| |
| /* |
| * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski. |
| * Updated for GLU 1.3 tessellation by Gareth Hughes <gareth@valinux.com> |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <GL/glut.h> |
| |
| #define MAX_POINTS 256 |
| #define MAX_CONTOURS 32 |
| #define MAX_TRIANGLES 256 |
| |
| #ifndef GLCALLBACK |
| #ifdef CALLBACK |
| #define GLCALLBACK CALLBACK |
| #else |
| #define GLCALLBACK |
| #endif |
| #endif |
| |
| #ifdef GLU_VERSION_1_2 |
| |
| typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries; |
| typedef enum{ DEFINE, TESSELATED } mode_type; |
| |
| static GLsizei width, height; |
| static GLuint contour_cnt; |
| static GLuint triangle_cnt; |
| |
| static mode_type mode; |
| static int menu; |
| |
| static GLuint list_start; |
| |
| static GLfloat edge_color[3]; |
| |
| static struct { |
| GLfloat p[MAX_POINTS][2]; |
| GLuint point_cnt; |
| } contours[MAX_CONTOURS]; |
| |
| static struct { |
| GLsizei no; |
| GLfloat p[3][2]; |
| GLclampf color[3][3]; |
| } triangles[MAX_TRIANGLES]; |
| |
| |
| |
| static void GLCALLBACK error_callback( GLenum err ) |
| { |
| int len, i; |
| char const *str; |
| |
| glColor3f( 0.9, 0.9, 0.9 ); |
| glRasterPos2i( 5, 5 ); |
| |
| str = (const char *) gluErrorString( err ); |
| len = strlen( str ); |
| |
| for ( i = 0 ; i < len ; i++ ) { |
| glutBitmapCharacter( GLUT_BITMAP_9_BY_15, str[i] ); |
| } |
| } |
| |
| static void GLCALLBACK begin_callback( GLenum mode ) |
| { |
| /* Allow multiple triangles to be output inside the begin/end pair. */ |
| triangle_cnt = 0; |
| triangles[triangle_cnt].no = 0; |
| } |
| |
| static void GLCALLBACK edge_callback( GLenum flag ) |
| { |
| /* Persist the edge flag across triangles. */ |
| if ( flag == GL_TRUE ) { |
| edge_color[0] = 1.0; |
| edge_color[1] = 1.0; |
| edge_color[2] = 0.5; |
| } else { |
| edge_color[0] = 1.0; |
| edge_color[1] = 0.0; |
| edge_color[2] = 0.0; |
| } |
| } |
| |
| static void GLCALLBACK end_callback() |
| { |
| GLuint i; |
| |
| glBegin( GL_LINES ); |
| |
| /* Output the three edges of each triangle as lines colored |
| according to their edge flag. */ |
| for ( i = 0 ; i < triangle_cnt ; i++ ) { |
| glColor3f( triangles[i].color[0][0], |
| triangles[i].color[0][1], |
| triangles[i].color[0][2] ); |
| |
| glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] ); |
| glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] ); |
| |
| glColor3f( triangles[i].color[1][0], |
| triangles[i].color[1][1], |
| triangles[i].color[1][2] ); |
| |
| glVertex2f( triangles[i].p[1][0], triangles[i].p[1][1] ); |
| glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] ); |
| |
| glColor3f( triangles[i].color[2][0], |
| triangles[i].color[2][1], |
| triangles[i].color[2][2] ); |
| |
| glVertex2f( triangles[i].p[2][0], triangles[i].p[2][1] ); |
| glVertex2f( triangles[i].p[0][0], triangles[i].p[0][1] ); |
| } |
| |
| glEnd(); |
| } |
| |
| static void GLCALLBACK vertex_callback( void *data ) |
| { |
| GLsizei no; |
| GLfloat *p; |
| |
| p = (GLfloat *) data; |
| no = triangles[triangle_cnt].no; |
| |
| triangles[triangle_cnt].p[no][0] = p[0]; |
| triangles[triangle_cnt].p[no][1] = p[1]; |
| |
| triangles[triangle_cnt].color[no][0] = edge_color[0]; |
| triangles[triangle_cnt].color[no][1] = edge_color[1]; |
| triangles[triangle_cnt].color[no][2] = edge_color[2]; |
| |
| /* After every three vertices, initialize the next triangle. */ |
| if ( ++(triangles[triangle_cnt].no) == 3 ) { |
| triangle_cnt++; |
| triangles[triangle_cnt].no = 0; |
| } |
| } |
| |
| static void GLCALLBACK combine_callback( GLdouble coords[3], |
| GLdouble *vertex_data[4], |
| GLfloat weight[4], void **data ) |
| { |
| GLfloat *vertex; |
| |
| vertex = (GLfloat *) malloc( 2 * sizeof(GLfloat) ); |
| |
| vertex[0] = (GLfloat) coords[0]; |
| vertex[1] = (GLfloat) coords[1]; |
| |
| *data = vertex; |
| } |
| |
| |
| static void set_screen_wh( GLsizei w, GLsizei h ) |
| { |
| width = w; |
| height = h; |
| } |
| |
| typedef void (GLAPIENTRY *callback_t)(); |
| |
| static void tesse( void ) |
| { |
| GLUtesselator *tobj; |
| GLdouble data[3]; |
| GLuint i, j, point_cnt; |
| |
| list_start = glGenLists( 2 ); |
| |
| tobj = gluNewTess(); |
| |
| if ( tobj != NULL ) { |
| gluTessNormal( tobj, 0.0, 0.0, 1.0 ); |
| gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) glBegin ); |
| gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) glVertex2fv ); |
| gluTessCallback( tobj, GLU_TESS_END, (callback_t) glEnd ); |
| gluTessCallback( tobj, GLU_TESS_ERROR, (callback_t) error_callback ); |
| gluTessCallback( tobj, GLU_TESS_COMBINE, (callback_t) combine_callback ); |
| |
| glNewList( list_start, GL_COMPILE ); |
| gluBeginPolygon( tobj ); |
| |
| for ( j = 0 ; j <= contour_cnt ; j++ ) { |
| point_cnt = contours[j].point_cnt; |
| gluNextContour( tobj, GLU_UNKNOWN ); |
| |
| for ( i = 0 ; i < point_cnt ; i++ ) { |
| data[0] = (GLdouble)( contours[j].p[i][0] ); |
| data[1] = (GLdouble)( contours[j].p[i][1] ); |
| data[2] = 0.0; |
| gluTessVertex( tobj, data, contours[j].p[i] ); |
| } |
| } |
| |
| gluEndPolygon( tobj ); |
| glEndList(); |
| |
| gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) begin_callback ); |
| gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) vertex_callback ); |
| gluTessCallback( tobj, GLU_TESS_END, (callback_t) end_callback ); |
| gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, (callback_t) edge_callback ); |
| |
| glNewList( list_start + 1, GL_COMPILE ); |
| gluBeginPolygon( tobj ); |
| |
| for ( j = 0 ; j <= contour_cnt ; j++ ) { |
| point_cnt = contours[j].point_cnt; |
| gluNextContour( tobj, GLU_UNKNOWN ); |
| |
| for ( i = 0 ; i < point_cnt ; i++ ) { |
| data[0] = (GLdouble)( contours[j].p[i][0] ); |
| data[1] = (GLdouble)( contours[j].p[i][1] ); |
| data[2] = 0.0; |
| gluTessVertex( tobj, data, contours[j].p[i] ); |
| } |
| } |
| |
| gluEndPolygon( tobj ); |
| glEndList(); |
| |
| gluDeleteTess( tobj ); |
| |
| glutMouseFunc( NULL ); |
| mode = TESSELATED; |
| } |
| } |
| |
| static void left_down( int x1, int y1 ) |
| { |
| GLfloat P[2]; |
| GLuint point_cnt; |
| |
| /* translate GLUT into GL coordinates */ |
| |
| P[0] = x1; |
| P[1] = height - y1; |
| |
| point_cnt = contours[contour_cnt].point_cnt; |
| |
| contours[contour_cnt].p[point_cnt][0] = P[0]; |
| contours[contour_cnt].p[point_cnt][1] = P[1]; |
| |
| glBegin( GL_LINES ); |
| |
| if ( point_cnt ) { |
| glVertex2fv( contours[contour_cnt].p[point_cnt-1] ); |
| glVertex2fv( P ); |
| } else { |
| glVertex2fv( P ); |
| glVertex2fv( P ); |
| } |
| |
| glEnd(); |
| glFinish(); |
| |
| contours[contour_cnt].point_cnt++; |
| } |
| |
| static void middle_down( int x1, int y1 ) |
| { |
| GLuint point_cnt; |
| (void) x1; |
| (void) y1; |
| |
| point_cnt = contours[contour_cnt].point_cnt; |
| |
| if ( point_cnt > 2 ) { |
| glBegin( GL_LINES ); |
| |
| glVertex2fv( contours[contour_cnt].p[0] ); |
| glVertex2fv( contours[contour_cnt].p[point_cnt-1] ); |
| |
| contours[contour_cnt].p[point_cnt][0] = -1; |
| |
| glEnd(); |
| glFinish(); |
| |
| contour_cnt++; |
| contours[contour_cnt].point_cnt = 0; |
| } |
| } |
| |
| static void mouse_clicked( int button, int state, int x, int y ) |
| { |
| x -= x%10; |
| y -= y%10; |
| |
| switch ( button ) { |
| case GLUT_LEFT_BUTTON: |
| if ( state == GLUT_DOWN ) { |
| left_down( x, y ); |
| } |
| break; |
| case GLUT_MIDDLE_BUTTON: |
| if ( state == GLUT_DOWN ) { |
| middle_down( x, y ); |
| } |
| break; |
| } |
| } |
| |
| static void display( void ) |
| { |
| GLuint i,j; |
| GLsizei ii, jj; |
| GLuint point_cnt; |
| |
| glClear( GL_COLOR_BUFFER_BIT ); |
| |
| switch ( mode ) { |
| case DEFINE: |
| /* draw grid */ |
| glColor3f( 0.6, 0.5, 0.5 ); |
| |
| glBegin( GL_LINES ); |
| |
| for ( ii = 0 ; ii < width ; ii += 10 ) { |
| for ( jj = 0 ; jj < height ; jj += 10 ) { |
| glVertex2i( 0, jj ); |
| glVertex2i( width, jj ); |
| glVertex2i( ii, height ); |
| glVertex2i( ii, 0 ); |
| } |
| } |
| |
| glEnd(); |
| |
| glColor3f( 1.0, 1.0, 0.0 ); |
| |
| for ( i = 0 ; i <= contour_cnt ; i++ ) { |
| point_cnt = contours[i].point_cnt; |
| |
| glBegin( GL_LINES ); |
| |
| switch ( point_cnt ) { |
| case 0: |
| break; |
| case 1: |
| glVertex2fv( contours[i].p[0] ); |
| glVertex2fv( contours[i].p[0] ); |
| break; |
| case 2: |
| glVertex2fv( contours[i].p[0] ); |
| glVertex2fv( contours[i].p[1] ); |
| break; |
| default: |
| --point_cnt; |
| for ( j = 0 ; j < point_cnt ; j++ ) { |
| glVertex2fv( contours[i].p[j] ); |
| glVertex2fv( contours[i].p[j+1] ); |
| } |
| if ( contours[i].p[j+1][0] == -1 ) { |
| glVertex2fv( contours[i].p[0] ); |
| glVertex2fv( contours[i].p[j] ); |
| } |
| break; |
| } |
| |
| glEnd(); |
| } |
| |
| glFinish(); |
| break; |
| |
| case TESSELATED: |
| /* draw triangles */ |
| glColor3f( 0.7, 0.7, 0.0 ); |
| glCallList( list_start ); |
| |
| glLineWidth( 2.0 ); |
| glCallList( list_start + 1 ); |
| glLineWidth( 1.0 ); |
| |
| glFlush(); |
| break; |
| } |
| |
| glColor3f( 1.0, 1.0, 0.0 ); |
| } |
| |
| static void clear( void ) |
| { |
| contour_cnt = 0; |
| contours[0].point_cnt = 0; |
| triangle_cnt = 0; |
| |
| glutMouseFunc( mouse_clicked ); |
| |
| mode = DEFINE; |
| |
| glDeleteLists( list_start, 2 ); |
| list_start = 0; |
| } |
| |
| static void quit( void ) |
| { |
| exit( 0 ); |
| } |
| |
| static void menu_selected( int entry ) |
| { |
| switch ( entry ) { |
| case CLEAR: |
| clear(); |
| break; |
| case TESSELATE: |
| tesse(); |
| break; |
| case QUIT: |
| quit(); |
| break; |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| static void key_pressed( unsigned char key, int x, int y ) |
| { |
| (void) x; |
| (void) y; |
| |
| switch ( key ) { |
| case 'c': |
| case 'C': |
| clear(); |
| break; |
| case 't': |
| case 'T': |
| tesse(); |
| break; |
| case 27: |
| case 'q': |
| case 'Q': |
| quit(); |
| break; |
| } |
| |
| glutPostRedisplay(); |
| } |
| |
| static void myinit( void ) |
| { |
| /* clear background to gray */ |
| glClearColor( 0.4, 0.4, 0.4, 0.0 ); |
| glShadeModel( GL_FLAT ); |
| glPolygonMode( GL_FRONT, GL_FILL ); |
| |
| menu = glutCreateMenu( menu_selected ); |
| |
| glutAddMenuEntry( "clear", CLEAR ); |
| glutAddMenuEntry( "tesselate", TESSELATE ); |
| glutAddMenuEntry( "quit", QUIT ); |
| |
| glutAttachMenu( GLUT_RIGHT_BUTTON ); |
| |
| glutMouseFunc( mouse_clicked ); |
| glutKeyboardFunc( key_pressed ); |
| |
| contour_cnt = 0; |
| mode = DEFINE; |
| } |
| |
| static void reshape( GLsizei w, GLsizei h ) |
| { |
| glViewport( 0, 0, w, h ); |
| |
| glMatrixMode( GL_PROJECTION ); |
| glLoadIdentity(); |
| glOrtho( 0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0 ); |
| |
| glMatrixMode( GL_MODELVIEW ); |
| glLoadIdentity(); |
| |
| set_screen_wh( w, h ); |
| } |
| |
| #endif |
| |
| |
| static void usage( void ) |
| { |
| printf( "Use left mouse button to place vertices.\n" ); |
| printf( "Press middle mouse button when done.\n" ); |
| printf( "Select tesselate from the pop-up menu.\n" ); |
| } |
| |
| |
| int main( int argc, char **argv ) |
| { |
| const char *version = (const char *) gluGetString( GLU_VERSION ); |
| printf( "GLU version string: %s\n", version ); |
| if ( strstr( version, "1.0" ) || strstr( version, "1.1" ) ) { |
| fprintf( stderr, "Sorry, this demo reqiures GLU 1.2 or later.\n" ); |
| exit( 1 ); |
| } |
| |
| usage(); |
| |
| glutInit( &argc, argv ); |
| glutInitDisplayMode( GLUT_SINGLE | GLUT_RGB ); |
| glutInitWindowPosition(0, 0); |
| glutInitWindowSize( 400, 400 ); |
| glutCreateWindow( argv[0] ); |
| |
| /* GH: Bit of a hack... |
| */ |
| #ifdef GLU_VERSION_1_2 |
| myinit(); |
| |
| glutDisplayFunc( display ); |
| glutReshapeFunc( reshape ); |
| |
| glutMainLoop(); |
| #endif |
| |
| return 0; |
| } |