blob: 48e52c9c315bbf1f447ca76b14709f2bdb47b7a9 [file] [log] [blame]
/* Test GL_TEXTURE_BASE_LEVEL and GL_TEXTURE_MAX_LEVEL
* Brian Paul
* 10 May 2006
*/
/* Copyright (c) Mark J. Kilgard, 1994. */
/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <stdlib.h>
#include <stdio.h>
#include <GL/glew.h>
#include <GL/glut.h>
static GLfloat LodBias = 6.0; /* make smallest miplevel visible */
static GLuint texImage;
#define WIDTH 2
#define HEIGHT 2
static void
InitValues(void)
{
LodBias = 6.0; /* make smallest miplevel visible */
}
static void MakeImage(void)
{
const GLubyte color0[4] = { 0xff, 0x80, 0x20, 0xff };
const GLubyte color1[4] = { 0x10, 0x20, 0x40, 0xff };
GLubyte img[WIDTH*HEIGHT*3];
int i, j;
for (i = 0; i < HEIGHT; i++) {
for (j = 0; j < WIDTH; j++) {
int k = (i * WIDTH + j) * 3;
int p = ((i+j)%2);
if (p == 0) {
img[k + 0] = color0[0];
img[k + 1] = color0[1];
img[k + 2] = color0[2];
}
else {
img[k + 0] = color1[0];
img[k + 1] = color1[1];
img[k + 2] = color1[2];
}
}
}
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, WIDTH, HEIGHT, 0,
GL_RGB, GL_UNSIGNED_BYTE, img);
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_FALSE);
}
static void myinit(void)
{
InitValues();
glShadeModel(GL_FLAT);
glTranslatef(0.0, 0.0, -3.6);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &texImage);
glBindTexture(GL_TEXTURE_2D, texImage);
MakeImage();
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, -1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_NEAREST_MIPMAP_NEAREST);
}
static void display(void)
{
GLfloat tcm = 1.0;
glBindTexture(GL_TEXTURE_2D, texImage);
printf("Bias=%.2g\n", LodBias);
fflush(stdout);
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, LodBias);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);
glTexCoord2f(0.0, tcm); glVertex3f(-2.0, 1.0, 0.0);
glTexCoord2f(tcm * 3000.0, tcm); glVertex3f(3000.0, 1.0, -6000.0);
glTexCoord2f(tcm * 3000.0, 0.0); glVertex3f(3000.0, -1.0, -6000.0);
glEnd();
glFlush();
}
static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0*(GLfloat)w/(GLfloat)h, 1.0, 30000.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void
key(unsigned char k, int x, int y)
{
(void) x;
(void) y;
switch (k) {
case 'l':
LodBias -= 0.25;
break;
case 'L':
LodBias += 0.25;
break;
case ' ':
InitValues();
break;
case 27: /* Escape */
exit(0);
break;
default:
return;
}
glutPostRedisplay();
}
static void usage(void)
{
printf("usage:\n");
printf(" l/L decrease/increase GL_TEXTURE_LOD_BIAS\n");
printf(" SPACE reset values\n");
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB );
glutInitWindowSize (600, 600);
glutCreateWindow (argv[0]);
glewInit();
myinit();
glutReshapeFunc (myReshape);
glutDisplayFunc(display);
glutKeyboardFunc(key);
usage();
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}