commit | 866e6856d39efe9b1ec739587f420a640ad8618e | [log] [tgz] |
---|---|---|
author | Brian Paul <brianp@vmware.com> | Wed Dec 02 15:13:45 2009 -0700 |
committer | Brian Paul <brianp@vmware.com> | Wed Dec 02 15:13:47 2009 -0700 |
tree | 66e8ca0bd3e48ae46bd73a7d568e64ae115c3679 | |
parent | 5750a6426bc8d47f9801be5896b2d0f5ae3a5b12 [diff] |
llvmpipe: execute shaders on 4x4 blocks instead of 8x2 This matches the convention used by the recursive rasterizer. Also fixed assorted typos, comments, etc. Now tri-z.c, gears.c, etc look basically right but there's still some cracks in triangle rasterization.