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| Mesa Unix/X11 Information |
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| Installation |
| ============ |
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| There are two ways to compile Mesa on Unix/X11 systems: |
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| 1. The old way: |
| First type 'make' alone to see the list of system |
| configurations currently supported. If you see your configuration on the |
| list, type 'make <config>'. Most popular Unix/X workstations are currently |
| supported. |
| |
| If your system configuration is not listed by 'make', you'll have to modify |
| the top-level Makefile and Make-config files. There are instructions in |
| each file. |
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| When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory. |
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| 2. The new way: |
| Type './configure' and then 'make'. This uses GNU autoconfig. |
| Run 'make check' to build the demos. |
| See docs/INSTALL for more details. |
| When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/, |
| Mesa-x.y/si-glu/.libs, etc directories. |
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| Notes on assembly language optimizations: |
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| When using the old-style Makefiles, you can specify a configuration |
| that uses X86 assembly language optimizations (linux-3dnow for example). |
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| The detection of MMX, 3DNow!, PIII/SSE, etc capability is done at |
| runtime. That means you can compile Mesa for 3DNow! optimizations |
| even if you don't have an AMD CPU. |
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| However, your Linux binutils and assembler must understand the |
| special instructions in order to compile them. If you have |
| compilation problems, try upgrading your binutils. |
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| Header and library files: |
| After you've compiled Mesa and tried the demos I recommend the following |
| procedure for "installing" Mesa. |
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| Copy the Mesa include/GL directory to /usr/local/include: |
| cp -r include/GL /usr/local/include |
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| Copy the Mesa library files to /usr/local/lib: |
| cp lib/* /usr/local/lib |
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| (actually, use "cp -d" on Linux to preserve symbolic links) |
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| Xt/Motif widgets: |
| If you want to use Mesa or OpenGL in your Xt/Motif program you can build |
| the widgets found in either the widgets-mesa or widgets-sgi directories. |
| The former were written for Mesa and the later are the original SGI |
| widgets. Look in those directories for more information. |
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| Notes: |
| HP users: a Mesa user reports that the HP-UX 10.01 C compiler has |
| a bug which effects glReadPixels. A patch for the compiler (PHSS_5743) is |
| available. Otherwise be sure your compiler is version 10.13 or later. |
| |
| QNX users: if you have problems running the demos try setting the |
| stack size to 200K or larger with -N200K, for example. |
| |
| SunOS 5.x users: The X shared memory extension may not work |
| correctly. If Mesa prints an error message to the effect of "Shared memory |
| error" then you'll have to append the following three lines to the end of |
| your /etc/system file then reboot: |
| set shmsys:shminfo_shmmax = 0x2000000 |
| set shmsys:shminfo_shmmni = 0x1000 |
| set shmsys:shminfo_shmseg = 0x100 |
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| Using the library |
| ================= |
| |
| Configuration options: |
| The file src/mesa/main/config.h has many parameters which you can adjust |
| such as maximum number of lights, clipping planes, maximum texture size, |
| etc. In particular, you may want to change DEPTH_BITS from 16 to 32 |
| if a 16-bit depth buffer isn't precise enough for your application. |
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| Shared libraries: |
| If you compile shared libraries you may have to set an environment |
| variable to specify where the Mesa libraries are located. On Linux and |
| Sun systems for example, set the LD_LIBRARY_PATH variable to include |
| /your-dir/Mesa-2.6/lib. Otherwise, when you try to run a demo it |
| may fail with a message saying that one or more libraries couldn't be |
| found. |
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| Remote display of OpenGL/GLX programs: |
| As of version 1.2.3, Mesa's header files use the same GLenum and GLUenum |
| values as SGI's (and most/all other vendor's) OpenGL headers. This means |
| you can freely mix object files compiled with OpenGL or Mesa headers. |
| In fact, on systems with dynamic runtime linkers it's possible to dynam- |
| ically link with Mesa or OpenGL shared libraries at runtime, without |
| recompiling or relinking anything! |
| |
| Using IRIX 5.x as an example, you can run SGI's OpenGL demos with the |
| Mesa shared libraries as follows. Let's assume you're installing Mesa |
| in /usr/local/Mesa and using the C-shell: |
| % cd /usr/local/Mesa |
| % make irix5-dso |
| % setenv _RLD_LIST "/usr/local/Mesa/lib/libGL.so:DEFAULT" |
| % /usr/demos/bin/ideas_ogl // this is a test |
| |
| You can now run OpenGL executables on almost any X display! There may |
| be some problems from the fact that Mesa supports many X visual types |
| that an OpenGL client may not expect (grayscale for example). In this |
| case the application may abort, print error messages, or just behave |
| strangely. You may have to experiment with the MESA_RGB_VISUAL envi- |
| ronment variable. |
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| Xt/Motif Widgets: |
| Two versions of the Xt/Motif OpenGL drawing area widgets are included: |
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| widgets-sgi/ SGI's stock widgets |
| widgets-mesa/ Mesa-tuned widgets |
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| Look in those directories for details |
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| Togl: |
| Togl is an OpenGL/Mesa widget for Tcl/Tk. |
| See http://togl.sourceforge.net for more information. |
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| X Display Modes: |
| Mesa supports RGB(A) rendering into almost any X visual type and depth. |
| |
| The glXChooseVisual function tries its best to pick an appropriate visual |
| for the given attribute list. However, if this doesn't suit your needs |
| you can force Mesa to use any X visual you want (any supported by your |
| X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL |
| environment variables. When an RGB visual is requested, glXChooseVisual |
| will first look if the MESA_RGB_VISUAL variable is defined. If so, it |
| will try to use the specified visual. Similarly, when a color index |
| visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL |
| variable. |
| |
| The format of accepted values is: <visual-class> <depth> |
| Here are some examples: |
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| using the C-shell: |
| % setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor |
| % setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor |
| % setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor |
| |
| using the KornShell: |
| $ export MESA_RGB_VISUAL="TrueColor 8" |
| $ export MESA_CI_VISUAL="PseudoColor 12" |
| $ export MESA_RGB_VISUAL="PseudoColor 8" |
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| Double buffering: |
| Mesa can use either an X Pixmap or XImage as the backbuffer when in |
| double buffer mode. Using GLX, the default is to use an XImage. The |
| MESA_BACK_BUFFER environment variable can override this. The valid |
| values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first |
| letter is checked, case doesn't matter). |
| |
| A pixmap is faster when drawing simple lines and polygons while an |
| XImage is faster when Mesa has to do pixel-by-pixel rendering. If you |
| need depth buffering the XImage will almost surely be faster. Exper- |
| iment with the MESA_BACK_BUFFER variable to see which is faster for |
| your application. |
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| Colormaps: |
| When using Mesa directly or with GLX, it's up to the application writer |
| to create a window with an appropriate colormap. The aux, tk, and GLUT |
| toolkits try to minimize colormap "flashing" by sharing colormaps when |
| possible. Specifically, if the visual and depth of the window matches |
| that of the root window, the root window's colormap will be shared by |
| the Mesa window. Otherwise, a new, private colormap will be allocated. |
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| When sharing the root colormap, Mesa may be unable to allocate the colors |
| it needs, resulting in poor color quality. This can happen when a |
| large number of colorcells in the root colormap are already allocated. |
| To prevent colormap sharing in aux, tk and GLUT, define the environment |
| variable MESA_PRIVATE_CMAP. The value isn't significant. |
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| Gamma correction: |
| To compensate for the nonlinear relationship between pixel values |
| and displayed intensities, there is a gamma correction feature in |
| Mesa. Some systems, such as Silicon Graphics, support gamma |
| correction in hardware (man gamma) so you won't need to use Mesa's |
| gamma facility. Other systems, however, may need gamma adjustment |
| to produce images which look correct. If in the past you thought |
| Mesa's images were too dim, read on. |
| |
| Gamma correction is controlled with the MESA_GAMMA environment |
| variable. Its value is of the form "Gr Gg Gb" or just "G" where |
| Gr is the red gamma value, Gg is the green gamma value, Gb is the |
| blue gamma value and G is one gamma value to use for all three |
| channels. Each value is a positive real number typically in the |
| range 1.0 to 2.5. The defaults are all 1.0, effectively disabling |
| gamma correction. Examples using csh: |
| |
| % setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values |
| % setenv MESA_GAMMA "2.0" // same gamma for R,G,B |
| |
| The demos/gamma.c program may help you to determine reasonable gamma |
| value for your display. With correct gamma values, the color intensities |
| displayed in the top row (drawn by dithering) should nearly match those |
| in the bottom row (drawn as grays). |
| |
| Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well |
| on HP displays using the HP-ColorRecovery technology. |
| |
| Mesa implements gamma correction with a lookup table which translates |
| a "linear" pixel value to a gamma-corrected pixel value. There is a |
| small performance penalty. Gamma correction only works in RGB mode. |
| Also be aware that pixel values read back from the frame buffer will |
| not be "un-corrected" so glReadPixels may not return the same data |
| drawn with glDrawPixels. |
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| For more information about gamma correction see: |
| http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html |
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| Overlay Planes |
| |
| Overlay planes in the frame buffer are supported by Mesa but require |
| hardware and X server support. To determine if your X server has |
| overlay support you can test for the SERVER_OVERLAY_VISUALS property: |
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| xprop -root | grep SERVER_OVERLAY_VISUALS |
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| HPCR glClear(GL_COLOR_BUFFER_BIT) dithering |
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| If you set the MESA_HPCR_CLEAR environment variable then dithering |
| will be used when clearing the color buffer. This is only applicable |
| to HP systems with the HPCR (Color Recovery) system. |
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| |
| Extensions |
| ========== |
| There are three Mesa-specific GLX extensions at this time. |
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| GLX_MESA_pixmap_colormap |
| |
| This extension adds the GLX function: |
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| GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual, |
| Pixmap pixmap, Colormap cmap ) |
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| It is an alternative to the standard glXCreateGLXPixmap() function. |
| Since Mesa supports RGB rendering into any X visual, not just True- |
| Color or DirectColor, Mesa needs colormap information to convert RGB |
| values into pixel values. An X window carries this information but a |
| pixmap does not. This function associates a colormap to a GLX pixmap. |
| See the xdemos/glxpixmap.c file for an example of how to use this |
| extension. |
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| GLX_MESA_release_buffers |
| |
| Mesa associates a set of ancillary (depth, accumulation, stencil and |
| alpha) buffers with each X window it draws into. These ancillary |
| buffers are allocated for each X window the first time the X window |
| is passed to glXMakeCurrent(). Mesa, however, can't detect when an |
| X window has been destroyed in order to free the ancillary buffers. |
| |
| The best it can do is to check for recently destroyed windows whenever |
| the client calls the glXCreateContext() or glXDestroyContext() |
| functions. This may not be sufficient in all situations though. |
| |
| The GLX_MESA_release_buffers extension allows a client to explicitly |
| deallocate the ancillary buffers by calling glxReleaseBuffersMESA() |
| just before an X window is destroyed. For example: |
| |
| #ifdef GLX_MESA_release_buffers |
| glXReleaseBuffersMESA( dpy, window ); |
| #endif |
| XDestroyWindow( dpy, window ); |
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| This extension is new in Mesa 2.0. |
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| GLX_MESA_copy_sub_buffer |
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| This extension adds the glXCopySubBufferMESA() function. It works |
| like glXSwapBuffers() but only copies a sub-region of the window |
| instead of the whole window. |
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| This extension is new in Mesa version 2.6 |
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| Summary of X-related environment variables: |
| MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only) |
| MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only) |
| MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only) |
| MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only) |
| MESA_GAMMA - gamma correction coefficients (X only) |
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| ---------------------------------------------------------------------- |
| $Id: README.X11,v 3.11 2003/12/17 15:14:31 brianp Exp $ |