blob: 98d5a25a3f889b70f14e190e4e9746edbeb3f94b [file] [log] [blame]
/**************************************************************************
*
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
* resource_copy_region functions.
*
* @author Marek Olšák
*/
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_blitter.h"
#include "util/u_draw_quad.h"
#include "util/u_sampler.h"
#include "util/u_simple_shaders.h"
#include "util/u_surface.h"
#include "util/u_texture.h"
#define INVALID_PTR ((void*)~0)
struct blitter_context_priv
{
struct blitter_context blitter;
struct pipe_context *pipe; /**< pipe context */
struct pipe_resource *vbuf; /**< quad */
float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
/* Templates for various state objects. */
struct pipe_sampler_state template_sampler_state;
/* Constant state objects. */
/* Vertex shaders. */
void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
/* Fragment shaders. */
/* The shader at index i outputs color to color buffers 0,1,...,i-1. */
void *fs_col[PIPE_MAX_COLOR_BUFS+1];
/* FS which outputs a color from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs a depth from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
/* Blend state. */
void *blend_write_color; /**< blend state with writemask of RGBA */
void *blend_keep_color; /**< blend state with writemask of 0 */
/* Depth stencil alpha state. */
void *dsa_write_depth_stencil;
void *dsa_write_depth_keep_stencil;
void *dsa_keep_depth_stencil;
void *dsa_keep_depth_write_stencil;
void *velem_state;
/* Sampler state for clamping to a miplevel. */
void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
/* Rasterizer state. */
void *rs_state;
/* Viewport state. */
struct pipe_viewport_state viewport;
/* Clip state. */
struct pipe_clip_state clip;
};
struct blitter_context *util_blitter_create(struct pipe_context *pipe)
{
struct blitter_context_priv *ctx;
struct pipe_blend_state blend;
struct pipe_depth_stencil_alpha_state dsa;
struct pipe_rasterizer_state rs_state;
struct pipe_sampler_state *sampler_state;
struct pipe_vertex_element velem[2];
unsigned i;
ctx = CALLOC_STRUCT(blitter_context_priv);
if (!ctx)
return NULL;
ctx->pipe = pipe;
/* init state objects for them to be considered invalid */
ctx->blitter.saved_blend_state = INVALID_PTR;
ctx->blitter.saved_dsa_state = INVALID_PTR;
ctx->blitter.saved_rs_state = INVALID_PTR;
ctx->blitter.saved_fs = INVALID_PTR;
ctx->blitter.saved_vs = INVALID_PTR;
ctx->blitter.saved_velem_state = INVALID_PTR;
ctx->blitter.saved_fb_state.nr_cbufs = ~0;
ctx->blitter.saved_num_sampler_views = ~0;
ctx->blitter.saved_num_sampler_states = ~0;
ctx->blitter.saved_num_vertex_buffers = ~0;
/* blend state objects */
memset(&blend, 0, sizeof(blend));
ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
blend.rt[0].colormask = PIPE_MASK_RGBA;
ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
/* depth stencil alpha state objects */
memset(&dsa, 0, sizeof(dsa));
ctx->dsa_keep_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
dsa.depth.enabled = 1;
dsa.depth.writemask = 1;
dsa.depth.func = PIPE_FUNC_ALWAYS;
ctx->dsa_write_depth_keep_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
dsa.stencil[0].enabled = 1;
dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
dsa.stencil[0].valuemask = 0xff;
dsa.stencil[0].writemask = 0xff;
ctx->dsa_write_depth_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
dsa.depth.enabled = 0;
dsa.depth.writemask = 0;
ctx->dsa_keep_depth_write_stencil =
pipe->create_depth_stencil_alpha_state(pipe, &dsa);
/* sampler state */
sampler_state = &ctx->template_sampler_state;
sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler_state->normalized_coords = TRUE;
/* The sampler state objects which sample from a specified mipmap level
* are created on-demand. */
/* rasterizer state */
memset(&rs_state, 0, sizeof(rs_state));
rs_state.cull_face = PIPE_FACE_NONE;
rs_state.gl_rasterization_rules = 1;
rs_state.flatshade = 1;
ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
/* vertex elements state */
memset(&velem[0], 0, sizeof(velem[0]) * 2);
for (i = 0; i < 2; i++) {
velem[i].src_offset = i * 4 * sizeof(float);
velem[i].instance_divisor = 0;
velem[i].vertex_buffer_index = 0;
velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
/* fragment shaders are created on-demand */
/* vertex shaders */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_COLOR };
const uint semantic_indices[] = { 0, 0 };
ctx->vs_col =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices);
}
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const uint semantic_indices[] = { 0, 0 };
ctx->vs_tex =
util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
semantic_indices);
}
/* set invariant vertex coordinates */
for (i = 0; i < 4; i++)
ctx->vertices[i][0][3] = 1; /*v.w*/
/* create the vertex buffer */
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
sizeof(ctx->vertices));
return &ctx->blitter;
}
void util_blitter_destroy(struct blitter_context *blitter)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
int i;
pipe->delete_blend_state(pipe, ctx->blend_write_color);
pipe->delete_blend_state(pipe, ctx->blend_keep_color);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
pipe->delete_rasterizer_state(pipe, ctx->rs_state);
pipe->delete_vs_state(pipe, ctx->vs_col);
pipe->delete_vs_state(pipe, ctx->vs_tex);
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
if (ctx->fs_texfetch_col[i])
pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
if (ctx->fs_texfetch_depth[i])
pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
}
for (i = 0; i <= PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
if (ctx->fs_col[i])
pipe->delete_fs_state(pipe, ctx->fs_col[i]);
for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
if (ctx->sampler_state[i])
pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
pipe_resource_reference(&ctx->vbuf, NULL);
FREE(ctx);
}
static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
{
/* make sure these CSOs have been saved */
assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
ctx->blitter.saved_dsa_state != INVALID_PTR &&
ctx->blitter.saved_rs_state != INVALID_PTR &&
ctx->blitter.saved_fs != INVALID_PTR &&
ctx->blitter.saved_vs != INVALID_PTR &&
ctx->blitter.saved_velem_state != INVALID_PTR);
}
static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->pipe;
unsigned i;
/* restore the state objects which are always required to be saved */
pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state);
ctx->blitter.saved_blend_state = INVALID_PTR;
ctx->blitter.saved_dsa_state = INVALID_PTR;
ctx->blitter.saved_rs_state = INVALID_PTR;
ctx->blitter.saved_fs = INVALID_PTR;
ctx->blitter.saved_vs = INVALID_PTR;
ctx->blitter.saved_velem_state = INVALID_PTR;
pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
/* restore the state objects which are required to be saved before copy/fill
*/
if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
ctx->blitter.saved_fb_state.nr_cbufs = ~0;
}
if (ctx->blitter.saved_num_sampler_states != ~0) {
pipe->bind_fragment_sampler_states(pipe,
ctx->blitter.saved_num_sampler_states,
ctx->blitter.saved_sampler_states);
ctx->blitter.saved_num_sampler_states = ~0;
}
if (ctx->blitter.saved_num_sampler_views != ~0) {
pipe->set_fragment_sampler_views(pipe,
ctx->blitter.saved_num_sampler_views,
ctx->blitter.saved_sampler_views);
ctx->blitter.saved_num_sampler_views = ~0;
}
if (ctx->blitter.saved_num_vertex_buffers != ~0) {
pipe->set_vertex_buffers(pipe,
ctx->blitter.saved_num_vertex_buffers,
ctx->blitter.saved_vertex_buffers);
for (i = 0; i < ctx->blitter.saved_num_vertex_buffers; i++) {
if (ctx->blitter.saved_vertex_buffers[i].buffer) {
pipe_resource_reference(&ctx->blitter.saved_vertex_buffers[i].buffer,
NULL);
}
}
ctx->blitter.saved_num_vertex_buffers = ~0;
}
}
static void blitter_set_rectangle(struct blitter_context_priv *ctx,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2,
unsigned width, unsigned height,
float depth)
{
int i;
/* set vertex positions */
ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
for (i = 0; i < 4; i++)
ctx->vertices[i][0][2] = depth; /*z*/
/* viewport */
ctx->viewport.scale[0] = 0.5f * width;
ctx->viewport.scale[1] = 0.5f * height;
ctx->viewport.scale[2] = 1.0f;
ctx->viewport.scale[3] = 1.0f;
ctx->viewport.translate[0] = 0.5f * width;
ctx->viewport.translate[1] = 0.5f * height;
ctx->viewport.translate[2] = 0.0f;
ctx->viewport.translate[3] = 0.0f;
ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
/* clip */
ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
}
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
const float *rgba)
{
int i;
if (rgba) {
for (i = 0; i < 4; i++) {
ctx->vertices[i][1][0] = rgba[0];
ctx->vertices[i][1][1] = rgba[1];
ctx->vertices[i][1][2] = rgba[2];
ctx->vertices[i][1][3] = rgba[3];
}
} else {
for (i = 0; i < 4; i++) {
ctx->vertices[i][1][0] = 0;
ctx->vertices[i][1][1] = 0;
ctx->vertices[i][1][2] = 0;
ctx->vertices[i][1][3] = 0;
}
}
}
static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
float s1 = x1 / (float)u_minify(src->width0, subsrc.level);
float t1 = y1 / (float)u_minify(src->height0, subsrc.level);
float s2 = x2 / (float)u_minify(src->width0, subsrc.level);
float t2 = y2 / (float)u_minify(src->height0, subsrc.level);
ctx->vertices[0][1][0] = s1; /*t0.s*/
ctx->vertices[0][1][1] = t1; /*t0.t*/
ctx->vertices[1][1][0] = s2; /*t1.s*/
ctx->vertices[1][1][1] = t1; /*t1.t*/
ctx->vertices[2][1][0] = s2; /*t2.s*/
ctx->vertices[2][1][1] = t2; /*t2.t*/
ctx->vertices[3][1][0] = s1; /*t3.s*/
ctx->vertices[3][1][1] = t2; /*t3.t*/
for (i = 0; i < 4; i++) {
ctx->vertices[i][1][2] = 0; /*r*/
ctx->vertices[i][1][3] = 1; /*q*/
}
}
static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned zslice,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
float r = zslice / (float)u_minify(src->depth0, subsrc.level);
blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
for (i = 0; i < 4; i++)
ctx->vertices[i][1][2] = r; /*r*/
}
static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned x1, unsigned y1,
unsigned x2, unsigned y2)
{
int i;
float s1 = x1 / (float)u_minify(src->width0, subsrc.level);
float t1 = y1 / (float)u_minify(src->height0, subsrc.level);
float s2 = x2 / (float)u_minify(src->width0, subsrc.level);
float t2 = y2 / (float)u_minify(src->height0, subsrc.level);
float st[4][2];
st[0][0] = s1;
st[0][1] = t1;
st[1][0] = s2;
st[1][1] = t1;
st[2][0] = s2;
st[2][1] = t2;
st[3][0] = s1;
st[3][1] = t2;
util_map_texcoords2d_onto_cubemap(subsrc.face,
/* pointer, stride in floats */
&st[0][0], 2,
&ctx->vertices[0][1][0], 8);
for (i = 0; i < 4; i++)
ctx->vertices[i][1][3] = 1; /*q*/
}
static void blitter_draw_quad(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->pipe;
/* write vertices and draw them */
pipe_buffer_write(pipe, ctx->vbuf,
0, sizeof(ctx->vertices), ctx->vertices);
util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
}
static INLINE
void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
int miplevel)
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
/* Create the sampler state on-demand. */
if (!ctx->sampler_state[miplevel]) {
sampler_state->lod_bias = miplevel;
sampler_state->min_lod = miplevel;
sampler_state->max_lod = miplevel;
ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
sampler_state);
}
/* Return void** so that it can be passed to bind_fragment_sampler_states
* directly. */
return &ctx->sampler_state[miplevel];
}
static INLINE
void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
{
struct pipe_context *pipe = ctx->pipe;
assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
if (!ctx->fs_col[num_cbufs])
ctx->fs_col[num_cbufs] =
util_make_fragment_clonecolor_shader(pipe, num_cbufs);
return ctx->fs_col[num_cbufs];
}
/** Convert PIPE_TEXTURE_x to TGSI_TEXTURE_x */
static unsigned
pipe_tex_to_tgsi_tex(unsigned pipe_tex_target)
{
switch (pipe_tex_target) {
case PIPE_TEXTURE_1D:
return TGSI_TEXTURE_1D;
case PIPE_TEXTURE_2D:
return TGSI_TEXTURE_2D;
case PIPE_TEXTURE_3D:
return TGSI_TEXTURE_3D;
case PIPE_TEXTURE_CUBE:
return TGSI_TEXTURE_CUBE;
default:
assert(0 && "unexpected texture target");
return TGSI_TEXTURE_UNKNOWN;
}
}
static INLINE
void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
unsigned tex_target)
{
struct pipe_context *pipe = ctx->pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_col[tex_target]) {
unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
ctx->fs_texfetch_col[tex_target] =
util_make_fragment_tex_shader(pipe, tgsi_tex, TGSI_INTERPOLATE_LINEAR);
}
return ctx->fs_texfetch_col[tex_target];
}
static INLINE
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
unsigned tex_target)
{
struct pipe_context *pipe = ctx->pipe;
assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
/* Create the fragment shader on-demand. */
if (!ctx->fs_texfetch_depth[tex_target]) {
unsigned tgsi_tex = pipe_tex_to_tgsi_tex(tex_target);
ctx->fs_texfetch_depth[tex_target] =
util_make_fragment_tex_shader_writedepth(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
}
return ctx->fs_texfetch_depth[tex_target];
}
void util_blitter_clear(struct blitter_context *blitter,
unsigned width, unsigned height,
unsigned num_cbufs,
unsigned clear_buffers,
const float *rgba,
double depth, unsigned stencil)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
struct pipe_stencil_ref sr = { { 0 } };
assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
blitter_check_saved_CSOs(ctx);
/* bind CSOs */
if (clear_buffers & PIPE_CLEAR_COLOR)
pipe->bind_blend_state(pipe, ctx->blend_write_color);
else
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
sr.ref_value[0] = stencil & 0xff;
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->set_stencil_ref(pipe, &sr);
}
else if (clear_buffers & PIPE_CLEAR_DEPTH) {
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
}
else if (clear_buffers & PIPE_CLEAR_STENCIL) {
sr.ref_value[0] = stencil & 0xff;
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
pipe->set_stencil_ref(pipe, &sr);
}
else
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
pipe->bind_vs_state(pipe, ctx->vs_col);
blitter_set_clear_color(ctx, rgba);
blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
blitter_draw_quad(ctx);
blitter_restore_CSOs(ctx);
}
static
boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
{
return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
}
void util_blitter_copy_region(struct blitter_context *blitter,
struct pipe_resource *dst,
struct pipe_subresource subdst,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height,
boolean ignore_stencil)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_surface *dstsurf;
struct pipe_framebuffer_state fb_state;
struct pipe_sampler_view viewTempl, *view;
unsigned bind;
boolean is_stencil, is_depth;
/* Give up if textures are not set. */
assert(dst && src);
if (!dst || !src)
return;
/* Sanity checks. */
if (dst == src) {
assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
dstx, dstx + width, dsty, dsty + height));
} else {
assert(dst->format == src->format);
}
assert(src->target < PIPE_MAX_TEXTURE_TYPES);
/* Is this a ZS format? */
is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
if (is_depth || is_stencil)
bind = PIPE_BIND_DEPTH_STENCIL;
else
bind = PIPE_BIND_RENDER_TARGET;
/* Check if we can sample from and render to the surfaces. */
/* (assuming copying a stencil buffer is not possible) */
if ((!ignore_stencil && is_stencil) ||
!screen->is_format_supported(screen, dst->format, dst->target,
dst->nr_samples, bind, 0) ||
!screen->is_format_supported(screen, src->format, src->target,
src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
src, subsrc, srcx, srcy, srcz, width, height);
return;
}
/* Get surfaces. */
dstsurf = screen->get_tex_surface(screen, dst,
subdst.face, subdst.level, dstz,
bind);
/* Check whether the states are properly saved. */
blitter_check_saved_CSOs(ctx);
assert(blitter->saved_fb_state.nr_cbufs != ~0);
assert(blitter->saved_num_sampler_views != ~0);
assert(blitter->saved_num_sampler_states != ~0);
/* Initialize framebuffer state. */
fb_state.width = dstsurf->width;
fb_state.height = dstsurf->height;
if (is_depth) {
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
pipe->bind_depth_stencil_alpha_state(pipe,
ctx->dsa_write_depth_keep_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_depth(ctx, src->target));
fb_state.nr_cbufs = 0;
fb_state.zsbuf = dstsurf;
} else {
pipe->bind_blend_state(pipe, ctx->blend_write_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_fs_state(pipe,
blitter_get_fs_texfetch_col(ctx, src->target));
fb_state.nr_cbufs = 1;
fb_state.cbufs[0] = dstsurf;
fb_state.zsbuf = 0;
}
/* Initialize sampler view. */
u_sampler_view_default_template(&viewTempl, src, src->format);
view = pipe->create_sampler_view(pipe, src, &viewTempl);
/* Set rasterizer state, shaders, and textures. */
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_vs_state(pipe, ctx->vs_tex);
pipe->bind_fragment_sampler_states(pipe, 1,
blitter_get_sampler_state(ctx, subsrc.level));
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
pipe->set_fragment_sampler_views(pipe, 1, &view);
pipe->set_framebuffer_state(pipe, &fb_state);
/* Set texture coordinates. */
switch (src->target) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_2D:
blitter_set_texcoords_2d(ctx, src, subsrc,
srcx, srcy, srcx+width, srcy+height);
break;
case PIPE_TEXTURE_3D:
blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
srcx, srcy, srcx+width, srcy+height);
break;
case PIPE_TEXTURE_CUBE:
blitter_set_texcoords_cube(ctx, src, subsrc,
srcx, srcy, srcx+width, srcy+height);
break;
default:
assert(0);
return;
}
blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height,
dstsurf->width, dstsurf->height, 0);
blitter_draw_quad(ctx);
blitter_restore_CSOs(ctx);
pipe_surface_reference(&dstsurf, NULL);
pipe_sampler_view_reference(&view, NULL);
}
/* Clear a region of a color surface to a constant value. */
void util_blitter_clear_render_target(struct blitter_context *blitter,
struct pipe_surface *dstsurf,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
struct pipe_framebuffer_state fb_state;
assert(dstsurf->texture);
if (!dstsurf->texture)
return;
/* check the saved state */
blitter_check_saved_CSOs(ctx);
assert(blitter->saved_fb_state.nr_cbufs != ~0);
/* bind CSOs */
pipe->bind_blend_state(pipe, ctx->blend_write_color);
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
pipe->bind_vs_state(pipe, ctx->vs_col);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
fb_state.height = dstsurf->height;
fb_state.nr_cbufs = 1;
fb_state.cbufs[0] = dstsurf;
fb_state.zsbuf = 0;
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_clear_color(ctx, rgba);
blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, 0);
blitter_draw_quad(ctx);
blitter_restore_CSOs(ctx);
}
/* Clear a region of a depth stencil surface. */
void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *dstsurf,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->pipe;
struct pipe_framebuffer_state fb_state;
struct pipe_stencil_ref sr = { { 0 } };
assert(dstsurf->texture);
if (!dstsurf->texture)
return;
/* check the saved state */
blitter_check_saved_CSOs(ctx);
assert(blitter->saved_fb_state.nr_cbufs != ~0);
/* bind CSOs */
pipe->bind_blend_state(pipe, ctx->blend_keep_color);
if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
sr.ref_value[0] = stencil & 0xff;
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
pipe->set_stencil_ref(pipe, &sr);
}
else if (clear_flags & PIPE_CLEAR_DEPTH) {
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
}
else if (clear_flags & PIPE_CLEAR_STENCIL) {
sr.ref_value[0] = stencil & 0xff;
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
pipe->set_stencil_ref(pipe, &sr);
}
else
/* hmm that should be illegal probably, or make it a no-op somewhere */
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
pipe->bind_rasterizer_state(pipe, ctx->rs_state);
pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
pipe->bind_vs_state(pipe, ctx->vs_col);
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
/* set a framebuffer state */
fb_state.width = dstsurf->width;
fb_state.height = dstsurf->height;
fb_state.nr_cbufs = 0;
fb_state.cbufs[0] = 0;
fb_state.zsbuf = dstsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, depth);
blitter_draw_quad(ctx);
blitter_restore_CSOs(ctx);
}