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/*
* Mesa 3-D graphics library
* Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file programopt.c
* Vertex/Fragment program optimizations and transformations for program
* options, etc.
*
* \author Brian Paul
*/
#include "glheader.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "program.h"
#include "programopt.h"
#include "program_instruction.h"
/**
* This function inserts instructions for coordinate modelview * projection
* into a vertex program.
* May be used to implement the position_invariant option.
*/
void
_mesa_insert_mvp_code(GLcontext *ctx, struct gl_vertex_program *vprog)
{
struct prog_instruction *newInst;
const GLuint origLen = vprog->Base.NumInstructions;
const GLuint newLen = origLen + 4;
GLuint i;
/*
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
*/
static const GLint mvpState[4][5] = {
{ STATE_MATRIX, STATE_MVP, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
{ STATE_MATRIX, STATE_MVP, 0, 1, 1 }, /* state.matrix.mvp.row[1] */
{ STATE_MATRIX, STATE_MVP, 0, 2, 2 }, /* state.matrix.mvp.row[2] */
{ STATE_MATRIX, STATE_MVP, 0, 3, 3 }, /* state.matrix.mvp.row[3] */
};
GLint mvpRef[4];
for (i = 0; i < 4; i++) {
mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters,
mvpState[i]);
}
/* Alloc storage for new instructions */
newInst = _mesa_alloc_instructions(newLen);
if (!newInst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glProgramString(inserting position_invariant code)");
return;
}
/*
* Generated instructions:
* newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position;
* newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position;
* newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position;
* newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position;
*/
_mesa_init_instructions(newInst, 4);
for (i = 0; i < 4; i++) {
newInst[i].Opcode = OPCODE_DP4;
newInst[i].DstReg.File = PROGRAM_OUTPUT;
newInst[i].DstReg.Index = VERT_RESULT_HPOS;
newInst[i].DstReg.WriteMask = (WRITEMASK_X << i);
newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR;
newInst[i].SrcReg[0].Index = mvpRef[i];
newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP;
newInst[i].SrcReg[1].File = PROGRAM_INPUT;
newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS;
newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP;
}
/* Append original instructions after new instructions */
_mesa_memcpy(newInst + 4, vprog->Base.Instructions,
origLen * sizeof(struct prog_instruction));
/* free old instructions */
_mesa_free(vprog->Base.Instructions);
/* install new instructions */
vprog->Base.Instructions = newInst;
vprog->Base.NumInstructions = newLen;
vprog->Base.InputsRead |= VERT_BIT_POS;
vprog->Base.OutputsWritten |= (1 << VERT_RESULT_HPOS);
}
/**
* Append extra instructions onto the given fragment program to implement
* the fog mode specified by fprog->FogOption.
* The fragment.fogcoord input is used to compute the fog blend factor.
*
* XXX with a little work, this function could be adapted to add fog code
* to vertex programs too.
*/
void
_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
{
static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 };
struct prog_instruction *newInst, *inst;
const GLuint origLen = fprog->Base.NumInstructions;
const GLuint newLen = origLen + 6;
GLuint i;
GLint fogParamsRef, fogColorRef; /* state references */
GLuint colorTemp, fogFactorTemp; /* temporary registerss */
GLfloat fogVals[4];
GLuint fogConsts; /* constant values for EXP, EXP2 mode */
if (fprog->FogOption == GL_NONE) {
_mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
" with FogOption == GL_NONE");
return;
}
/* Alloc storage for new instructions */
newInst = _mesa_alloc_instructions(newLen);
if (!newInst) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"glProgramString(inserting fog_option code)");
return;
}
/* Copy orig instructions into new instruction buffer */
_mesa_memcpy(newInst, fprog->Base.Instructions,
origLen * sizeof(struct prog_instruction));
/* PARAM fogParamsRef = state.fog.params; */
fogParamsRef
= _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState);
/* PARAM fogColorRef = state.fog.color; */
fogColorRef
= _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
/* TEMP colorTemp; */
colorTemp = fprog->Base.NumTemporaries++;
/* TEMP fogFactorTemp; */
fogFactorTemp = fprog->Base.NumTemporaries++;
/* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */
fogVals[0] = 1.0 / log(2.0);
fogVals[1] = 1.0 / SQRTF(log(2.0));
fogVals[2] = 0.0;
fogVals[3] = 0.0;
fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters, fogVals);
/* Scan program to find where result.color is written */
inst = newInst;
for (i = 0; i < fprog->Base.NumInstructions; i++) {
if (inst->Opcode == OPCODE_END)
break;
if (inst->DstReg.File == PROGRAM_OUTPUT &&
inst->DstReg.Index == FRAG_RESULT_COLR) {
/* change the instruction to write to colorTemp w/ clamping */
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = colorTemp;
inst->SaturateMode = SATURATE_ZERO_ONE;
/* don't break (may be several writes to result.color) */
}
inst++;
}
assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
_mesa_init_instructions(inst, 6);
/* emit instructions to compute fog blending factor */
if (fprog->FogOption == GL_LINEAR) {
/* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */
inst->Opcode = OPCODE_SUB;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_STATE_VAR;
inst->SrcReg[0].Index = fogParamsRef;
inst->SrcReg[0].Swizzle = SWIZZLE_Z;
inst->SrcReg[1].File = PROGRAM_INPUT;
inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
inst++;
/* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[1].File = PROGRAM_STATE_VAR;
inst->SrcReg[1].Index = fogParamsRef;
inst->SrcReg[1].Swizzle = SWIZZLE_W;
inst++;
}
else {
ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
/* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_STATE_VAR;
inst->SrcReg[0].Index = fogParamsRef;
inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */
inst->SrcReg[1].File = PROGRAM_INPUT;
inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
inst->SrcReg[1].Swizzle = SWIZZLE_X;
inst++;
if (fprog->FogOption == GL_EXP2) {
/* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = fogFactorTemp;
inst++;
}
/* EXP: MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */
/* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[1].File = PROGRAM_CONSTANT;
inst->SrcReg[1].Index = fogConsts;
inst->SrcReg[1].Swizzle
= (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y;
inst++;
/* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
inst->Opcode = OPCODE_EX2;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[0].NegateBase = GL_TRUE;
inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;
}
/* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
inst->Opcode = OPCODE_LRP;
inst->DstReg.File = PROGRAM_OUTPUT;
inst->DstReg.Index = FRAG_RESULT_COLR;
inst->DstReg.WriteMask = WRITEMASK_XYZ;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
inst->SrcReg[0].Swizzle
= MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = colorTemp;
inst->SrcReg[2].File = PROGRAM_STATE_VAR;
inst->SrcReg[2].Index = fogColorRef;
inst++;
/* MOV result.color.w, colorTemp.x; # copy alpha */
inst->Opcode = OPCODE_MOV;
inst->DstReg.File = PROGRAM_OUTPUT;
inst->DstReg.Index = FRAG_RESULT_COLR;
inst->DstReg.WriteMask = WRITEMASK_W;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = colorTemp;
inst++;
/* END; */
inst->Opcode = OPCODE_END;
inst++;
/* free old instructions */
_mesa_free(fprog->Base.Instructions);
/* install new instructions */
fprog->Base.Instructions = newInst;
fprog->Base.NumInstructions = inst - newInst;
fprog->Base.InputsRead |= FRAG_BIT_FOGC;
/* XXX do this? fprog->FogOption = GL_NONE; */
}