| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * Copyright 2009 VMware, Inc. All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| extern "C" { |
| #include "glheader.h" |
| #include "imports.h" |
| #include "mtypes.h" |
| #include "program/program.h" |
| #include "program/prog_parameter.h" |
| #include "program/prog_cache.h" |
| #include "program/prog_instruction.h" |
| #include "program/prog_print.h" |
| #include "program/prog_statevars.h" |
| #include "program/programopt.h" |
| #include "texenvprogram.h" |
| } |
| |
| /* |
| * Note on texture units: |
| * |
| * The number of texture units supported by fixed-function fragment |
| * processing is MAX_TEXTURE_COORD_UNITS, not MAX_TEXTURE_IMAGE_UNITS. |
| * That's because there's a one-to-one correspondence between texture |
| * coordinates and samplers in fixed-function processing. |
| * |
| * Since fixed-function vertex processing is limited to MAX_TEXTURE_COORD_UNITS |
| * sets of texcoords, so is fixed-function fragment processing. |
| * |
| * We can safely use ctx->Const.MaxTextureUnits for loop bounds. |
| */ |
| |
| |
| struct texenvprog_cache_item |
| { |
| GLuint hash; |
| void *key; |
| struct gl_fragment_program *data; |
| struct texenvprog_cache_item *next; |
| }; |
| |
| static GLboolean |
| texenv_doing_secondary_color(struct gl_context *ctx) |
| { |
| if (ctx->Light.Enabled && |
| (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) |
| return GL_TRUE; |
| |
| if (ctx->Fog.ColorSumEnabled) |
| return GL_TRUE; |
| |
| return GL_FALSE; |
| } |
| |
| /** |
| * Up to nine instructions per tex unit, plus fog, specular color. |
| */ |
| #define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12) |
| |
| #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) |
| |
| struct mode_opt { |
| #ifdef __GNUC__ |
| __extension__ GLubyte Source:4; /**< SRC_x */ |
| __extension__ GLubyte Operand:3; /**< OPR_x */ |
| #else |
| GLubyte Source; /**< SRC_x */ |
| GLubyte Operand; /**< OPR_x */ |
| #endif |
| }; |
| |
| struct state_key { |
| GLuint nr_enabled_units:8; |
| GLuint enabled_units:8; |
| GLuint separate_specular:1; |
| GLuint fog_enabled:1; |
| GLuint fog_mode:2; /**< FOG_x */ |
| GLuint inputs_available:12; |
| GLuint num_draw_buffers:4; |
| |
| /* NOTE: This array of structs must be last! (see "keySize" below) */ |
| struct { |
| GLuint enabled:1; |
| GLuint source_index:3; /**< TEXTURE_x_INDEX */ |
| GLuint shadow:1; |
| GLuint ScaleShiftRGB:2; |
| GLuint ScaleShiftA:2; |
| |
| GLuint NumArgsRGB:3; /**< up to MAX_COMBINER_TERMS */ |
| GLuint ModeRGB:5; /**< MODE_x */ |
| |
| GLuint NumArgsA:3; /**< up to MAX_COMBINER_TERMS */ |
| GLuint ModeA:5; /**< MODE_x */ |
| |
| GLuint texture_cyl_wrap:1; /**< For gallium test/debug only */ |
| |
| struct mode_opt OptRGB[MAX_COMBINER_TERMS]; |
| struct mode_opt OptA[MAX_COMBINER_TERMS]; |
| } unit[MAX_TEXTURE_UNITS]; |
| }; |
| |
| #define FOG_LINEAR 0 |
| #define FOG_EXP 1 |
| #define FOG_EXP2 2 |
| #define FOG_UNKNOWN 3 |
| |
| static GLuint translate_fog_mode( GLenum mode ) |
| { |
| switch (mode) { |
| case GL_LINEAR: return FOG_LINEAR; |
| case GL_EXP: return FOG_EXP; |
| case GL_EXP2: return FOG_EXP2; |
| default: return FOG_UNKNOWN; |
| } |
| } |
| |
| #define OPR_SRC_COLOR 0 |
| #define OPR_ONE_MINUS_SRC_COLOR 1 |
| #define OPR_SRC_ALPHA 2 |
| #define OPR_ONE_MINUS_SRC_ALPHA 3 |
| #define OPR_ZERO 4 |
| #define OPR_ONE 5 |
| #define OPR_UNKNOWN 7 |
| |
| static GLuint translate_operand( GLenum operand ) |
| { |
| switch (operand) { |
| case GL_SRC_COLOR: return OPR_SRC_COLOR; |
| case GL_ONE_MINUS_SRC_COLOR: return OPR_ONE_MINUS_SRC_COLOR; |
| case GL_SRC_ALPHA: return OPR_SRC_ALPHA; |
| case GL_ONE_MINUS_SRC_ALPHA: return OPR_ONE_MINUS_SRC_ALPHA; |
| case GL_ZERO: return OPR_ZERO; |
| case GL_ONE: return OPR_ONE; |
| default: |
| assert(0); |
| return OPR_UNKNOWN; |
| } |
| } |
| |
| #define SRC_TEXTURE 0 |
| #define SRC_TEXTURE0 1 |
| #define SRC_TEXTURE1 2 |
| #define SRC_TEXTURE2 3 |
| #define SRC_TEXTURE3 4 |
| #define SRC_TEXTURE4 5 |
| #define SRC_TEXTURE5 6 |
| #define SRC_TEXTURE6 7 |
| #define SRC_TEXTURE7 8 |
| #define SRC_CONSTANT 9 |
| #define SRC_PRIMARY_COLOR 10 |
| #define SRC_PREVIOUS 11 |
| #define SRC_ZERO 12 |
| #define SRC_UNKNOWN 15 |
| |
| static GLuint translate_source( GLenum src ) |
| { |
| switch (src) { |
| case GL_TEXTURE: return SRC_TEXTURE; |
| case GL_TEXTURE0: |
| case GL_TEXTURE1: |
| case GL_TEXTURE2: |
| case GL_TEXTURE3: |
| case GL_TEXTURE4: |
| case GL_TEXTURE5: |
| case GL_TEXTURE6: |
| case GL_TEXTURE7: return SRC_TEXTURE0 + (src - GL_TEXTURE0); |
| case GL_CONSTANT: return SRC_CONSTANT; |
| case GL_PRIMARY_COLOR: return SRC_PRIMARY_COLOR; |
| case GL_PREVIOUS: return SRC_PREVIOUS; |
| case GL_ZERO: |
| return SRC_ZERO; |
| default: |
| assert(0); |
| return SRC_UNKNOWN; |
| } |
| } |
| |
| #define MODE_REPLACE 0 /* r = a0 */ |
| #define MODE_MODULATE 1 /* r = a0 * a1 */ |
| #define MODE_ADD 2 /* r = a0 + a1 */ |
| #define MODE_ADD_SIGNED 3 /* r = a0 + a1 - 0.5 */ |
| #define MODE_INTERPOLATE 4 /* r = a0 * a2 + a1 * (1 - a2) */ |
| #define MODE_SUBTRACT 5 /* r = a0 - a1 */ |
| #define MODE_DOT3_RGB 6 /* r = a0 . a1 */ |
| #define MODE_DOT3_RGB_EXT 7 /* r = a0 . a1 */ |
| #define MODE_DOT3_RGBA 8 /* r = a0 . a1 */ |
| #define MODE_DOT3_RGBA_EXT 9 /* r = a0 . a1 */ |
| #define MODE_MODULATE_ADD_ATI 10 /* r = a0 * a2 + a1 */ |
| #define MODE_MODULATE_SIGNED_ADD_ATI 11 /* r = a0 * a2 + a1 - 0.5 */ |
| #define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */ |
| #define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */ |
| #define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */ |
| #define MODE_BUMP_ENVMAP_ATI 15 /* special */ |
| #define MODE_UNKNOWN 16 |
| |
| /** |
| * Translate GL combiner state into a MODE_x value |
| */ |
| static GLuint translate_mode( GLenum envMode, GLenum mode ) |
| { |
| switch (mode) { |
| case GL_REPLACE: return MODE_REPLACE; |
| case GL_MODULATE: return MODE_MODULATE; |
| case GL_ADD: |
| if (envMode == GL_COMBINE4_NV) |
| return MODE_ADD_PRODUCTS; |
| else |
| return MODE_ADD; |
| case GL_ADD_SIGNED: |
| if (envMode == GL_COMBINE4_NV) |
| return MODE_ADD_PRODUCTS_SIGNED; |
| else |
| return MODE_ADD_SIGNED; |
| case GL_INTERPOLATE: return MODE_INTERPOLATE; |
| case GL_SUBTRACT: return MODE_SUBTRACT; |
| case GL_DOT3_RGB: return MODE_DOT3_RGB; |
| case GL_DOT3_RGB_EXT: return MODE_DOT3_RGB_EXT; |
| case GL_DOT3_RGBA: return MODE_DOT3_RGBA; |
| case GL_DOT3_RGBA_EXT: return MODE_DOT3_RGBA_EXT; |
| case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI; |
| case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI; |
| case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI; |
| case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI; |
| default: |
| assert(0); |
| return MODE_UNKNOWN; |
| } |
| } |
| |
| |
| /** |
| * Do we need to clamp the results of the given texture env/combine mode? |
| * If the inputs to the mode are in [0,1] we don't always have to clamp |
| * the results. |
| */ |
| static GLboolean |
| need_saturate( GLuint mode ) |
| { |
| switch (mode) { |
| case MODE_REPLACE: |
| case MODE_MODULATE: |
| case MODE_INTERPOLATE: |
| return GL_FALSE; |
| case MODE_ADD: |
| case MODE_ADD_SIGNED: |
| case MODE_SUBTRACT: |
| case MODE_DOT3_RGB: |
| case MODE_DOT3_RGB_EXT: |
| case MODE_DOT3_RGBA: |
| case MODE_DOT3_RGBA_EXT: |
| case MODE_MODULATE_ADD_ATI: |
| case MODE_MODULATE_SIGNED_ADD_ATI: |
| case MODE_MODULATE_SUBTRACT_ATI: |
| case MODE_ADD_PRODUCTS: |
| case MODE_ADD_PRODUCTS_SIGNED: |
| case MODE_BUMP_ENVMAP_ATI: |
| return GL_TRUE; |
| default: |
| assert(0); |
| return GL_FALSE; |
| } |
| } |
| |
| |
| |
| /** |
| * Translate TEXTURE_x_BIT to TEXTURE_x_INDEX. |
| */ |
| static GLuint translate_tex_src_bit( GLbitfield bit ) |
| { |
| ASSERT(bit); |
| return _mesa_ffs(bit) - 1; |
| } |
| |
| |
| #define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0) |
| #define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0) |
| |
| /** |
| * Identify all possible varying inputs. The fragment program will |
| * never reference non-varying inputs, but will track them via state |
| * constants instead. |
| * |
| * This function figures out all the inputs that the fragment program |
| * has access to. The bitmask is later reduced to just those which |
| * are actually referenced. |
| */ |
| static GLbitfield get_fp_input_mask( struct gl_context *ctx ) |
| { |
| /* _NEW_PROGRAM */ |
| const GLboolean vertexShader = |
| (ctx->Shader.CurrentVertexProgram && |
| ctx->Shader.CurrentVertexProgram->LinkStatus && |
| ctx->Shader.CurrentVertexProgram->VertexProgram); |
| const GLboolean vertexProgram = ctx->VertexProgram._Enabled; |
| GLbitfield fp_inputs = 0x0; |
| |
| if (ctx->VertexProgram._Overriden) { |
| /* Somebody's messing with the vertex program and we don't have |
| * a clue what's happening. Assume that it could be producing |
| * all possible outputs. |
| */ |
| fp_inputs = ~0; |
| } |
| else if (ctx->RenderMode == GL_FEEDBACK) { |
| /* _NEW_RENDERMODE */ |
| fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0); |
| } |
| else if (!(vertexProgram || vertexShader) || |
| !ctx->VertexProgram._Current) { |
| /* Fixed function vertex logic */ |
| /* _NEW_ARRAY */ |
| GLbitfield varying_inputs = ctx->varying_vp_inputs; |
| |
| /* These get generated in the setup routine regardless of the |
| * vertex program: |
| */ |
| /* _NEW_POINT */ |
| if (ctx->Point.PointSprite) |
| varying_inputs |= FRAG_BITS_TEX_ANY; |
| |
| /* First look at what values may be computed by the generated |
| * vertex program: |
| */ |
| /* _NEW_LIGHT */ |
| if (ctx->Light.Enabled) { |
| fp_inputs |= FRAG_BIT_COL0; |
| |
| if (texenv_doing_secondary_color(ctx)) |
| fp_inputs |= FRAG_BIT_COL1; |
| } |
| |
| /* _NEW_TEXTURE */ |
| fp_inputs |= (ctx->Texture._TexGenEnabled | |
| ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0; |
| |
| /* Then look at what might be varying as a result of enabled |
| * arrays, etc: |
| */ |
| if (varying_inputs & VERT_BIT_COLOR0) |
| fp_inputs |= FRAG_BIT_COL0; |
| if (varying_inputs & VERT_BIT_COLOR1) |
| fp_inputs |= FRAG_BIT_COL1; |
| |
| fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0) |
| << FRAG_ATTRIB_TEX0); |
| |
| } |
| else { |
| /* calculate from vp->outputs */ |
| struct gl_vertex_program *vprog; |
| GLbitfield64 vp_outputs; |
| |
| /* Choose GLSL vertex shader over ARB vertex program. Need this |
| * since vertex shader state validation comes after fragment state |
| * validation (see additional comments in state.c). |
| */ |
| if (vertexShader) |
| vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; |
| else |
| vprog = ctx->VertexProgram.Current; |
| |
| vp_outputs = vprog->Base.OutputsWritten; |
| |
| /* These get generated in the setup routine regardless of the |
| * vertex program: |
| */ |
| /* _NEW_POINT */ |
| if (ctx->Point.PointSprite) |
| vp_outputs |= FRAG_BITS_TEX_ANY; |
| |
| if (vp_outputs & (1 << VERT_RESULT_COL0)) |
| fp_inputs |= FRAG_BIT_COL0; |
| if (vp_outputs & (1 << VERT_RESULT_COL1)) |
| fp_inputs |= FRAG_BIT_COL1; |
| |
| fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0) |
| << FRAG_ATTRIB_TEX0); |
| } |
| |
| return fp_inputs; |
| } |
| |
| |
| /** |
| * Examine current texture environment state and generate a unique |
| * key to identify it. |
| */ |
| static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) |
| { |
| GLuint i, j; |
| GLbitfield inputs_referenced = FRAG_BIT_COL0; |
| const GLbitfield inputs_available = get_fp_input_mask( ctx ); |
| GLuint keySize; |
| |
| memset(key, 0, sizeof(*key)); |
| |
| /* _NEW_TEXTURE */ |
| for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { |
| const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; |
| const struct gl_texture_object *texObj = texUnit->_Current; |
| const struct gl_tex_env_combine_state *comb = texUnit->_CurrentCombine; |
| GLenum format; |
| |
| if (!texUnit->_ReallyEnabled || !texUnit->Enabled) |
| continue; |
| |
| format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat; |
| |
| key->unit[i].enabled = 1; |
| key->enabled_units |= (1<<i); |
| key->nr_enabled_units = i + 1; |
| inputs_referenced |= FRAG_BIT_TEX(i); |
| |
| key->unit[i].source_index = |
| translate_tex_src_bit(texUnit->_ReallyEnabled); |
| |
| key->unit[i].shadow = |
| ((texObj->Sampler.CompareMode == GL_COMPARE_R_TO_TEXTURE) && |
| ((format == GL_DEPTH_COMPONENT) || |
| (format == GL_DEPTH_STENCIL_EXT))); |
| |
| key->unit[i].NumArgsRGB = comb->_NumArgsRGB; |
| key->unit[i].NumArgsA = comb->_NumArgsA; |
| |
| key->unit[i].ModeRGB = |
| translate_mode(texUnit->EnvMode, comb->ModeRGB); |
| key->unit[i].ModeA = |
| translate_mode(texUnit->EnvMode, comb->ModeA); |
| |
| key->unit[i].ScaleShiftRGB = comb->ScaleShiftRGB; |
| key->unit[i].ScaleShiftA = comb->ScaleShiftA; |
| |
| for (j = 0; j < MAX_COMBINER_TERMS; j++) { |
| key->unit[i].OptRGB[j].Operand = translate_operand(comb->OperandRGB[j]); |
| key->unit[i].OptA[j].Operand = translate_operand(comb->OperandA[j]); |
| key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]); |
| key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]); |
| } |
| |
| if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) { |
| /* requires some special translation */ |
| key->unit[i].NumArgsRGB = 2; |
| key->unit[i].ScaleShiftRGB = 0; |
| key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR; |
| key->unit[i].OptRGB[0].Source = SRC_TEXTURE; |
| key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR; |
| key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0; |
| } |
| |
| /* this is a back-door for enabling cylindrical texture wrap mode */ |
| if (texObj->Priority == 0.125) |
| key->unit[i].texture_cyl_wrap = 1; |
| } |
| |
| /* _NEW_LIGHT | _NEW_FOG */ |
| if (texenv_doing_secondary_color(ctx)) { |
| key->separate_specular = 1; |
| inputs_referenced |= FRAG_BIT_COL1; |
| } |
| |
| /* _NEW_FOG */ |
| if (ctx->Fog.Enabled) { |
| key->fog_enabled = 1; |
| key->fog_mode = translate_fog_mode(ctx->Fog.Mode); |
| inputs_referenced |= FRAG_BIT_FOGC; /* maybe */ |
| } |
| |
| /* _NEW_BUFFERS */ |
| key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers; |
| |
| key->inputs_available = (inputs_available & inputs_referenced); |
| |
| /* compute size of state key, ignoring unused texture units */ |
| keySize = sizeof(*key) - sizeof(key->unit) |
| + key->nr_enabled_units * sizeof(key->unit[0]); |
| |
| return keySize; |
| } |
| |
| |
| /** |
| * Use uregs to represent registers internally, translate to Mesa's |
| * expected formats on emit. |
| * |
| * NOTE: These are passed by value extensively in this file rather |
| * than as usual by pointer reference. If this disturbs you, try |
| * remembering they are just 32bits in size. |
| * |
| * GCC is smart enough to deal with these dword-sized structures in |
| * much the same way as if I had defined them as dwords and was using |
| * macros to access and set the fields. This is much nicer and easier |
| * to evolve. |
| */ |
| struct ureg { |
| GLuint file:4; |
| GLuint idx:8; |
| GLuint negatebase:1; |
| GLuint swz:12; |
| GLuint pad:7; |
| }; |
| |
| static const struct ureg undef = { |
| PROGRAM_UNDEFINED, |
| 255, |
| 0, |
| 0, |
| 0 |
| }; |
| |
| |
| /** State used to build the fragment program: |
| */ |
| struct texenv_fragment_program { |
| struct gl_fragment_program *program; |
| struct state_key *state; |
| |
| GLbitfield alu_temps; /**< Track texture indirections, see spec. */ |
| GLbitfield temps_output; /**< Track texture indirections, see spec. */ |
| GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */ |
| GLboolean error; |
| |
| struct ureg src_texture[MAX_TEXTURE_COORD_UNITS]; |
| /* Reg containing each texture unit's sampled texture color, |
| * else undef. |
| */ |
| |
| struct ureg texcoord_tex[MAX_TEXTURE_COORD_UNITS]; |
| /* Reg containing texcoord for a texture unit, |
| * needed for bump mapping, else undef. |
| */ |
| |
| struct ureg src_previous; /**< Reg containing color from previous |
| * stage. May need to be decl'd. |
| */ |
| |
| GLuint last_tex_stage; /**< Number of last enabled texture unit */ |
| |
| struct ureg half; |
| struct ureg one; |
| struct ureg zero; |
| }; |
| |
| |
| |
| static struct ureg make_ureg(GLuint file, GLuint idx) |
| { |
| struct ureg reg; |
| reg.file = file; |
| reg.idx = idx; |
| reg.negatebase = 0; |
| reg.swz = SWIZZLE_NOOP; |
| reg.pad = 0; |
| return reg; |
| } |
| |
| static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w ) |
| { |
| reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x), |
| GET_SWZ(reg.swz, y), |
| GET_SWZ(reg.swz, z), |
| GET_SWZ(reg.swz, w)); |
| |
| return reg; |
| } |
| |
| static struct ureg swizzle1( struct ureg reg, int x ) |
| { |
| return swizzle(reg, x, x, x, x); |
| } |
| |
| static struct ureg negate( struct ureg reg ) |
| { |
| reg.negatebase ^= 1; |
| return reg; |
| } |
| |
| static GLboolean is_undef( struct ureg reg ) |
| { |
| return reg.file == PROGRAM_UNDEFINED; |
| } |
| |
| |
| static struct ureg get_temp( struct texenv_fragment_program *p ) |
| { |
| GLint bit; |
| |
| /* First try and reuse temps which have been used already: |
| */ |
| bit = _mesa_ffs( ~p->temp_in_use & p->alu_temps ); |
| |
| /* Then any unused temporary: |
| */ |
| if (!bit) |
| bit = _mesa_ffs( ~p->temp_in_use ); |
| |
| if (!bit) { |
| _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); |
| exit(1); |
| } |
| |
| if ((GLuint) bit > p->program->Base.NumTemporaries) |
| p->program->Base.NumTemporaries = bit; |
| |
| p->temp_in_use |= 1<<(bit-1); |
| return make_ureg(PROGRAM_TEMPORARY, (bit-1)); |
| } |
| |
| static struct ureg get_tex_temp( struct texenv_fragment_program *p ) |
| { |
| int bit; |
| |
| /* First try to find available temp not previously used (to avoid |
| * starting a new texture indirection). According to the spec, the |
| * ~p->temps_output isn't necessary, but will keep it there for |
| * now: |
| */ |
| bit = _mesa_ffs( ~p->temp_in_use & ~p->alu_temps & ~p->temps_output ); |
| |
| /* Then any unused temporary: |
| */ |
| if (!bit) |
| bit = _mesa_ffs( ~p->temp_in_use ); |
| |
| if (!bit) { |
| _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__); |
| exit(1); |
| } |
| |
| if ((GLuint) bit > p->program->Base.NumTemporaries) |
| p->program->Base.NumTemporaries = bit; |
| |
| p->temp_in_use |= 1<<(bit-1); |
| return make_ureg(PROGRAM_TEMPORARY, (bit-1)); |
| } |
| |
| |
| /** Mark a temp reg as being no longer allocatable. */ |
| static void reserve_temp( struct texenv_fragment_program *p, struct ureg r ) |
| { |
| if (r.file == PROGRAM_TEMPORARY) |
| p->temps_output |= (1 << r.idx); |
| } |
| |
| |
| static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p ) |
| { |
| GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; |
| |
| /* KW: To support tex_env_crossbar, don't release the registers in |
| * temps_output. |
| */ |
| if (max_temp >= sizeof(int) * 8) |
| p->temp_in_use = p->temps_output; |
| else |
| p->temp_in_use = ~((1<<max_temp)-1) | p->temps_output; |
| } |
| |
| |
| static struct ureg register_param5( struct texenv_fragment_program *p, |
| GLint s0, |
| GLint s1, |
| GLint s2, |
| GLint s3, |
| GLint s4) |
| { |
| int tokens[STATE_LENGTH]; |
| GLuint idx; |
| tokens[0] = s0; |
| tokens[1] = s1; |
| tokens[2] = s2; |
| tokens[3] = s3; |
| tokens[4] = s4; |
| idx = _mesa_add_state_reference(p->program->Base.Parameters, |
| (gl_state_index *)tokens); |
| return make_ureg(PROGRAM_STATE_VAR, idx); |
| } |
| |
| |
| #define register_param1(p,s0) register_param5(p,s0,0,0,0,0) |
| #define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0) |
| #define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0) |
| #define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0) |
| |
| static GLuint frag_to_vert_attrib( GLuint attrib ) |
| { |
| switch (attrib) { |
| case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0; |
| case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1; |
| default: |
| assert(attrib >= FRAG_ATTRIB_TEX0); |
| assert(attrib <= FRAG_ATTRIB_TEX7); |
| return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0; |
| } |
| } |
| |
| |
| static struct ureg register_input( struct texenv_fragment_program *p, GLuint input ) |
| { |
| if (p->state->inputs_available & (1<<input)) { |
| p->program->Base.InputsRead |= (1 << input); |
| return make_ureg(PROGRAM_INPUT, input); |
| } |
| else { |
| GLuint idx = frag_to_vert_attrib( input ); |
| return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, idx ); |
| } |
| } |
| |
| |
| static void emit_arg( struct prog_src_register *reg, |
| struct ureg ureg ) |
| { |
| reg->File = ureg.file; |
| reg->Index = ureg.idx; |
| reg->Swizzle = ureg.swz; |
| reg->Negate = ureg.negatebase ? NEGATE_XYZW : NEGATE_NONE; |
| reg->Abs = GL_FALSE; |
| } |
| |
| static void emit_dst( struct prog_dst_register *dst, |
| struct ureg ureg, GLuint mask ) |
| { |
| dst->File = ureg.file; |
| dst->Index = ureg.idx; |
| dst->WriteMask = mask; |
| dst->CondMask = COND_TR; /* always pass cond test */ |
| dst->CondSwizzle = SWIZZLE_NOOP; |
| } |
| |
| static struct prog_instruction * |
| emit_op(struct texenv_fragment_program *p, |
| enum prog_opcode op, |
| struct ureg dest, |
| GLuint mask, |
| GLboolean saturate, |
| struct ureg src0, |
| struct ureg src1, |
| struct ureg src2 ) |
| { |
| const GLuint nr = p->program->Base.NumInstructions++; |
| struct prog_instruction *inst = &p->program->Base.Instructions[nr]; |
| |
| assert(nr < MAX_INSTRUCTIONS); |
| |
| _mesa_init_instructions(inst, 1); |
| inst->Opcode = op; |
| |
| emit_arg( &inst->SrcReg[0], src0 ); |
| emit_arg( &inst->SrcReg[1], src1 ); |
| emit_arg( &inst->SrcReg[2], src2 ); |
| |
| inst->SaturateMode = saturate ? SATURATE_ZERO_ONE : SATURATE_OFF; |
| |
| emit_dst( &inst->DstReg, dest, mask ); |
| |
| #if 0 |
| /* Accounting for indirection tracking: |
| */ |
| if (dest.file == PROGRAM_TEMPORARY) |
| p->temps_output |= 1 << dest.idx; |
| #endif |
| |
| return inst; |
| } |
| |
| |
| static struct ureg emit_arith( struct texenv_fragment_program *p, |
| enum prog_opcode op, |
| struct ureg dest, |
| GLuint mask, |
| GLboolean saturate, |
| struct ureg src0, |
| struct ureg src1, |
| struct ureg src2 ) |
| { |
| emit_op(p, op, dest, mask, saturate, src0, src1, src2); |
| |
| /* Accounting for indirection tracking: |
| */ |
| if (src0.file == PROGRAM_TEMPORARY) |
| p->alu_temps |= 1 << src0.idx; |
| |
| if (!is_undef(src1) && src1.file == PROGRAM_TEMPORARY) |
| p->alu_temps |= 1 << src1.idx; |
| |
| if (!is_undef(src2) && src2.file == PROGRAM_TEMPORARY) |
| p->alu_temps |= 1 << src2.idx; |
| |
| if (dest.file == PROGRAM_TEMPORARY) |
| p->alu_temps |= 1 << dest.idx; |
| |
| p->program->Base.NumAluInstructions++; |
| return dest; |
| } |
| |
| static struct ureg emit_texld( struct texenv_fragment_program *p, |
| enum prog_opcode op, |
| struct ureg dest, |
| GLuint destmask, |
| GLuint tex_unit, |
| GLuint tex_idx, |
| GLuint tex_shadow, |
| struct ureg coord ) |
| { |
| struct prog_instruction *inst = emit_op( p, op, |
| dest, destmask, |
| GL_FALSE, /* don't saturate? */ |
| coord, /* arg 0? */ |
| undef, |
| undef); |
| |
| inst->TexSrcTarget = tex_idx; |
| inst->TexSrcUnit = tex_unit; |
| inst->TexShadow = tex_shadow; |
| |
| p->program->Base.NumTexInstructions++; |
| |
| /* Accounting for indirection tracking: |
| */ |
| reserve_temp(p, dest); |
| |
| #if 0 |
| /* Is this a texture indirection? |
| */ |
| if ((coord.file == PROGRAM_TEMPORARY && |
| (p->temps_output & (1<<coord.idx))) || |
| (dest.file == PROGRAM_TEMPORARY && |
| (p->alu_temps & (1<<dest.idx)))) { |
| p->program->Base.NumTexIndirections++; |
| p->temps_output = 1<<coord.idx; |
| p->alu_temps = 0; |
| assert(0); /* KW: texture env crossbar */ |
| } |
| #endif |
| |
| return dest; |
| } |
| |
| |
| static struct ureg register_const4f( struct texenv_fragment_program *p, |
| GLfloat s0, |
| GLfloat s1, |
| GLfloat s2, |
| GLfloat s3) |
| { |
| GLfloat values[4]; |
| GLuint idx, swizzle; |
| struct ureg r; |
| values[0] = s0; |
| values[1] = s1; |
| values[2] = s2; |
| values[3] = s3; |
| idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, |
| (gl_constant_value *) values, 4, |
| &swizzle ); |
| r = make_ureg(PROGRAM_CONSTANT, idx); |
| r.swz = swizzle; |
| return r; |
| } |
| |
| #define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0) |
| #define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1) |
| #define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1) |
| #define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1) |
| |
| |
| static struct ureg get_one( struct texenv_fragment_program *p ) |
| { |
| if (is_undef(p->one)) |
| p->one = register_scalar_const(p, 1.0); |
| return p->one; |
| } |
| |
| static struct ureg get_half( struct texenv_fragment_program *p ) |
| { |
| if (is_undef(p->half)) |
| p->half = register_scalar_const(p, 0.5); |
| return p->half; |
| } |
| |
| static struct ureg get_zero( struct texenv_fragment_program *p ) |
| { |
| if (is_undef(p->zero)) |
| p->zero = register_scalar_const(p, 0.0); |
| return p->zero; |
| } |
| |
| |
| static void program_error( struct texenv_fragment_program *p, const char *msg ) |
| { |
| _mesa_problem(NULL, "%s", msg); |
| p->error = 1; |
| } |
| |
| static struct ureg get_source( struct texenv_fragment_program *p, |
| GLuint src, GLuint unit ) |
| { |
| switch (src) { |
| case SRC_TEXTURE: |
| assert(!is_undef(p->src_texture[unit])); |
| return p->src_texture[unit]; |
| |
| case SRC_TEXTURE0: |
| case SRC_TEXTURE1: |
| case SRC_TEXTURE2: |
| case SRC_TEXTURE3: |
| case SRC_TEXTURE4: |
| case SRC_TEXTURE5: |
| case SRC_TEXTURE6: |
| case SRC_TEXTURE7: |
| assert(!is_undef(p->src_texture[src - SRC_TEXTURE0])); |
| return p->src_texture[src - SRC_TEXTURE0]; |
| |
| case SRC_CONSTANT: |
| return register_param2(p, STATE_TEXENV_COLOR, unit); |
| |
| case SRC_PRIMARY_COLOR: |
| return register_input(p, FRAG_ATTRIB_COL0); |
| |
| case SRC_ZERO: |
| return get_zero(p); |
| |
| case SRC_PREVIOUS: |
| if (is_undef(p->src_previous)) |
| return register_input(p, FRAG_ATTRIB_COL0); |
| else |
| return p->src_previous; |
| |
| default: |
| assert(0); |
| return undef; |
| } |
| } |
| |
| static struct ureg emit_combine_source( struct texenv_fragment_program *p, |
| GLuint mask, |
| GLuint unit, |
| GLuint source, |
| GLuint operand ) |
| { |
| struct ureg arg, src, one; |
| |
| src = get_source(p, source, unit); |
| |
| switch (operand) { |
| case OPR_ONE_MINUS_SRC_COLOR: |
| /* Get unused tmp, |
| * Emit tmp = 1.0 - arg.xyzw |
| */ |
| arg = get_temp( p ); |
| one = get_one( p ); |
| return emit_arith( p, OPCODE_SUB, arg, mask, 0, one, src, undef); |
| |
| case OPR_SRC_ALPHA: |
| if (mask == WRITEMASK_W) |
| return src; |
| else |
| return swizzle1( src, SWIZZLE_W ); |
| case OPR_ONE_MINUS_SRC_ALPHA: |
| /* Get unused tmp, |
| * Emit tmp = 1.0 - arg.wwww |
| */ |
| arg = get_temp(p); |
| one = get_one(p); |
| return emit_arith(p, OPCODE_SUB, arg, mask, 0, |
| one, swizzle1(src, SWIZZLE_W), undef); |
| case OPR_ZERO: |
| return get_zero(p); |
| case OPR_ONE: |
| return get_one(p); |
| case OPR_SRC_COLOR: |
| return src; |
| default: |
| assert(0); |
| return src; |
| } |
| } |
| |
| /** |
| * Check if the RGB and Alpha sources and operands match for the given |
| * texture unit's combinder state. When the RGB and A sources and |
| * operands match, we can emit fewer instructions. |
| */ |
| static GLboolean args_match( const struct state_key *key, GLuint unit ) |
| { |
| GLuint i, numArgs = key->unit[unit].NumArgsRGB; |
| |
| for (i = 0; i < numArgs; i++) { |
| if (key->unit[unit].OptA[i].Source != key->unit[unit].OptRGB[i].Source) |
| return GL_FALSE; |
| |
| switch (key->unit[unit].OptA[i].Operand) { |
| case OPR_SRC_ALPHA: |
| switch (key->unit[unit].OptRGB[i].Operand) { |
| case OPR_SRC_COLOR: |
| case OPR_SRC_ALPHA: |
| break; |
| default: |
| return GL_FALSE; |
| } |
| break; |
| case OPR_ONE_MINUS_SRC_ALPHA: |
| switch (key->unit[unit].OptRGB[i].Operand) { |
| case OPR_ONE_MINUS_SRC_COLOR: |
| case OPR_ONE_MINUS_SRC_ALPHA: |
| break; |
| default: |
| return GL_FALSE; |
| } |
| break; |
| default: |
| return GL_FALSE; /* impossible */ |
| } |
| } |
| |
| return GL_TRUE; |
| } |
| |
| static struct ureg emit_combine( struct texenv_fragment_program *p, |
| struct ureg dest, |
| GLuint mask, |
| GLboolean saturate, |
| GLuint unit, |
| GLuint nr, |
| GLuint mode, |
| const struct mode_opt *opt) |
| { |
| struct ureg src[MAX_COMBINER_TERMS]; |
| struct ureg tmp, half; |
| GLuint i; |
| |
| assert(nr <= MAX_COMBINER_TERMS); |
| |
| for (i = 0; i < nr; i++) |
| src[i] = emit_combine_source( p, mask, unit, opt[i].Source, opt[i].Operand ); |
| |
| switch (mode) { |
| case MODE_REPLACE: |
| if (mask == WRITEMASK_XYZW && !saturate) |
| return src[0]; |
| else |
| return emit_arith( p, OPCODE_MOV, dest, mask, saturate, src[0], undef, undef ); |
| case MODE_MODULATE: |
| return emit_arith( p, OPCODE_MUL, dest, mask, saturate, |
| src[0], src[1], undef ); |
| case MODE_ADD: |
| return emit_arith( p, OPCODE_ADD, dest, mask, saturate, |
| src[0], src[1], undef ); |
| case MODE_ADD_SIGNED: |
| /* tmp = arg0 + arg1 |
| * result = tmp - .5 |
| */ |
| half = get_half(p); |
| tmp = get_temp( p ); |
| emit_arith( p, OPCODE_ADD, tmp, mask, 0, src[0], src[1], undef ); |
| emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp, half, undef ); |
| return dest; |
| case MODE_INTERPOLATE: |
| /* Arg0 * (Arg2) + Arg1 * (1-Arg2) -- note arguments are reordered: |
| */ |
| return emit_arith( p, OPCODE_LRP, dest, mask, saturate, src[2], src[0], src[1] ); |
| |
| case MODE_SUBTRACT: |
| return emit_arith( p, OPCODE_SUB, dest, mask, saturate, src[0], src[1], undef ); |
| |
| case MODE_DOT3_RGBA: |
| case MODE_DOT3_RGBA_EXT: |
| case MODE_DOT3_RGB_EXT: |
| case MODE_DOT3_RGB: { |
| struct ureg tmp0 = get_temp( p ); |
| struct ureg tmp1 = get_temp( p ); |
| struct ureg neg1 = register_scalar_const(p, -1); |
| struct ureg two = register_scalar_const(p, 2); |
| |
| /* tmp0 = 2*src0 - 1 |
| * tmp1 = 2*src1 - 1 |
| * |
| * dst = tmp0 dot3 tmp1 |
| */ |
| emit_arith( p, OPCODE_MAD, tmp0, WRITEMASK_XYZW, 0, |
| two, src[0], neg1); |
| |
| if (memcmp(&src[0], &src[1], sizeof(struct ureg)) == 0) |
| tmp1 = tmp0; |
| else |
| emit_arith( p, OPCODE_MAD, tmp1, WRITEMASK_XYZW, 0, |
| two, src[1], neg1); |
| emit_arith( p, OPCODE_DP3, dest, mask, saturate, tmp0, tmp1, undef); |
| return dest; |
| } |
| case MODE_MODULATE_ADD_ATI: |
| /* Arg0 * Arg2 + Arg1 */ |
| return emit_arith( p, OPCODE_MAD, dest, mask, saturate, |
| src[0], src[2], src[1] ); |
| case MODE_MODULATE_SIGNED_ADD_ATI: { |
| /* Arg0 * Arg2 + Arg1 - 0.5 */ |
| struct ureg tmp0 = get_temp(p); |
| half = get_half(p); |
| emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[0], src[2], src[1] ); |
| emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); |
| return dest; |
| } |
| case MODE_MODULATE_SUBTRACT_ATI: |
| /* Arg0 * Arg2 - Arg1 */ |
| emit_arith( p, OPCODE_MAD, dest, mask, 0, src[0], src[2], negate(src[1]) ); |
| return dest; |
| case MODE_ADD_PRODUCTS: |
| /* Arg0 * Arg1 + Arg2 * Arg3 */ |
| { |
| struct ureg tmp0 = get_temp(p); |
| emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); |
| emit_arith( p, OPCODE_MAD, dest, mask, saturate, src[2], src[3], tmp0 ); |
| } |
| return dest; |
| case MODE_ADD_PRODUCTS_SIGNED: |
| /* Arg0 * Arg1 + Arg2 * Arg3 - 0.5 */ |
| { |
| struct ureg tmp0 = get_temp(p); |
| half = get_half(p); |
| emit_arith( p, OPCODE_MUL, tmp0, mask, 0, src[0], src[1], undef ); |
| emit_arith( p, OPCODE_MAD, tmp0, mask, 0, src[2], src[3], tmp0 ); |
| emit_arith( p, OPCODE_SUB, dest, mask, saturate, tmp0, half, undef ); |
| } |
| return dest; |
| case MODE_BUMP_ENVMAP_ATI: |
| /* special - not handled here */ |
| assert(0); |
| return src[0]; |
| default: |
| assert(0); |
| return src[0]; |
| } |
| } |
| |
| |
| /** |
| * Generate instructions for one texture unit's env/combiner mode. |
| */ |
| static struct ureg |
| emit_texenv(struct texenv_fragment_program *p, GLuint unit) |
| { |
| const struct state_key *key = p->state; |
| GLboolean rgb_saturate, alpha_saturate; |
| GLuint rgb_shift, alpha_shift; |
| struct ureg out, dest; |
| |
| if (!key->unit[unit].enabled) { |
| return get_source(p, SRC_PREVIOUS, 0); |
| } |
| if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { |
| /* this isn't really a env stage delivering a color and handled elsewhere */ |
| return get_source(p, SRC_PREVIOUS, 0); |
| } |
| |
| switch (key->unit[unit].ModeRGB) { |
| case MODE_DOT3_RGB_EXT: |
| alpha_shift = key->unit[unit].ScaleShiftA; |
| rgb_shift = 0; |
| break; |
| case MODE_DOT3_RGBA_EXT: |
| alpha_shift = 0; |
| rgb_shift = 0; |
| break; |
| default: |
| rgb_shift = key->unit[unit].ScaleShiftRGB; |
| alpha_shift = key->unit[unit].ScaleShiftA; |
| break; |
| } |
| |
| /* If we'll do rgb/alpha shifting don't saturate in emit_combine(). |
| * We don't want to clamp twice. |
| */ |
| if (rgb_shift) |
| rgb_saturate = GL_FALSE; /* saturate after rgb shift */ |
| else if (need_saturate(key->unit[unit].ModeRGB)) |
| rgb_saturate = GL_TRUE; |
| else |
| rgb_saturate = GL_FALSE; |
| |
| if (alpha_shift) |
| alpha_saturate = GL_FALSE; /* saturate after alpha shift */ |
| else if (need_saturate(key->unit[unit].ModeA)) |
| alpha_saturate = GL_TRUE; |
| else |
| alpha_saturate = GL_FALSE; |
| |
| /* If this is the very last calculation (and various other conditions |
| * are met), emit directly to the color output register. Otherwise, |
| * emit to a temporary register. |
| */ |
| if (key->separate_specular || |
| unit != p->last_tex_stage || |
| alpha_shift || |
| key->num_draw_buffers != 1 || |
| rgb_shift) |
| dest = get_temp( p ); |
| else |
| dest = make_ureg(PROGRAM_OUTPUT, FRAG_RESULT_COLOR); |
| |
| /* Emit the RGB and A combine ops |
| */ |
| if (key->unit[unit].ModeRGB == key->unit[unit].ModeA && |
| args_match(key, unit)) { |
| out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, |
| unit, |
| key->unit[unit].NumArgsRGB, |
| key->unit[unit].ModeRGB, |
| key->unit[unit].OptRGB); |
| } |
| else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || |
| key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { |
| out = emit_combine( p, dest, WRITEMASK_XYZW, rgb_saturate, |
| unit, |
| key->unit[unit].NumArgsRGB, |
| key->unit[unit].ModeRGB, |
| key->unit[unit].OptRGB); |
| } |
| else { |
| /* Need to do something to stop from re-emitting identical |
| * argument calculations here: |
| */ |
| out = emit_combine( p, dest, WRITEMASK_XYZ, rgb_saturate, |
| unit, |
| key->unit[unit].NumArgsRGB, |
| key->unit[unit].ModeRGB, |
| key->unit[unit].OptRGB); |
| out = emit_combine( p, dest, WRITEMASK_W, alpha_saturate, |
| unit, |
| key->unit[unit].NumArgsA, |
| key->unit[unit].ModeA, |
| key->unit[unit].OptA); |
| } |
| |
| /* Deal with the final shift: |
| */ |
| if (alpha_shift || rgb_shift) { |
| struct ureg shift; |
| GLboolean saturate = GL_TRUE; /* always saturate at this point */ |
| |
| if (rgb_shift == alpha_shift) { |
| shift = register_scalar_const(p, (GLfloat)(1<<rgb_shift)); |
| } |
| else { |
| shift = register_const4f(p, |
| (GLfloat)(1<<rgb_shift), |
| (GLfloat)(1<<rgb_shift), |
| (GLfloat)(1<<rgb_shift), |
| (GLfloat)(1<<alpha_shift)); |
| } |
| return emit_arith( p, OPCODE_MUL, dest, WRITEMASK_XYZW, |
| saturate, out, shift, undef ); |
| } |
| else |
| return out; |
| } |
| |
| |
| /** |
| * Generate instruction for getting a texture source term. |
| */ |
| static void load_texture( struct texenv_fragment_program *p, GLuint unit ) |
| { |
| if (is_undef(p->src_texture[unit])) { |
| const GLuint texTarget = p->state->unit[unit].source_index; |
| struct ureg texcoord; |
| struct ureg tmp = get_tex_temp( p ); |
| |
| if (is_undef(p->texcoord_tex[unit])) { |
| texcoord = register_input(p, FRAG_ATTRIB_TEX0+unit); |
| } |
| else { |
| /* might want to reuse this reg for tex output actually */ |
| texcoord = p->texcoord_tex[unit]; |
| } |
| |
| /* TODO: Use D0_MASK_XY where possible. |
| */ |
| if (p->state->unit[unit].enabled) { |
| GLboolean shadow = GL_FALSE; |
| |
| if (p->state->unit[unit].shadow) { |
| p->program->Base.ShadowSamplers |= 1 << unit; |
| shadow = GL_TRUE; |
| } |
| |
| p->src_texture[unit] = emit_texld( p, OPCODE_TXP, |
| tmp, WRITEMASK_XYZW, |
| unit, texTarget, shadow, |
| texcoord ); |
| |
| p->program->Base.SamplersUsed |= (1 << unit); |
| /* This identity mapping should already be in place |
| * (see _mesa_init_program_struct()) but let's be safe. |
| */ |
| p->program->Base.SamplerUnits[unit] = unit; |
| } |
| else |
| p->src_texture[unit] = get_zero(p); |
| |
| if (p->state->unit[unit].texture_cyl_wrap) { |
| /* set flag which is checked by Mesa->Gallium program translation */ |
| p->program->Base.InputFlags[0] |= PROG_PARAM_BIT_CYL_WRAP; |
| } |
| |
| } |
| } |
| |
| static GLboolean load_texenv_source( struct texenv_fragment_program *p, |
| GLuint src, GLuint unit ) |
| { |
| switch (src) { |
| case SRC_TEXTURE: |
| load_texture(p, unit); |
| break; |
| |
| case SRC_TEXTURE0: |
| case SRC_TEXTURE1: |
| case SRC_TEXTURE2: |
| case SRC_TEXTURE3: |
| case SRC_TEXTURE4: |
| case SRC_TEXTURE5: |
| case SRC_TEXTURE6: |
| case SRC_TEXTURE7: |
| load_texture(p, src - SRC_TEXTURE0); |
| break; |
| |
| default: |
| /* not a texture src - do nothing */ |
| break; |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| /** |
| * Generate instructions for loading all texture source terms. |
| */ |
| static GLboolean |
| load_texunit_sources( struct texenv_fragment_program *p, GLuint unit ) |
| { |
| const struct state_key *key = p->state; |
| GLuint i; |
| |
| for (i = 0; i < key->unit[unit].NumArgsRGB; i++) { |
| load_texenv_source( p, key->unit[unit].OptRGB[i].Source, unit ); |
| } |
| |
| for (i = 0; i < key->unit[unit].NumArgsA; i++) { |
| load_texenv_source( p, key->unit[unit].OptA[i].Source, unit ); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| /** |
| * Generate instructions for loading bump map textures. |
| */ |
| static GLboolean |
| load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) |
| { |
| const struct state_key *key = p->state; |
| GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0; |
| struct ureg texcDst, bumpMapRes; |
| struct ureg constdudvcolor = register_const4f(p, 0.0, 0.0, 0.0, 1.0); |
| struct ureg texcSrc = register_input(p, FRAG_ATTRIB_TEX0 + bumpedUnitNr); |
| struct ureg rotMat0 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_0, unit ); |
| struct ureg rotMat1 = register_param3( p, STATE_INTERNAL, STATE_ROT_MATRIX_1, unit ); |
| |
| load_texenv_source( p, unit + SRC_TEXTURE0, unit ); |
| |
| bumpMapRes = get_source(p, key->unit[unit].OptRGB[0].Source, unit); |
| texcDst = get_tex_temp( p ); |
| p->texcoord_tex[bumpedUnitNr] = texcDst; |
| |
| /* Apply rot matrix and add coords to be available in next phase. |
| * dest = (Arg0.xxxx * rotMat0 + Arg1) + (Arg0.yyyy * rotMat1) |
| * note only 2 coords are affected the rest are left unchanged (mul by 0) |
| */ |
| emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, |
| swizzle1(bumpMapRes, SWIZZLE_X), rotMat0, texcSrc ); |
| emit_arith( p, OPCODE_MAD, texcDst, WRITEMASK_XYZW, 0, |
| swizzle1(bumpMapRes, SWIZZLE_Y), rotMat1, texcDst ); |
| |
| /* Move 0,0,0,1 into bumpmap src if someone (crossbar) is foolish |
| * enough to access this later, should optimize away. |
| */ |
| emit_arith( p, OPCODE_MOV, bumpMapRes, WRITEMASK_XYZW, 0, |
| constdudvcolor, undef, undef ); |
| |
| return GL_TRUE; |
| } |
| |
| /** |
| * Generate a new fragment program which implements the context's |
| * current texture env/combine mode. |
| */ |
| static void |
| create_new_program(struct gl_context *ctx, struct state_key *key, |
| struct gl_fragment_program *program) |
| { |
| struct prog_instruction instBuffer[MAX_INSTRUCTIONS]; |
| struct texenv_fragment_program p; |
| GLuint unit; |
| struct ureg cf, out; |
| int i; |
| |
| memset(&p, 0, sizeof(p)); |
| p.state = key; |
| p.program = program; |
| |
| /* During code generation, use locally-allocated instruction buffer, |
| * then alloc dynamic storage below. |
| */ |
| p.program->Base.Instructions = instBuffer; |
| p.program->Base.Target = GL_FRAGMENT_PROGRAM_ARB; |
| p.program->Base.String = NULL; |
| p.program->Base.NumTexIndirections = 1; /* is this right? */ |
| p.program->Base.NumTexInstructions = 0; |
| p.program->Base.NumAluInstructions = 0; |
| p.program->Base.NumInstructions = 0; |
| p.program->Base.NumTemporaries = 0; |
| p.program->Base.NumParameters = 0; |
| p.program->Base.NumAttributes = 0; |
| p.program->Base.NumAddressRegs = 0; |
| p.program->Base.Parameters = _mesa_new_parameter_list(); |
| p.program->Base.InputsRead = 0x0; |
| |
| if (key->num_draw_buffers == 1) |
| p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR; |
| else { |
| for (i = 0; i < key->num_draw_buffers; i++) |
| p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i)); |
| } |
| |
| for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { |
| p.src_texture[unit] = undef; |
| p.texcoord_tex[unit] = undef; |
| } |
| |
| p.src_previous = undef; |
| p.half = undef; |
| p.zero = undef; |
| p.one = undef; |
| |
| p.last_tex_stage = 0; |
| release_temps(ctx, &p); |
| |
| if (key->enabled_units && key->num_draw_buffers) { |
| GLboolean needbumpstage = GL_FALSE; |
| |
| /* Zeroth pass - bump map textures first */ |
| for (unit = 0; unit < key->nr_enabled_units; unit++) |
| if (key->unit[unit].enabled && |
| key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) { |
| needbumpstage = GL_TRUE; |
| load_texunit_bumpmap( &p, unit ); |
| } |
| if (needbumpstage) |
| p.program->Base.NumTexIndirections++; |
| |
| /* First pass - to support texture_env_crossbar, first identify |
| * all referenced texture sources and emit texld instructions |
| * for each: |
| */ |
| for (unit = 0; unit < key->nr_enabled_units; unit++) |
| if (key->unit[unit].enabled) { |
| load_texunit_sources( &p, unit ); |
| p.last_tex_stage = unit; |
| } |
| |
| /* Second pass - emit combine instructions to build final color: |
| */ |
| for (unit = 0; unit < key->nr_enabled_units; unit++) |
| if (key->unit[unit].enabled) { |
| p.src_previous = emit_texenv( &p, unit ); |
| reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */ |
| release_temps(ctx, &p); /* release all temps */ |
| } |
| } |
| |
| cf = get_source( &p, SRC_PREVIOUS, 0 ); |
| |
| for (i = 0; i < key->num_draw_buffers; i++) { |
| if (key->num_draw_buffers == 1) |
| out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR ); |
| else { |
| out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i ); |
| } |
| |
| if (key->separate_specular) { |
| /* Emit specular add. |
| */ |
| struct ureg s = register_input(&p, FRAG_ATTRIB_COL1); |
| emit_arith( &p, OPCODE_ADD, out, WRITEMASK_XYZ, 0, cf, s, undef ); |
| emit_arith( &p, OPCODE_MOV, out, WRITEMASK_W, 0, cf, undef, undef ); |
| } |
| else if (memcmp(&cf, &out, sizeof(cf)) != 0) { |
| /* Will wind up in here if no texture enabled or a couple of |
| * other scenarios (GL_REPLACE for instance). |
| */ |
| emit_arith( &p, OPCODE_MOV, out, WRITEMASK_XYZW, 0, cf, undef, undef ); |
| } |
| } |
| /* Finish up: |
| */ |
| emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); |
| |
| /* Allocate final instruction array. This has to be done before calling |
| * _mesa_append_fog_code because that function frees the Base.Instructions. |
| * At this point, Base.Instructions points to stack data, so it's a really |
| * bad idea to free it. |
| */ |
| p.program->Base.Instructions |
| = _mesa_alloc_instructions(p.program->Base.NumInstructions); |
| if (!p.program->Base.Instructions) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, |
| "generating tex env program"); |
| return; |
| } |
| _mesa_copy_instructions(p.program->Base.Instructions, instBuffer, |
| p.program->Base.NumInstructions); |
| |
| /* Append fog code. This must be done before checking the program against |
| * the limits becuase it will potentially add some instructions. |
| */ |
| if (key->fog_enabled) { |
| _mesa_append_fog_code(ctx, p.program, ctx->Fog.Mode, GL_FALSE); |
| } |
| |
| if (p.program->Base.NumTexIndirections > ctx->Const.FragmentProgram.MaxTexIndirections) |
| program_error(&p, "Exceeded max nr indirect texture lookups"); |
| |
| if (p.program->Base.NumTexInstructions > ctx->Const.FragmentProgram.MaxTexInstructions) |
| program_error(&p, "Exceeded max TEX instructions"); |
| |
| if (p.program->Base.NumAluInstructions > ctx->Const.FragmentProgram.MaxAluInstructions) |
| program_error(&p, "Exceeded max ALU instructions"); |
| |
| ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS); |
| |
| /* Notify driver the fragment program has (actually) changed. |
| */ |
| if (ctx->Driver.ProgramStringNotify) { |
| GLboolean ok = ctx->Driver.ProgramStringNotify(ctx, |
| GL_FRAGMENT_PROGRAM_ARB, |
| &p.program->Base); |
| /* Driver should be able to handle any texenv programs as long as |
| * the driver correctly reported max number of texture units correctly, |
| * etc. |
| */ |
| ASSERT(ok); |
| (void) ok; /* silence unused var warning */ |
| } |
| |
| if (DISASSEM) { |
| _mesa_print_program(&p.program->Base); |
| printf("\n"); |
| } |
| } |
| |
| extern "C" { |
| |
| /** |
| * Return a fragment program which implements the current |
| * fixed-function texture, fog and color-sum operations. |
| */ |
| struct gl_fragment_program * |
| _mesa_get_fixed_func_fragment_program(struct gl_context *ctx) |
| { |
| struct gl_fragment_program *prog; |
| struct state_key key; |
| GLuint keySize; |
| |
| keySize = make_state_key(ctx, &key); |
| |
| prog = (struct gl_fragment_program *) |
| _mesa_search_program_cache(ctx->FragmentProgram.Cache, |
| &key, keySize); |
| |
| if (!prog) { |
| prog = (struct gl_fragment_program *) |
| ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); |
| |
| create_new_program(ctx, &key, prog); |
| |
| _mesa_program_cache_insert(ctx, ctx->FragmentProgram.Cache, |
| &key, keySize, &prog->Base); |
| } |
| |
| return prog; |
| } |
| |
| } |