| /************************************************************************** |
| * |
| * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| /* |
| * Authors: |
| * Zack Rusin zack@tungstengraphics.com |
| */ |
| typedef __attribute__(( ext_vector_type(4) )) float float4; |
| |
| extern float powf(float a, float b); |
| |
| inline float approx(float a, float b) |
| { |
| if (b < -128.0f) b = -128.0f; |
| if (b > 128.0f) b = 128.0f; |
| if (a < 0) a = 0; |
| return powf(a, b); |
| } |
| |
| inline float4 lit(float4 tmp) |
| { |
| float4 result; |
| result.x = 1.0; |
| result.w = 1.0; |
| if (tmp.x > 0) { |
| result.y = tmp.x; |
| result.z = approx(tmp.y, tmp.w); |
| } else { |
| result.y = 0; |
| result.z = 0; |
| } |
| return result; |
| } |
| |
| inline float4 cmp(float4 tmp0, float4 tmp1, float4 tmp2) |
| { |
| float4 result; |
| |
| result.x = (tmp0.x < 0.0) ? tmp1.x : tmp2.x; |
| result.y = (tmp0.y < 0.0) ? tmp1.y : tmp2.y; |
| result.z = (tmp0.z < 0.0) ? tmp1.z : tmp2.z; |
| result.w = (tmp0.w < 0.0) ? tmp1.w : tmp2.w; |
| |
| return result; |
| } |
| |
| extern float cosf(float val); |
| extern float sinf(float val); |
| |
| inline float4 vcos(float4 val) |
| { |
| float4 result; |
| printf("VEC IN is %f %f %f %f\n", val.x, val.y, val.z, val.w); |
| result.x = cosf(val.x); |
| result.y = cosf(val.x); |
| result.z = cosf(val.x); |
| result.w = cosf(val.x); |
| printf("VEC OUT is %f %f %f %f\n", result.x, result.y, result.z, result.w); |
| return result; |
| } |
| |
| inline float4 scs(float4 val) |
| { |
| float4 result; |
| float tmp = val.x; |
| result.x = cosf(tmp); |
| result.y = sinf(tmp); |
| return result; |
| } |
| |
| |
| inline float4 vsin(float4 val) |
| { |
| float4 result; |
| float tmp = val.x; |
| float res = sinf(tmp); |
| result.x = res; |
| result.y = res; |
| result.z = res; |
| result.w = res; |
| return result; |
| } |
| |
| inline int kil(float4 val) |
| { |
| if (val.x < 0 || val.y < 0 || val.z < 0 || val.w < 0) |
| return 1; |
| else |
| return 0; |
| } |