| /* $Id: multipal.c,v 1.6 2003/12/08 09:03:36 joukj Exp $ */ |
| |
| /* |
| * Test multitexture and paletted textures. |
| */ |
| |
| #include <assert.h> |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #ifdef __VMS |
| # include <stddef.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ |
| #else |
| # include <malloc.h> /* for ptrdiff_t, referenced by GL.h when GL_GLEXT_LEGACY defined */ |
| #endif |
| #ifdef _WIN32 |
| #include <windows.h> |
| #endif |
| #define GL_GLEXT_LEGACY |
| #include <GL/glut.h> |
| |
| #include "../util/readtex.c" /* I know, this is a hack. */ |
| |
| #define TEXTURE_1_FILE "../images/tile.rgb" |
| #define TEXTURE_2_FILE "../images/reflect.rgb" |
| |
| #define TEX0 1 |
| #define TEX1 2 |
| #define TEXBOTH 3 |
| #define ANIMATE 10 |
| #define QUIT 100 |
| |
| static GLboolean Animate = GL_TRUE; |
| |
| static GLfloat Drift = 0.0; |
| static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0; |
| |
| |
| |
| static void Idle( void ) |
| { |
| if (Animate) { |
| Drift += 0.05; |
| if (Drift >= 1.0) |
| Drift = 0.0; |
| |
| #ifdef GL_ARB_multitexture |
| glActiveTextureARB(GL_TEXTURE0_ARB); |
| #endif |
| glMatrixMode(GL_TEXTURE); |
| glLoadIdentity(); |
| glTranslatef(Drift, 0.0, 0.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| #ifdef GL_ARB_multitexture |
| glActiveTextureARB(GL_TEXTURE1_ARB); |
| #endif |
| glMatrixMode(GL_TEXTURE); |
| glLoadIdentity(); |
| glTranslatef(0.0, Drift, 0.0); |
| glMatrixMode(GL_MODELVIEW); |
| |
| glutPostRedisplay(); |
| } |
| } |
| |
| |
| static void DrawObject(void) |
| { |
| glBegin(GL_QUADS); |
| |
| #ifdef GL_ARB_multitexture |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0); |
| glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0); |
| glVertex2f(-1.0, -1.0); |
| |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0); |
| glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0); |
| glVertex2f(1.0, -1.0); |
| |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0); |
| glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0); |
| glVertex2f(1.0, 1.0); |
| |
| glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0); |
| glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0); |
| glVertex2f(-1.0, 1.0); |
| #else |
| glTexCoord2f(0.0, 0.0); |
| glVertex2f(-1.0, -1.0); |
| |
| glTexCoord2f(1.0, 0.0); |
| glVertex2f(1.0, -1.0); |
| |
| glTexCoord2f(1.0, 1.0); |
| glVertex2f(1.0, 1.0); |
| |
| glTexCoord2f(0.0, 1.0); |
| glVertex2f(-1.0, 1.0); |
| #endif |
| |
| glEnd(); |
| } |
| |
| |
| |
| static void Display( void ) |
| { |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| glPushMatrix(); |
| glRotatef(Xrot, 1.0, 0.0, 0.0); |
| glRotatef(Yrot, 0.0, 1.0, 0.0); |
| glRotatef(Zrot, 0.0, 0.0, 1.0); |
| glScalef(5.0, 5.0, 5.0); |
| DrawObject(); |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| static void Reshape( int width, int height ) |
| { |
| glViewport( 0, 0, width, height ); |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glFrustum( -1.0, 1.0, -1.0, 1.0, 10.0, 100.0 ); |
| /*glOrtho( -6.0, 6.0, -6.0, 6.0, 10.0, 100.0 );*/ |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -70.0 ); |
| } |
| |
| |
| static void ModeMenu(int entry) |
| { |
| GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE; |
| if (entry==TEX0) { |
| enable0 = GL_TRUE; |
| } |
| else if (entry==TEX1) { |
| enable1 = GL_TRUE; |
| } |
| else if (entry==TEXBOTH) { |
| enable0 = GL_TRUE; |
| enable1 = GL_TRUE; |
| } |
| else if (entry==ANIMATE) { |
| Animate = !Animate; |
| } |
| else if (entry==QUIT) { |
| exit(0); |
| } |
| |
| if (entry != ANIMATE) { |
| #ifdef GL_ARB_multitexture |
| glActiveTextureARB(GL_TEXTURE0_ARB); |
| #endif |
| if (enable0) { |
| glEnable(GL_TEXTURE_2D); |
| } |
| else |
| glDisable(GL_TEXTURE_2D); |
| |
| #ifdef GL_ARB_multitexture |
| glActiveTextureARB(GL_TEXTURE1_ARB); |
| #endif |
| if (enable1) { |
| glEnable(GL_TEXTURE_2D); |
| } |
| else |
| glDisable(GL_TEXTURE_2D); |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| |
| static void Key( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| switch (key) { |
| case 27: |
| exit(0); |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void SpecialKey( int key, int x, int y ) |
| { |
| float step = 3.0; |
| (void) x; |
| (void) y; |
| |
| switch (key) { |
| case GLUT_KEY_UP: |
| Xrot += step; |
| break; |
| case GLUT_KEY_DOWN: |
| Xrot -= step; |
| break; |
| case GLUT_KEY_LEFT: |
| Yrot += step; |
| break; |
| case GLUT_KEY_RIGHT: |
| Yrot -= step; |
| break; |
| } |
| glutPostRedisplay(); |
| } |
| |
| |
| static void load_tex(const char *fname, int channel) |
| { |
| GLubyte *image; |
| GLenum format; |
| GLint w, h; |
| GLubyte *grayImage; |
| int i; |
| GLubyte table[256][4]; |
| |
| image = LoadRGBImage(fname, &w, &h, &format); |
| if (!image) |
| exit(1); |
| |
| printf("%s %d x %d\n", fname, w, h); |
| grayImage = malloc(w * h * 1); |
| assert(grayImage); |
| for (i = 0; i < w * h; i++) { |
| int g = (image[i*3+0] + image[i*3+1] + image[i*3+2]) / 3; |
| assert(g < 256); |
| grayImage[i] = g; |
| } |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_COLOR_INDEX, w, h, 0, GL_COLOR_INDEX, |
| GL_UNSIGNED_BYTE, grayImage); |
| |
| for (i = 0; i < 256; i++) { |
| table[i][0] = channel ? i : 0; |
| table[i][1] = i; |
| table[i][2] = channel ? 0 : i; |
| table[i][3] = 255; |
| } |
| |
| glColorTableEXT(GL_TEXTURE_2D, /* target */ |
| GL_RGBA, /* internal format */ |
| 256, /* table size */ |
| GL_RGBA, /* table format */ |
| GL_UNSIGNED_BYTE, /* table type */ |
| table); /* the color table */ |
| |
| free(grayImage); |
| free(image); |
| } |
| |
| |
| |
| static void Init( int argc, char *argv[] ) |
| { |
| GLuint texObj[2]; |
| GLint units; |
| |
| if (!glutExtensionSupported("GL_ARB_multitexture")) { |
| printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n"); |
| exit(1); |
| } |
| if (!glutExtensionSupported("GL_EXT_paletted_texture")) { |
| printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n"); |
| exit(1); |
| } |
| |
| glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units); |
| printf("%d texture units supported\n", units); |
| |
| /* allocate two texture objects */ |
| glGenTextures(2, texObj); |
| |
| /* setup texture obj 0 */ |
| glBindTexture(GL_TEXTURE_2D, texObj[0]); |
| #ifdef LINEAR_FILTER |
| /* linear filtering looks much nicer but is much slower for Mesa */ |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| foo |
| #else |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| #endif |
| |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| |
| load_tex(TEXTURE_1_FILE, 0); |
| #if 0 |
| if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) { |
| printf("Error: couldn't load texture image\n"); |
| exit(1); |
| } |
| #endif |
| |
| /* setup texture obj 1 */ |
| glBindTexture(GL_TEXTURE_2D, texObj[1]); |
| #ifdef LINEAR_FILTER |
| /* linear filtering looks much nicer but is much slower for Mesa */ |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| foo |
| #else |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| #endif |
| |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| |
| load_tex(TEXTURE_2_FILE, 1); |
| #if 0 |
| if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) { |
| printf("Error: couldn't load texture image\n"); |
| exit(1); |
| } |
| #endif |
| |
| /* now bind the texture objects to the respective texture units */ |
| #ifdef GL_ARB_multitexture |
| glActiveTextureARB(GL_TEXTURE0_ARB); |
| glBindTexture(GL_TEXTURE_2D, texObj[0]); |
| glActiveTextureARB(GL_TEXTURE1_ARB); |
| glBindTexture(GL_TEXTURE_2D, texObj[1]); |
| #endif |
| |
| glShadeModel(GL_FLAT); |
| glClearColor(0.3, 0.3, 0.4, 1.0); |
| |
| ModeMenu(TEXBOTH); |
| |
| if (argc > 1 && strcmp(argv[1], "-info")==0) { |
| printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); |
| printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); |
| printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); |
| printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); |
| } |
| } |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit( &argc, argv ); |
| glutInitWindowSize( 300, 300 ); |
| glutInitWindowPosition( 0, 0 ); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE ); |
| glutCreateWindow(argv[0] ); |
| |
| Init( argc, argv ); |
| |
| glutReshapeFunc( Reshape ); |
| glutKeyboardFunc( Key ); |
| glutSpecialFunc( SpecialKey ); |
| glutDisplayFunc( Display ); |
| glutIdleFunc( Idle ); |
| |
| glutCreateMenu(ModeMenu); |
| glutAddMenuEntry("Texture 0", TEX0); |
| glutAddMenuEntry("Texture 1", TEX1); |
| glutAddMenuEntry("Multi-texture", TEXBOTH); |
| glutAddMenuEntry("Toggle Animation", ANIMATE); |
| glutAddMenuEntry("Quit", QUIT); |
| glutAttachMenu(GLUT_RIGHT_BUTTON); |
| |
| glutMainLoop(); |
| return 0; |
| } |