcType == GL_UNSIGNED_BYTE) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| const GLvoid *src = _mesa_image_address(dims, srcPacking, |
| srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); |
| _mesa_unpack_index_span(ctx, srcWidth, GL_UNSIGNED_BYTE, dstRow, |
| srcType, src, srcPacking, |
| ctx->_ImageTransferState); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Texstore for _mesa_texformat_ycbcr or _mesa_texformat_ycbcr_REV. |
| */ |
| static GLboolean |
| _mesa_texstore_ycbcr(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| |
| (void) ctx; (void) dims; (void) baseInternalFormat; |
| |
| ASSERT((dstFormat == MESA_FORMAT_YCBCR) || |
| (dstFormat == MESA_FORMAT_YCBCR_REV)); |
| ASSERT(texelBytes == 2); |
| ASSERT(ctx->Extensions.MESA_ycbcr_texture); |
| ASSERT(srcFormat == GL_YCBCR_MESA); |
| ASSERT((srcType == GL_UNSIGNED_SHORT_8_8_MESA) || |
| (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA)); |
| ASSERT(baseInternalFormat == GL_YCBCR_MESA); |
| |
| /* always just memcpy since no pixel transfer ops apply */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| |
| /* Check if we need byte swapping */ |
| /* XXX the logic here _might_ be wrong */ |
| if (srcPacking->SwapBytes ^ |
| (srcType == GL_UNSIGNED_SHORT_8_8_REV_MESA) ^ |
| (dstFormat == MESA_FORMAT_YCBCR_REV) ^ |
| !littleEndian) { |
| GLint img, row; |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| _mesa_swap2((GLushort *) dstRow, srcWidth); |
| dstRow += dstRowStride; |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| static GLboolean |
| _mesa_texstore_dudv8(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_DUDV8); |
| ASSERT(texelBytes == 2); |
| ASSERT(ctx->Extensions.ATI_envmap_bumpmap); |
| ASSERT((srcFormat == GL_DU8DV8_ATI) || |
| (srcFormat == GL_DUDV_ATI)); |
| ASSERT(baseInternalFormat == GL_DUDV_ATI); |
| |
| if (!srcPacking->SwapBytes && srcType == GL_BYTE && |
| littleEndian) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (srcType == GL_BYTE) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| if (littleEndian) { |
| dstmap[0] = 0; |
| dstmap[1] = 3; |
| } |
| else { |
| dstmap[0] = 3; |
| dstmap[1] = 0; |
| } |
| dstmap[2] = ZERO; /* ? */ |
| dstmap[3] = ONE; /* ? */ |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| GL_LUMINANCE_ALPHA, /* hack */ |
| GL_UNSIGNED_BYTE, /* hack */ |
| GL_LUMINANCE_ALPHA, /* hack */ |
| dstmap, 2, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path - note this is defined for 2d textures only */ |
| const GLint components = _mesa_components_in_format(baseInternalFormat); |
| const GLint srcStride = _mesa_image_row_stride(srcPacking, srcWidth, |
| srcFormat, srcType); |
| GLbyte *tempImage, *dst, *src; |
| GLint row; |
| |
| tempImage = (GLbyte *) _mesa_malloc(srcWidth * srcHeight * srcDepth |
| * components * sizeof(GLbyte)); |
| if (!tempImage) |
| return GL_FALSE; |
| |
| src = (GLbyte *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| 0, 0, 0); |
| |
| dst = tempImage; |
| for (row = 0; row < srcHeight; row++) { |
| _mesa_unpack_dudv_span_byte(ctx, srcWidth, baseInternalFormat, |
| dst, srcFormat, srcType, src, |
| srcPacking, 0); |
| dst += srcWidth * components; |
| src += srcStride; |
| } |
| |
| src = tempImage; |
| dst = (GLbyte *) dstAddr |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| memcpy(dst, src, srcWidth * texelBytes); |
| dst += dstRowStride; |
| src += srcWidth * texelBytes; |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| /** |
| * Store a texture in MESA_FORMAT_SIGNED_RGBA8888 or MESA_FORMAT_SIGNED_RGBA8888_REV |
| */ |
| static GLboolean |
| _mesa_texstore_signed_rgba8888(TEXSTORE_PARAMS) |
| { |
| const GLboolean littleEndian = _mesa_little_endian(); |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_SIGNED_RGBA8888 || |
| dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV); |
| ASSERT(texelBytes == 4); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_SIGNED_RGBA8888 && |
| baseInternalFormat == GL_RGBA && |
| ((srcFormat == GL_RGBA && srcType == GL_BYTE && !littleEndian) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && littleEndian))) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV && |
| baseInternalFormat == GL_RGBA && |
| ((srcFormat == GL_RGBA && srcType == GL_BYTE && littleEndian) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_BYTE && !littleEndian))) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else if (!ctx->_ImageTransferState && |
| (srcType == GL_BYTE) && |
| can_swizzle(baseInternalFormat) && |
| can_swizzle(srcFormat)) { |
| |
| GLubyte dstmap[4]; |
| |
| /* dstmap - how to swizzle from RGBA to dst format: |
| */ |
| if ((littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888) || |
| (!littleEndian && dstFormat == MESA_FORMAT_SIGNED_RGBA8888_REV)) { |
| dstmap[3] = 0; |
| dstmap[2] = 1; |
| dstmap[1] = 2; |
| dstmap[0] = 3; |
| } |
| else { |
| dstmap[3] = 3; |
| dstmap[2] = 2; |
| dstmap[1] = 1; |
| dstmap[0] = 0; |
| } |
| |
| _mesa_swizzle_ubyte_image(ctx, dims, |
| srcFormat, |
| srcType, |
| baseInternalFormat, |
| dstmap, 4, |
| dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcAddr, |
| srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLfloat *tempImage = make_temp_float_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLfloat *srcRow = tempImage; |
| GLint img, row, col; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLuint *dstUI = (GLuint *) dstRow; |
| if (dstFormat == MESA_FORMAT_SIGNED_RGBA8888) { |
| for (col = 0; col < srcWidth; col++) { |
| dstUI[col] = PACK_COLOR_8888( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), |
| FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), |
| FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), |
| FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); |
| srcRow += 4; |
| } |
| } |
| else { |
| for (col = 0; col < srcWidth; col++) { |
| dstUI[col] = PACK_COLOR_8888_REV( FLOAT_TO_BYTE_TEX(srcRow[RCOMP]), |
| FLOAT_TO_BYTE_TEX(srcRow[GCOMP]), |
| FLOAT_TO_BYTE_TEX(srcRow[BCOMP]), |
| FLOAT_TO_BYTE_TEX(srcRow[ACOMP]) ); |
| srcRow += 4; |
| } |
| } |
| dstRow += dstRowStride; |
| } |
| } |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| /** |
| * Store a combined depth/stencil texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_z24_s8(TEXSTORE_PARAMS) |
| { |
| const GLfloat depthScale = (GLfloat) 0xffffff; |
| const GLint srcRowStride |
| = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) |
| / sizeof(GLuint); |
| GLint img, row; |
| |
| ASSERT(dstFormat == MESA_FORMAT_Z24_S8); |
| ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); |
| ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); |
| |
| /* In case we only upload depth we need to preserve the stencil */ |
| if (srcFormat == GL_DEPTH_COMPONENT) { |
| for (img = 0; img < srcDepth; img++) { |
| GLuint *dstRow = (GLuint *) dstAddr |
| + dstImageOffsets[dstZoffset + img] |
| + dstYoffset * dstRowStride / sizeof(GLuint) |
| + dstXoffset; |
| const GLuint *src |
| = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| GLuint depth[MAX_WIDTH]; |
| GLint i; |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, /* dst type */ |
| depth, /* dst addr */ |
| depthScale, |
| srcType, src, srcPacking); |
| |
| for (i = 0; i < srcWidth; i++) |
| dstRow[i] = depth[i] << 8 | (dstRow[i] & 0x000000FF); |
| |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(GLuint); |
| } |
| } |
| } |
| else if (ctx->Pixel.DepthScale == 1.0f && |
| ctx->Pixel.DepthBias == 0.0f && |
| !srcPacking->SwapBytes) { |
| /* simple path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLint srcRowStride |
| = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) |
| / sizeof(GLuint); |
| GLint img, row; |
| |
| for (img = 0; img < srcDepth; img++) { |
| GLuint *dstRow = (GLuint *) dstAddr |
| + dstImageOffsets[dstZoffset + img] |
| + dstYoffset * dstRowStride / sizeof(GLuint) |
| + dstXoffset; |
| const GLuint *src |
| = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| GLubyte stencil[MAX_WIDTH]; |
| GLint i; |
| /* the 24 depth bits will be in the high position: */ |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT_24_8_EXT, /* dst type */ |
| dstRow, /* dst addr */ |
| (GLuint) depthScale, |
| srcType, src, srcPacking); |
| /* get the 8-bit stencil values */ |
| _mesa_unpack_stencil_span(ctx, srcWidth, |
| GL_UNSIGNED_BYTE, /* dst type */ |
| stencil, /* dst addr */ |
| srcType, src, srcPacking, |
| ctx->_ImageTransferState); |
| /* merge stencil values into depth values */ |
| for (i = 0; i < srcWidth; i++) |
| dstRow[i] |= stencil[i]; |
| |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(GLuint); |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Store a combined depth/stencil texture image. |
| */ |
| static GLboolean |
| _mesa_texstore_s8_z24(TEXSTORE_PARAMS) |
| { |
| const GLuint depthScale = 0xffffff; |
| const GLint srcRowStride |
| = _mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType) |
| / sizeof(GLuint); |
| GLint img, row; |
| |
| ASSERT(dstFormat == MESA_FORMAT_S8_Z24); |
| ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT || srcFormat == GL_DEPTH_COMPONENT); |
| ASSERT(srcFormat != GL_DEPTH_STENCIL_EXT || srcType == GL_UNSIGNED_INT_24_8_EXT); |
| |
| /* In case we only upload depth we need to preserve the stencil */ |
| if (srcFormat == GL_DEPTH_COMPONENT) { |
| for (img = 0; img < srcDepth; img++) { |
| GLuint *dstRow = (GLuint *) dstAddr |
| + dstImageOffsets[dstZoffset + img] |
| + dstYoffset * dstRowStride / sizeof(GLuint) |
| + dstXoffset; |
| const GLuint *src |
| = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| GLuint depth[MAX_WIDTH]; |
| GLint i; |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, /* dst type */ |
| depth, /* dst addr */ |
| depthScale, |
| srcType, src, srcPacking); |
| |
| for (i = 0; i < srcWidth; i++) |
| dstRow[i] = depth[i] | (dstRow[i] & 0xFF000000); |
| |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(GLuint); |
| } |
| } |
| } |
| else { |
| for (img = 0; img < srcDepth; img++) { |
| GLuint *dstRow = (GLuint *) dstAddr |
| + dstImageOffsets[dstZoffset + img] |
| + dstYoffset * dstRowStride / sizeof(GLuint) |
| + dstXoffset; |
| const GLuint *src |
| = (const GLuint *) _mesa_image_address(dims, srcPacking, srcAddr, |
| srcWidth, srcHeight, |
| srcFormat, srcType, |
| img, 0, 0); |
| for (row = 0; row < srcHeight; row++) { |
| GLubyte stencil[MAX_WIDTH]; |
| GLint i; |
| /* the 24 depth bits will be in the low position: */ |
| _mesa_unpack_depth_span(ctx, srcWidth, |
| GL_UNSIGNED_INT, /* dst type */ |
| dstRow, /* dst addr */ |
| depthScale, |
| srcType, src, srcPacking); |
| /* get the 8-bit stencil values */ |
| _mesa_unpack_stencil_span(ctx, srcWidth, |
| GL_UNSIGNED_BYTE, /* dst type */ |
| stencil, /* dst addr */ |
| srcType, src, srcPacking, |
| ctx->_ImageTransferState); |
| /* merge stencil values into depth values */ |
| for (i = 0; i < srcWidth; i++) |
| dstRow[i] |= stencil[i] << 24; |
| |
| src += srcRowStride; |
| dstRow += dstRowStride / sizeof(GLuint); |
| } |
| } |
| } |
| return GL_TRUE; |
| } |
| |
| /** |
| * Store an image in any of the formats: |
| * _mesa_texformat_rgba_float32 |
| * _mesa_texformat_rgb_float32 |
| * _mesa_texformat_alpha_float32 |
| * _mesa_texformat_luminance_float32 |
| * _mesa_texformat_luminance_alpha_float32 |
| * _mesa_texformat_intensity_float32 |
| */ |
| static GLboolean |
| _mesa_texstore_rgba_float32(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| const GLint components = _mesa_components_in_format(baseFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT32 || |
| dstFormat == MESA_FORMAT_RGB_FLOAT32 || |
| dstFormat == MESA_FORMAT_ALPHA_FLOAT32 || |
| dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 || |
| dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 || |
| dstFormat == MESA_FORMAT_INTENSITY_FLOAT32); |
| ASSERT(baseInternalFormat == GL_RGBA || |
| baseInternalFormat == GL_RGB || |
| baseInternalFormat == GL_ALPHA || |
| baseInternalFormat == GL_LUMINANCE || |
| baseInternalFormat == GL_LUMINANCE_ALPHA || |
| baseInternalFormat == GL_INTENSITY); |
| ASSERT(texelBytes == components * sizeof(GLfloat)); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == srcFormat && |
| srcType == GL_FLOAT) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLfloat *tempImage = make_temp_float_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLfloat *srcRow = tempImage; |
| GLint bytesPerRow; |
| GLint img, row; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| bytesPerRow = srcWidth * components * sizeof(GLfloat); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| _mesa_memcpy(dstRow, srcRow, bytesPerRow); |
| dstRow += dstRowStride; |
| srcRow += srcWidth * components; |
| } |
| } |
| |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * As above, but store 16-bit floats. |
| */ |
| static GLboolean |
| _mesa_texstore_rgba_float16(TEXSTORE_PARAMS) |
| { |
| const GLuint texelBytes = _mesa_get_format_bytes(dstFormat); |
| const GLenum baseFormat = _mesa_get_format_base_format(dstFormat); |
| const GLint components = _mesa_components_in_format(baseFormat); |
| |
| ASSERT(dstFormat == MESA_FORMAT_RGBA_FLOAT16 || |
| dstFormat == MESA_FORMAT_RGB_FLOAT16 || |
| dstFormat == MESA_FORMAT_ALPHA_FLOAT16 || |
| dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 || |
| dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 || |
| dstFormat == MESA_FORMAT_INTENSITY_FLOAT16); |
| ASSERT(baseInternalFormat == GL_RGBA || |
| baseInternalFormat == GL_RGB || |
| baseInternalFormat == GL_ALPHA || |
| baseInternalFormat == GL_LUMINANCE || |
| baseInternalFormat == GL_LUMINANCE_ALPHA || |
| baseInternalFormat == GL_INTENSITY); |
| ASSERT(texelBytes == components * sizeof(GLhalfARB)); |
| |
| if (!ctx->_ImageTransferState && |
| !srcPacking->SwapBytes && |
| baseInternalFormat == srcFormat && |
| srcType == GL_HALF_FLOAT_ARB) { |
| /* simple memcpy path */ |
| memcpy_texture(ctx, dims, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, |
| dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, srcFormat, srcType, |
| srcAddr, srcPacking); |
| } |
| else { |
| /* general path */ |
| const GLfloat *tempImage = make_temp_float_image(ctx, dims, |
| baseInternalFormat, |
| baseFormat, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, |
| srcPacking); |
| const GLfloat *src = tempImage; |
| GLint img, row; |
| if (!tempImage) |
| return GL_FALSE; |
| _mesa_adjust_image_for_convolution(ctx, dims, &srcWidth, &srcHeight); |
| for (img = 0; img < srcDepth; img++) { |
| GLubyte *dstRow = (GLubyte *) dstAddr |
| + dstImageOffsets[dstZoffset + img] * texelBytes |
| + dstYoffset * dstRowStride |
| + dstXoffset * texelBytes; |
| for (row = 0; row < srcHeight; row++) { |
| GLhalfARB *dstTexel = (GLhalfARB *) dstRow; |
| GLint i; |
| for (i = 0; i < srcWidth * components; i++) { |
| dstTexel[i] = _mesa_float_to_half(src[i]); |
| } |
| dstRow += dstRowStride; |
| src += srcWidth * components; |
| } |
| } |
| |
| _mesa_free((void *) tempImage); |
| } |
| return GL_TRUE; |
| } |
| |
| |
| #if FEATURE_EXT_texture_sRGB |
| static GLboolean |
| _mesa_texstore_srgb8(TEXSTORE_PARAMS) |
| { |
| gl_format newDstFormat; |
| GLboolean k; |
| |
| ASSERT(dstFormat == MESA_FORMAT_SRGB8); |
| |
| /* reuse normal rgb texstore code */ |
| newDstFormat = MESA_FORMAT_RGB888; |
| |
| k = _mesa_texstore_rgb888(ctx, dims, baseInternalFormat, |
| newDstFormat, dstAddr, |
| dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, |
| srcAddr, srcPacking); |
| return k; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_srgba8(TEXSTORE_PARAMS) |
| { |
| gl_format newDstFormat; |
| GLboolean k; |
| |
| ASSERT(dstFormat == MESA_FORMAT_SRGBA8); |
| |
| /* reuse normal rgba texstore code */ |
| newDstFormat = MESA_FORMAT_RGBA8888; |
| k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat, |
| newDstFormat, dstAddr, |
| dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, |
| srcAddr, srcPacking); |
| return k; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_sargb8(TEXSTORE_PARAMS) |
| { |
| gl_format newDstFormat; |
| GLboolean k; |
| |
| ASSERT(dstFormat == MESA_FORMAT_SARGB8); |
| |
| /* reuse normal rgba texstore code */ |
| newDstFormat = MESA_FORMAT_ARGB8888; |
| |
| k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat, |
| newDstFormat, dstAddr, |
| dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, |
| srcAddr, srcPacking); |
| return k; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_sl8(TEXSTORE_PARAMS) |
| { |
| gl_format newDstFormat; |
| GLboolean k; |
| |
| ASSERT(dstFormat == MESA_FORMAT_SL8); |
| |
| newDstFormat = MESA_FORMAT_L8; |
| |
| /* _mesa_textore_a8 handles luminance8 too */ |
| k = _mesa_texstore_a8(ctx, dims, baseInternalFormat, |
| newDstFormat, dstAddr, |
| dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, |
| srcAddr, srcPacking); |
| return k; |
| } |
| |
| |
| static GLboolean |
| _mesa_texstore_sla8(TEXSTORE_PARAMS) |
| { |
| gl_format newDstFormat; |
| GLboolean k; |
| |
| ASSERT(dstFormat == MESA_FORMAT_SLA8); |
| |
| /* reuse normal luminance/alpha texstore code */ |
| newDstFormat = MESA_FORMAT_AL88; |
| |
| k = _mesa_texstore_al88(ctx, dims, baseInternalFormat, |
| newDstFormat, dstAddr, |
| dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, |
| srcAddr, srcPacking); |
| return k; |
| } |
| |
| #else |
| |
| /* these are used only in texstore_funcs[] below */ |
| #define _mesa_texstore_srgb8 NULL |
| #define _mesa_texstore_srgba8 NULL |
| #define _mesa_texstore_sargb8 NULL |
| #define _mesa_texstore_sl8 NULL |
| #define _mesa_texstore_sla8 NULL |
| |
| #endif /* FEATURE_EXT_texture_sRGB */ |
| |
| |
| |
| |
| /** |
| * Table mapping MESA_FORMAT_8 to _mesa_texstore_*() |
| * XXX this is somewhat temporary. |
| */ |
| static const struct { |
| gl_format Name; |
| StoreTexImageFunc Store; |
| } |
| texstore_funcs[MESA_FORMAT_COUNT] = |
| { |
| { MESA_FORMAT_NONE, NULL }, |
| { MESA_FORMAT_RGBA8888, _mesa_texstore_rgba8888 }, |
| { MESA_FORMAT_RGBA8888_REV, _mesa_texstore_rgba8888 }, |
| { MESA_FORMAT_ARGB8888, _mesa_texstore_argb8888 }, |
| { MESA_FORMAT_ARGB8888_REV, _mesa_texstore_argb8888 }, |
| { MESA_FORMAT_XRGB8888, _mesa_texstore_argb8888 }, |
| { MESA_FORMAT_XRGB8888_REV, _mesa_texstore_argb8888 }, |
| { MESA_FORMAT_RGB888, _mesa_texstore_rgb888 }, |
| { MESA_FORMAT_BGR888, _mesa_texstore_bgr888 }, |
| { MESA_FORMAT_RGB565, _mesa_texstore_rgb565 }, |
| { MESA_FORMAT_RGB565_REV, _mesa_texstore_rgb565 }, |
| { MESA_FORMAT_ARGB4444, _mesa_texstore_argb4444 }, |
| { MESA_FORMAT_ARGB4444_REV, _mesa_texstore_argb4444 }, |
| { MESA_FORMAT_RGBA5551, _mesa_texstore_rgba5551 }, |
| { MESA_FORMAT_ARGB1555, _mesa_texstore_argb1555 }, |
| { MESA_FORMAT_ARGB1555_REV, _mesa_texstore_argb1555 }, |
| { MESA_FORMAT_AL88, _mesa_texstore_al88 }, |
| { MESA_FORMAT_AL88_REV, _mesa_texstore_al88 }, |
| { MESA_FORMAT_AL1616, _mesa_texstore_al1616 }, |
| { MESA_FORMAT_AL1616_REV, _mesa_texstore_al1616 }, |
| { MESA_FORMAT_RGB332, _mesa_texstore_rgb332 }, |
| { MESA_FORMAT_A8, _mesa_texstore_a8 }, |
| { MESA_FORMAT_L8, _mesa_texstore_a8 }, |
| { MESA_FORMAT_I8, _mesa_texstore_a8 }, |
| { MESA_FORMAT_CI8, _mesa_texstore_ci8 }, |
| { MESA_FORMAT_YCBCR, _mesa_texstore_ycbcr }, |
| { MESA_FORMAT_YCBCR_REV, _mesa_texstore_ycbcr }, |
| { MESA_FORMAT_Z24_S8, _mesa_texstore_z24_s8 }, |
| { MESA_FORMAT_S8_Z24, _mesa_texstore_s8_z24 }, |
| { MESA_FORMAT_Z16, _mesa_texstore_z16 }, |
| { MESA_FORMAT_X8_Z24, _mesa_texstore_x8_z24 }, |
| { MESA_FORMAT_Z24_X8, _mesa_texstore_z24_x8 }, |
| { MESA_FORMAT_Z32, _mesa_texstore_z32 }, |
| { MESA_FORMAT_S8, NULL/*_mesa_texstore_s8*/ }, |
| { MESA_FORMAT_SRGB8, _mesa_texstore_srgb8 }, |
| { MESA_FORMAT_SRGBA8, _mesa_texstore_srgba8 }, |
| { MESA_FORMAT_SARGB8, _mesa_texstore_sargb8 }, |
| { MESA_FORMAT_SL8, _mesa_texstore_sl8 }, |
| { MESA_FORMAT_SLA8, _mesa_texstore_sla8 }, |
| { MESA_FORMAT_SRGB_DXT1, _mesa_texstore_rgb_dxt1 }, |
| { MESA_FORMAT_SRGBA_DXT1, _mesa_texstore_rgba_dxt1 }, |
| { MESA_FORMAT_SRGBA_DXT3, _mesa_texstore_rgba_dxt3 }, |
| { MESA_FORMAT_SRGBA_DXT5, _mesa_texstore_rgba_dxt5 }, |
| { MESA_FORMAT_RGB_FXT1, _mesa_texstore_rgb_fxt1 }, |
| { MESA_FORMAT_RGBA_FXT1, _mesa_texstore_rgba_fxt1 }, |
| { MESA_FORMAT_RGB_DXT1, _mesa_texstore_rgb_dxt1 }, |
| { MESA_FORMAT_RGBA_DXT1, _mesa_texstore_rgba_dxt1 }, |
| { MESA_FORMAT_RGBA_DXT3, _mesa_texstore_rgba_dxt3 }, |
| { MESA_FORMAT_RGBA_DXT5, _mesa_texstore_rgba_dxt5 }, |
| { MESA_FORMAT_RGBA_FLOAT32, _mesa_texstore_rgba_float32 }, |
| { MESA_FORMAT_RGBA_FLOAT16, _mesa_texstore_rgba_float16 }, |
| { MESA_FORMAT_RGB_FLOAT32, _mesa_texstore_rgba_float32 }, |
| { MESA_FORMAT_RGB_FLOAT16, _mesa_texstore_rgba_float16 }, |
| { MESA_FORMAT_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, |
| { MESA_FORMAT_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, |
| { MESA_FORMAT_LUMINANCE_FLOAT32, _mesa_texstore_rgba_float32 }, |
| { MESA_FORMAT_LUMINANCE_FLOAT16, _mesa_texstore_rgba_float16 }, |
| { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, _mesa_texstore_rgba_float32 }, |
| { MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 }, |
| { MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 }, |
| { MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 }, |
| { MESA_FORMAT_DUDV8, _mesa_texstore_dudv8 }, |
| { MESA_FORMAT_SIGNED_RGBA8888, _mesa_texstore_signed_rgba8888 }, |
| { MESA_FORMAT_SIGNED_RGBA8888_REV, _mesa_texstore_signed_rgba8888 }, |
| { MESA_FORMAT_SIGNED_RGBA_16, NULL }, |
| }; |
| |
| |
| static GLboolean |
| _mesa_texstore_null(TEXSTORE_PARAMS) |
| { |
| (void) ctx; (void) dims; |
| (void) baseInternalFormat; |
| (void) dstFormat; |
| (void) dstAddr; |
| (void) dstXoffset; (void) dstYoffset; (void) dstZoffset; |
| (void) dstRowStride; (void) dstImageOffsets; |
| (void) srcWidth; (void) srcHeight; (void) srcDepth; |
| (void) srcFormat; (void) srcType; |
| (void) srcAddr; |
| (void) srcPacking; |
| |
| /* should never happen */ |
| _mesa_problem(NULL, "_mesa_texstore_null() is called"); |
| return GL_FALSE; |
| } |
| |
| |
| /** |
| * Return the StoreTexImageFunc pointer to store an image in the given format. |
| */ |
| static StoreTexImageFunc |
| _mesa_get_texstore_func(gl_format format) |
| { |
| #ifdef DEBUG |
| GLuint i; |
| for (i = 0; i < MESA_FORMAT_COUNT; i++) { |
| ASSERT(texstore_funcs[i].Name == i); |
| } |
| #endif |
| ASSERT(texstore_funcs[format].Name == format); |
| |
| if (texstore_funcs[format].Store) |
| return texstore_funcs[format].Store; |
| else |
| return _mesa_texstore_null; |
| } |
| |
| |
| /** |
| * Store user data into texture memory. |
| * Called via glTex[Sub]Image1/2/3D() |
| */ |
| GLboolean |
| _mesa_texstore(TEXSTORE_PARAMS) |
| { |
| StoreTexImageFunc storeImage; |
| GLboolean success; |
| |
| storeImage = _mesa_get_texstore_func(dstFormat); |
| |
| success = storeImage(ctx, dims, baseInternalFormat, |
| dstFormat, dstAddr, dstXoffset, dstYoffset, dstZoffset, |
| dstRowStride, dstImageOffsets, |
| srcWidth, srcHeight, srcDepth, |
| srcFormat, srcType, srcAddr, srcPacking); |
| return success; |
| } |
| |
| |
| /** |
| * Check if an unpack PBO is active prior to fetching a texture image. |
| * If so, do bounds checking and map the buffer into main memory. |
| * Any errors detected will be recorded. |
| * The caller _must_ call _mesa_unmap_teximage_pbo() too! |
| */ |
| const GLvoid * |
| _mesa_validate_pbo_teximage(GLcontext *ctx, GLuint dimensions, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *unpack, |
| const char *funcName) |
| { |
| GLubyte *buf; |
| |
| if (!_mesa_is_bufferobj(unpack->BufferObj)) { |
| /* no PBO */ |
| return pixels; |
| } |
| if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, |
| format, type, pixels)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access"); |
| return NULL; |
| } |
| |
| buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, |
| GL_READ_ONLY_ARB, unpack->BufferObj); |
| if (!buf) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped"); |
| return NULL; |
| } |
| |
| return ADD_POINTERS(buf, pixels); |
| } |
| |
| |
| /** |
| * Check if an unpack PBO is active prior to fetching a compressed texture |
| * image. |
| * If so, do bounds checking and map the buffer into main memory. |
| * Any errors detected will be recorded. |
| * The caller _must_ call _mesa_unmap_teximage_pbo() too! |
| */ |
| const GLvoid * |
| _mesa_validate_pbo_compressed_teximage(GLcontext *ctx, |
| GLsizei imageSize, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| const char *funcName) |
| { |
| GLubyte *buf; |
| |
| if (!_mesa_is_bufferobj(packing->BufferObj)) { |
| /* not using a PBO - return pointer unchanged */ |
| return pixels; |
| } |
| if ((const GLubyte *) pixels + imageSize > |
| ((const GLubyte *) 0) + packing->BufferObj->Size) { |
| /* out of bounds read! */ |
| _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(invalid PBO access"); |
| return NULL; |
| } |
| |
| buf = (GLubyte*) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, |
| GL_READ_ONLY_ARB, packing->BufferObj); |
| if (!buf) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, funcName, "(PBO is mapped"); |
| return NULL; |
| } |
| |
| return ADD_POINTERS(buf, pixels); |
| } |
| |
| |
| /** |
| * This function must be called after either of the validate_pbo_*_teximage() |
| * functions. It unmaps the PBO buffer if it was mapped earlier. |
| */ |
| void |
| _mesa_unmap_teximage_pbo(GLcontext *ctx, |
| const struct gl_pixelstore_attrib *unpack) |
| { |
| if (_mesa_is_bufferobj(unpack->BufferObj)) { |
| ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, |
| unpack->BufferObj); |
| } |
| } |
| |
| |
| /** Return texture size in bytes */ |
| static GLuint |
| texture_size(const struct gl_texture_image *texImage) |
| { |
| GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width, |
| texImage->Height, texImage->Depth); |
| return sz; |
| } |
| |
| |
| /** Return row stride in bytes */ |
| static GLuint |
| texture_row_stride(const struct gl_texture_image *texImage) |
| { |
| GLuint stride = _mesa_format_row_stride(texImage->TexFormat, |
| texImage->Width); |
| return stride; |
| } |
| |
| |
| |
| /** |
| * This is the software fallback for Driver.TexImage1D() |
| * and Driver.CopyTexImage1D(). |
| * \sa _mesa_store_teximage2d() |
| * Note that the width may not be the actual texture width since it may |
| * be changed by convolution w/ GL_REDUCE. The texImage->Width field will |
| * have the actual texture size. |
| */ |
| void |
| _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint border, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| GLuint sizeInBytes; |
| (void) border; |
| |
| /* allocate memory */ |
| sizeInBytes = texture_size(texImage); |
| texImage->Data = _mesa_alloc_texmemory(sizeInBytes); |
| if (!texImage->Data) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); |
| return; |
| } |
| |
| pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, |
| pixels, packing, "glTexImage1D"); |
| if (!pixels) { |
| /* Note: we check for a NULL image pointer here, _after_ we allocated |
| * memory for the texture. That's what the GL spec calls for. |
| */ |
| return; |
| } |
| else { |
| const GLint dstRowStride = 0; |
| GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, |
| texImage->TexFormat, |
| texImage->Data, |
| 0, 0, 0, /* dstX/Y/Zoffset */ |
| dstRowStride, |
| texImage->ImageOffsets, |
| width, 1, 1, |
| format, type, pixels, packing); |
| if (!success) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); |
| } |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, packing); |
| } |
| |
| |
| /** |
| * This is the software fallback for Driver.TexImage2D() |
| * and Driver.CopyTexImage2D(). |
| * |
| * This function is oriented toward storing images in main memory, rather |
| * than VRAM. Device driver's can easily plug in their own replacement. |
| * |
| * Note: width and height may be pre-convolved dimensions, but |
| * texImage->Width and texImage->Height will be post-convolved dimensions. |
| */ |
| void |
| _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| GLuint sizeInBytes; |
| (void) border; |
| |
| /* allocate memory */ |
| sizeInBytes = texture_size(texImage); |
| texImage->Data = _mesa_alloc_texmemory(sizeInBytes); |
| if (!texImage->Data) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); |
| return; |
| } |
| |
| pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, |
| pixels, packing, "glTexImage2D"); |
| if (!pixels) { |
| /* Note: we check for a NULL image pointer here, _after_ we allocated |
| * memory for the texture. That's what the GL spec calls for. |
| */ |
| return; |
| } |
| else { |
| GLint dstRowStride = texture_row_stride(texImage); |
| GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, |
| texImage->TexFormat, |
| texImage->Data, |
| 0, 0, 0, /* dstX/Y/Zoffset */ |
| dstRowStride, |
| texImage->ImageOffsets, |
| width, height, 1, |
| format, type, pixels, packing); |
| if (!success) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); |
| } |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, packing); |
| } |
| |
| |
| |
| /** |
| * This is the software fallback for Driver.TexImage3D() |
| * and Driver.CopyTexImage3D(). |
| * \sa _mesa_store_teximage2d() |
| */ |
| void |
| _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint depth, GLint border, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| GLuint sizeInBytes; |
| (void) border; |
| |
| /* allocate memory */ |
| sizeInBytes = texture_size(texImage); |
| texImage->Data = _mesa_alloc_texmemory(sizeInBytes); |
| if (!texImage->Data) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); |
| return; |
| } |
| |
| pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, |
| type, pixels, packing, "glTexImage3D"); |
| if (!pixels) { |
| /* Note: we check for a NULL image pointer here, _after_ we allocated |
| * memory for the texture. That's what the GL spec calls for. |
| */ |
| return; |
| } |
| else { |
| GLint dstRowStride = texture_row_stride(texImage); |
| GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, |
| texImage->TexFormat, |
| texImage->Data, |
| 0, 0, 0, /* dstX/Y/Zoffset */ |
| dstRowStride, |
| texImage->ImageOffsets, |
| width, height, depth, |
| format, type, pixels, packing); |
| if (!success) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); |
| } |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, packing); |
| } |
| |
| |
| |
| |
| /* |
| * This is the software fallback for Driver.TexSubImage1D() |
| * and Driver.CopyTexSubImage1D(). |
| */ |
| void |
| _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, |
| GLint xoffset, GLint width, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
| pixels = _mesa_validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, |
| pixels, packing, "glTexSubImage1D"); |
| if (!pixels) |
| return; |
| |
| { |
| const GLint dstRowStride = 0; |
| GLboolean success = _mesa_texstore(ctx, 1, texImage->_BaseFormat, |
| texImage->TexFormat, |
| texImage->Data, |
| xoffset, 0, 0, /* offsets */ |
| dstRowStride, |
| texImage->ImageOffsets, |
| width, 1, 1, |
| format, type, pixels, packing); |
| if (!success) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); |
| } |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, packing); |
| } |
| |
| |
| |
| /** |
| * This is the software fallback for Driver.TexSubImage2D() |
| * and Driver.CopyTexSubImage2D(). |
| */ |
| void |
| _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint width, GLint height, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
| pixels = _mesa_validate_pbo_teximage(ctx, 2, width, height, 1, format, type, |
| pixels, packing, "glTexSubImage2D"); |
| if (!pixels) |
| return; |
| |
| { |
| GLint dstRowStride = texture_row_stride(texImage); |
| GLboolean success = _mesa_texstore(ctx, 2, texImage->_BaseFormat, |
| texImage->TexFormat, |
| texImage->Data, |
| xoffset, yoffset, 0, |
| dstRowStride, |
| texImage->ImageOffsets, |
| width, height, 1, |
| format, type, pixels, packing); |
| if (!success) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); |
| } |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, packing); |
| } |
| |
| |
| /* |
| * This is the software fallback for Driver.TexSubImage3D(). |
| * and Driver.CopyTexSubImage3D(). |
| */ |
| void |
| _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLint width, GLint height, GLint depth, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
| pixels = _mesa_validate_pbo_teximage(ctx, 3, width, height, depth, format, |
| type, pixels, packing, |
| "glTexSubImage3D"); |
| if (!pixels) |
| return; |
| |
| { |
| GLint dstRowStride = texture_row_stride(texImage); |
| GLboolean success = _mesa_texstore(ctx, 3, texImage->_BaseFormat, |
| texImage->TexFormat, |
| texImage->Data, |
| xoffset, yoffset, zoffset, |
| dstRowStride, |
| texImage->ImageOffsets, |
| width, height, depth, |
| format, type, pixels, packing); |
| if (!success) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); |
| } |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, packing); |
| } |
| |
| |
| /* |
| * Fallback for Driver.CompressedTexImage1D() |
| */ |
| void |
| _mesa_store_compressed_teximage1d(GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint border, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| /* this space intentionally left blank */ |
| (void) ctx; |
| (void) target; (void) level; |
| (void) internalFormat; |
| (void) width; (void) border; |
| (void) imageSize; (void) data; |
| (void) texObj; |
| (void) texImage; |
| } |
| |
| |
| |
| /** |
| * Fallback for Driver.CompressedTexImage2D() |
| */ |
| void |
| _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| (void) width; (void) height; (void) border; |
| |
| /* This is pretty simple, basically just do a memcpy without worrying |
| * about the usual image unpacking or image transfer operations. |
| */ |
| ASSERT(texObj); |
| ASSERT(texImage); |
| ASSERT(texImage->Width > 0); |
| ASSERT(texImage->Height > 0); |
| ASSERT(texImage->Depth == 1); |
| ASSERT(texImage->Data == NULL); /* was freed in glCompressedTexImage2DARB */ |
| |
| /* allocate storage */ |
| texImage->Data = _mesa_alloc_texmemory(imageSize); |
| if (!texImage->Data) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); |
| return; |
| } |
| |
| data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, |
| &ctx->Unpack, |
| "glCompressedTexImage2D"); |
| if (!data) |
| return; |
| |
| /* copy the data */ |
| MEMCPY(texImage->Data, data, imageSize); |
| |
| _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); |
| } |
| |
| |
| |
| /* |
| * Fallback for Driver.CompressedTexImage3D() |
| */ |
| void |
| _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint depth, |
| GLint border, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| /* this space intentionally left blank */ |
| (void) ctx; |
| (void) target; (void) level; |
| (void) internalFormat; |
| (void) width; (void) height; (void) depth; |
| (void) border; |
| (void) imageSize; (void) data; |
| (void) texObj; |
| (void) texImage; |
| } |
| |
| |
| |
| /** |
| * Fallback for Driver.CompressedTexSubImage1D() |
| */ |
| void |
| _mesa_store_compressed_texsubimage1d(GLcontext *ctx, GLenum target, |
| GLint level, |
| GLint xoffset, GLsizei width, |
| GLenum format, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| /* there are no compressed 1D texture formats yet */ |
| (void) ctx; |
| (void) target; (void) level; |
| (void) xoffset; (void) width; |
| (void) format; |
| (void) imageSize; (void) data; |
| (void) texObj; |
| (void) texImage; |
| } |
| |
| |
| /** |
| * Fallback for Driver.CompressedTexSubImage2D() |
| */ |
| void |
| _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target, |
| GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| GLint bytesPerRow, destRowStride, srcRowStride; |
| GLint i, rows; |
| GLubyte *dest; |
| const GLubyte *src; |
| const gl_format texFormat = texImage->TexFormat; |
| const GLint destWidth = texImage->Width; |
| GLuint bw, bh; |
| |
| _mesa_get_format_block_size(texFormat, &bw, &bh); |
| |
| (void) level; |
| (void) format; |
| |
| /* these should have been caught sooner */ |
| ASSERT((width % bw) == 0 || width == 2 || width == 1); |
| ASSERT((height % bh) == 0 || height == 2 || height == 1); |
| ASSERT((xoffset % bw) == 0); |
| ASSERT((yoffset % bh) == 0); |
| |
| /* get pointer to src pixels (may be in a pbo which we'll map here) */ |
| data = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, data, |
| &ctx->Unpack, |
| "glCompressedTexSubImage2D"); |
| if (!data) |
| return; |
| |
| srcRowStride = _mesa_format_row_stride(texFormat, width); |
| src = (const GLubyte *) data; |
| |
| destRowStride = _mesa_format_row_stride(texFormat, destWidth); |
| dest = _mesa_compressed_image_address(xoffset, yoffset, 0, |
| texFormat, destWidth, |
| (GLubyte *) texImage->Data); |
| |
| bytesPerRow = srcRowStride; /* bytes per row of blocks */ |
| rows = height / bh; /* rows in blocks */ |
| |
| /* copy rows of blocks */ |
| for (i = 0; i < rows; i++) { |
| MEMCPY(dest, src, bytesPerRow); |
| dest += destRowStride; |
| src += srcRowStride; |
| } |
| |
| _mesa_unmap_teximage_pbo(ctx, &ctx->Unpack); |
| } |
| |
| |
| /** |
| * Fallback for Driver.CompressedTexSubImage3D() |
| */ |
| void |
| _mesa_store_compressed_texsubimage3d(GLcontext *ctx, GLenum target, |
| GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| { |
| /* there are no compressed 3D texture formats yet */ |
| (void) ctx; |
| (void) target; (void) level; |
| (void) xoffset; (void) yoffset; (void) zoffset; |
| (void) width; (void) height; (void) depth; |
| (void) format; |
| (void) imageSize; (void) data; |
| (void) texObj; |
| (void) texImage; |
| } |