| |
| WindML Driver for Mesa 4.0 |
| |
| |
| Requirements |
| ------------ |
| |
| Tornado 2 + WindML, Cumulative Patchs are recommended. |
| |
| I suppose you have a valid WindML installation. Double buffer hardware |
| gives better performance than double buffer software so if you can |
| compile your WindML driver with this option, just do it. I/O |
| redirection is adviced in target server. |
| |
| |
| Tested on |
| --------- |
| |
| During the development, my main target was a CoolMonster: |
| - Video card: CT69000 |
| - CPU: PENTIUM 266MHz |
| |
| and my host a Windows NT + Tornado 2. |
| |
| |
| Installation |
| ------------ |
| |
| 1. Mesa sources must be in root directory (C:\) |
| |
| 2. Add the following line to your torVars.bat: |
| set MESA_BASE=C:\Mesa |
| |
| OR copy the new torVars.bat in your bin path: |
| c:/Mesa/src/ugl/tornado/torVars.sample -> |
| /mnt/nt/Tornado/host/x86-win32/bin/torVars (for example) |
| |
| 3. In a command prompt: |
| $ torVars |
| $ cd c:\Mesa |
| $ make -f Makefile.ugl CPU=PENTIUM |
| |
| Take a long while... |
| |
| 5. Include all the files from ugldemos folder to build some downloadable |
| application modules |
| |
| 4. Download UGL/Mesa object files on target |
| |
| For example via the WindShell: |
| ld < c:\Tornado\target\lib\objMesaGL.o |
| ld < c:\Tornado\target\lib\objMesaUGL.o |
| ld < c:\Tornado\target\lib\objMesaGLU.o |
| ld < c:\Tornado\target\lib\objGLUTshapes.o |
| ld < c:\Tornado\target\lib\objMesaOS.o |
| |
| You can put the previous lines in a file and use: |
| < filename |
| |
| 6. Download the application modules. |
| |
| 7. In WindShell, run: |
| -> uglalldemos |
| |
| During the show some messages will appear, it provides some useful |
| information on key management. |
| |
| |
| Coding |
| ------ |
| |
| Sample Usage: |
| |
| In addition to the usual ugl calls to initialize UGL, (may be find an |
| input driver), you must do the following to use the UGL/Mesa interface: |
| |
| 1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context, |
| given the display format. |
| |
| 2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an |
| UGL/Mesa Context and to make the context the current one. |
| |
| 3. Make gl* calls to render your graphics. |
| |
| 4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers. |
| |
| 5. Before the UGL is destroyed, call MesaDestroyContext(). |
| |
| 6. Before exiting, call if required uglEventQDestroy and then |
| uglDeinitialize(); |
| |
| Limitations |
| ----------- |
| |
| I found the following limitations in my driver : |
| - Color Indexed management is only in 8 bits |
| - It's possible to mix UGL/OpenGL application with a software |
| double buffer |
| |
| Modifications |
| ------------ |
| |
| New files in Mesa: |
| - Makefile.ugl |
| - rules.windmlmesa |
| - docs/README.UGL |
| - include/GL/uglmesa.h |
| - si-glu/Makefile.ugl |
| - src/Makefile.ugl |
| - src/ugl/torGLUTShapesInit.c |
| - src/ugl/torMesaUGLInit.c |
| - src/ugl/ugl_api.c |
| - src/ugl/ugl_dd.c |
| - src/ugl/ugl_glutshapes.c |
| - src/ugl/ugl_line.c |
| - src/ugl/ugl_span.c |
| - src/ugl/ugl_tri.c |
| - src/ugl/uglmesaP.h |
| - ugldemos/* |
| |
| Modified files in Tornado 2.0: |
| - c:\Tornado\host\x86-win32\bin\torVars.bat |
| rem Command line build environments |
| set WIND_HOST_TYPE=x86-win32 |
| set WIND_BASE=C:\Tornado |
| set MESA_BASE=C:\Mesa |
| set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH% |
| - c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf |
| - c:\Tornado\target\h\GL\* |
| |
| Todo |
| ---- |
| - GCC 2.96, ASM compilation |
| |
| Thanks to: |
| ---------- |
| |
| Precision Insight team for their great job around Mesa, XFree, and DRI. |
| Wind River Systems to take me as an intern. |
| |
| |
| Stephane Raimbault |
| <stephane.raimbault@windriver.com> |
| <stephane.raimbault@deesse.univ-lemans.fr> |
| |
| July 24, 2001 |