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/*
* Copyright © 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "brw_context.h"
#include "brw_state.h"
struct brw_depth_stencil_state_key {
GLenum depth_func;
GLboolean depth_test, depth_write;
GLboolean stencil, stencil_two_side;
GLenum stencil_func[2], stencil_fail_op[2];
GLenum stencil_pass_depth_fail_op[2], stencil_pass_depth_pass_op[2];
GLubyte stencil_write_mask[2], stencil_test_mask[2];
};
static void
depth_stencil_state_populate_key(struct brw_context *brw,
struct brw_depth_stencil_state_key *key)
{
GLcontext *ctx = &brw->intel.ctx;
const unsigned back = ctx->Stencil._BackFace;
memset(key, 0, sizeof(*key));
/* _NEW_STENCIL */
key->stencil = ctx->Stencil._Enabled;
key->stencil_two_side = ctx->Stencil._TestTwoSide;
if (key->stencil) {
key->stencil_func[0] = ctx->Stencil.Function[0];
key->stencil_fail_op[0] = ctx->Stencil.FailFunc[0];
key->stencil_pass_depth_fail_op[0] = ctx->Stencil.ZFailFunc[0];
key->stencil_pass_depth_pass_op[0] = ctx->Stencil.ZPassFunc[0];
key->stencil_write_mask[0] = ctx->Stencil.WriteMask[0];
key->stencil_test_mask[0] = ctx->Stencil.ValueMask[0];
}
if (key->stencil_two_side) {
key->stencil_func[1] = ctx->Stencil.Function[back];
key->stencil_fail_op[1] = ctx->Stencil.FailFunc[back];
key->stencil_pass_depth_fail_op[1] = ctx->Stencil.ZFailFunc[back];
key->stencil_pass_depth_pass_op[1] = ctx->Stencil.ZPassFunc[back];
key->stencil_write_mask[1] = ctx->Stencil.WriteMask[back];
key->stencil_test_mask[1] = ctx->Stencil.ValueMask[back];
}
key->depth_test = ctx->Depth.Test;
if (key->depth_test) {
key->depth_func = ctx->Depth.Func;
key->depth_write = ctx->Depth.Mask;
}
}
/**
* Creates the state cache entry for the given DEPTH_STENCIL_STATE state key.
*/
static drm_intel_bo *
depth_stencil_state_create_from_key(struct brw_context *brw,
struct brw_depth_stencil_state_key *key)
{
struct gen6_depth_stencil_state ds;
drm_intel_bo *bo;
memset(&ds, 0, sizeof(ds));
/* _NEW_STENCIL */
if (key->stencil) {
ds.ds0.stencil_enable = 1;
ds.ds0.stencil_func =
intel_translate_compare_func(key->stencil_func[0]);
ds.ds0.stencil_fail_op =
intel_translate_stencil_op(key->stencil_fail_op[0]);
ds.ds0.stencil_pass_depth_fail_op =
intel_translate_stencil_op(key->stencil_pass_depth_fail_op[0]);
ds.ds0.stencil_pass_depth_pass_op =
intel_translate_stencil_op(key->stencil_pass_depth_pass_op[0]);
ds.ds1.stencil_write_mask = key->stencil_write_mask[0];
ds.ds1.stencil_test_mask = key->stencil_test_mask[0];
if (key->stencil_two_side) {
ds.ds0.bf_stencil_enable = 1;
ds.ds0.bf_stencil_func =
intel_translate_compare_func(key->stencil_func[1]);
ds.ds0.bf_stencil_fail_op =
intel_translate_stencil_op(key->stencil_fail_op[1]);
ds.ds0.bf_stencil_pass_depth_fail_op =
intel_translate_stencil_op(key->stencil_pass_depth_fail_op[1]);
ds.ds0.bf_stencil_pass_depth_pass_op =
intel_translate_stencil_op(key->stencil_pass_depth_pass_op[1]);
ds.ds1.bf_stencil_write_mask = key->stencil_write_mask[1];
ds.ds1.bf_stencil_test_mask = key->stencil_test_mask[1];
}
/* Not really sure about this:
*/
if (key->stencil_write_mask[0] ||
(key->stencil_two_side && key->stencil_write_mask[1]))
ds.ds0.stencil_write_enable = 1;
}
/* _NEW_DEPTH */
if (key->depth_test) {
ds.ds2.depth_test_enable = 1;
ds.ds2.depth_test_func = intel_translate_compare_func(key->depth_func);
ds.ds2.depth_write_enable = key->depth_write;
}
bo = brw_upload_cache(&brw->cache, BRW_DEPTH_STENCIL_STATE,
key, sizeof(*key),
NULL, 0,
&ds, sizeof(ds));
return bo;
}
static void
prepare_depth_stencil_state(struct brw_context *brw)
{
struct brw_depth_stencil_state_key key;
depth_stencil_state_populate_key(brw, &key);
drm_intel_bo_unreference(brw->cc.depth_stencil_state_bo);
brw->cc.depth_stencil_state_bo = brw_search_cache(&brw->cache,
BRW_DEPTH_STENCIL_STATE,
&key, sizeof(key),
NULL, 0,
NULL);
if (brw->cc.depth_stencil_state_bo == NULL)
brw->cc.depth_stencil_state_bo =
depth_stencil_state_create_from_key(brw, &key);
}
const struct brw_tracked_state gen6_depth_stencil_state = {
.dirty = {
.mesa = _NEW_DEPTH | _NEW_STENCIL,
.brw = 0,
.cache = 0,
},
.prepare = prepare_depth_stencil_state,
};