blob: 2b792013131007e75ce26465d06ff91425069c7f [file] [log] [blame]
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef ST_PROGRAM_H
#define ST_PROGRAM_H
#include "mtypes.h"
#include "pipe/tgsi/exec/tgsi_token.h"
#include "x86/rtasm/x86sse.h"
#define ST_FP_MAX_TOKENS 1024
struct cso_fragment_shader;
struct cso_vertex_shader;
struct st_fragment_program
{
struct gl_fragment_program Base;
GLboolean error; /* If program is malformed for any reason. */
GLuint serialNo;
/** The program in TGSI format */
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
#if defined(__i386__) || defined(__386__)
struct x86_function sse2_program;
#endif
/** Pointer to the corresponding cached shader */
const struct cso_fragment_shader *fs;
GLuint param_state;
};
struct st_vertex_program
{
struct gl_vertex_program Base; /**< The Mesa vertex program */
GLboolean error; /**< Set if program is malformed for any reason. */
GLuint serialNo;
/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
GLuint input_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
GLuint index_to_input[MAX_VERTEX_PROGRAM_ATTRIBS];
/** The program in TGSI format */
struct tgsi_token tokens[ST_FP_MAX_TOKENS];
/** Pointer to the corresponding cached shader */
const struct cso_vertex_shader *vs;
GLuint param_state;
};
extern void
st_init_program_functions(struct dd_function_table *functions);
static inline struct st_fragment_program *
st_fragment_program( struct gl_fragment_program *fp )
{
return (struct st_fragment_program *)fp;
}
static inline struct st_vertex_program *
st_vertex_program( struct gl_vertex_program *vp )
{
return (struct st_vertex_program *)vp;
}
extern const struct cso_fragment_shader *
st_translate_fragment_program(struct st_context *st,
struct st_fragment_program *fp,
const GLuint inputMapping[],
struct tgsi_token *tokens,
GLuint maxTokens);
extern const struct cso_vertex_shader *
st_translate_vertex_program(struct st_context *st,
struct st_vertex_program *vp,
const GLuint vert_output_to_slot[],
struct tgsi_token *tokens,
GLuint maxTokens);
#endif