more warning fixes (Karl Schultz)
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c
index 85b856a..d190508 100644
--- a/src/mesa/main/accum.c
+++ b/src/mesa/main/accum.c
@@ -1,4 +1,4 @@
-/* $Id: accum.c,v 1.37 2001/03/12 00:48:37 gareth Exp $ */
+/* $Id: accum.c,v 1.38 2001/09/14 21:36:43 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -47,10 +47,10 @@
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   tmp[0] = CLAMP( red, -1.0, 1.0 );
-   tmp[1] = CLAMP( green, -1.0, 1.0 );
-   tmp[2] = CLAMP( blue, -1.0, 1.0 );
-   tmp[3] = CLAMP( alpha, -1.0, 1.0 );
+   tmp[0] = CLAMP( red,   -1.0F, 1.0F );
+   tmp[1] = CLAMP( green, -1.0F, 1.0F );
+   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );
+   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
 
    if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
       return;
diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c
index 3dabcc4..bea893a 100644
--- a/src/mesa/main/api_loopback.c
+++ b/src/mesa/main/api_loopback.c
@@ -1,4 +1,4 @@
-/* $Id: api_loopback.c,v 1.8 2001/05/10 15:42:42 keithw Exp $ */
+/* $Id: api_loopback.c,v 1.9 2001/09/14 21:37:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -83,9 +83,9 @@
 loopback_Color3d( GLdouble red, GLdouble green, GLdouble blue )
 {
    GLubyte col[4];
-   GLfloat r = red;
-   GLfloat g = green;
-   GLfloat b = blue;
+   GLfloat r = (GLfloat) red;
+   GLfloat g = (GLfloat) green;
+   GLfloat b = (GLfloat) blue;
    UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
    UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
    UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
@@ -152,10 +152,10 @@
 loopback_Color4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
 {
    GLubyte col[4];
-   GLfloat r = red;
-   GLfloat g = green;
-   GLfloat b = blue;
-   GLfloat a = alpha;
+   GLfloat r = (GLfloat) red;
+   GLfloat g = (GLfloat) green;
+   GLfloat b = (GLfloat) blue;
+   GLfloat a = (GLfloat) alpha;
    UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
    UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
    UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
@@ -224,9 +224,9 @@
 loopback_Color3dv( const GLdouble *v )
 {
    GLubyte col[4];
-   GLfloat r = v[0];
-   GLfloat g = v[1];
-   GLfloat b = v[2];
+   GLfloat r = (GLfloat) v[0];
+   GLfloat g = (GLfloat) v[1];
+   GLfloat b = (GLfloat) v[2];
    UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
    UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
    UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
@@ -294,10 +294,10 @@
 loopback_Color4dv( const GLdouble *v )
 {
    GLubyte col[4];
-   GLfloat r = v[0];
-   GLfloat g = v[1];
-   GLfloat b = v[2];
-   GLfloat a = v[3];
+   GLfloat r = (GLfloat) v[0];
+   GLfloat g = (GLfloat) v[1];
+   GLfloat b = (GLfloat) v[2];
+   GLfloat a = (GLfloat) v[3];
    UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
    UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
    UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
@@ -361,7 +361,7 @@
 static void
 loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
 {
-   COLORF( red, green, blue, 1.0 );
+   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
 }
 
 static void
@@ -403,7 +403,7 @@
 static void
 loopback_Color3dv_f( const GLdouble *v )
 {
-   COLORF( v[0], v[1], v[2], 1.0 );
+   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
 }
 
 static void
@@ -447,7 +447,7 @@
 loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
 			      GLdouble alpha )
 {
-   COLORF( red, green, blue, alpha );
+   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
 }
 
 static void
@@ -498,7 +498,7 @@
 static void
 loopback_Color4dv_f( const GLdouble *v )
 {
-   COLORF( v[0], v[1], v[2], v[3] );
+   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
 }
 
 
@@ -527,13 +527,13 @@
 static void
 loopback_FogCoorddEXT( GLdouble d )
 {
-   FOGCOORDF( d );
+   FOGCOORDF( (GLfloat) d );
 }
 
 static void
 loopback_FogCoorddvEXT( const GLdouble *v )
 {
-   FOGCOORDF( *v );
+   FOGCOORDF( (GLfloat) *v );
 }
 
 
@@ -600,7 +600,7 @@
 static void
 loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
 {
-   NORMAL(nx, ny, nz);
+   NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
 }
 
 static void
@@ -624,7 +624,7 @@
 static void
 loopback_Normal3dv( const GLdouble *v )
 {
-   NORMAL( v[0], v[1], v[2] );
+   NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
 }
 
 static void
@@ -642,145 +642,145 @@
 static void
 loopback_TexCoord1d( GLdouble s )
 {
-   TEXCOORD1(s);
+   TEXCOORD1((GLfloat) s);
 }
 
 static void
 loopback_TexCoord1i( GLint s )
 {
-   TEXCOORD1(s);
+   TEXCOORD1((GLfloat) s);
 }
 
 static void
 loopback_TexCoord1s( GLshort s )
 {
-   TEXCOORD1(s);
+   TEXCOORD1((GLfloat) s);
 }
 
 static void
 loopback_TexCoord2d( GLdouble s, GLdouble t )
 {
-   TEXCOORD2(s,t);
+   TEXCOORD2((GLfloat) s,(GLfloat) t);
 }
 
 static void
 loopback_TexCoord2s( GLshort s, GLshort t )
 {
-   TEXCOORD2(s,t);
+   TEXCOORD2((GLfloat) s,(GLfloat) t);
 }
 
 static void
 loopback_TexCoord2i( GLint s, GLint t )
 {
-   TEXCOORD2(s,t);
+   TEXCOORD2((GLfloat) s,(GLfloat) t);
 }
 
 static void
 loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
 {
-   TEXCOORD3(s,t,r);
+   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
 }
 
 static void
 loopback_TexCoord3i( GLint s, GLint t, GLint r )
 {
-   TEXCOORD3(s,t,r);
+   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
 }
 
 static void
 loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
 {
-   TEXCOORD3(s,t,r);
+   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
 }
 
 static void
 loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
 {
-   TEXCOORD4(s,t,r,q);
+   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
 }
 
 static void
 loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
 {
-   TEXCOORD4(s,t,r,q);
+   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
 }
 
 static void
 loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
 {
-   TEXCOORD4(s,t,r,q);
+   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
 }
 
 static void
 loopback_TexCoord1dv( const GLdouble *v )
 {
-   TEXCOORD1(v[0]);
+   TEXCOORD1((GLfloat) v[0]);
 }
 
 static void
 loopback_TexCoord1iv( const GLint *v )
 {
-   TEXCOORD1(v[0]);
+   TEXCOORD1((GLfloat) v[0]);
 }
 
 static void
 loopback_TexCoord1sv( const GLshort *v )
 {
-   TEXCOORD1(v[0]);
+   TEXCOORD1((GLfloat) v[0]);
 }
 
 static void
 loopback_TexCoord2dv( const GLdouble *v )
 {
-   TEXCOORD2(v[0],v[1]);
+   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
 }
 
 static void
 loopback_TexCoord2iv( const GLint *v )
 {
-   TEXCOORD2(v[0],v[1]);
+   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
 }
 
 static void
 loopback_TexCoord2sv( const GLshort *v )
 {
-   TEXCOORD2(v[0],v[1]);
+   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
 }
 
 static void
 loopback_TexCoord3dv( const GLdouble *v )
 {
-   TEXCOORD2(v[0],v[1]);
+   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
 }
 
 static void
 loopback_TexCoord3iv( const GLint *v )
 {
-   TEXCOORD3(v[0],v[1],v[2]);
+   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
 }
 
 static void
 loopback_TexCoord3sv( const GLshort *v )
 {
-   TEXCOORD3(v[0],v[1],v[2]);
+   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
 }
 
 static void
 loopback_TexCoord4dv( const GLdouble *v )
 {
-   TEXCOORD4(v[0],v[1],v[2],v[3]);
+   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
 }
 
 static void
 loopback_TexCoord4iv( const GLint *v )
 {
-   TEXCOORD4(v[0],v[1],v[2],v[3]);
+   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
 }
 
 static void
 loopback_TexCoord4sv( const GLshort *v )
 {
-   TEXCOORD4(v[0],v[1],v[2],v[3]);
+   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
 }
 
 static void
@@ -897,145 +897,151 @@
 static void
 loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
 {
-   MULTI_TEXCOORD1( target, s );
+   MULTI_TEXCOORD1( target, (GLfloat) s );
 }
 
 static void
 loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
 {
-   MULTI_TEXCOORD1( target, v[0] );
+   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
 }
 
 static void
 loopback_MultiTexCoord1iARB(GLenum target, GLint s)
 {
-   MULTI_TEXCOORD1( target, s );
+   MULTI_TEXCOORD1( target, (GLfloat) s );
 }
 
 static void
 loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
 {
-   MULTI_TEXCOORD1( target, v[0] );
+   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
 }
 
 static void
 loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
 {
-   MULTI_TEXCOORD1( target, s );
+   MULTI_TEXCOORD1( target, (GLfloat) s );
 }
 
 static void
 loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
 {
-   MULTI_TEXCOORD1( target, v[0] );
+   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
 }
 
 static void
 loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
 {
-   MULTI_TEXCOORD2( target, s, t );
+   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
 }
 
 static void
 loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
 {
-   MULTI_TEXCOORD2( target, v[0], v[1] );
+   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
 }
 
 static void
 loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
 {
-   MULTI_TEXCOORD2( target, s, t );
+   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
 }
 
 static void
 loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
 {
-   MULTI_TEXCOORD2( target, v[0], v[1] );
+   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
 }
 
 static void
 loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
 {
-   MULTI_TEXCOORD2( target, s, t );
+   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
 }
 
 static void
 loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
 {
-   MULTI_TEXCOORD2( target, v[0], v[1] );
+   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
 }
 
 static void
 loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
 {
-   MULTI_TEXCOORD3( target, s, t, r );
+   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
 }
 
 static void
 loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
 {
-   MULTI_TEXCOORD3( target, v[0], v[1], v[2] );
+   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
 }
 
 static void
 loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
 {
-   MULTI_TEXCOORD3( target, s, t, r );
+   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
 }
 
 static void
 loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
 {
-   MULTI_TEXCOORD3( target, v[0], v[1], v[2] );
+   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
 }
 
 static void
 loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
 {
-   MULTI_TEXCOORD3( target, s, t, r );
+   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
 }
 
 static void
 loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
 {
-   MULTI_TEXCOORD3( target, v[0], v[1], v[2] );
+   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
 }
 
 static void
 loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
 {
-   MULTI_TEXCOORD4( target, s, t, r, q );
+   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, 
+		    (GLfloat) r, (GLfloat) q );
 }
 
 static void
 loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
 {
-   MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] );
+   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], 
+		    (GLfloat) v[2], (GLfloat) v[3] );
 }
 
 static void
 loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
 {
-   MULTI_TEXCOORD4( target, s, t, r, q );
+   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
+		    (GLfloat) r, (GLfloat) q );
 }
 
 static void
 loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
 {
-   MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] );
+   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
+		    (GLfloat) v[2], (GLfloat) v[3] );
 }
 
 static void
 loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
 {
-   MULTI_TEXCOORD4( target, s, t, r, q );
+   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
+		    (GLfloat) r, (GLfloat) q );
 }
 
 static void
 loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
 {
-   MULTI_TEXCOORD4( target, v[0], v[1], v[2], v[3] );
+   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
+		    (GLfloat) v[2], (GLfloat) v[3] );
 }
 
 static void
@@ -1122,13 +1128,13 @@
 static void
 loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
 {
-   RECTF(x1, y1, x2, y2);
+   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
 }
 
 static void
 loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
 {
-   RECTF(v1[0], v1[1], v2[0], v2[1]);
+   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
 }
 
 static void
@@ -1140,25 +1146,25 @@
 static void
 loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
 {
-   RECTF(x1, y1, x2, y2);
+   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
 }
 
 static void
 loopback_Rectiv(const GLint *v1, const GLint *v2)
 {
-   RECTF(v1[0], v1[1], v2[0], v2[1]);
+   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
 }
 
 static void
 loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
 {
-   RECTF(x1, y1, x2, y2);
+   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
 }
 
 static void
 loopback_Rectsv(const GLshort *v1, const GLshort *v2)
 {
-   RECTF(v1[0], v1[1], v2[0], v2[1]);
+   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
 }
 
 static void
@@ -1173,9 +1179,9 @@
 loopback_SecondaryColor3dEXT( GLdouble red, GLdouble green, GLdouble blue )
 {
    GLubyte col[3];
-   GLfloat r = red;
-   GLfloat g = green;
-   GLfloat b = blue;
+   GLfloat r = (GLfloat) red;
+   GLfloat g = (GLfloat) green;
+   GLfloat b = (GLfloat) blue;
    UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
    UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
    UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
@@ -1227,9 +1233,9 @@
 loopback_SecondaryColor3dvEXT( const GLdouble *v )
 {
    GLubyte col[3];
-   GLfloat r = v[0];
-   GLfloat g = v[1];
-   GLfloat b = v[2];
+   GLfloat r = (GLfloat) v[0];
+   GLfloat g = (GLfloat) v[1];
+   GLfloat b = (GLfloat) v[2];
    UNCLAMPED_FLOAT_TO_UBYTE(col[0], r);
    UNCLAMPED_FLOAT_TO_UBYTE(col[1], g);
    UNCLAMPED_FLOAT_TO_UBYTE(col[2], b);
@@ -1280,7 +1286,7 @@
 static void
 loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
 {
-   SECONDARYCOLORF( red, green, blue );
+   SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
 }
 
 static void
@@ -1326,7 +1332,7 @@
 static void
 loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
 {
-   SECONDARYCOLORF( v[0], v[1], v[2] );
+   SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
 }
 static void
 loopback_SecondaryColor3ivEXT_f( const GLint *v )
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index fa8f9b0..9b515c7 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1,4 +1,4 @@
-/* $Id: attrib.c,v 1.55 2001/08/07 23:10:55 brianp Exp $ */
+/* $Id: attrib.c,v 1.56 2001/09/14 21:36:43 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -598,12 +598,15 @@
       GLuint numObjs, i;
 
       _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u);
-      _mesa_set_enable(ctx, GL_TEXTURE_1D, unit->Enabled & TEXTURE0_1D);
-      _mesa_set_enable(ctx, GL_TEXTURE_2D, unit->Enabled & TEXTURE0_2D);
-      _mesa_set_enable(ctx, GL_TEXTURE_3D, unit->Enabled & TEXTURE0_3D);
+      _mesa_set_enable(ctx, GL_TEXTURE_1D,
+              (GLboolean) (unit->Enabled & TEXTURE0_1D) ? GL_TRUE : GL_FALSE);
+      _mesa_set_enable(ctx, GL_TEXTURE_2D,
+              (GLboolean) (unit->Enabled & TEXTURE0_2D) ? GL_TRUE : GL_FALSE);
+      _mesa_set_enable(ctx, GL_TEXTURE_3D,
+              (GLboolean) (unit->Enabled & TEXTURE0_3D) ? GL_TRUE : GL_FALSE);
       if (ctx->Extensions.ARB_texture_cube_map) {
          _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP_ARB,
-                          unit->Enabled & TEXTURE0_CUBE);
+             (GLboolean) (unit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE);
       }
       _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode);
       _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor);
@@ -786,7 +789,7 @@
             {
                const struct gl_colorbuffer_attrib *color;
                color = (const struct gl_colorbuffer_attrib *) attr->data;
-               _mesa_ClearIndex(color->ClearIndex);
+               _mesa_ClearIndex((GLfloat) color->ClearIndex);
                _mesa_ClearColor(CHAN_TO_FLOAT(color->ClearColor[0]),
                                 CHAN_TO_FLOAT(color->ClearColor[1]),
                                 CHAN_TO_FLOAT(color->ClearColor[2]),
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index d99d078..b00e834 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -1,4 +1,4 @@
-/* $Id: blend.c,v 1.33 2001/06/18 17:26:08 brianp Exp $ */
+/* $Id: blend.c,v 1.34 2001/09/14 21:36:43 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -326,10 +326,10 @@
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   tmp[0] = CLAMP( red,   0.0, 1.0 );
-   tmp[1] = CLAMP( green, 0.0, 1.0 );
-   tmp[2] = CLAMP( blue,  0.0, 1.0 );
-   tmp[3] = CLAMP( alpha, 0.0, 1.0 );
+   tmp[0] = CLAMP( red,   0.0F, 1.0F );
+   tmp[1] = CLAMP( green, 0.0F, 1.0F );
+   tmp[2] = CLAMP( blue,  0.0F, 1.0F );
+   tmp[3] = CLAMP( alpha, 0.0F, 1.0F );
 
    if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
       return;
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 075cc66..2fa5402 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -1,4 +1,4 @@
-/* $Id: buffers.c,v 1.30 2001/06/18 17:26:08 brianp Exp $ */
+/* $Id: buffers.c,v 1.31 2001/09/14 21:36:43 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -123,7 +123,7 @@
       }
 
       ASSERT(ctx->Driver.Clear);
-      ctx->Driver.Clear( ctx, ddMask, !ctx->Scissor.Enabled,
+      ctx->Driver.Clear( ctx, ddMask, (GLboolean) !ctx->Scissor.Enabled,
 			 x, y, width, height );
    }
 }
@@ -416,7 +416,7 @@
    }
 
    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx );
-   ctx->Multisample.SampleCoverageValue = CLAMP(value, 0.0, 1.0);
+   ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0);
    ctx->Multisample.SampleCoverageInvert = invert;
    ctx->NewState |= _NEW_MULTISAMPLE;
 }
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index 79fad5a..5cd24e8 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -1,4 +1,4 @@
-/* $Id: light.h,v 1.13 2001/04/28 08:39:17 keithw Exp $ */
+/* $Id: light.h,v 1.14 2001/09/14 21:36:43 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -78,6 +78,7 @@
 /* Lerp between adjacent values in the f(x) lookup table, giving a
  * continuous function, with adequeate overall accuracy.  (Though
  * still pretty good compared to a straight lookup).
+ * Result should be a GLfloat.
  */
 #define GET_SHINE_TAB_ENTRY( table, dp, result )			\
 do {									\
@@ -85,7 +86,7 @@
    float f = (dp * (SHINE_TABLE_SIZE-1));				\
    int k = (int) f;							\
    if (k > SHINE_TABLE_SIZE-2) 						\
-      result = pow( dp, _tab->shininess );				\
+      result = (GLfloat) pow( dp, _tab->shininess );			\
    else									\
       result = _tab->tab[k] + (f-k)*(_tab->tab[k+1]-_tab->tab[k]);	\
 } while (0)
diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h
index aeb407d..61d1f80 100644
--- a/src/mesa/swrast_setup/ss_tritmp.h
+++ b/src/mesa/swrast_setup/ss_tritmp.h
@@ -1,4 +1,4 @@
-/* $Id: ss_tritmp.h,v 1.14 2001/07/17 19:39:32 keithw Exp $ */
+/* $Id: ss_tritmp.h,v 1.15 2001/09/14 21:36:43 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -92,11 +92,11 @@
 	    GLfloat fz = z[1] - z[2];
 	    GLfloat a = ey*fz - ez*fy;
 	    GLfloat b = ez*fx - ex*fz;
-	    GLfloat ic = 1.0 / cc;
+	    GLfloat ic = 1.0F / cc;
 	    GLfloat ac = a * ic;
 	    GLfloat bc = b * ic;
-	    if (ac < 0.0f) ac = -ac;
-	    if (bc < 0.0f) bc = -bc;
+	    if (ac < 0.0F) ac = -ac;
+	    if (bc < 0.0F) bc = -bc;
 	    offset += MAX2(ac, bc) * ctx->Polygon.OffsetFactor;
 	 }
          offset *= ctx->MRD;