blob: 97d53a14f860525f2aebf62c08d24e5cc763333d [file] [log] [blame]
/*
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "r300_context.h"
#include "r300_texture.h"
#include "util/u_format.h"
enum r300_blitter_op /* bitmask */
{
R300_CLEAR = 1,
R300_CLEAR_SURFACE = 2,
R300_COPY = 4
};
static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
{
if (r300->query_current) {
r300->blitter_saved_query = r300->query_current;
r300_stop_query(r300);
}
/* Yeah we have to save all those states to ensure the blitter operation
* is really transparent. The states will be restored by the blitter once
* copying is done. */
util_blitter_save_blend(r300->blitter, r300->blend_state.state);
util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
util_blitter_save_viewport(r300->blitter, &r300->viewport);
util_blitter_save_clip(r300->blitter, (struct pipe_clip_state*)r300->clip_state.state);
util_blitter_save_vertex_elements(r300->blitter, r300->velems);
util_blitter_save_vertex_buffers(r300->blitter, r300->vertex_buffer_count,
r300->vertex_buffer);
if (op & (R300_CLEAR_SURFACE | R300_COPY))
util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
if (op & R300_COPY) {
struct r300_textures_state* state =
(struct r300_textures_state*)r300->textures_state.state;
util_blitter_save_fragment_sampler_states(
r300->blitter, state->sampler_state_count,
(void**)state->sampler_states);
util_blitter_save_fragment_sampler_views(
r300->blitter, state->sampler_view_count,
(struct pipe_sampler_view**)state->sampler_views);
}
}
static void r300_blitter_end(struct r300_context *r300)
{
if (r300->blitter_saved_query) {
r300_resume_query(r300, r300->blitter_saved_query);
r300->blitter_saved_query = NULL;
}
}
/* Clear currently bound buffers. */
static void r300_clear(struct pipe_context* pipe,
unsigned buffers,
const float* rgba,
double depth,
unsigned stencil)
{
/* My notes about fastfill:
*
* 1) Only the zbuffer is cleared.
*
* 2) The zbuffer must be micro-tiled and whole microtiles must be
* written. If microtiling is disabled, it locks up.
*
* 3) There is Z Mask RAM which contains a compressed zbuffer and
* it interacts with fastfill. We should figure out how to use it
* to get more performance.
* This is what we know about the Z Mask:
*
* Each dword of the Z Mask contains compression information
* for 16 4x4 pixel blocks, that is 2 bits for each block.
* On chips with 2 Z pipes, every other dword maps to a different
* pipe.
*
* 4) ZB_DEPTHCLEARVALUE is used to clear the zbuffer and the Z Mask must
* be equal to 0. (clear the Z Mask RAM with zeros)
*
* 5) For 16-bit zbuffer, compression causes a hung with one or
* two samples and should not be used.
*
* 6) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
* to avoid needless decompression.
*
* 7) Fastfill must not be used if reading of compressed Z data is disabled
* and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
* i.e. it cannot be used to compress the zbuffer.
*
* 8) ZB_CB_CLEAR does not interact with fastfill in any way.
*
* - Marek
*/
struct r300_context* r300 = r300_context(pipe);
struct pipe_framebuffer_state* fb =
(struct pipe_framebuffer_state*)r300->fb_state.state;
r300_blitter_begin(r300, R300_CLEAR);
util_blitter_clear(r300->blitter,
fb->width,
fb->height,
fb->nr_cbufs,
buffers, rgba, depth, stencil);
r300_blitter_end(r300);
}
/* Clear a region of a color surface to a constant value. */
static void r300_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const float *rgba,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r300_context *r300 = r300_context(pipe);
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
util_blitter_clear_render_target(r300->blitter, dst, rgba,
dstx, dsty, width, height);
r300_blitter_end(r300);
}
/* Clear a region of a depth stencil surface. */
static void r300_clear_depth_stencil(struct pipe_context *pipe,
struct pipe_surface *dst,
unsigned clear_flags,
double depth,
unsigned stencil,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
struct r300_context *r300 = r300_context(pipe);
r300_blitter_begin(r300, R300_CLEAR_SURFACE);
util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
dstx, dsty, width, height);
r300_blitter_end(r300);
}
/* Copy a block of pixels from one surface to another using HW. */
static void r300_hw_copy_region(struct pipe_context* pipe,
struct pipe_resource *dst,
struct pipe_subresource subdst,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height)
{
struct r300_context* r300 = r300_context(pipe);
r300_blitter_begin(r300, R300_COPY);
util_blitter_copy_region(r300->blitter, dst, subdst, dstx, dsty, dstz,
src, subsrc, srcx, srcy, srcz, width, height,
TRUE);
r300_blitter_end(r300);
}
/* Copy a block of pixels from one surface to another. */
static void r300_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst,
struct pipe_subresource subdst,
unsigned dstx, unsigned dsty, unsigned dstz,
struct pipe_resource *src,
struct pipe_subresource subsrc,
unsigned srcx, unsigned srcy, unsigned srcz,
unsigned width, unsigned height)
{
enum pipe_format old_format = dst->format;
enum pipe_format new_format = old_format;
if (!pipe->screen->is_format_supported(pipe->screen,
old_format, src->target,
src->nr_samples,
PIPE_BIND_RENDER_TARGET |
PIPE_BIND_SAMPLER_VIEW, 0) &&
util_format_is_plain(old_format)) {
switch (util_format_get_blocksize(old_format)) {
case 1:
new_format = PIPE_FORMAT_I8_UNORM;
break;
case 2:
new_format = PIPE_FORMAT_B4G4R4A4_UNORM;
break;
case 4:
new_format = PIPE_FORMAT_B8G8R8A8_UNORM;
break;
case 8:
new_format = PIPE_FORMAT_R16G16B16A16_UNORM;
break;
default:
debug_printf("r300: surface_copy: Unhandled format: %s. Falling back to software.\n"
"r300: surface_copy: Software fallback doesn't work for tiled textures.\n",
util_format_short_name(old_format));
}
}
if (old_format != new_format) {
dst->format = new_format;
src->format = new_format;
r300_texture_reinterpret_format(pipe->screen,
dst, new_format);
r300_texture_reinterpret_format(pipe->screen,
src, new_format);
}
r300_hw_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
src, subsrc, srcx, srcy, srcz, width, height);
if (old_format != new_format) {
dst->format = old_format;
src->format = old_format;
r300_texture_reinterpret_format(pipe->screen,
dst, old_format);
r300_texture_reinterpret_format(pipe->screen,
src, old_format);
}
}
void r300_init_blit_functions(struct r300_context *r300)
{
r300->context.clear = r300_clear;
r300->context.clear_render_target = r300_clear_render_target;
r300->context.clear_depth_stencil = r300_clear_depth_stencil;
r300->context.resource_copy_region = r300_resource_copy_region;
}