| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /* |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| /* |
| * plane.c |
| * This program demonstrates the use of local versus |
| * infinite lighting on a flat plane. |
| */ |
| #include <stdlib.h> |
| #include <GL/glut.h> |
| |
| /* Initialize material property, light source, and lighting model. |
| */ |
| static void myinit(void) |
| { |
| GLfloat mat_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; |
| /* mat_specular and mat_shininess are NOT default values */ |
| GLfloat mat_diffuse[] = { 0.4, 0.4, 0.4, 1.0 }; |
| GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat mat_shininess[] = { 15.0 }; |
| |
| GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; |
| GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 }; |
| |
| glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); |
| glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); |
| glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess); |
| glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
| glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glDepthFunc(GL_LESS); |
| glEnable(GL_DEPTH_TEST); |
| } |
| |
| static void drawPlane(void) |
| { |
| glBegin (GL_QUADS); |
| glNormal3f (0.0, 0.0, 1.0); |
| glVertex3f (-1.0, -1.0, 0.0); |
| glVertex3f (0.0, -1.0, 0.0); |
| glVertex3f (0.0, 0.0, 0.0); |
| glVertex3f (-1.0, 0.0, 0.0); |
| |
| glNormal3f (0.0, 0.0, 1.0); |
| glVertex3f (0.0, -1.0, 0.0); |
| glVertex3f (1.0, -1.0, 0.0); |
| glVertex3f (1.0, 0.0, 0.0); |
| glVertex3f (0.0, 0.0, 0.0); |
| |
| glNormal3f (0.0, 0.0, 1.0); |
| glVertex3f (0.0, 0.0, 0.0); |
| glVertex3f (1.0, 0.0, 0.0); |
| glVertex3f (1.0, 1.0, 0.0); |
| glVertex3f (0.0, 1.0, 0.0); |
| |
| glNormal3f (0.0, 0.0, 1.0); |
| glVertex3f (0.0, 0.0, 0.0); |
| glVertex3f (0.0, 1.0, 0.0); |
| glVertex3f (-1.0, 1.0, 0.0); |
| glVertex3f (-1.0, 0.0, 0.0); |
| glEnd(); |
| } |
| |
| static void display (void) |
| { |
| GLfloat infinite_light[] = { 1.0, 1.0, 1.0, 0.0 }; |
| GLfloat local_light[] = { 1.0, 1.0, 1.0, 1.0 }; |
| |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glPushMatrix (); |
| glTranslatef (-1.5, 0.0, 0.0); |
| glLightfv (GL_LIGHT0, GL_POSITION, infinite_light); |
| drawPlane (); |
| glPopMatrix (); |
| |
| glPushMatrix (); |
| glTranslatef (1.5, 0.0, 0.0); |
| glLightfv (GL_LIGHT0, GL_POSITION, local_light); |
| drawPlane (); |
| glPopMatrix (); |
| glFlush (); |
| } |
| |
| static void myReshape(int w, int h) |
| { |
| glViewport (0, 0, w, h); |
| glMatrixMode (GL_PROJECTION); |
| glLoadIdentity (); |
| if (w <= h) |
| glOrtho (-1.5, 1.5, -1.5*(GLdouble)h/(GLdouble)w, |
| 1.5*(GLdouble)h/(GLdouble)w, -10.0, 10.0); |
| else |
| glOrtho (-1.5*(GLdouble)w/(GLdouble)h, |
| 1.5*(GLdouble)w/(GLdouble)h, -1.5, 1.5, -10.0, 10.0); |
| glMatrixMode (GL_MODELVIEW); |
| } |
| |
| static void |
| key(unsigned char k, int x, int y) |
| { |
| switch (k) { |
| case 27: /* Escape */ |
| exit(0); |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* Main Loop |
| * Open window with initial window size, title bar, |
| * RGBA display mode, and handle input events. |
| */ |
| int main(int argc, char** argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
| glutInitWindowSize (500, 200); |
| glutCreateWindow (argv[0]); |
| myinit(); |
| glutReshapeFunc (myReshape); |
| glutDisplayFunc(display); |
| glutKeyboardFunc(key); |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |