| |
| /* Copyright (c) Mark J. Kilgard, 1994. */ |
| |
| /** |
| * (c) Copyright 1993, Silicon Graphics, Inc. |
| * ALL RIGHTS RESERVED |
| * Permission to use, copy, modify, and distribute this software for |
| * any purpose and without fee is hereby granted, provided that the above |
| * copyright notice appear in all copies and that both the copyright notice |
| * and this permission notice appear in supporting documentation, and that |
| * the name of Silicon Graphics, Inc. not be used in advertising |
| * or publicity pertaining to distribution of the software without specific, |
| * written prior permission. |
| * |
| * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" |
| * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, |
| * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR |
| * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON |
| * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, |
| * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY |
| * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, |
| * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF |
| * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN |
| * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE |
| * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. |
| * |
| * US Government Users Restricted Rights |
| * Use, duplication, or disclosure by the Government is subject to |
| * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph |
| * (c)(1)(ii) of the Rights in Technical Data and Computer Software |
| * clause at DFARS 252.227-7013 and/or in similar or successor |
| * clauses in the FAR or the DOD or NASA FAR Supplement. |
| * Unpublished-- rights reserved under the copyright laws of the |
| * United States. Contractor/manufacturer is Silicon Graphics, |
| * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. |
| * |
| * OpenGL(TM) is a trademark of Silicon Graphics, Inc. |
| */ |
| /** |
| * teapots.c |
| * This program demonstrates lots of material properties. |
| * A single light source illuminates the objects. |
| */ |
| #include <stdlib.h> |
| #include <GL/glut.h> |
| |
| /* |
| * Initialize depth buffer, projection matrix, light source, and lighting |
| * model. Do not specify a material property here. |
| */ |
| static void |
| myinit(void) |
| { |
| GLfloat ambient[] = |
| {0.0, 0.0, 0.0, 1.0}; |
| GLfloat diffuse[] = |
| {1.0, 1.0, 1.0, 1.0}; |
| GLfloat position[] = |
| {0.0, 3.0, 3.0, 0.0}; |
| |
| GLfloat lmodel_ambient[] = |
| {0.2, 0.2, 0.2, 1.0}; |
| GLfloat local_view[] = |
| {0.0}; |
| |
| glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); |
| glLightfv(GL_LIGHT0, GL_POSITION, position); |
| glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); |
| glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view); |
| |
| glFrontFace(GL_CW); |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_AUTO_NORMAL); |
| glEnable(GL_NORMALIZE); |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_LESS); |
| } |
| |
| /* |
| * Move object into position. Use 3rd through 12th parameters to specify the |
| * material property. Draw a teapot. |
| */ |
| static void |
| renderTeapot(GLfloat x, GLfloat y, |
| GLfloat ambr, GLfloat ambg, GLfloat ambb, |
| GLfloat difr, GLfloat difg, GLfloat difb, |
| GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine) |
| { |
| float mat[4]; |
| |
| glPushMatrix(); |
| glTranslatef(x, y, 0.0); |
| mat[0] = ambr; |
| mat[1] = ambg; |
| mat[2] = ambb; |
| mat[3] = 1.0; |
| glMaterialfv(GL_FRONT, GL_AMBIENT, mat); |
| mat[0] = difr; |
| mat[1] = difg; |
| mat[2] = difb; |
| glMaterialfv(GL_FRONT, GL_DIFFUSE, mat); |
| mat[0] = specr; |
| mat[1] = specg; |
| mat[2] = specb; |
| glMaterialfv(GL_FRONT, GL_SPECULAR, mat); |
| glMaterialf(GL_FRONT, GL_SHININESS, shine * 128.0); |
| glutSolidTeapot(1.0); |
| glPopMatrix(); |
| } |
| |
| /** |
| * First column: emerald, jade, obsidian, pearl, ruby, turquoise |
| * 2nd column: brass, bronze, chrome, copper, gold, silver |
| * 3rd column: black, cyan, green, red, white, yellow plastic |
| * 4th column: black, cyan, green, red, white, yellow rubber |
| */ |
| static void |
| display(void) |
| { |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215, |
| 0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6); |
| renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575, |
| 0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1); |
| renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625, |
| 0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3); |
| renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725, |
| 1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088); |
| renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175, |
| 0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6); |
| renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745, |
| 0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1); |
| renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451, |
| 0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843, |
| 0.21794872); |
| renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054, |
| 0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2); |
| renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25, |
| 0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6); |
| renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225, |
| 0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1); |
| renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745, |
| 0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4); |
| renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225, |
| 0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4); |
| renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01, |
| 0.50, 0.50, 0.50, .25); |
| renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392, |
| 0.50196078, 0.50196078, 0.50196078, .25); |
| renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0, |
| 0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25); |
| renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, |
| 0.7, 0.6, 0.6, .25); |
| renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55, |
| 0.70, 0.70, 0.70, .25); |
| renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0, |
| 0.60, 0.60, 0.50, .25); |
| renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01, |
| 0.4, 0.4, 0.4, .078125); |
| renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5, |
| 0.04, 0.7, 0.7, .078125); |
| renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4, |
| 0.04, 0.7, 0.04, .078125); |
| renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4, |
| 0.7, 0.04, 0.04, .078125); |
| renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, |
| 0.7, 0.7, 0.7, .078125); |
| renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4, |
| 0.7, 0.7, 0.04, .078125); |
| glFlush(); |
| } |
| |
| static void |
| myReshape(int w, int h) |
| { |
| glViewport(0, 0, w, h); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| if (w <= h) |
| glOrtho(0.0, 16.0, 0.0, 18.0 * (GLfloat) h / (GLfloat) w, |
| -10.0, 10.0); |
| else |
| glOrtho(0.0, 16.0 * (GLfloat) w / (GLfloat) h, 0.0, 18.0, |
| -10.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| } |
| |
| static void |
| key(unsigned char k, int x, int y) |
| { |
| switch (k) { |
| case 27: /* Escape */ |
| exit(0); |
| break; |
| default: |
| return; |
| } |
| glutPostRedisplay(); |
| } |
| |
| /* |
| * Main Loop Open window with initial window size, title bar, RGBA display |
| * mode, and handle input events. |
| */ |
| int |
| main(int argc, char **argv) |
| { |
| glutInit(&argc, argv); |
| glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH); |
| glutCreateWindow(argv[0]); |
| myinit(); |
| glutReshapeFunc(myReshape); |
| glutDisplayFunc(display); |
| glutKeyboardFunc(key); |
| glutMainLoop(); |
| return 0; /* ANSI C requires main to return int. */ |
| } |