| /************************************************************************** |
| * |
| * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| #include "main/imports.h" |
| #include "main/macros.h" |
| #include "main/mipmap.h" |
| #include "main/teximage.h" |
| #include "main/texformat.h" |
| |
| #include "shader/prog_instruction.h" |
| |
| #include "pipe/p_context.h" |
| #include "pipe/p_defines.h" |
| #include "pipe/p_inlines.h" |
| #include "util/u_format.h" |
| #include "util/u_gen_mipmap.h" |
| #include "util/u_math.h" |
| |
| #include "cso_cache/cso_cache.h" |
| #include "cso_cache/cso_context.h" |
| |
| #include "st_debug.h" |
| #include "st_context.h" |
| #include "st_draw.h" |
| #include "st_gen_mipmap.h" |
| #include "st_program.h" |
| #include "st_texture.h" |
| #include "st_cb_texture.h" |
| #include "st_inlines.h" |
| |
| |
| /** |
| * one-time init for generate mipmap |
| * XXX Note: there may be other times we need no-op/simple state like this. |
| * In that case, some code refactoring would be good. |
| */ |
| void |
| st_init_generate_mipmap(struct st_context *st) |
| { |
| st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context); |
| } |
| |
| |
| void |
| st_destroy_generate_mipmap(struct st_context *st) |
| { |
| util_destroy_gen_mipmap(st->gen_mipmap); |
| st->gen_mipmap = NULL; |
| } |
| |
| |
| /** |
| * Generate mipmap levels using hardware rendering. |
| * \return TRUE if successful, FALSE if not possible |
| */ |
| static boolean |
| st_render_mipmap(struct st_context *st, |
| GLenum target, |
| struct pipe_texture *pt, |
| uint baseLevel, uint lastLevel) |
| { |
| struct pipe_context *pipe = st->pipe; |
| struct pipe_screen *screen = pipe->screen; |
| const uint face = _mesa_tex_target_to_face(target); |
| |
| assert(target != GL_TEXTURE_3D); /* not done yet */ |
| |
| /* check if we can render in the texture's format */ |
| if (!screen->is_format_supported(screen, pt->format, pt->target, |
| PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) { |
| return FALSE; |
| } |
| |
| util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel, |
| PIPE_TEX_FILTER_LINEAR); |
| |
| return TRUE; |
| } |
| |
| |
| static void |
| fallback_generate_mipmap(GLcontext *ctx, GLenum target, |
| struct gl_texture_object *texObj) |
| { |
| struct pipe_context *pipe = ctx->st->pipe; |
| struct pipe_screen *screen = pipe->screen; |
| struct pipe_texture *pt = st_get_texobj_texture(texObj); |
| const uint baseLevel = texObj->BaseLevel; |
| const uint lastLevel = pt->last_level; |
| const uint face = _mesa_tex_target_to_face(target), zslice = 0; |
| uint dstLevel; |
| GLenum datatype; |
| GLuint comps; |
| |
| if (ST_DEBUG & DEBUG_FALLBACK) |
| debug_printf("%s: fallback processing\n", __FUNCTION__); |
| |
| assert(target != GL_TEXTURE_3D); /* not done yet */ |
| |
| _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat, |
| &datatype, &comps); |
| |
| for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { |
| const uint srcLevel = dstLevel - 1; |
| struct pipe_transfer *srcTrans, *dstTrans; |
| const ubyte *srcData; |
| ubyte *dstData; |
| int srcStride, dstStride; |
| |
| srcTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, |
| srcLevel, zslice, |
| PIPE_TRANSFER_READ, 0, 0, |
| u_minify(pt->width0, srcLevel), |
| u_minify(pt->height0, srcLevel)); |
| |
| dstTrans = st_cond_flush_get_tex_transfer(st_context(ctx), pt, face, |
| dstLevel, zslice, |
| PIPE_TRANSFER_WRITE, 0, 0, |
| u_minify(pt->width0, dstLevel), |
| u_minify(pt->height0, dstLevel)); |
| |
| srcData = (ubyte *) screen->transfer_map(screen, srcTrans); |
| dstData = (ubyte *) screen->transfer_map(screen, dstTrans); |
| |
| srcStride = srcTrans->stride / util_format_get_blocksize(srcTrans->texture->format); |
| dstStride = dstTrans->stride / util_format_get_blocksize(dstTrans->texture->format); |
| |
| _mesa_generate_mipmap_level(target, datatype, comps, |
| 0 /*border*/, |
| u_minify(pt->width0, srcLevel), |
| u_minify(pt->height0, srcLevel), |
| u_minify(pt->depth0, srcLevel), |
| srcData, |
| srcStride, /* stride in texels */ |
| u_minify(pt->width0, dstLevel), |
| u_minify(pt->height0, dstLevel), |
| u_minify(pt->depth0, dstLevel), |
| dstData, |
| dstStride); /* stride in texels */ |
| |
| screen->transfer_unmap(screen, srcTrans); |
| screen->transfer_unmap(screen, dstTrans); |
| |
| screen->tex_transfer_destroy(srcTrans); |
| screen->tex_transfer_destroy(dstTrans); |
| } |
| } |
| |
| |
| /** |
| * Compute the expected number of mipmap levels in the texture given |
| * the width/height/depth of the base image and the GL_TEXTURE_BASE_LEVEL/ |
| * GL_TEXTURE_MAX_LEVEL settings. This will tell us how many mipmap |
| * level should be generated. |
| */ |
| static GLuint |
| compute_num_levels(GLcontext *ctx, |
| struct gl_texture_object *texObj, |
| GLenum target) |
| { |
| if (target == GL_TEXTURE_RECTANGLE_ARB) { |
| return 1; |
| } |
| else { |
| const GLuint maxLevels = texObj->MaxLevel - texObj->BaseLevel + 1; |
| const struct gl_texture_image *baseImage = |
| _mesa_get_tex_image(ctx, texObj, target, texObj->BaseLevel); |
| GLuint size, numLevels; |
| |
| size = MAX2(baseImage->Width2, baseImage->Height2); |
| size = MAX2(size, baseImage->Depth2); |
| |
| numLevels = 0; |
| |
| while (size > 0) { |
| numLevels++; |
| size >>= 1; |
| } |
| |
| numLevels = MIN2(numLevels, maxLevels); |
| |
| return numLevels; |
| } |
| } |
| |
| |
| void |
| st_generate_mipmap(GLcontext *ctx, GLenum target, |
| struct gl_texture_object *texObj) |
| { |
| struct st_context *st = ctx->st; |
| struct pipe_texture *pt = st_get_texobj_texture(texObj); |
| const uint baseLevel = texObj->BaseLevel; |
| uint lastLevel; |
| uint dstLevel; |
| |
| if (!pt) |
| return; |
| |
| /* find expected last mipmap level */ |
| lastLevel = compute_num_levels(ctx, texObj, target) - 1; |
| |
| if (lastLevel == 0) |
| return; |
| |
| if (pt->last_level < lastLevel) { |
| /* The current gallium texture doesn't have space for all the |
| * mipmap levels we need to generate. So allocate a new texture. |
| */ |
| struct st_texture_object *stObj = st_texture_object(texObj); |
| struct pipe_texture *oldTex = stObj->pt; |
| GLboolean needFlush; |
| |
| /* create new texture with space for more levels */ |
| stObj->pt = st_texture_create(st, |
| oldTex->target, |
| oldTex->format, |
| lastLevel, |
| oldTex->width0, |
| oldTex->height0, |
| oldTex->depth0, |
| oldTex->tex_usage); |
| |
| /* The texture isn't in a "complete" state yet so set the expected |
| * lastLevel here, since it won't get done in st_finalize_texture(). |
| */ |
| stObj->lastLevel = lastLevel; |
| |
| /* This will copy the old texture's base image into the new texture |
| * which we just allocated. |
| */ |
| st_finalize_texture(ctx, st->pipe, texObj, &needFlush); |
| |
| /* release the old tex (will likely be freed too) */ |
| pipe_texture_reference(&oldTex, NULL); |
| |
| pt = stObj->pt; |
| } |
| |
| assert(lastLevel <= pt->last_level); |
| |
| /* Recall that the Mesa BaseLevel image is stored in the gallium |
| * texture's level[0] position. So pass baseLevel=0 here. |
| */ |
| if (!st_render_mipmap(st, target, pt, 0, lastLevel)) { |
| fallback_generate_mipmap(ctx, target, texObj); |
| } |
| |
| /* Fill in the Mesa gl_texture_image fields */ |
| for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { |
| const uint srcLevel = dstLevel - 1; |
| const struct gl_texture_image *srcImage |
| = _mesa_get_tex_image(ctx, texObj, target, srcLevel); |
| struct gl_texture_image *dstImage; |
| struct st_texture_image *stImage; |
| uint dstWidth = u_minify(pt->width0, dstLevel); |
| uint dstHeight = u_minify(pt->height0, dstLevel); |
| uint dstDepth = u_minify(pt->depth0, dstLevel); |
| uint border = srcImage->Border; |
| |
| dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel); |
| if (!dstImage) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps"); |
| return; |
| } |
| |
| /* Free old image data */ |
| if (dstImage->Data) |
| ctx->Driver.FreeTexImageData(ctx, dstImage); |
| |
| /* initialize new image */ |
| _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight, |
| dstDepth, border, srcImage->InternalFormat); |
| |
| dstImage->TexFormat = srcImage->TexFormat; |
| |
| stImage = (struct st_texture_image *) dstImage; |
| pipe_texture_reference(&stImage->pt, pt); |
| } |
| } |