| /* $Id: state.c,v 1.60 2001/03/03 20:33:27 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /* |
| * This file manages recalculation of derived values in the |
| * __GLcontext. |
| */ |
| |
| |
| #ifdef PC_HEADER |
| #include "all.h" |
| #else |
| #include "glheader.h" |
| #include "accum.h" |
| #include "alpha.h" |
| #include "api_loopback.h" |
| #include "attrib.h" |
| #include "bitmap.h" |
| #include "blend.h" |
| #include "buffers.h" |
| #include "clip.h" |
| #include "colortab.h" |
| #include "context.h" |
| #include "convolve.h" |
| #include "copypix.h" |
| #include "depth.h" |
| #include "dlist.h" |
| #include "drawpix.h" |
| #include "enable.h" |
| #include "eval.h" |
| #include "get.h" |
| #include "feedback.h" |
| #include "fog.h" |
| #include "hint.h" |
| #include "histogram.h" |
| #include "light.h" |
| #include "lines.h" |
| #include "logic.h" |
| #include "masking.h" |
| #include "matrix.h" |
| #include "mmath.h" |
| #include "pixel.h" |
| #include "pixeltex.h" |
| #include "points.h" |
| #include "polygon.h" |
| #include "rastpos.h" |
| #include "readpix.h" |
| #include "scissor.h" |
| #include "state.h" |
| #include "stencil.h" |
| #include "teximage.h" |
| #include "texobj.h" |
| #include "texstate.h" |
| #include "mtypes.h" |
| #include "varray.h" |
| #include "winpos.h" |
| |
| #include "math/m_matrix.h" |
| #include "math/m_xform.h" |
| #endif |
| |
| |
| static int |
| generic_noop(void) |
| { |
| #ifdef DEBUG |
| _mesa_problem(NULL, "undefined function dispatch"); |
| #endif |
| return 0; |
| } |
| |
| |
| /* |
| * Set all pointers in the given dispatch table to point to a |
| * generic no-op function. |
| */ |
| void |
| _mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize) |
| { |
| GLuint i; |
| void **dispatch = (void **) table; |
| for (i = 0; i < tableSize; i++) { |
| dispatch[i] = (void *) generic_noop; |
| } |
| } |
| |
| |
| |
| /* |
| * Initialize the given dispatch table with pointers to Mesa's |
| * immediate-mode commands. |
| * |
| * Pointers to begin/end object commands and a few others |
| * are provided via the vtxfmt interface elsewhere. |
| */ |
| void |
| _mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize) |
| { |
| /* first initialize all dispatch slots to no-op */ |
| _mesa_init_no_op_table(exec, tableSize); |
| |
| _mesa_loopback_init_api_table( exec, GL_FALSE ); |
| |
| /* load the dispatch slots we understand */ |
| exec->Accum = _mesa_Accum; |
| exec->AlphaFunc = _mesa_AlphaFunc; |
| exec->Bitmap = _mesa_Bitmap; |
| exec->BlendFunc = _mesa_BlendFunc; |
| exec->CallList = _mesa_CallList; |
| exec->CallLists = _mesa_CallLists; |
| exec->Clear = _mesa_Clear; |
| exec->ClearAccum = _mesa_ClearAccum; |
| exec->ClearColor = _mesa_ClearColor; |
| exec->ClearDepth = _mesa_ClearDepth; |
| exec->ClearIndex = _mesa_ClearIndex; |
| exec->ClearStencil = _mesa_ClearStencil; |
| exec->ClipPlane = _mesa_ClipPlane; |
| exec->ColorMask = _mesa_ColorMask; |
| exec->ColorMaterial = _mesa_ColorMaterial; |
| exec->CopyPixels = _mesa_CopyPixels; |
| exec->CullFace = _mesa_CullFace; |
| exec->DeleteLists = _mesa_DeleteLists; |
| exec->DepthFunc = _mesa_DepthFunc; |
| exec->DepthMask = _mesa_DepthMask; |
| exec->DepthRange = _mesa_DepthRange; |
| exec->Disable = _mesa_Disable; |
| exec->DrawBuffer = _mesa_DrawBuffer; |
| exec->DrawPixels = _mesa_DrawPixels; |
| exec->Enable = _mesa_Enable; |
| exec->EndList = _mesa_EndList; |
| exec->FeedbackBuffer = _mesa_FeedbackBuffer; |
| exec->Finish = _mesa_Finish; |
| exec->Flush = _mesa_Flush; |
| exec->FogCoordPointerEXT = _mesa_FogCoordPointerEXT; |
| exec->Fogf = _mesa_Fogf; |
| exec->Fogfv = _mesa_Fogfv; |
| exec->Fogi = _mesa_Fogi; |
| exec->Fogiv = _mesa_Fogiv; |
| exec->FrontFace = _mesa_FrontFace; |
| exec->Frustum = _mesa_Frustum; |
| exec->GenLists = _mesa_GenLists; |
| exec->GetBooleanv = _mesa_GetBooleanv; |
| exec->GetClipPlane = _mesa_GetClipPlane; |
| exec->GetDoublev = _mesa_GetDoublev; |
| exec->GetError = _mesa_GetError; |
| exec->GetFloatv = _mesa_GetFloatv; |
| exec->GetIntegerv = _mesa_GetIntegerv; |
| exec->GetLightfv = _mesa_GetLightfv; |
| exec->GetLightiv = _mesa_GetLightiv; |
| exec->GetMapdv = _mesa_GetMapdv; |
| exec->GetMapfv = _mesa_GetMapfv; |
| exec->GetMapiv = _mesa_GetMapiv; |
| exec->GetMaterialfv = _mesa_GetMaterialfv; |
| exec->GetMaterialiv = _mesa_GetMaterialiv; |
| exec->GetPixelMapfv = _mesa_GetPixelMapfv; |
| exec->GetPixelMapuiv = _mesa_GetPixelMapuiv; |
| exec->GetPixelMapusv = _mesa_GetPixelMapusv; |
| exec->GetPolygonStipple = _mesa_GetPolygonStipple; |
| exec->GetString = _mesa_GetString; |
| exec->GetTexEnvfv = _mesa_GetTexEnvfv; |
| exec->GetTexEnviv = _mesa_GetTexEnviv; |
| exec->GetTexGendv = _mesa_GetTexGendv; |
| exec->GetTexGenfv = _mesa_GetTexGenfv; |
| exec->GetTexGeniv = _mesa_GetTexGeniv; |
| exec->GetTexImage = _mesa_GetTexImage; |
| exec->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv; |
| exec->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv; |
| exec->GetTexParameterfv = _mesa_GetTexParameterfv; |
| exec->GetTexParameteriv = _mesa_GetTexParameteriv; |
| exec->Hint = _mesa_Hint; |
| exec->IndexMask = _mesa_IndexMask; |
| exec->InitNames = _mesa_InitNames; |
| exec->IsEnabled = _mesa_IsEnabled; |
| exec->IsList = _mesa_IsList; |
| exec->LightModelf = _mesa_LightModelf; |
| exec->LightModelfv = _mesa_LightModelfv; |
| exec->LightModeli = _mesa_LightModeli; |
| exec->LightModeliv = _mesa_LightModeliv; |
| exec->Lightf = _mesa_Lightf; |
| exec->Lightfv = _mesa_Lightfv; |
| exec->Lighti = _mesa_Lighti; |
| exec->Lightiv = _mesa_Lightiv; |
| exec->LineStipple = _mesa_LineStipple; |
| exec->LineWidth = _mesa_LineWidth; |
| exec->ListBase = _mesa_ListBase; |
| exec->LoadIdentity = _mesa_LoadIdentity; |
| exec->LoadMatrixd = _mesa_LoadMatrixd; |
| exec->LoadMatrixf = _mesa_LoadMatrixf; |
| exec->LoadName = _mesa_LoadName; |
| exec->LogicOp = _mesa_LogicOp; |
| exec->Map1d = _mesa_Map1d; |
| exec->Map1f = _mesa_Map1f; |
| exec->Map2d = _mesa_Map2d; |
| exec->Map2f = _mesa_Map2f; |
| exec->MapGrid1d = _mesa_MapGrid1d; |
| exec->MapGrid1f = _mesa_MapGrid1f; |
| exec->MapGrid2d = _mesa_MapGrid2d; |
| exec->MapGrid2f = _mesa_MapGrid2f; |
| exec->MatrixMode = _mesa_MatrixMode; |
| exec->MultMatrixd = _mesa_MultMatrixd; |
| exec->MultMatrixf = _mesa_MultMatrixf; |
| exec->NewList = _mesa_NewList; |
| exec->Ortho = _mesa_Ortho; |
| exec->PassThrough = _mesa_PassThrough; |
| exec->PixelMapfv = _mesa_PixelMapfv; |
| exec->PixelMapuiv = _mesa_PixelMapuiv; |
| exec->PixelMapusv = _mesa_PixelMapusv; |
| exec->PixelStoref = _mesa_PixelStoref; |
| exec->PixelStorei = _mesa_PixelStorei; |
| exec->PixelTransferf = _mesa_PixelTransferf; |
| exec->PixelTransferi = _mesa_PixelTransferi; |
| exec->PixelZoom = _mesa_PixelZoom; |
| exec->PointSize = _mesa_PointSize; |
| exec->PolygonMode = _mesa_PolygonMode; |
| exec->PolygonOffset = _mesa_PolygonOffset; |
| exec->PolygonStipple = _mesa_PolygonStipple; |
| exec->PopAttrib = _mesa_PopAttrib; |
| exec->PopMatrix = _mesa_PopMatrix; |
| exec->PopName = _mesa_PopName; |
| exec->PushAttrib = _mesa_PushAttrib; |
| exec->PushMatrix = _mesa_PushMatrix; |
| exec->PushName = _mesa_PushName; |
| exec->RasterPos2d = _mesa_RasterPos2d; |
| exec->RasterPos2dv = _mesa_RasterPos2dv; |
| exec->RasterPos2f = _mesa_RasterPos2f; |
| exec->RasterPos2fv = _mesa_RasterPos2fv; |
| exec->RasterPos2i = _mesa_RasterPos2i; |
| exec->RasterPos2iv = _mesa_RasterPos2iv; |
| exec->RasterPos2s = _mesa_RasterPos2s; |
| exec->RasterPos2sv = _mesa_RasterPos2sv; |
| exec->RasterPos3d = _mesa_RasterPos3d; |
| exec->RasterPos3dv = _mesa_RasterPos3dv; |
| exec->RasterPos3f = _mesa_RasterPos3f; |
| exec->RasterPos3fv = _mesa_RasterPos3fv; |
| exec->RasterPos3i = _mesa_RasterPos3i; |
| exec->RasterPos3iv = _mesa_RasterPos3iv; |
| exec->RasterPos3s = _mesa_RasterPos3s; |
| exec->RasterPos3sv = _mesa_RasterPos3sv; |
| exec->RasterPos4d = _mesa_RasterPos4d; |
| exec->RasterPos4dv = _mesa_RasterPos4dv; |
| exec->RasterPos4f = _mesa_RasterPos4f; |
| exec->RasterPos4fv = _mesa_RasterPos4fv; |
| exec->RasterPos4i = _mesa_RasterPos4i; |
| exec->RasterPos4iv = _mesa_RasterPos4iv; |
| exec->RasterPos4s = _mesa_RasterPos4s; |
| exec->RasterPos4sv = _mesa_RasterPos4sv; |
| exec->ReadBuffer = _mesa_ReadBuffer; |
| exec->ReadPixels = _mesa_ReadPixels; |
| exec->RenderMode = _mesa_RenderMode; |
| exec->Rotated = _mesa_Rotated; |
| exec->Rotatef = _mesa_Rotatef; |
| exec->Scaled = _mesa_Scaled; |
| exec->Scalef = _mesa_Scalef; |
| exec->Scissor = _mesa_Scissor; |
| exec->SecondaryColorPointerEXT = _mesa_SecondaryColorPointerEXT; |
| exec->SelectBuffer = _mesa_SelectBuffer; |
| exec->ShadeModel = _mesa_ShadeModel; |
| exec->StencilFunc = _mesa_StencilFunc; |
| exec->StencilMask = _mesa_StencilMask; |
| exec->StencilOp = _mesa_StencilOp; |
| exec->TexEnvf = _mesa_TexEnvf; |
| exec->TexEnvfv = _mesa_TexEnvfv; |
| exec->TexEnvi = _mesa_TexEnvi; |
| exec->TexEnviv = _mesa_TexEnviv; |
| exec->TexGend = _mesa_TexGend; |
| exec->TexGendv = _mesa_TexGendv; |
| exec->TexGenf = _mesa_TexGenf; |
| exec->TexGenfv = _mesa_TexGenfv; |
| exec->TexGeni = _mesa_TexGeni; |
| exec->TexGeniv = _mesa_TexGeniv; |
| exec->TexImage1D = _mesa_TexImage1D; |
| exec->TexImage2D = _mesa_TexImage2D; |
| exec->TexParameterf = _mesa_TexParameterf; |
| exec->TexParameterfv = _mesa_TexParameterfv; |
| exec->TexParameteri = _mesa_TexParameteri; |
| exec->TexParameteriv = _mesa_TexParameteriv; |
| exec->Translated = _mesa_Translated; |
| exec->Translatef = _mesa_Translatef; |
| exec->Viewport = _mesa_Viewport; |
| |
| /* 1.1 */ |
| exec->AreTexturesResident = _mesa_AreTexturesResident; |
| exec->BindTexture = _mesa_BindTexture; |
| exec->ColorPointer = _mesa_ColorPointer; |
| exec->CopyTexImage1D = _mesa_CopyTexImage1D; |
| exec->CopyTexImage2D = _mesa_CopyTexImage2D; |
| exec->CopyTexSubImage1D = _mesa_CopyTexSubImage1D; |
| exec->CopyTexSubImage2D = _mesa_CopyTexSubImage2D; |
| exec->DeleteTextures = _mesa_DeleteTextures; |
| exec->DisableClientState = _mesa_DisableClientState; |
| exec->EdgeFlagPointer = _mesa_EdgeFlagPointer; |
| exec->EnableClientState = _mesa_EnableClientState; |
| exec->GenTextures = _mesa_GenTextures; |
| exec->GetPointerv = _mesa_GetPointerv; |
| exec->IndexPointer = _mesa_IndexPointer; |
| exec->InterleavedArrays = _mesa_InterleavedArrays; |
| exec->IsTexture = _mesa_IsTexture; |
| exec->NormalPointer = _mesa_NormalPointer; |
| exec->PopClientAttrib = _mesa_PopClientAttrib; |
| exec->PrioritizeTextures = _mesa_PrioritizeTextures; |
| exec->PushClientAttrib = _mesa_PushClientAttrib; |
| exec->TexCoordPointer = _mesa_TexCoordPointer; |
| exec->TexSubImage1D = _mesa_TexSubImage1D; |
| exec->TexSubImage2D = _mesa_TexSubImage2D; |
| exec->VertexPointer = _mesa_VertexPointer; |
| |
| /* 1.2 */ |
| exec->CopyTexSubImage3D = _mesa_CopyTexSubImage3D; |
| exec->TexImage3D = _mesa_TexImage3D; |
| exec->TexSubImage3D = _mesa_TexSubImage3D; |
| |
| /* OpenGL 1.2 GL_ARB_imaging */ |
| exec->BlendColor = _mesa_BlendColor; |
| exec->BlendEquation = _mesa_BlendEquation; |
| exec->ColorSubTable = _mesa_ColorSubTable; |
| exec->ColorTable = _mesa_ColorTable; |
| exec->ColorTableParameterfv = _mesa_ColorTableParameterfv; |
| exec->ColorTableParameteriv = _mesa_ColorTableParameteriv; |
| exec->ConvolutionFilter1D = _mesa_ConvolutionFilter1D; |
| exec->ConvolutionFilter2D = _mesa_ConvolutionFilter2D; |
| exec->ConvolutionParameterf = _mesa_ConvolutionParameterf; |
| exec->ConvolutionParameterfv = _mesa_ConvolutionParameterfv; |
| exec->ConvolutionParameteri = _mesa_ConvolutionParameteri; |
| exec->ConvolutionParameteriv = _mesa_ConvolutionParameteriv; |
| exec->CopyColorSubTable = _mesa_CopyColorSubTable; |
| exec->CopyColorTable = _mesa_CopyColorTable; |
| exec->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D; |
| exec->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D; |
| exec->GetColorTable = _mesa_GetColorTable; |
| exec->GetColorTableParameterfv = _mesa_GetColorTableParameterfv; |
| exec->GetColorTableParameteriv = _mesa_GetColorTableParameteriv; |
| exec->GetConvolutionFilter = _mesa_GetConvolutionFilter; |
| exec->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv; |
| exec->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv; |
| exec->GetHistogram = _mesa_GetHistogram; |
| exec->GetHistogramParameterfv = _mesa_GetHistogramParameterfv; |
| exec->GetHistogramParameteriv = _mesa_GetHistogramParameteriv; |
| exec->GetMinmax = _mesa_GetMinmax; |
| exec->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv; |
| exec->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv; |
| exec->GetSeparableFilter = _mesa_GetSeparableFilter; |
| exec->Histogram = _mesa_Histogram; |
| exec->Minmax = _mesa_Minmax; |
| exec->ResetHistogram = _mesa_ResetHistogram; |
| exec->ResetMinmax = _mesa_ResetMinmax; |
| exec->SeparableFilter2D = _mesa_SeparableFilter2D; |
| |
| /* 2. GL_EXT_blend_color */ |
| #if 0 |
| exec->BlendColorEXT = _mesa_BlendColorEXT; |
| #endif |
| |
| /* 3. GL_EXT_polygon_offset */ |
| exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT; |
| |
| /* 6. GL_EXT_texture3d */ |
| #if 0 |
| exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D; |
| exec->TexImage3DEXT = _mesa_TexImage3DEXT; |
| exec->TexSubImage3DEXT = _mesa_TexSubImage3D; |
| #endif |
| |
| /* 11. GL_EXT_histogram */ |
| exec->GetHistogramEXT = _mesa_GetHistogram; |
| exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv; |
| exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv; |
| exec->GetMinmaxEXT = _mesa_GetMinmax; |
| exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv; |
| exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv; |
| |
| /* ?. GL_SGIX_pixel_texture */ |
| exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX; |
| |
| /* 15. GL_SGIS_pixel_texture */ |
| exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS; |
| exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS; |
| exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS; |
| exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS; |
| exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS; |
| exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS; |
| |
| /* 30. GL_EXT_vertex_array */ |
| exec->ColorPointerEXT = _mesa_ColorPointerEXT; |
| exec->EdgeFlagPointerEXT = _mesa_EdgeFlagPointerEXT; |
| exec->IndexPointerEXT = _mesa_IndexPointerEXT; |
| exec->NormalPointerEXT = _mesa_NormalPointerEXT; |
| exec->TexCoordPointerEXT = _mesa_TexCoordPointerEXT; |
| exec->VertexPointerEXT = _mesa_VertexPointerEXT; |
| |
| /* 37. GL_EXT_blend_minmax */ |
| #if 0 |
| exec->BlendEquationEXT = _mesa_BlendEquationEXT; |
| #endif |
| |
| /* 54. GL_EXT_point_parameters */ |
| exec->PointParameterfEXT = _mesa_PointParameterfEXT; |
| exec->PointParameterfvEXT = _mesa_PointParameterfvEXT; |
| |
| /* 78. GL_EXT_paletted_texture */ |
| #if 0 |
| exec->ColorTableEXT = _mesa_ColorTableEXT; |
| exec->ColorSubTableEXT = _mesa_ColorSubTableEXT; |
| #endif |
| exec->GetColorTableEXT = _mesa_GetColorTable; |
| exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; |
| exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; |
| |
| /* 97. GL_EXT_compiled_vertex_array */ |
| exec->LockArraysEXT = _mesa_LockArraysEXT; |
| exec->UnlockArraysEXT = _mesa_UnlockArraysEXT; |
| |
| /* 173. GL_INGR_blend_func_separate */ |
| exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT; |
| |
| /* 196. GL_MESA_resize_buffers */ |
| exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; |
| |
| /* 197. GL_MESA_window_pos */ |
| exec->WindowPos2dMESA = _mesa_WindowPos2dMESA; |
| exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA; |
| exec->WindowPos2fMESA = _mesa_WindowPos2fMESA; |
| exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA; |
| exec->WindowPos2iMESA = _mesa_WindowPos2iMESA; |
| exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA; |
| exec->WindowPos2sMESA = _mesa_WindowPos2sMESA; |
| exec->WindowPos2svMESA = _mesa_WindowPos2svMESA; |
| exec->WindowPos3dMESA = _mesa_WindowPos3dMESA; |
| exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA; |
| exec->WindowPos3fMESA = _mesa_WindowPos3fMESA; |
| exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA; |
| exec->WindowPos3iMESA = _mesa_WindowPos3iMESA; |
| exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA; |
| exec->WindowPos3sMESA = _mesa_WindowPos3sMESA; |
| exec->WindowPos3svMESA = _mesa_WindowPos3svMESA; |
| exec->WindowPos4dMESA = _mesa_WindowPos4dMESA; |
| exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA; |
| exec->WindowPos4fMESA = _mesa_WindowPos4fMESA; |
| exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA; |
| exec->WindowPos4iMESA = _mesa_WindowPos4iMESA; |
| exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA; |
| exec->WindowPos4sMESA = _mesa_WindowPos4sMESA; |
| exec->WindowPos4svMESA = _mesa_WindowPos4svMESA; |
| |
| /* ARB 1. GL_ARB_multitexture */ |
| exec->ActiveTextureARB = _mesa_ActiveTextureARB; |
| exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB; |
| |
| /* ARB 3. GL_ARB_transpose_matrix */ |
| exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB; |
| exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB; |
| exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB; |
| exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB; |
| |
| /* ARB 12. GL_ARB_texture_compression */ |
| exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB; |
| exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB; |
| exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB; |
| exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB; |
| exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB; |
| exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB; |
| exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB; |
| |
| } |
| |
| |
| |
| /**********************************************************************/ |
| /***** State update logic *****/ |
| /**********************************************************************/ |
| |
| |
| static void |
| update_polygon( GLcontext *ctx ) |
| { |
| ctx->_TriangleCaps &= ~(DD_TRI_CULL_FRONT_BACK | DD_TRI_OFFSET); |
| |
| if (ctx->Polygon.CullFlag && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) |
| ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; |
| |
| /* Any Polygon offsets enabled? */ |
| ctx->Polygon._OffsetAny = GL_FALSE; |
| ctx->_TriangleCaps &= ~DD_TRI_OFFSET; |
| |
| if (ctx->Polygon.OffsetPoint || |
| ctx->Polygon.OffsetLine || |
| ctx->Polygon.OffsetFill) { |
| ctx->_TriangleCaps |= DD_TRI_OFFSET; |
| ctx->Polygon._OffsetAny = GL_TRUE; |
| } |
| } |
| |
| static void |
| calculate_model_project_matrix( GLcontext *ctx ) |
| { |
| if (!ctx->_NeedEyeCoords) { |
| _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, |
| &ctx->ProjectionMatrix, |
| &ctx->ModelView ); |
| |
| _math_matrix_analyse( &ctx->_ModelProjectMatrix ); |
| } |
| } |
| |
| static void |
| update_modelview_scale( GLcontext *ctx ) |
| { |
| ctx->_ModelViewInvScale = 1.0F; |
| if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | |
| MAT_FLAG_GENERAL_SCALE | |
| MAT_FLAG_GENERAL_3D | |
| MAT_FLAG_GENERAL) ) { |
| const GLfloat *m = ctx->ModelView.inv; |
| GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; |
| if (f < 1e-12) f = 1.0; |
| if (ctx->_NeedEyeCoords) |
| ctx->_ModelViewInvScale = 1.0/GL_SQRT(f); |
| else |
| ctx->_ModelViewInvScale = GL_SQRT(f); |
| } |
| } |
| |
| |
| /* Bring uptodate any state that relies on _NeedEyeCoords. |
| */ |
| static void |
| update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) |
| { |
| /* Check if the truth-value interpretations of the bitfields have |
| * changed: |
| */ |
| if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) { |
| /* Recalculate all state that depends on _NeedEyeCoords. |
| */ |
| update_modelview_scale(ctx); |
| calculate_model_project_matrix(ctx); |
| _mesa_compute_light_positions( ctx ); |
| |
| if (ctx->Driver.LightingSpaceChange) |
| ctx->Driver.LightingSpaceChange( ctx ); |
| } |
| else { |
| GLuint new_state = ctx->NewState; |
| |
| /* Recalculate that same state only if it has been invalidated |
| * by other statechanges. |
| */ |
| if (new_state & _NEW_MODELVIEW) |
| update_modelview_scale(ctx); |
| |
| if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) |
| calculate_model_project_matrix(ctx); |
| |
| if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) |
| _mesa_compute_light_positions( ctx ); |
| } |
| } |
| |
| |
| static void |
| update_drawbuffer( GLcontext *ctx ) |
| { |
| ctx->DrawBuffer->_Xmin = 0; |
| ctx->DrawBuffer->_Ymin = 0; |
| ctx->DrawBuffer->_Xmax = ctx->DrawBuffer->Width; |
| ctx->DrawBuffer->_Ymax = ctx->DrawBuffer->Height; |
| if (ctx->Scissor.Enabled) { |
| if (ctx->Scissor.X > ctx->DrawBuffer->_Xmin) { |
| ctx->DrawBuffer->_Xmin = ctx->Scissor.X; |
| } |
| if (ctx->Scissor.Y > ctx->DrawBuffer->_Ymin) { |
| ctx->DrawBuffer->_Ymin = ctx->Scissor.Y; |
| } |
| if (ctx->Scissor.X + ctx->Scissor.Width < ctx->DrawBuffer->_Xmax) { |
| ctx->DrawBuffer->_Xmax = ctx->Scissor.X + ctx->Scissor.Width; |
| } |
| if (ctx->Scissor.Y + ctx->Scissor.Height < ctx->DrawBuffer->_Ymax) { |
| ctx->DrawBuffer->_Ymax = ctx->Scissor.Y + ctx->Scissor.Height; |
| } |
| } |
| } |
| |
| |
| /* NOTE: This routine references Tranform attribute values to compute |
| * userclip positions in clip space, but is only called on |
| * _NEW_PROJECTION. The _mesa_ClipPlane() function keeps these values |
| * uptodate across changes to the Transform attributes. |
| */ |
| static void |
| update_projection( GLcontext *ctx ) |
| { |
| _math_matrix_analyse( &ctx->ProjectionMatrix ); |
| |
| /* Recompute clip plane positions in clipspace. This is also done |
| * in _mesa_ClipPlane(). |
| */ |
| if (ctx->Transform._AnyClip) { |
| GLuint p; |
| for (p = 0; p < ctx->Const.MaxClipPlanes; p++) { |
| if (ctx->Transform.ClipEnabled[p]) { |
| _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], |
| ctx->Transform.EyeUserPlane[p], |
| ctx->ProjectionMatrix.inv ); |
| } |
| } |
| } |
| } |
| |
| |
| /* |
| * Return a bitmask of IMAGE_*_BIT flags which to indicate which |
| * pixel transfer operations are enabled. |
| */ |
| static void |
| update_image_transfer_state(GLcontext *ctx) |
| { |
| GLuint mask = 0; |
| |
| if (ctx->Pixel.RedScale != 1.0F || ctx->Pixel.RedBias != 0.0F || |
| ctx->Pixel.GreenScale != 1.0F || ctx->Pixel.GreenBias != 0.0F || |
| ctx->Pixel.BlueScale != 1.0F || ctx->Pixel.BlueBias != 0.0F || |
| ctx->Pixel.AlphaScale != 1.0F || ctx->Pixel.AlphaBias != 0.0F) |
| mask |= IMAGE_SCALE_BIAS_BIT; |
| |
| if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) |
| mask |= IMAGE_SHIFT_OFFSET_BIT; |
| |
| if (ctx->Pixel.MapColorFlag) |
| mask |= IMAGE_MAP_COLOR_BIT; |
| |
| if (ctx->Pixel.ColorTableEnabled) |
| mask |= IMAGE_COLOR_TABLE_BIT; |
| |
| if (ctx->Pixel.Convolution1DEnabled || |
| ctx->Pixel.Convolution2DEnabled || |
| ctx->Pixel.Separable2DEnabled) { |
| mask |= IMAGE_CONVOLUTION_BIT; |
| if (ctx->Pixel.PostConvolutionScale[0] != 1.0F || |
| ctx->Pixel.PostConvolutionScale[1] != 1.0F || |
| ctx->Pixel.PostConvolutionScale[2] != 1.0F || |
| ctx->Pixel.PostConvolutionScale[3] != 1.0F || |
| ctx->Pixel.PostConvolutionBias[0] != 0.0F || |
| ctx->Pixel.PostConvolutionBias[1] != 0.0F || |
| ctx->Pixel.PostConvolutionBias[2] != 0.0F || |
| ctx->Pixel.PostConvolutionBias[3] != 0.0F) { |
| mask |= IMAGE_POST_CONVOLUTION_SCALE_BIAS; |
| } |
| } |
| |
| if (ctx->Pixel.PostConvolutionColorTableEnabled) |
| mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; |
| |
| if (ctx->ColorMatrix.type != MATRIX_IDENTITY || |
| ctx->Pixel.PostColorMatrixScale[0] != 1.0F || |
| ctx->Pixel.PostColorMatrixBias[0] != 0.0F || |
| ctx->Pixel.PostColorMatrixScale[1] != 1.0F || |
| ctx->Pixel.PostColorMatrixBias[1] != 0.0F || |
| ctx->Pixel.PostColorMatrixScale[2] != 1.0F || |
| ctx->Pixel.PostColorMatrixBias[2] != 0.0F || |
| ctx->Pixel.PostColorMatrixScale[3] != 1.0F || |
| ctx->Pixel.PostColorMatrixBias[3] != 0.0F) |
| mask |= IMAGE_COLOR_MATRIX_BIT; |
| |
| if (ctx->Pixel.PostColorMatrixColorTableEnabled) |
| mask |= IMAGE_POST_COLOR_MATRIX_COLOR_TABLE_BIT; |
| |
| if (ctx->Pixel.HistogramEnabled) |
| mask |= IMAGE_HISTOGRAM_BIT; |
| |
| if (ctx->Pixel.MinMaxEnabled) |
| mask |= IMAGE_MIN_MAX_BIT; |
| |
| ctx->_ImageTransferState = mask; |
| } |
| |
| |
| |
| |
| /* Note: This routine refers to derived texture attribute values to |
| * compute the ENABLE_TEXMAT flags, but is only called on |
| * _NEW_TEXTURE_MATRIX. On changes to _NEW_TEXTURE, the ENABLE_TEXMAT |
| * flags are updated by _mesa_update_textures(), below. |
| * |
| * If both TEXTURE and TEXTURE_MATRIX change at once, these values |
| * will be computed twice. |
| */ |
| static void |
| update_texture_matrices( GLcontext *ctx ) |
| { |
| GLuint i; |
| |
| ctx->_Enabled &= ~ENABLE_TEXMAT_ANY; |
| |
| for (i=0; i < ctx->Const.MaxTextureUnits; i++) { |
| if (ctx->TextureMatrix[i].flags & MAT_DIRTY) { |
| _math_matrix_analyse( &ctx->TextureMatrix[i] ); |
| |
| if (ctx->Driver.TextureMatrix) |
| ctx->Driver.TextureMatrix( ctx, i, &ctx->TextureMatrix[i] ); |
| |
| if (ctx->Texture.Unit[i]._ReallyEnabled && |
| ctx->TextureMatrix[i].type != MATRIX_IDENTITY) |
| ctx->_Enabled |= ENABLE_TEXMAT0 << i; |
| } |
| } |
| } |
| |
| |
| /* Note: This routine refers to derived texture matrix values to |
| * compute the ENABLE_TEXMAT flags, but is only called on |
| * _NEW_TEXTURE. On changes to _NEW_TEXTURE_MATRIX, the ENABLE_TEXMAT |
| * flags are updated by _mesa_update_texture_matrices, above. |
| * |
| * If both TEXTURE and TEXTURE_MATRIX change at once, these values |
| * will be computed twice. |
| */ |
| static void |
| update_texture_state( GLcontext *ctx ) |
| { |
| GLuint i; |
| |
| ctx->Texture._ReallyEnabled = 0; |
| ctx->Texture._GenFlags = 0; |
| ctx->_NeedNormals &= ~NEED_NORMALS_TEXGEN; |
| ctx->_NeedEyeCoords &= ~NEED_EYE_TEXGEN; |
| ctx->_Enabled &= ~(ENABLE_TEXGEN_ANY | |
| ENABLE_TEXMAT_ANY); |
| |
| /* Update texture unit state. |
| */ |
| for (i=0; i < ctx->Const.MaxTextureUnits; i++) { |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; |
| |
| texUnit->_ReallyEnabled = 0; |
| texUnit->_GenFlags = 0; |
| |
| if (!texUnit->Enabled) |
| continue; |
| |
| /* Find the texture of highest dimensionality that is enabled |
| * and complete. We'll use it for texturing. |
| */ |
| if (texUnit->Enabled & TEXTURE0_CUBE) { |
| struct gl_texture_object *texObj = texUnit->CurrentCubeMap; |
| if (!texObj->Complete) { |
| _mesa_test_texobj_completeness(ctx, texObj); |
| } |
| if (texObj->Complete) { |
| texUnit->_ReallyEnabled = TEXTURE0_CUBE; |
| texUnit->_Current = texObj; |
| } |
| } |
| |
| if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_3D)) { |
| struct gl_texture_object *texObj = texUnit->Current3D; |
| if (!texObj->Complete) { |
| _mesa_test_texobj_completeness(ctx, texObj); |
| } |
| if (texObj->Complete) { |
| texUnit->_ReallyEnabled = TEXTURE0_3D; |
| texUnit->_Current = texObj; |
| } |
| } |
| |
| if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_2D)) { |
| struct gl_texture_object *texObj = texUnit->Current2D; |
| if (!texObj->Complete) { |
| _mesa_test_texobj_completeness(ctx, texObj); |
| } |
| if (texObj->Complete) { |
| texUnit->_ReallyEnabled = TEXTURE0_2D; |
| texUnit->_Current = texObj; |
| } |
| } |
| |
| if (!texUnit->_ReallyEnabled && (texUnit->Enabled & TEXTURE0_1D)) { |
| struct gl_texture_object *texObj = texUnit->Current1D; |
| if (!texObj->Complete) { |
| _mesa_test_texobj_completeness(ctx, texObj); |
| } |
| if (texObj->Complete) { |
| texUnit->_ReallyEnabled = TEXTURE0_1D; |
| texUnit->_Current = texObj; |
| } |
| } |
| |
| if (!texUnit->_ReallyEnabled) { |
| texUnit->_Current = NULL; |
| continue; |
| } |
| |
| { |
| GLuint flag = texUnit->_ReallyEnabled << (i * 4); |
| ctx->Texture._ReallyEnabled |= flag; |
| } |
| |
| if (texUnit->TexGenEnabled) { |
| if (texUnit->TexGenEnabled & S_BIT) { |
| texUnit->_GenFlags |= texUnit->_GenBitS; |
| } |
| if (texUnit->TexGenEnabled & T_BIT) { |
| texUnit->_GenFlags |= texUnit->_GenBitT; |
| } |
| if (texUnit->TexGenEnabled & Q_BIT) { |
| texUnit->_GenFlags |= texUnit->_GenBitQ; |
| } |
| if (texUnit->TexGenEnabled & R_BIT) { |
| texUnit->_GenFlags |= texUnit->_GenBitR; |
| } |
| |
| ctx->_Enabled |= ENABLE_TEXGEN0 << i; |
| ctx->Texture._GenFlags |= texUnit->_GenFlags; |
| } |
| |
| if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY) |
| ctx->_Enabled |= ENABLE_TEXMAT0 << i; |
| } |
| |
| if (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS) { |
| ctx->_NeedNormals |= NEED_NORMALS_TEXGEN; |
| ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; |
| } |
| |
| if (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD) { |
| ctx->_NeedEyeCoords |= NEED_EYE_TEXGEN; |
| } |
| } |
| |
| |
| /* |
| * If ctx->NewState is non-zero then this function MUST be called before |
| * rendering any primitive. Basically, function pointers and miscellaneous |
| * flags are updated to reflect the current state of the state machine. |
| * |
| * The above constraint is now maintained largely by the two Exec |
| * dispatch tables, which trigger the appropriate flush on transition |
| * between State and Geometry modes. |
| * |
| * Special care is taken with the derived value _NeedEyeCoords. This |
| * is a bitflag which is updated with information from a number of |
| * attribute groups (MODELVIEW, LIGHT, TEXTURE). A lot of derived |
| * state references this value, and must be treated with care to |
| * ensure that updates are done correctly. All state dependent on |
| * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(), |
| * and from nowhere else. |
| */ |
| void _mesa_update_state( GLcontext *ctx ) |
| { |
| const GLuint new_state = ctx->NewState; |
| const GLuint oldneedeyecoords = ctx->_NeedEyeCoords; |
| |
| if (MESA_VERBOSE & VERBOSE_STATE) |
| _mesa_print_state("", new_state); |
| |
| if (new_state & _NEW_MODELVIEW) |
| _math_matrix_analyse( &ctx->ModelView ); |
| |
| if (new_state & _NEW_PROJECTION) |
| update_projection( ctx ); |
| |
| if (new_state & _NEW_TEXTURE_MATRIX) |
| update_texture_matrices( ctx ); |
| |
| if (new_state & _NEW_COLOR_MATRIX) |
| _math_matrix_analyse( &ctx->ColorMatrix ); |
| |
| /* References ColorMatrix.type (derived above). |
| */ |
| if (new_state & _IMAGE_NEW_TRANSFER_STATE) |
| update_image_transfer_state(ctx); |
| |
| /* Contributes to NeedEyeCoords, NeedNormals. |
| */ |
| if (new_state & _NEW_TEXTURE) |
| update_texture_state( ctx ); |
| |
| if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) |
| update_drawbuffer( ctx ); |
| |
| if (new_state & _NEW_POLYGON) |
| update_polygon( ctx ); |
| |
| /* Contributes to NeedEyeCoords, NeedNormals. |
| */ |
| if (new_state & _NEW_LIGHT) |
| _mesa_update_lighting( ctx ); |
| |
| /* We can light in object space if the modelview matrix preserves |
| * lengths and relative angles. |
| */ |
| if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) { |
| ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW; |
| if (ctx->Light.Enabled && |
| !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) |
| ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW; |
| } |
| |
| |
| /* ctx->_NeedEyeCoords is now uptodate. |
| * |
| * If the truth value of this variable has changed, update for the |
| * new lighting space and recompute the positions of lights and the |
| * normal transform. |
| * |
| * If the lighting space hasn't changed, may still need to recompute |
| * light positions & normal transforms for other reasons. |
| */ |
| if (new_state & (_NEW_MODELVIEW | |
| _NEW_PROJECTION | |
| _NEW_LIGHT | |
| _MESA_NEW_NEED_EYE_COORDS)) |
| update_tnl_spaces( ctx, oldneedeyecoords ); |
| |
| /* |
| * Here the driver sets up all the ctx->Driver function pointers |
| * to it's specific, private functions, and performs any |
| * internal state management necessary, including invalidating |
| * state of active modules. |
| * |
| * Set ctx->NewState to zero to avoid recursion if |
| * Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?) |
| */ |
| ctx->NewState = 0; |
| ctx->Driver.UpdateState(ctx, new_state); |
| ctx->Array.NewState = 0; |
| |
| /* At this point we can do some assertions to be sure the required |
| * device driver function pointers are all initialized. |
| * |
| * KW: Moved the some of these asserts to t_vb_render.c, as they |
| * are strictly only required for that stage. The Driver struct |
| * should probably be split; the read/write span/pixels functions |
| * should be referenced only from swrast, for instance. |
| */ |
| ASSERT(ctx->Driver.GetString); |
| ASSERT(ctx->Driver.UpdateState); |
| ASSERT(ctx->Driver.Clear); |
| ASSERT(ctx->Driver.SetDrawBuffer); |
| ASSERT(ctx->Driver.SetReadBuffer); |
| ASSERT(ctx->Driver.GetBufferSize); |
| if (ctx->Visual.rgbMode) { |
| ASSERT(ctx->Driver.WriteRGBASpan); |
| ASSERT(ctx->Driver.WriteRGBSpan); |
| ASSERT(ctx->Driver.WriteMonoRGBASpan); |
| ASSERT(ctx->Driver.WriteRGBAPixels); |
| ASSERT(ctx->Driver.WriteMonoRGBAPixels); |
| ASSERT(ctx->Driver.ReadRGBASpan); |
| ASSERT(ctx->Driver.ReadRGBAPixels); |
| } |
| else { |
| ASSERT(ctx->Driver.WriteCI32Span); |
| ASSERT(ctx->Driver.WriteCI8Span); |
| ASSERT(ctx->Driver.WriteMonoCISpan); |
| ASSERT(ctx->Driver.WriteCI32Pixels); |
| ASSERT(ctx->Driver.WriteMonoCIPixels); |
| ASSERT(ctx->Driver.ReadCI32Span); |
| ASSERT(ctx->Driver.ReadCI32Pixels); |
| } |
| if (ctx->Visual.accumRedBits > 0) { |
| ASSERT(ctx->Driver.Accum); |
| } |
| ASSERT(ctx->Driver.DrawPixels); |
| ASSERT(ctx->Driver.ReadPixels); |
| ASSERT(ctx->Driver.CopyPixels); |
| ASSERT(ctx->Driver.Bitmap); |
| ASSERT(ctx->Driver.ResizeBuffersMESA); |
| ASSERT(ctx->Driver.TexImage1D); |
| ASSERT(ctx->Driver.TexImage2D); |
| ASSERT(ctx->Driver.TexImage3D); |
| ASSERT(ctx->Driver.TexSubImage1D); |
| ASSERT(ctx->Driver.TexSubImage2D); |
| ASSERT(ctx->Driver.TexSubImage3D); |
| ASSERT(ctx->Driver.CopyTexImage1D); |
| ASSERT(ctx->Driver.CopyTexImage2D); |
| ASSERT(ctx->Driver.CopyTexSubImage1D); |
| ASSERT(ctx->Driver.CopyTexSubImage2D); |
| ASSERT(ctx->Driver.CopyTexSubImage3D); |
| if (ctx->Extensions.ARB_texture_compression) { |
| ASSERT(ctx->Driver.CompressedTexImage1D); |
| ASSERT(ctx->Driver.CompressedTexImage2D); |
| ASSERT(ctx->Driver.CompressedTexImage3D); |
| ASSERT(ctx->Driver.CompressedTexSubImage1D); |
| ASSERT(ctx->Driver.CompressedTexSubImage2D); |
| ASSERT(ctx->Driver.CompressedTexSubImage3D); |
| ASSERT(ctx->Driver.IsCompressedFormat); |
| ASSERT(ctx->Driver.GetCompressedTexImage); |
| ASSERT(ctx->Driver.BaseCompressedTexFormat); |
| } |
| ASSERT(ctx->Driver.RenderStart); |
| ASSERT(ctx->Driver.RenderFinish); |
| } |