| |
| /* Exercise 1D textures |
| */ |
| |
| #include <assert.h> |
| #include <math.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include "GL/glut.h" |
| |
| static GLuint Window = 0; |
| static GLuint TexObj[2]; |
| static GLfloat Angle = 0.0f; |
| |
| |
| static void draw( void ) |
| { |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| glColor3f( 1.0, 1.0, 1.0 ); |
| |
| /* draw first polygon */ |
| glPushMatrix(); |
| glTranslatef( -1.0, 0.0, 0.0 ); |
| glRotatef( Angle, 0.0, 0.0, 1.0 ); |
| glBindTexture( GL_TEXTURE_1D, TexObj[0] ); |
| glBegin( GL_POLYGON ); |
| glTexCoord1f( 0.0 ); glVertex2f( -1.0, -1.0 ); |
| glTexCoord1f( 1.0 ); glVertex2f( 1.0, -1.0 ); |
| glTexCoord1f( 1.0 ); glVertex2f( 1.0, 1.0 ); |
| glTexCoord1f( 0.0 ); glVertex2f( -1.0, 1.0 ); |
| glEnd(); |
| glPopMatrix(); |
| |
| glutSwapBuffers(); |
| } |
| |
| |
| |
| static void idle( void ) |
| { |
| Angle += 2.0; |
| glutPostRedisplay(); |
| } |
| |
| |
| |
| /* change view Angle, exit upon ESC */ |
| static void key(unsigned char k, int x, int y) |
| { |
| (void) x; |
| (void) y; |
| switch (k) { |
| case 27: |
| exit(0); |
| } |
| } |
| |
| |
| |
| /* new window size or exposure */ |
| static void reshape( int width, int height ) |
| { |
| glViewport(0, 0, (GLint)width, (GLint)height); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/ |
| glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 ); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glTranslatef( 0.0, 0.0, -8.0 ); |
| } |
| |
| |
| static void init( void ) |
| { |
| GLubyte tex[256][3]; |
| GLint i; |
| |
| |
| glDisable( GL_DITHER ); |
| |
| /* Setup texturing */ |
| glEnable( GL_TEXTURE_1D ); |
| glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL ); |
| |
| |
| /* generate texture object IDs */ |
| glGenTextures( 2, TexObj ); |
| |
| /* setup first texture object */ |
| glBindTexture( GL_TEXTURE_1D, TexObj[0] ); |
| |
| |
| for (i = 0; i < 256; i++) { |
| GLfloat f; |
| |
| /* map 0..255 to -PI .. PI */ |
| f = ((i / 255.0) - .5) * (3.141592 * 2); |
| |
| f = sin(f); |
| |
| /* map -1..1 to 0..255 */ |
| tex[i][0] = (f+1.0)/2.0 * 255.0; |
| tex[i][1] = 0; |
| tex[i][2] = 0; |
| } |
| |
| glTexImage1D( GL_TEXTURE_1D, 0, 3, 256, 0, GL_RGB, GL_UNSIGNED_BYTE, tex ); |
| glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); |
| glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); |
| glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT ); |
| glTexParameteri( GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_REPEAT ); |
| } |
| |
| |
| |
| int main( int argc, char *argv[] ) |
| { |
| glutInit(&argc, argv); |
| glutInitWindowPosition(0, 0); |
| glutInitWindowSize(300, 300); |
| glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); |
| |
| Window = glutCreateWindow("Texture Objects"); |
| if (!Window) { |
| exit(1); |
| } |
| |
| init(); |
| |
| glutReshapeFunc( reshape ); |
| glutKeyboardFunc( key ); |
| /* glutIdleFunc( idle ); */ |
| glutDisplayFunc( draw ); |
| glutMainLoop(); |
| return 0; |
| } |