| /* |
| * Copyright (c) 1993-1997, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. |
| */ |
| |
| /* |
| * picksquare.c |
| * Use of multiple names and picking are demonstrated. |
| * A 3x3 grid of squares is drawn. When the left mouse |
| * button is pressed, all squares under the cursor position |
| * have their color changed. |
| */ |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <GL/glut.h> |
| |
| int board[3][3]; /* amount of color for each square */ |
| |
| /* Clear color value for every square on the board */ |
| void init(void) |
| { |
| int i, j; |
| for (i = 0; i < 3; i++) |
| for (j = 0; j < 3; j ++) |
| board[i][j] = 0; |
| glClearColor (0.0, 0.0, 0.0, 0.0); |
| } |
| |
| /* The nine squares are drawn. In selection mode, each |
| * square is given two names: one for the row and the |
| * other for the column on the grid. The color of each |
| * square is determined by its position on the grid, and |
| * the value in the board[][] array. |
| */ |
| void drawSquares(GLenum mode) |
| { |
| GLuint i, j; |
| for (i = 0; i < 3; i++) { |
| if (mode == GL_SELECT) |
| glLoadName (i); |
| for (j = 0; j < 3; j ++) { |
| if (mode == GL_SELECT) |
| glPushName (j); |
| glColor3f ((GLfloat) i/3.0, (GLfloat) j/3.0, |
| (GLfloat) board[i][j]/3.0); |
| glRecti (i, j, i+1, j+1); |
| if (mode == GL_SELECT) |
| glPopName (); |
| } |
| } |
| } |
| |
| /* processHits prints out the contents of the |
| * selection array. |
| */ |
| void processHits (GLint hits, GLuint buffer[]) |
| { |
| GLint i; |
| GLuint j, ii = 0, jj = 0, names, *ptr; |
| |
| printf ("hits = %d\n", hits); |
| ptr = (GLuint *) buffer; |
| for (i = 0; i < hits; i++) { /* for each hit */ |
| names = *ptr; |
| printf (" number of names for this hit = %d\n", names); ptr++; |
| printf(" z1 is %g;", (float) *ptr/0x7fffffff); ptr++; |
| printf(" z2 is %g\n", (float) *ptr/0x7fffffff); ptr++; |
| printf (" names are "); |
| for (j = 0; j < names; j++) { /* for each name */ |
| printf ("%d ", *ptr); |
| if (j == 0) /* set row and column */ |
| ii = *ptr; |
| else if (j == 1) |
| jj = *ptr; |
| ptr++; |
| } |
| printf ("\n"); |
| board[ii][jj] = (board[ii][jj] + 1) % 3; |
| } |
| } |
| |
| /* pickSquares() sets up selection mode, name stack, |
| * and projection matrix for picking. Then the |
| * objects are drawn. |
| */ |
| #define BUFSIZE 512 |
| |
| void pickSquares(int button, int state, int x, int y) |
| { |
| GLuint selectBuf[BUFSIZE]; |
| GLint hits; |
| GLint viewport[4]; |
| |
| if (button != GLUT_LEFT_BUTTON || state != GLUT_DOWN) |
| return; |
| |
| glGetIntegerv (GL_VIEWPORT, viewport); |
| |
| glSelectBuffer (BUFSIZE, selectBuf); |
| (void) glRenderMode (GL_SELECT); |
| |
| glInitNames(); |
| glPushName(0); |
| |
| glMatrixMode (GL_PROJECTION); |
| glPushMatrix (); |
| glLoadIdentity (); |
| /* create 5x5 pixel picking region near cursor location */ |
| gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y), |
| 5.0, 5.0, viewport); |
| gluOrtho2D (0.0, 3.0, 0.0, 3.0); |
| drawSquares (GL_SELECT); |
| |
| glMatrixMode (GL_PROJECTION); |
| glPopMatrix (); |
| glFlush (); |
| |
| hits = glRenderMode (GL_RENDER); |
| processHits (hits, selectBuf); |
| glutPostRedisplay(); |
| } |
| |
| void display(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT); |
| drawSquares (GL_RENDER); |
| glFlush(); |
| } |
| |
| void reshape(int w, int h) |
| { |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| gluOrtho2D (0.0, 3.0, 0.0, 3.0); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| } |
| |
| /* ARGSUSED1 */ |
| void keyboard(unsigned char key, int x, int y) |
| { |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| } |
| |
| /* Main Loop */ |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); |
| glutInitWindowSize (100, 100); |
| glutInitWindowPosition (100, 100); |
| glutCreateWindow (argv[0]); |
| init (); |
| glutReshapeFunc (reshape); |
| glutDisplayFunc(display); |
| glutMouseFunc (pickSquares); |
| glutKeyboardFunc (keyboard); |
| glutMainLoop(); |
| return 0; |
| } |