| /* $Id: osdemo.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */ |
| |
| /* |
| * Demo of off-screen Mesa rendering |
| * |
| * See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions. |
| * |
| * If you want to render BIG images you'll probably have to increase |
| * MAX_WIDTH and MAX_HEIGHT in src/config.h. |
| * |
| * This program is in the public domain. |
| * |
| * Brian Paul |
| * |
| * PPM output provided by Joerg Schmalzl. |
| * ASCII PPM output added by Brian Paul. |
| */ |
| |
| |
| /* |
| * $Log: osdemo.c,v $ |
| * Revision 1.1 1999/08/19 00:55:40 jtg |
| * Initial revision |
| * |
| * Revision 3.0 1998/02/14 18:42:29 brianp |
| * initial rev |
| * |
| */ |
| |
| |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "GL/osmesa.h" |
| #include "GL/glut.h" |
| |
| |
| |
| #define WIDTH 400 |
| #define HEIGHT 400 |
| |
| |
| |
| static void render_image( void ) |
| { |
| GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; |
| GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 }; |
| GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 }; |
| GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 }; |
| GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 }; |
| GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 }; |
| |
| |
| glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
| glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
| glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); |
| glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
| |
| glEnable(GL_LIGHTING); |
| glEnable(GL_LIGHT0); |
| glEnable(GL_DEPTH_TEST); |
| |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(20.0, 1.0, 0.0, 0.0); |
| |
| glPushMatrix(); |
| glTranslatef(-0.75, 0.5, 0.0); |
| glRotatef(90.0, 1.0, 0.0, 0.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); |
| glutSolidTorus(0.275, 0.85, 20, 20); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(-0.75, -0.5, 0.0); |
| glRotatef(270.0, 1.0, 0.0, 0.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); |
| glutSolidCone(1.0, 2.0, 16, 1); |
| glPopMatrix(); |
| |
| glPushMatrix(); |
| glTranslatef(0.75, 0.0, -1.0); |
| glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); |
| glutSolidSphere(1.0, 20, 20); |
| glPopMatrix(); |
| |
| glPopMatrix(); |
| } |
| |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| OSMesaContext ctx; |
| void *buffer; |
| |
| /* Create an RGBA-mode context */ |
| ctx = OSMesaCreateContext( GL_RGBA, NULL ); |
| |
| /* Allocate the image buffer */ |
| buffer = malloc( WIDTH * HEIGHT * 4 ); |
| |
| /* Bind the buffer to the context and make it current */ |
| OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT ); |
| |
| render_image(); |
| |
| if (argc>1) { |
| /* write PPM file */ |
| FILE *f = fopen( argv[1], "w" ); |
| if (f) { |
| int i, x, y; |
| GLubyte *ptr = (GLubyte *) buffer; |
| #define BINARY 0 |
| #if BINARY |
| fprintf(f,"P6\n"); |
| fprintf(f,"# ppm-file created by %s\n", argv[0]); |
| fprintf(f,"%i %i\n", WIDTH,HEIGHT); |
| fprintf(f,"255\n"); |
| fclose(f); |
| f = fopen( argv[1], "ab" ); /* reopen in binary append mode */ |
| for (y=HEIGHT-1; y>=0; y--) { |
| for (x=0; x<WIDTH; x++) { |
| i = (y*WIDTH + x) * 4; |
| fputc(ptr[i], f); /* write red */ |
| fputc(ptr[i+1], f); /* write green */ |
| fputc(ptr[i+2], f); /* write blue */ |
| } |
| } |
| #else /*ASCII*/ |
| int counter = 0; |
| fprintf(f,"P3\n"); |
| fprintf(f,"# ascii ppm file created by %s\n", argv[0]); |
| fprintf(f,"%i %i\n", WIDTH, HEIGHT); |
| fprintf(f,"255\n"); |
| for (y=HEIGHT-1; y>=0; y--) { |
| for (x=0; x<WIDTH; x++) { |
| i = (y*WIDTH + x) * 4; |
| fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]); |
| counter++; |
| if (counter % 5 == 0) |
| fprintf(f, "\n"); |
| } |
| } |
| #endif |
| fclose(f); |
| } |
| } |
| else { |
| printf("Specify a filename if you want to make a ppm file\n"); |
| } |
| |
| printf("all done\n"); |
| |
| /* free the image buffer */ |
| free( buffer ); |
| |
| /* destroy the context */ |
| OSMesaDestroyContext( ctx ); |
| |
| return 0; |
| } |